ME3 Powers - The Complete List
#201
Posté 29 août 2011 - 08:54
For No Snakes looking at the twitter thread someone confirmed that you can take as few as one weapon - if you want to.
#202
Posté 29 août 2011 - 09:00
#203
Posté 29 août 2011 - 09:00
lazuli wrote...
I thought they were just switching to a general level requirement for skills.
I might be wrong...I just thought I remembered some of the demo screenies showing locked skill bars.
#204
Posté 29 août 2011 - 09:01
paul165 wrote...
Excellent work many thanks.
For No Snakes looking at the twitter thread someone confirmed that you can take as few as one weapon - if you want to.
Awesome! Thanks for that. God they're even getting me hyped for the Solder? This really IS gonna be the beet game ever lol.
#205
Posté 29 août 2011 - 09:03
lazuli wrote...
I thought they were just switching to a general level requirement for skills.
That's what Brenon Holmes said, at least.
(Bump)
#206
Posté 29 août 2011 - 09:20
SynheKatze wrote...
lazuli wrote...
I thought they were just switching to a general level requirement for skills.
That's what Brenon Holmes said, at least.
(Bump)
And thank the lord. I thought it was ridiculous in ME2 (and ME1 for that matter) to lock certain powers when the entire power system was balanced anyway. It made builds even more linear in an already way-too linear system. Looks like Bioware has refined and perfected everything in ME3. I am way too excited for this game considering how far we are from March.
#207
Posté 29 août 2011 - 09:22
#208
Posté 29 août 2011 - 09:24
lazuli wrote...
Do we have any screens of an Adept's skill set yet? Shockwave, after Charge and Tactical Cloak, is the power whose potential changes interest me the most.

That's the best I have.
So...Pull, Throw, Warp, Singularity, Shockwave and Overpower.
And then some power with a counter which I don't know what it is.
Modifié par Someone With Mass, 29 août 2011 - 09:26 .
#209
Posté 29 août 2011 - 09:26
#210
Posté 29 août 2011 - 09:27
#211
Posté 29 août 2011 - 09:31
Biotic Sage wrote...
^ The power with the counter is unity.
I don't think so, since it has an arrow pointing down.
Plus, the squad is immortal in the demo.
#212
Posté 29 août 2011 - 09:35
Someone With Mass wrote...
Biotic Sage wrote...
^ The power with the counter is unity.
I don't think so, since it has an arrow pointing down.
Plus, the squad is immortal in the demo.
Unity would still most likely have a placeholder in the demo. And it's red, just like unity is when it can't be used, because all the squadmates are alive. I may be wrong, but it's the simplest explanation.
#213
Posté 29 août 2011 - 09:38
Someone With Mass wrote...
Biotic Sage wrote...
^ The power with the counter is unity.
I don't think so, since it has an arrow pointing down.
Plus, the squad is immortal in the demo.
It's anti-unity, makes all squad members fall down and lose all of their hitpoints!
#214
Posté 29 août 2011 - 09:58
Biotic Sage wrote...
Has anyone been able to access that engineer footage yet? I thought for sure they would've put it up by now. If I didn't know about it then it wouldn't bother me to not know more about the engineer right now, but since I know it's out there, somewhere, I'm just itching for it.
Are you even sure they're revealing Engineer footage? I know we saw a bit of them in the Squad Leader trailer and I know people got to spend fifteen minutes with them in the demo but I'm not sure BW did their own Engineer demo playthrough footage that they'll be sharing...
#215
Posté 29 août 2011 - 10:03
No Snakes Alive wrote...
Biotic Sage wrote...
Has anyone been able to access that engineer footage yet? I thought for sure they would've put it up by now. If I didn't know about it then it wouldn't bother me to not know more about the engineer right now, but since I know it's out there, somewhere, I'm just itching for it.
Are you even sure they're revealing Engineer footage? I know we saw a bit of them in the Squad Leader trailer and I know people got to spend fifteen minutes with them in the demo but I'm not sure BW did their own Engineer demo playthrough footage that they'll be sharing...
They did, a pair of days ago. Bad thing is it's still not uploaded.
#216
Posté 29 août 2011 - 10:21
Modifié par blitzkkrieg, 29 août 2011 - 10:21 .
#217
Posté 29 août 2011 - 11:29
I got these from the other Bioware Breakfast video on Bioware TV. Took some mad pausing skills, I actually turned the volume on and listened to Silverman (*shudder*) for auditory cues.
#218
Posté 29 août 2011 - 11:37
#219
Posté 29 août 2011 - 11:40
D.Kain wrote...
Does heavy melee damage refer to things like omni-blade/slap and biotic punches?
Yeah, the heavy melee is when you hold down B, which results in the omni-blade/biotic palm strike/omni-incineration etc. Regular melee is still done by tapping B. It doesn't look like Fortitude increases your regular melee damage though, just the heavy melee damage.
#220
Posté 29 août 2011 - 11:42
D.Kain wrote...
Does heavy melee damage refer to things like omni-blade/slap and biotic punches?
I guess so.
Well, seeing the importance bioware is been giving these new heavy melee attacks I think it's safe to assume that fortitude might be some sort of second passive skill, specially when Combat Mastery does not even boost HP in the slightest.
Sooooooo, it seems we're out for some varied builds, people
#221
Posté 29 août 2011 - 11:43
Biotic Sage wrote...
D.Kain wrote...
Does heavy melee damage refer to things like omni-blade/slap and biotic punches?
Yeah, the heavy melee is when you hold down B, which results in the omni-blade/biotic palm strike/omni-incineration etc. Regular melee is still done by tapping B. It doesn't look like Fortitude increases your regular melee damage though, just the heavy melee damage.
Can we use the heavy melee as much as we want? Or does it have a cooldown?
#222
Posté 29 août 2011 - 11:44
Biotic Sage wrote...
Update: New info on Fortitude and Ammo powers added
Ah, Fortitude. It's passive, then. I'm eager to find out what happened to our defensive bonus powers. Active defense options add depth to the combat.
#223
Posté 30 août 2011 - 12:03
Also, that animation for Amplification is sweeeeet. The omni-tool is going into overdrive!
Go Here and click on the "ME3 Demo LIVE with Special" video to see what I'm talking about.
Modifié par Biotic Sage, 30 août 2011 - 12:05 .
#224
Posté 30 août 2011 - 12:30
Biotic Sage wrote...
Apparently you can't use amplification and tech armor at the same time. In the "ME3 Demo LIVE with Special" video, at about 8:19 he activates amplification and tech armor goes away. This makes potential Sentinel builds very interesting: Tech Armor=Defensive play style while Amplification=Offensive play style.
Also, that animation for Amplification is sweeeeet. The omni-tool is going into overdrive!
Go Here and click on the "ME3 Demo LIVE with Special" video to see what I'm talking about.
Maybe the "Armor Amplification" rank of Amplification lets you use both at the same time.
#225
Posté 30 août 2011 - 12:31
Amplification sounds interesting. Will have to be quite powerful to justify using instead of tech armour. Good way to tone the sentinel down a notch though, a bit overpowered in ME2.
Adding a movement speed reduction to protected targets for cyro ammo is one hell of a boost. Even if it doesn't slow fire rates the power was already quite powerful especially when you remove the pre-reqs. Now it will also be extra good against melee enemies.
Modifié par Malanek999, 30 août 2011 - 12:36 .





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