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ME3 Powers - The Complete List


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#2251
Omega-202

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People, stop jumping to conclusions about the MP classes. There's no evidence that they're customizable AT ALL.

Jessica's statement did nothing to show this. Her "fill in the blank" statement could easily read as:
"I'm sad that it looks like Engineers don't get Combat Drone but get Sentry Turret instead". We know that's false. Human Engineers in the leak got Combat Drone. Quarian Engineers get Sentry Turret as per the video. In light of this, her statement makes complete sense without implicating customization at all.

#2252
kregano

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The Spamming Troll wrote...

Why arent single players classes as customizable as MP classes?

Gameplay balance in all likelihood. If you could basically build your class with all the powers you wanted, you woudn't need squadmates to blow through most of your enemies except at the very beginning.

With MP, since it's not player vs player, they can afford to let players mix and match powers since there are only three available.

#2253
MELTOR13

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Omega-202 wrote...

People, stop jumping to conclusions about the MP classes. There's no evidence that they're customizable AT ALL.

Jessica's statement did nothing to show this. Her "fill in the blank" statement could easily read as:
"I'm sad that it looks like Engineers don't get Combat Drone but get Sentry Turret instead". We know that's false. Human Engineers in the leak got Combat Drone. Quarian Engineers get Sentry Turret as per the video. In light of this, her statement makes complete sense without implicating customization at all.


This is also an assumption, though, too. So...don't jump to conclusions. ;)

#2254
Omega-202

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MELTOR13 wrote...

Omega-202 wrote...

People, stop jumping to conclusions about the MP classes. There's no evidence that they're customizable AT ALL.

Jessica's statement did nothing to show this. Her "fill in the blank" statement could easily read as:
"I'm sad that it looks like Engineers don't get Combat Drone but get Sentry Turret instead". We know that's false. Human Engineers in the leak got Combat Drone. Quarian Engineers get Sentry Turret as per the video. In light of this, her statement makes complete sense without implicating customization at all.


This is also an assumption, though, too. So...don't jump to conclusions. ;)


An assumption, but one backed up by more than the "Yay customization" side.  

Evidence from the leak says no customization.  BioWare giving us set power lists in the video for each race/class combo would seem to indicate no customization.  If there was, why would they even show the list?  Why not just show the characters using a bunch of different powers?  

The only thing that people seem to be clinging to is "HEY DRELL WITH NOVA!!!"  and a very narrow interpretation of Jessica's quote.

#2255
MELTOR13

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[quote]Omega-202 wrote...

This is also an assumption, though, too. So...don't jump to conclusions. ;)

[/quote]

An assumption, but one backed up by more than the "Yay customization" side.  

[/quote]

Just saying. Don't be a dream-smasher. :crying:

#2256
The Spamming Troll

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kregano wrote...

The Spamming Troll wrote...

Why arent single players classes as customizable as MP classes?

Gameplay balance in all likelihood. If you could basically build your class with all the powers you wanted, you woudn't need squadmates to blow through most of your enemies except at the very beginning.

With MP, since it's not player vs player, they can afford to let players mix and match powers since there are only three available.



Ah the ole 'it wouldnt be balanced' thought. how about an answer that tries harder?

Balance in MP is needed. No doubt.

But whats the difference in SP vangaurds with slam instead of pull? Isnt it proof enough that picking skills in MP would be doubly as awesome in SP?

#2257
The Spamming Troll

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So a sentinel in MP isnt a sentinel, per se, its a hybrid of w/e tech or biotics u want? Can a sentinel take tech armor pull and warp and be a tanking adept?

#2258
Omega-202

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MELTOR13 wrote...
Just saying. Don't be a dream-smasher. :crying:


I'm being a realist and I'm putting the evidence together in the way that seems most logical to me.  

There's a reason that they gave us a listing for 3 powers tied to each character in the video.  They wouldn't do that just for fun.

#2259
MELTOR13

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Omega-202 wrote...

MELTOR13 wrote...
Just saying. Don't be a dream-smasher. :crying:


I'm being a realist and I'm putting the evidence together in the way that seems most logical to me.  

There's a reason that they gave us a listing for 3 powers tied to each character in the video.  They wouldn't do that just for fun.


Harumph. Dream-smasher. :(

#2260
Derahu

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A solution to the problem of non vs for customization is allow one power to be switched out for ONLY one specific power. For example, you can either have combat drone or sentry turret NOT both or overload and sabotage but again not together. For the drell vanguard maybe you can trade out cluster grenade for nova that way both arguments are justified. This satisfies some customization methods.

