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ME3 Powers - The Complete List


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#2226
MELTOR13

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Relix28 wrote...

As for me, I will stick to the insta-effects of the controler buttons, instead of the unacceptable laggy Kinect commands. And I've seen enough proof in that video to know what is (un)acceptable for my style of gaming. But hey, that's just me.


To each his own. At the very least I will have a more seamless experience, even if its not completely instantaneous. That's important to me (ever since ME1 the constant stop-and-go combat has been a drag for me), so I'll enjoy it. I won't be using it for opening doors or analyzing things, etc., but it was a nice add-on for combat, I think. 

#2227
pmac_tk421

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I hope for the bonus powers you can just pick any squad mate power rather than having a preset list.

#2228
Omega-202

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pmac_tk421 wrote...

I hope for the bonus powers you can just pick any squad mate power rather than having a preset list.


...And then watch Spamming Troll's head explode because every class would then have access to Singularity as a bonus power through Liara.

Actually, I'd love to have that.  Great idea!!!

#2229
The Spamming Troll

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No Snakes Alive wrote...

The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

batman wouldnt be batman without charge.



*Facepalm x 10,000.


...because cloaking and sniping is batmanesque?

were off topic, bro!



Because I said Batman snipes, right? Lol you're the master of reading comprehension, bro.

And as for cloaking, if the technology to turn invisible was readily available for Batman to use, of course he would lmao. Or do you really think he'd limit his stealth capabilities to perching on gargoyles in the darkness and flinging some smoke bombs? Lolol I feel like Chris Nolan arguing with Joel Schumacher here.

/offtopic bs for good. Not responding to some nonfan about my favorite character of 20+ years now.




Anyone know how we're gonna be able to unlock bonus powers this time around yet? Have they revealed anything about that? I want Marsksmanship and Fortification without having to spend too much time with those jarheads in my squad.


dude, you said batman is an infiltrator, doesnt an infiltrator snipe? what exactly does batman do that an infiltrator also does? ammo powers, sniper rifles, cloaking, hacking enemies, and shield burtsing.....batman does none of that.

cloaking ISNT a part of batman, it never has been. you dont think with all the tech batman deals with he wouldnt have something like a cloaking device already? its becasue batman doesnt turn invisible. but yeah im sure hed take advantage of any awesome tech. if batman could turn into superman, hed do that too.

if anything batman is an engineer, with charge as a bonus power.

i hope bonus powers are already available to all the people that imported ME1 + ME2 saves. im pretty sure i dont need to gain the trust of any of ME3s squad outside of vega if i even care for that.  ME3 shouldnt feature "loyalty" missions. and i already unlocked them all in ME2, so whats the point in making me do it again? itd be like looking for one reward and having to earn it two ways.  am i supposed to beat the reapers twice too! tho i would like more repetition of alien sex.

Modifié par The Spamming Troll, 27 janvier 2012 - 12:26 .


#2230
No Snakes Alive

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The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

No Snakes Alive wrote...

The Spamming Troll wrote...

batman wouldnt be batman without charge.



*Facepalm x 10,000.


...because cloaking and sniping is batmanesque?

were off topic, bro!



Because I said Batman snipes, right? Lol you're the master of reading comprehension, bro.

And as for cloaking, if the technology to turn invisible was readily available for Batman to use, of course he would lmao. Or do you really think he'd limit his stealth capabilities to perching on gargoyles in the darkness and flinging some smoke bombs? Lolol I feel like Chris Nolan arguing with Joel Schumacher here.

/offtopic bs for good. Not responding to some nonfan about my favorite character of 20+ years now.




Anyone know how we're gonna be able to unlock bonus powers this time around yet? Have they revealed anything about that? I want Marsksmanship and Fortification without having to spend too much time with those jarheads in my squad.


dude, you said batman is an infiltrator, doesnt an infiltrator snipe? what exactly does batman do that an infiltrator also does? ammo powers, sniper rifles, cloaking, hacking enemies, and shield burtsing.....batman does none of that.

cloaking ISNT a part of batman, it never has been. you dont think with all the tech batman deals with he wouldnt have something like a cloaking device already? its becasue batman doesnt turn invisible. but yeah im sure hed take advantage of any awesome tech. if batman could turn into superman, hed do that too.

if anything batman is an engineer, with charge as a bonus power.

i hope bonus powers are already available to all the people that imported ME1 + ME2 saves. im pretty sure i dont need to gain the trust of any of ME3s squad outside of vega if i even care for that.  ME3 shouldnt feature "loyalty" missions. and i already unlocked them all in ME2, so whats the point in making me do it again? itd be like looking for one reward and having to earn it two ways.  am i supposed to beat the reapers twice too! tho i would like more repetition of alien sex.


