ME3 Powers - The Complete List
#2276
Posté 28 janvier 2012 - 02:46
Working together as a team is in and of its self a player skill. One that requires everyone to work well with eachother regardless of there class choice. Playing 4 of the same class does not just magically remove that concept or make all strategy or tactics disappear. How you approach situation's will change depending on the squad mix up for sure.
And saying 4 Vanguard instantly equals no strat? A vanguard in and of its self requires strategy, Charging is NOT an instant win button. You have to be careful when, where, and who you target first. Strategy and tactics does not mean 'sitting back behind a wall using a sniper rifle'.
Having a guy do that, regardless of class choice is just a piece of some peoples puzzles. Not a requirement.
#2277
Posté 28 janvier 2012 - 02:49
Adhin wrote...
If you want a little evidence to support the concept of customization there was a tweet saying we get full weapon and skill customization (at least in ranking). And beyond that ALL the Vanguard bits in the video don't list Nova as a useable skill. One could 'easily' just assume that means its Drell, which is easily supported by the original MP reveal trailer as it showed a Drell using Nova.
Skill customisation can likely refer to the "path" system they included, you can't select your skills but you can choose variations.
Adhin wrote...
However, in the recent trailer your all talking about, while it's not listed, shows a HUMAN using Nova. Now if we're forced to 3 pre-set abilities (not counting the multiple times Devs have stated we get customization) it would be odd a human vanguard using an ability not directly listed yeah?
Nobody knows what class belongs that Drell using Nova, for what we know he can be an adept.
Thing is, we haven't see any characters with the same class and the same race with differents skillset, so we have no evidence whatsoever to tell if the skillset is customisable or not.
Modifié par Vapaä, 28 janvier 2012 - 02:50 .
#2278
Posté 28 janvier 2012 - 03:11
Here i'll help, heres what Jessica said:
"Just want to point out that this trailer shows the different races / classes and some of their best features, but it's certainly not an exhaustive look at the abilities for each class. So those of you who are saying "I'm sad that it looks like _________ has X but not Y," that is not necessarily the case!"
The part you should all be noting is this line "So those of you who are saying "I'm sad that it looks like _________ has X but not Y," that is not necessarily the case!" She's literally talking DIRECTLY TO YOU. Sad it looks like race/class is getting this instead of this? Nope!
-edit-
Sorry getting irritated here due to that quote. I'm wrong about a few things up there at least. Does look like what powers go where kinda float about. Asari Vanguard is using Lift Grenade which is a Sentinel power. So, it's possible Nova is not a Vanguard ability for Drell.
Probably humans are the only ones that follow that stuff directly in relation to Shepard. But still what Jessica said is rather clear, what we see is just the basics and just because its whats listed out in the trailer doesn't mean that's all they have access too.
Modifié par Adhin, 28 janvier 2012 - 03:16 .
#2279
Posté 28 janvier 2012 - 03:15
Adhin wrote...
Nova is a Vanguard base power, its not a bonus power, its not going to be on an Adept.
Just like the cluster grenades witch is an Adept base power and it's not going to be on a Vang.......oh wait
Adhin wrote...
"Just want to point out that this trailer shows the different races / classes and some of their best features, but it's certainly not an exhaustive look at the abilities for each class. So those of you who are saying "I'm sad that it looks like _________ has X but not Y," that is not necessarily the case!"
The part you should all be noting is this line "So those of you who are saying "I'm sad that it looks like _________ has X but not Y," that is not necessarily the case!" She's literally talking DIRECTLY TO YOU. Sad it looks like race/class is getting this instead of this? Nope!
That's a matter of interpretation, I'll belive the skillset to be customisable when the devs will clarely make that statement, otherwise it's speculation.
Modifié par Vapaä, 28 janvier 2012 - 03:16 .
#2280
Posté 28 janvier 2012 - 03:19
-edit-
I don't think, and im not saying we get access to a huge list of stuff and whatnot. But from what shes said and tweets in the past it seems kinda obvious each class/race combination has a small list of abilities we pick 3 from to use. That's all I meant to get across.
Taking what she said as we're stuck with the 3 static listed out in the videos just... doesn't match up.
Modifié par Adhin, 28 janvier 2012 - 03:21 .
#2281
Posté 28 janvier 2012 - 03:29
Adhin wrote...
That's how it always is Leper. That's how it will always remain, it's not something they'll program in to make you suck if your not x-distance away or if your not playing 'as intended'. That all said regardless of what game - anytime you work together as a team, regardless of class choice - you will perform better.
Working together as a team is in and of its self a player skill. One that requires everyone to work well with eachother regardless of there class choice. Playing 4 of the same class does not just magically remove that concept or make all strategy or tactics disappear. How you approach situation's will change depending on the squad mix up for sure.
And saying 4 Vanguard instantly equals no strat? A vanguard in and of its self requires strategy, Charging is NOT an instant win button. You have to be careful when, where, and who you target first. Strategy and tactics does not mean 'sitting back behind a wall using a sniper rifle'.