#2261
pmac_tk421

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I hope that you can customize power sets for MP. It would be too limiting otherwise. I think they know what they're doing.

#2262
implodinggoat

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The Spamming Troll wrote...

So a sentinel in MP isnt a sentinel, per se, its a hybrid of w/e tech or biotics u want? Can a sentinel take tech armor pull and warp and be a tanking adept?


Watching the latest multiplayer vid, I noticed that the Human Soldier and the Krogan Soldier had a different set of powers.   Since there is a Krogan Sentinel option my guess would be that the Krogan Sentinel would be geared more towards tanking.

#2263
SubZeroMaster

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no dominate saddens me

#2264
Darkstar Aurora

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I was under the impression that each race/class combination (possibly gender as well) has a specific set of pre-selected powers. That would mean everyone can tell at a glance what powers each player has, without having to spend the first 5 minutes of every mission doing a headset roll-call of race, class, powers, etc. Customization would turn tactical combat into a guessing game of who can do what and reduce improvised cooperation for newly formed groups of strangers

Makes sense to me since each culture will have is specific military doctrines and tactical training. (Although I do think its silly that the Quarian Engineer does not have Energy Drain)

Modifié par Darkstar Aurora, 28 janvier 2012 - 11:11 .


#2265
zorb69

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PC PowerPlay #197 (an Australian magazine) had an article from the editor who visited BioWare in October/November to interview Casey Hudson and to play the multiplayer. In his article he said he played an Infiltrator (race not specified) with Tactical Cloak, Incinerate and Concussive Shot as his active powers. He said he selected six abilities, 3 active and 3 passive, with both passive and active powers being upgradable. He didn't list what sort of list he was selecting from. It's also possible that things have changed since then.

#2266
Someone With Mass

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Concussive Shot on an Infiltrator? Wut?

#2267
ZenJestr

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classes probably choose from a list of abilities that their class represents

Infiltrators are Combat/Tech, so they can choose any combat ability and any tech ability, however Tactical Cloak can only be chosen by them (that's what I'm assuming)

#2268
Shepard the Leper

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Someone With Mass wrote...

Concussive Shot on an Infiltrator? Wut?


(ME2) Garrus would like to have a word with you Posted Image

#2269
Shepard the Leper

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The Spamming Troll wrote...

kregano wrote...

The Spamming Troll wrote...

Why arent single players classes as customizable as MP classes?

Gameplay balance in all likelihood. If you could basically build your class with all the powers you wanted, you woudn't need squadmates to blow through most of your enemies except at the very beginning.

With MP, since it's not player vs player, they can afford to let players mix and match powers since there are only three available.


*snip*

But whats the difference in SP vangaurds with slam instead of pull? Isnt it proof enough that picking skills in MP would be doubly as awesome in SP?


Good point. 

Since a lot of powers in ME(2) are (nearly) identical there is absolutely no reason (for balance) to make them unavailable in MP (or SP for that matter). A ME3 Vanguard with Charge, Nova and Pull is NOT OP compared to a Vanguard with Charge, Nova and Slam, Throw, or Shockwave.

I would favor a system in which the class defining powers (like Charge, Singularity, Cloak, Tech Armor etc) are locked, but the extra abilities should be available for (some) customization (Vanguards can only select biotic and combat bonus abilities - perhaps with a couple added restrictions to ensure all classes keep their basic (combat) role).

BTW, does anyone knows if it's going to be possible to play with a Vanguard only team (or Soldier only etc) in MP?

#2270
Derahu

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Shepard the Leper wrote...

The Spamming Troll wrote...

kregano wrote...

The Spamming Troll wrote...

Why arent single players classes as customizable as MP classes?

Gameplay balance in all likelihood. If you could basically build your class with all the powers you wanted, you woudn't need squadmates to blow through most of your enemies except at the very beginning.

With MP, since it's not player vs player, they can afford to let players mix and match powers since there are only three available.


*snip*

But whats the difference in SP vangaurds with slam instead of pull? Isnt it proof enough that picking skills in MP would be doubly as awesome in SP?


Good point. 

Since a lot of powers in ME(2) are (nearly) identical there is absolutely no reason (for balance) to make them unavailable in MP (or SP for that matter). A ME3 Vanguard with Charge, Nova and Pull is NOT OP compared to a Vanguard with Charge, Nova and Slam, Throw, or Shockwave.