My Infiltrators don't snipe... And Batman doesn't use guns, PERIOD, so whether you're talking about Infiltrators with sniper rifles or Vanguards with shotguns you're missing the point by as wide a margin as ever.

But you're right, bro. Batman is all about magic force-powers and direct confrontation with multiple armed enemies, not utilizing his tech, stealth and combat prowess. Totally teleport shoulder-rammed my way through Arkham City and don't remember any tools that did the same exact thing to enemies' guns as Sabotage lol.

ORRRR... maybe you really just said Batman doesn't hack lolololol! 1/10.


Anyway, moving on. I wanna know which power people are thinking will be better: Decoy or Defense Drone? Any thoughts?

Modifié par No Snakes Alive, 27 janvier 2012 - 12:58 .


#2231
Vapaa

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No Snakes Alive wrote...

Anyway, moving on. I wanna know which power people are thinking will be better: Decoy or Defense Drone? Any thoughts?


To me Defense drone is for close range combat, I'll give it to my Infiltrator, so she can cloak, sneak to the ennemies, and spawn her Defense drone who will immediatlly engage what's whitin range.

As for Decoy I'll use with my mid-range engineer, it will focus enemy fire so I can spam power a shogun rounds.

#2232
luckyloser_62

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No Snakes Alive wrote...

*snip*


Anyway, moving on. I wanna know which power people are thinking will be better: Decoy or Defense Drone? Any thoughts?


I'm thinking decoy will be best on an infiltrator, soldier, or vanguard because it will act as a good destraction for you to pick the enemies off with you guns, and a vanguard could really take advantage of the confusion caused by the blast if evolved to explode. A defence drone would probably be better for casters as it will be an extra ally to follow you around and guard your back against rushes. It would be especially good with engineer, I'm planning on using defence drone as the bonus power on my engineer to really help me get up close and personal with the enemy. I love cqc caster classes.


*edit- on a side note, I have seen on a couple of different threads that a dev confirmed that not all enemies will have protections even on hardcore and insanity. This could be the reason for all the comments about biotics being more effective on higher difficulties. They still won't work through protections, but a lot less enemies will be protected on higher difficulties. It also makes me very excited to use shockwave on my vanguard this time around.

Modifié par luckyloser62, 27 janvier 2012 - 01:12 .


#2233
No Snakes Alive

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Vapaä wrote...

No Snakes Alive wrote...

Anyway, moving on. I wanna know which power people are thinking will be better: Decoy or Defense Drone? Any thoughts?


To me Defense drone is for close range combat, I'll give it to my Infiltrator, so she can cloak, sneak to the ennemies, and spawn her Defense drone who will immediatlly engage what's whitin range.

As for Decoy I'll use with my mid-range engineer, it will focus enemy fire so I can spam power a shogun rounds.


Great points but my thought is that - and I guess we really need to see the powers in action to know just how they work in order to really answer my question - but if Decoy distracts multiple enemies at once and Defense Drone only distracts one at a time, Decoy could end up being the even better power for just the type of scenario you painted. Sneak in, pop a decoy, and destroy goon after goon from behind before they even realize you're there.

But I could see Defense Drone being just as awesome. Between both of those and Marksman it's gonna be a really tough pick for an Infiltrator. An Armor power might go really well too. Damn this game's already driving me crazy lol.

Modifié par No Snakes Alive, 27 janvier 2012 - 01:10 .


#2234
pmac_tk421

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Omega-202 wrote...

pmac_tk421 wrote...

I hope for the bonus powers you can just pick any squad mate power rather than having a preset list.


...And then watch Spamming Troll's head explode because every class would then have access to Singularity as a bonus power through Liara.

Actually, I'd love to have that.  Great idea!!!

Yea since there are alot of really interesting squad powers and I don't want my choices restricted.