Having a guy do that, regardless of class choice is just a piece of some peoples puzzles. Not a requirement.
That's not entirely true. Four Vanguards Charging the lot have no clue about what's happening around them (and it will be very hard to coordinate anything that way).
There's no sane (military) commander who's going to setup HQ at the front line. You need some distance and overview to know what's happening and to adept to potential new threats and/or developments.
Well, obviously, ME3 MP isn't going to be a "true" strategy game. But that doesn't mean its only purpose should be about "having fun with your friends". One of the things I like about ME2 gameplay is how smart teamwork can dramatically improve overall combat performance. I hope something like this will be incorperated into MP too. So far I've only seen individuals killing enemies in different ways - no teamwork, power combos, combined arms or anything like it.
I believe it would be a missed opportunity if strategy and tactics are not really required. This is fine on the easier settings, but they should be indispensable on the hardest difficutly level IMHO.
#2282
Posté 28 janvier 2012 - 03:37
And I agree about playing on Insanity should require immense amounts of tactics and team work. However I still don't agree with your absurd notion vanguards are mindless idiots who can't keep track of anything yet somehow manage to charge around like that.
It's just a tad contradictory to assume a good Vanguard can do that on a hard difficulty and NOT be keeping track of everything. Personally I plan on using the Vanguard to keep enemies from taking over my squad. If somethings flanking I can easily interrupt them, if a friend is getting swarmed I can charge over and disrupt that giving them time to regroup.
Seriously, charge is not an auto-win button, and 4 Vanguards would require just as much team work. When your playing a Vanguard, the second you lose awareness of whats going on around you is just about the time your lying in a pool of your own blood.
#2283
Posté 28 janvier 2012 - 05:51
Adhin wrote...
HQ and such has nothing to do with the direct frontline fight. And I have A LOT of spacial awareness when I play a Vanguard. You have to, if you don't you lose track and get your self killed. It can be harder to keep track of where everything is when your charging from target to target but that's kind of the point isn't it? You have to keep track of all that TO be able to charge from target to target and keep your self alive.
Any commander who wants to direct the fighting keeps his/her distance. That's tactical rule number one actually. To argue you have an equal battlefield awareness when you lead the headlong charge yourself is ludicrous (brave though).
And I agree about playing on Insanity should require immense amounts of tactics and team work. However I still don't agree with your absurd notion vanguards are mindless idiots who can't keep track of anything yet somehow manage to charge around like that.
You completely fail to understand the point. I've never said the Vanguard doesn't use tactics, but whatever.
It's just a tad contradictory to assume a good Vanguard can do that on a hard difficulty and NOT be keeping track of everything. Personally I plan on using the Vanguard to keep enemies from taking over my squad. If somethings flanking I can easily interrupt them, if a friend is getting swarmed I can charge over and disrupt that giving them time to regroup.
Well, it's quite easy to "keep track of everything" when everything is happening in a narrow tube like in ME2.
Seriously, charge is not an auto-win button, and 4 Vanguards would require just as much team work. When your playing a Vanguard, the second you lose awareness of whats going on around you is just about the time your lying in a pool of your own blood.
LOL. The berserker tactician! I'm sorry to disappoint but this is utter and complete BS. The main strength of the ME2 Vanguard is not his/her tactical knowledge nor its mobility - Vanguards are first and foremost TANKS. Charge continuous shield regen is what makes the difference. But if you feel like a military genius when Charging a lone enemy grunt instead of a large group - good for you.
P.S. If you want to go tactical with your Vanguard, remove Charge's regen feature and see how good your tactics really are. Goodluck
#2284
Posté 28 janvier 2012 - 06:49
#2285
Posté 28 janvier 2012 - 11:50
Shepard the Leper wrote...
Well, obviously, ME3 MP isn't going to be a "true" strategy game. But that doesn't mean its only purpose should be about "having fun with your friends". One of the things I like about ME2 gameplay is how smart teamwork can dramatically improve overall combat performance. I hope something like this will be incorperated into MP too. So far I've only seen individuals killing enemies in different ways - no teamwork, power combos, combined arms or anything like it.
I believe it would be a missed opportunity if strategy and tactics are not really required. This is fine on the easier settings, but they should be indispensable on the hardest difficutly level IMHO.
There are some parts of the "Special forces" trailer where there is teamwork; the human backs up so his team mate can roll out and throw a grenade, the quarian freezes an enemy that a drell kills, the asari charges to cover the salarian. Although you do have a point with no power combo-ing in any trailers we've seen, I'm sure that if you're coordinating with friends it'll happen alot.
A little more on topic, I think proximity mine would actually go pretty well with a sniping infiltrator in mp. Find a good spot, throw down your proximity mine to cover your 6, and have at it. Enemies start massing somewhere else? Move and repeat, which makes me wonder if you can pick up mines (and turrets, for that matter) after they are deployed.
#2286
Posté 29 janvier 2012 - 01:52
#2287
Posté 29 janvier 2012 - 02:13
Adhin wrote...