I would favor a system in which the class defining powers (like Charge, Singularity, Cloak, Tech Armor etc) are locked, but the extra abilities should be available for (some) customization (Vanguards can only select biotic and combat bonus abilities - perhaps with a couple added restrictions to ensure all classes keep their basic (combat) role).

BTW, does anyone knows if it's going to be possible to play with a Vanguard only team (or Soldier only etc) in MP?

If you have a group of friends who are all vanguards or soldiers and enter matchmaking as one group then I think you can.  However, I think there will be maps where you'll fight a specialized group of enemies such as waves of just husk/indoctrinated enemies or all geth.  In that case, you may want to vary your group classes to make things easier.

#2271
Shepard the Leper

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Derahu wrote...

If you have a group of friends who are all vanguards or soldiers and enter matchmaking as one group then I think you can.  However, I think there will be maps where you'll fight a specialized group of enemies such as waves of just husk/indoctrinated enemies or all geth.  In that case, you may want to vary your group classes to make things easier.


That would be pretty bad imho. Any co-op or teambased gameplay system should be about teamwork first and foremost. I definitely hope there's a bit more "teamwork" in MP than bringing another gun to the battlefield (at least on Insanity).

I'd much rather have restrictions on team setups than pre-defined classes (with no or little customization options).

#2272
Adhin

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If you want a little evidence to support the concept of customization there was a tweet saying we get full weapon and skill customization (at least in ranking). And beyond that ALL the Vanguard bits in the video don't list Nova as a useable skill. One could 'easily' just assume that means its Drell, which is easily supported by the original MP reveal trailer as it showed a Drell using Nova.

However, in the recent trailer your all talking about, while it's not listed, shows a HUMAN using Nova. Now if we're forced to 3 pre-set abilities (not counting the multiple times Devs have stated we get customization) it would be odd a human vanguard using an ability not directly listed yeah?

AS for Jess' comment it's not directly stating all race/class combos have access to every skill available to that class in SP, but it she does directly point out what was show where just signature stuff, not the full list of what you get to pick.

Anyone who's reading it any other way then what she said is looking for something bad that's not there.

-edit-
I'd imagine if they include bonus powers from SP (aka not base Shep powers) that the overall list of that, per class, changes based off race. It may not but I still think the 'list' of powers you can choose from is  race/class combo but it's not a static 'always these 3' - you get to pick what 3 you want and evolve them as you want.

Modifié par Adhin, 28 janvier 2012 - 02:13 .


#2273
Derahu

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Shepard the Leper wrote...

Derahu wrote...

If you have a group of friends who are all vanguards or soldiers and enter matchmaking as one group then I think you can.  However, I think there will be maps where you'll fight a specialized group of enemies such as waves of just husk/indoctrinated enemies or all geth.  In that case, you may want to vary your group classes to make things easier.


That would be pretty bad imho. Any co-op or teambased gameplay system should be about teamwork first and foremost. I definitely hope there's a bit more "teamwork" in MP than bringing another gun to the battlefield (at least on Insanity).

I'd much rather have restrictions on team setups than pre-defined classes (with no or little customization options).

Well thats the problem when you have classes, some are going better at certain things than others.  Ie. engineer is much better at dealing with AIs than a soldier.

#2274
Adhin

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As much as everyone has made a deal about 'requiring' certain squad mates in relation to enemy type and class used and all that BS. You can get through anything on Insanity in ME2 (and I'd imagine ME3) by your self with both your squad dead with 'any' class.

Yeah, they all got specific advantages vs certain things but its not rock paper scissors in not being the best means you can't do anything. And every class has 'something' useful for each situation, just may not be the best compared to another class. Which is fine, shouldn't be an issue regardless of the class mix.

#2275
Shepard the Leper

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Derahu wrote...

Well thats the problem when you have classes, some are going better at certain things than others.  Ie. engineer is much better at dealing with AIs than a soldier.


True, but that's not what I meant. Playing with four Vanguards = no teamwork whatsover, hence it kinda defeats the purpose of a co-op MP system in my opinion. Teamwork should be about doing stuff you could never do without working together. For example, a (insanity) Vanguard should die very quickly without the help from someone who snipes from a distance, distracts or disables enemies, debuffs, heals and whatnot. Success should be determined by how well you work together as a team, and not about how well each teammember plays on their own. Ideally, a group of less skilled players who work as a team should always defeat a group of very skilled players that doesn't (use teamwork).