#2235
Last Vizard

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Relix28 wrote...

The Spamming Troll wrote...

we can max 8 skills???? damn thats way too many skills.

alteast for me, i only care about having 3 active abilities(via my 3 hotkeys) maxxed, so hopefully i can invest the entirety of my remaining points into passives. i just dont care about having abilities that arent on my hotkeys, im sure alot of console players feel the same. so maximizeing throw, pull, and shockwave would be pointless for players that dont rely on pause and play power wheeling, which i feel like is the majority of console players anyways.

not sure why theres only 3 hotkeys in the first place.


I agree with you on the hotkeys part. It is one of the worst aspects about ME games. And the fact they had the chance to add more hotkey options for ME3, but didn't, makes it even worse. There were numerous threads about this, since ME2 came out, but I guess noone really cared, except us the gamers. 
And now every class is getting an extra ability, wich makes the console control scheme really sub-par. Why the devs from Bioware fail to listen to reasonable fan requests like adding more hotkeys to the controls, is beyond me. 


NO, My power is maximum! - Vegeta, I would like it if you could max all powers... Fallout 3 and New Vegas are really good because you can just keep inproving you abilities.  I support maxing eight powers at the very least.

#2236
Vapaa

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No Snakes Alive wrote...

Great points but my thought is that - and I guess we really need to see the powers in action to know just how they work in order to really answer my question - but if Decoy distracts multiple enemies at once and Defense Drone only distracts one at a time, Decoy could end up being the even better power for just the type of scenario you painted. Sneak in, pop a decoy, and destroy goon after goon from behind before they even realize you're there.


That's a good point, but don't forget that if the Drone only distracts one at the time, its main advantage is that it engage ennemies ;).
Ultimately I think the choice depends on the squadmates you're bringing with you, my Infiltrator have Liara and Tali; Liara has great CC, and Tali has good firepower at close range and has two drones. So with those two covering me, I chose the most aggressive and risky solution ^^

No Snakes Alive wrote...

But I could see Defense Drone being just as awesome. Between both of those and Marksman it's gonna be a really tough pick for an Infiltrator. An Armor power might go really well too. Damn this game's already driving me crazy lol.


For now, I'll give Defense drone to my infiltrator, Biotic focus to my Adept, Decoy to my Engineer, Stasis to my (tanking) Sentinel, Reave to my (offensive) Vanguard, Marksman to my (offensive) Soldier, Slam to my (offensive) Sentinel, Fortification to my (tanking) Soldier, and for my (tanking) Vanguard....I don't know yet :P

Modifié par Vapaä, 27 janvier 2012 - 03:47 .


#2237
blitzkkrieg

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No Snakes Alive wrote...

Vapaä wrote...

No Snakes Alive wrote...

Anyway, moving on. I wanna know which power people are thinking will be better: Decoy or Defense Drone? Any thoughts?


To me Defense drone is for close range combat, I'll give it to my Infiltrator, so she can cloak, sneak to the ennemies, and spawn her Defense drone who will immediatlly engage what's whitin range.

As for Decoy I'll use with my mid-range engineer, it will focus enemy fire so I can spam power a shogun rounds.


Great points but my thought is that - and I guess we really need to see the powers in action to know just how they work in order to really answer my question - but if Decoy distracts multiple enemies at once and Defense Drone only distracts one at a time, Decoy could end up being the even better power for just the type of scenario you painted. Sneak in, pop a decoy, and destroy goon after goon from behind before they even realize you're there.

But I could see Defense Drone being just as awesome. Between both of those and Marksman it's gonna be a really tough pick for an Infiltrator. An Armor power might go really well too. Damn this game's already driving me crazy lol.


I'm curious if decoy will be like the combat drone in that it spawns next to the enemies or if it will be more like the hologram ability in Halo Reach where it spawns out of your body then goes from there. 

Also, to add to the possibilities, pending on how the "free power" evolution of tactical cloak works, I wonder if detonating an armor effect will take you out of cloak.  If not.. oh the fun.  Run in to group, detonate the armor ability, use another ability (sticky grenade for me), then melee people till cloak is ready again.  Orrrr if defense drone is stronger than combat drone given the trade of between being able to move around, use that then run cloaked into the enemies and let it go to town. 

