Phoenix_Fyre wrote...
Ok rolling an Infiltrator...
anyone wanna guess what....sticky grenade is? O_o
I think it's almost the same grenades the Scorpion pistol is using.
Phoenix_Fyre wrote...
Ok rolling an Infiltrator...
anyone wanna guess what....sticky grenade is? O_o
I made a soldier like that in ME 2. But I haven't really finished that playthrough.blitzkkrieg wrote...
I was thinking of a soldier build that for the most part forgoes AR (way over used, granted because it is useful) and goes more for ammo powers/grenades and having Very specialized weapons (sniper that has as much anti-armor capabilities as possible, AR that does as much damae vs shields/barriers, etc). Basically make yourself a swiss army knife of getting through defenses.
Someone With Mass wrote...
I think it's almost the same grenades the Scorpion pistol is using.
Guest_lightsnow13_*
Wulfram wrote...
Someone With Mass wrote...
I think it's almost the same grenades the Scorpion pistol is using.
Hopefully a fair bit better - more Area of effect? - otherwise it would suck to have your class feature be trumped by a gun
The Spamming Troll wrote...
itll still be somewhat of a waste if your squeazing out a cooldown with a basic version of shockwave instead of your fully upgraded singularity or warp. even so shockwave/pull/throw will rarely be enough of a reason to not use singularity or warp(even considering ill have a biotic squadmate so warpsplosions are more prominent).
biotic focus might be a worth while ability it makes a difference in terms of biotic potency. im not looking for quicker cooldowns to get quicker stagger, im hopin for throw to throw some MFers around while 'biotic focus' is activated. i mean if your playing an adept, your lookign to be the best biotic, so i dont see how a single adept player would benefit more form another ability outside of biotic focus!
the grenade sucks. id rather the iconic adepts feature biotic focus(duh), stasis(best biotic single target CC in game), warp ammo(waht adept/sodlier wouldnt learn warp ammo?), and barrier (considering barrier gives a boost to biotics). unless biotic grenade creates a bubble of "biotic aura" and when im using my biotics in the area, they become GODLIKE and work on protections. then and only the will i ever be happy with biotic grenade.
Modifié par jmsylol, 01 février 2012 - 05:11 .
It's been stated that what makes Insanity hard is the CPU's tactics and not that everyone will have protections so it should be a lot more useful.jmsylol wrote...
Anyone have any info on how Cryo Blast will work in ME3?
Completed multiple playthroughs in ME2 Insanity and it just felt useless using Cryo after stripping away enemy defenses (Armor/Shield/Barrier). I would end up just killing them off with my 'Tech Armor explosion + Shotgun' in the face combo or just using Throw after defenses for fun. And the fact that I had Throw already, being a requirement for Warp (and Cryo requiring points in Overload iirc).
Modifié par Vapaä, 01 février 2012 - 05:33 .
CanonShepard wrote...
It's been stated that what makes Insanity hard is the CPU's tactics and not that everyone will have protections so it should be a lot more useful.
They never said the AI would be inferior on lower difficulties, just that the tactics will be harder to beat on higher difficulties. The two aren't mutually exclusive.Shepard the Leper wrote...
CanonShepard wrote...
It's been stated that what makes Insanity hard is the CPU's tactics and not that everyone will have protections so it should be a lot more useful.
That would be completely unique in gaming and very stupid also. Why oh why would a company use inferior AI on the settings 90% (or more) people are going to use? That's like gimping graphics on easier settings - not going to happen.
All games use simple buffs and bonuses / penalties to make the game "harder". The "protection system" used in ME2 is actually an elegant alternative to the usual "give all enemies 100X HP". Instead of having to shoot and kill enemies a hundred times over, tactics and teamwork win the day. A skilled ME2 player will be able to complete the game on Insanity in the same time (or even faster) than a less skilled player would on Normal. That's how it's supposed to work.
jmsylol wrote...
Anyone have any info on how Cryo Blast will work in ME3?
Completed multiple playthroughs in ME2 Insanity and it just felt useless using Cryo after stripping away enemy defenses (Armor/Shield/Barrier). I would end up just killing them off with my 'Tech Armor explosion + Shotgun' in the face combo or just using Throw after defenses for fun. And the fact that I had Throw already, being a requirement for Warp (and Cryo requiring points in Overload iirc).
Edit: Would it be OP if enemies with defenses up were able to be frozen/chilled?
Cryo Blast
Rank 2: Recharge reduced by x%
Rank 3: Duration increased by x%
Rank 4: [Duration increased by x%] -or- [Impact Radius of xm]
Rank 5: [Movement Speed of Resistant Targets reduced by x%] -or- [Power Dmg. to Frozen/Chilled targets incr. by x%]
Rank 6: [Recharge reduced by x%] -or- [Dmg. to Frozen/Chilled targets incr. by x% and weakens armor by x%]
Shepard the Leper wrote...
Increasing difficulty in ME2 gives the AI perfect accuracy, makes it slightly more aggressive, makes it use its special attacks more often and so on.
The basic AI mechanics, however, do NOT change at all - it's all small tweaks and buffs to increase the challenge, just like every other game out there does. Go check the .ini file for all the little details if you're interested.
If the point of ME3 Insanity is to "make you use strategy and team work, not to make you have to use more bullets to take out the extra health" than the protection system is the only viable option, because it does all that already.
Modifié par luckyloser62, 01 février 2012 - 06:44 .
It's been mentioned previously, but apart from one or two descriptions here and there, there's no information on the evolution Ranks for Neural Shock in the leaked script.Shiro_the_Gambler wrote...
No word on Neural Shock?
Been playing around with it on an Infiltrator and it's pretty fun.
Modifié par D.Kain, 02 février 2012 - 05:07 .
AVPen wrote...
Ughhh.... sorry, but no thanks - it was that kind of tedious micro-management that kinda drove me up the wall with upgrading ME1's Talents.