Yeah nevermind, I'm gonna let it go before this whole back and forth crap gets out of hand.
Thanks for being the bigger man. Keeps the thread running smoothly.
#2288
Posté 29 janvier 2012 - 06:44
However, I did find something interesting.... the names and descriptions of the passive classes for several of "NPC Squadmates", along with a few "weapon Ranks" for each character (which decrease the weight of a given weapon class for each character) and several evolution Ranks for what are either Ranks for one of the character's passive class or possibly even for a new power for said character (somewhat difficult to tell, though I'm kinda leaning towards the latter).
If there's enough interest, I can post those things (in "spoiler text", if you all want), but just keep in mind that they do somewhat spoil which characters could be potential NPC Squadmates.
Modifié par AVPen, 29 janvier 2012 - 06:45 .
#2289
Posté 29 janvier 2012 - 06:54
PM please.AVPen wrote...
Spent the last 2 days scouring through the leaks to try and find the Secret Squadmate #2's passive class..... no such luck (dammit).
However, I did find something interesting.... the names and descriptions of the passive classes for several of "NPC Squadmates", along with a few "weapon Ranks" for each character (which decrease the weight of a given weapon class for each character) and several evolution Ranks for what are either Ranks for one of the character's passive class or possibly even for a new power for said character (somewhat difficult to tell, though I'm kinda leaning towards the latter).
If there's enough interest, I can post those things (in "spoiler text", if you all want), but just keep in mind that they do somewhat spoil which characters could be potential NPC Squadmates.
#2290
Posté 29 janvier 2012 - 07:08
AVPen wrote...
Spent the last 2 days scouring through the leaks to try and find the Secret Squadmate #2's passive class..... no such luck (dammit).
However, I did find something interesting.... the names and descriptions of the passive classes for several of "NPC Squadmates", along with a few "weapon Ranks" for each character (which decrease the weight of a given weapon class for each character) and several evolution Ranks for what are either Ranks for one of the character's passive class or possibly even for a new power for said character (somewhat difficult to tell, though I'm kinda leaning towards the latter).
If there's enough interest, I can post those things (in "spoiler text", if you all want), but just keep in mind that they do somewhat spoil which characters could be potential NPC Squadmates.
Please do, I'm interested to see which NPC's are temp squadmates. Or you could just PM me the details.
#2291
Posté 29 janvier 2012 - 07:25
Count me as voting for posting as well. Or I'd be grateful for PM.SmallDude21 wrote...
AVPen wrote...
Spent the last 2 days scouring through the leaks to try and find the Secret Squadmate #2's passive class..... no such luck (dammit).
However, I did find something interesting.... the names and descriptions of the passive classes for several of "NPC Squadmates", along with a few "weapon Ranks" for each character (which decrease the weight of a given weapon class for each character) and several evolution Ranks for what are either Ranks for one of the character's passive class or possibly even for a new power for said character (somewhat difficult to tell, though I'm kinda leaning towards the latter).
If there's enough interest, I can post those things (in "spoiler text", if you all want), but just keep in mind that they do somewhat spoil which characters could be potential NPC Squadmates.
Please do, I'm interested to see which NPC's are temp squadmates. Or you could just PM me the details.
#2292
Posté 29 janvier 2012 - 07:46
Very interesting... yes...
#2293
Posté 29 janvier 2012 - 07:47
#2294
Posté 29 janvier 2012 - 08:00
Modifié par MasterEcabob, 29 janvier 2012 - 08:02 .
#2295
Posté 29 janvier 2012 - 05:08
***GAMEPLAY SPOILERS***highlight to read***
Rage (Boosts health and shields, improving melee damage and durability. Killing x enemies with melee attacks within x seconds sends the Krogan into a frenzied rage, increasing melee damage and reducing damage taken.)
Rage Melee Damage Bonus Adds x% to melee damage bonus, and x% to melee damage bonus while enraged.
Rage Damage Reduction Adds x% to health bonus and shield bonus, and x% to damage reduction bonus while enraged.
Movement Speed Bonus Adds x% to health bonus and shield bonus, and x% to movement speed bonus.
Enhanced Rage Adds x% to melee damage bonus, and killing only x within x seconds will send you into rage mode.
Modifié par AVPen, 29 janvier 2012 - 05:32 .
#2296
Posté 29 janvier 2012 - 05:10
#2297
Posté 29 janvier 2012 - 05:12
I don't think so - the passive class it was listed as going with was listed with other classes that corespond to certain character/s that were in ME2 and can show up in ME3 (providing that they weren't killed off previously).Someone With Mass wrote...
Sounds like something for the multiplayer.
Modifié par AVPen, 30 janvier 2012 - 07:51 .
#2298
Posté 29 janvier 2012 - 05:17
#2299
Posté 29 janvier 2012 - 05:31
Which is what I had said before.Someone With Mass wrote...
Then maybe it's for a temporary squadmate.
#2300
Posté 29 janvier 2012 - 05:46





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