Also, AVPen, I remember you said that in the leaked script some of the armor abilities only lasted 10 seconds but this was prone to change.  Do you know if it did?

#2238
AVPen

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blitzkkrieg wrote...

Also, AVPen, I remember you said that in the leaked script some of the armor abilities only lasted 10 seconds but this was prone to change.  Do you know if it did?

I said that I found a couple of descriptions for a few of the armor powers where they said the duration were 8 or 10 seconds, but those descriptions read like really old data that was later scrapped, plus there were other descriptions of the armor powers that had no mention of a duration for the armor.... personally, I think the "duration" concept was scapped in favor for the "encumberance & detonation" system instead, but I guess we'll find out once the game hits.

Modifié par AVPen, 27 janvier 2012 - 04:47 .


#2239
Adhin

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Recent tweet said the cooldown on armor powers is on the detonation of it. Otherwise you'd have guys spamming Power Armor on and off making crazy ripple novas all over.

-edit-
Ahh read that wrong, you guys where talking about duration not cooldown heh. Yeah every armor-like power has encumberance and detonation with a cooldown on det.

Modifié par Adhin, 27 janvier 2012 - 08:09 .


#2240
Someone With Mass

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Posted Image¨

Was Cluster Grenade a known power?

Well, now it is. :P

Modifié par Someone With Mass, 27 janvier 2012 - 03:56 .


#2241
MELTOR13

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Someone With Mass wrote...

*snip*

Was Cluster Grenade a know power?

Well, now it is. :P


I believe the Cluster Grenade is AKA the Biotic Grenade.

#2242
TobyHasEyes

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 Cluster Gernade you say? ^_^

#2243
Kakita Tatsumaru

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On a Vanguard?
Does it leave hope for the Adept to have something new aside of said grenade?

#2244
Wulfram

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Kakita Tatsumaru wrote...

On a Vanguard?
Does it leave hope for the Adept to have something new aside of said grenade?


The fact that they didn't show the equivalent run down of Adept powers may suggest they're still tweaking.  Or it's just that the trailer said they had overpower.

#2245
MELTOR13

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Kakita Tatsumaru wrote...

On a Vanguard?
Does it leave hope for the Adept to have something new aside of said grenade?


The Asari Vanguard also had Stasis.

I'm still not sure if certain race/class combos have concrete skillsets, or if we get to choose a from a few here and there. 

I did not see an Adept skillset. 

#2246
incinerator950

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I am getting tired at the speculation of the grenades already. Rather annoying.

According to Chew's blog, the Human Adept does not get a grenade in Multiplayer. I don't know what the other races get on specifics.

#2247
AVPen

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MELTOR13 wrote...

Kakita Tatsumaru wrote...

On a Vanguard?
Does it leave hope for the Adept to have something new aside of said grenade?


The Asari Vanguard also had Stasis.

I'm still not sure if certain race/class combos have concrete skillsets, or if we get to choose a from a few here and there. 

I did not see an Adept skillset. 

She also had Lift Grenade instead of Cluster Grenade.

Also, the Salarian Infiltrator had Energy Drain, Tactical Cloak, and Proximity Mine, while the Krogan Soldier had Carnage, Fortification, and Inferno Grenade (as opposed to the Human Soldier's Adrenaline Rush, Concussive Shot, and Frag Grenade).

Modifié par AVPen, 27 janvier 2012 - 05:26 .


#2248
MELTOR13

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Jessica Merizan also said this, in reference to MP race/class combos and powers:

"Just want to point out that this trailer shows the different races / classes and some of their best features, but it's certainly not an exhaustive look at the abilities for each class. So those of you who are saying "I'm sad that it looks like _________ has X but not Y," that is not necessarily the case!

For that level of detail, you'll have to try it out for yourself ;)"

So it looks like that there will be either multiple skillsets to choose from or we'll be able to customize them to a point.

#2249
ZenJestr

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yea we'll probably get to choose from a list of any of the skills within the categories.

Adepts can pick any of the biotic skills while keeping Singularity for itself
Sentinels can pick any biotic and tech skill while keeping Tech Armor for itself
Soldiers can pick any of the combat skills while keeping Adrenaline Rush for itself

...etc.

#2250
The Spamming Troll

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Why arent single players classes as customizable as MP classes?