Aller au contenu

Photo

ME3 Powers - The Complete List


3405 réponses à ce sujet

#2426
Kakita Tatsumaru

Kakita Tatsumaru
  • Members
  • 958 messages

strive wrote...
So? Warp effects shields in Mass Effect 2. Heavy Warp with upgrades does quite a bit of damage compared to the 0 Overload gets versus armor, health and barriers.

Incinerate?
Well, still to be seen, but ME2 Adept really had nothing against shield until he add access to to right bonus powers, Engineers can effectively affect any kind of bar.

#2427
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Someone With Mass wrote...

Last Vizard wrote...

Someone With Mass wrote...

Many of the biotic powers can be evolved to affect armor and/or shields... -_-


I may end up having fun playing my favourite class in ME3, however this signs so far point to the fact that it will be a pain when Adepts are compared to the other classes.  One of the latest reviews I was linked to from another thread (the ones that played the game for 90 minutes) said a Cerberus soldier rolled away from his warp so it didn't hit...


Well, I think it's only fair that they can avoid your attacks just as much as you can avoid theirs.

It makes it a bit more interesting too.


Interesting yes however the casting classes will be hurt by this more than other weapon damage classes on insanity due to waiting for cool downs (however short they are)

#2428
incinerator950

incinerator950
  • Members
  • 5 617 messages

Someone With Mass wrote...

Last Vizard wrote...

Someone With Mass wrote...

Many of the biotic powers can be evolved to affect armor and/or shields... -_-


I may end up having fun playing my favourite class in ME3, however this signs so far point to the fact that it will be a pain when Adepts are compared to the other classes.  One of the latest reviews I was linked to from another thread (the ones that played the game for 90 minutes) said a Cerberus soldier rolled away from his warp so it didn't hit...


Well, I think it's only fair that they can avoid your attacks just as much as you can avoid theirs.

It makes it a bit more interesting too.


That is excellent to hear. 

#2429
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

Someone With Mass wrote...

Many of the biotic powers can be evolved to affect armor and/or shields... -_-



evolved to be more of an effective CC, or evolved to cause more warpslopsions?

i dont see anything other then "armor peircing throw" that effects enemies outside of health. and armor peircing throw doesnt seem like its a throw that penetrates armor so i can actually throw an enemy, it looks more like armor peircing throw makes throw function like a poor mans warp.

honestly havent looked at the OP in a while, and maybe im not quite up to date on powers.

oh and if throw or shockwave or even slam can be evolved to "work through protections", then thats taking away from singularities roll in combat. more so, then sentinels and vangaurds are gonna be equal in terms of adept CC. oh yeah, stasis is always available too.

#2430
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages
Throw will detonate if the target is afflicted by pull, or the target afflicted by throw hits an object.

Modifié par strive, 03 février 2012 - 06:44 .


#2431
MELTOR13

MELTOR13
  • Members
  • 413 messages
ME1 = All classes have access to Adept CC via Liara (ME1 is good!)
ME3 = All classes have access to Adept CC via Liara (ME3 is bad!)

BSN logic amazes me.

#2432
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

strive wrote...


1. Adept class is the class that focuses on biotic abilities... they are the best biotics


That is what I said?

3. are you talking about the normal droids?.... everything can kill them, I think he may be talking about Geth enemies in ME3


Pull+Throw isn't exactly a tough combo to pull off. Garrus->Overload; Shepard->Pull->Warp(group)->Throw(one) takes about 3s to do while being more versatile and having more utility.

4. Yeah, Adepts definately suffered due to the protection systems on higher levels of difficulty. The only thing that can explain how this was overlooked is that very few or none of the Devs play Adept as their favourite class.


How did they suffer? There is just as much health as their are defenses excluding bosses. Adepts have way more ways to exploit health than other classes do defenses. If you're addressing the defenses presents on mooks. I'd say it was favorable to shields by about a 60-40 advantage over armor/barriers. Which isn't that big of a deal. I was just merely questioning his idea of balance.

5. Warp is the Adepts main damage dealing attack, thats why it needs to damage everything however now overload does that too however it wasn't something Engineers NEED to focus on. Every other class in ME 3 seems to be really interesting and vastly improved upon while the Adept gets a biotic grenade.


Overload doesn't make a 9m aoe damaging cc on everything either. I'd say the Adept benefits quite a bit more than the other classes from the new power evolution system. I'd consider that an interesting change.


1. adepts have never been the best biotics an either games yet. vangaurds are better in ME1, and sentinels are better in ME2.

2. correct squadmate with appropriate debuff, weapons fire to clear off remaining protections the debuff couldnt whipe out, pull, cooldown, throw, hopefully there was a ledge. COMAPRED TO, cloak, snipe, dead. .....which one seems easier?

3. adepts play gimped soldiers, and singularity warpsloders, untill enemies are in the health. sure theres evidence around saying health is MORE then protections, but theres nobody on this forum that would disagree that its easier to take out health then protections. seeing enemies in the red means those enemies arent a threat, almost so much that i consider it a waste of a cooldown using my biotics on an enemy in the red. the protections mean nothing to soldiers, and EVERYTHING to adepts. thats not balance.

4. liara is a much better adept then shepard.
liara +soldier shep = domination
adept + vega = stay in cover!

Modifié par The Spamming Troll, 03 février 2012 - 06:51 .


#2433
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages

strive wrote...

Throw will detonate if the target is afflicted by pull, or the target afflicted by throw hits an object.


so your saying throw is a poor mans warp? great, exactly what throw doesnt need to be.

im not really conserned about combos, when comboing means im toying with enemeis that have no protections left. im conserned about my heavily evolved throw to do more then stagger some mook.

how much more of an impact in game does basic throw have compared to master throw, in tersm of working on enemies with protections? there had better be a HUGE difference, or biotics are a waste of my time.

#2434
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Last Vizard wrote...

lightsnow13 wrote...

Thanks. That seems like a ridiculous amount though lol.


This is the final game, Shep cannot finish weaker than when he started...


Hmm...You must have not read my other post.. Go back and read it. I never said he was suppose to be weak - but 178 fills all abilities and you're still left with 8 points. Again, go back and read my other post.

#2435
Derahu

Derahu
  • Members
  • 230 messages
I think people are forgetting that some Cerberus soldiers carry riot shields and can only be removed via biotics. I say wait until the game comes out because their might be enemies that are vulnerable to only certain biotic powers which would make biotics much more important in both SP and MP.

#2436
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

The Spamming Troll wrote...

strive wrote...

Throw will detonate if the target is afflicted by pull, or the target afflicted by throw hits an object.


so your saying throw is a poor mans warp? great, exactly what throw doesnt need to be.

im not really conserned about combos, when comboing means im toying with enemeis that have no protections left. im conserned about my heavily evolved throw to do more then stagger some mook.

how much more of an impact in game does basic throw have compared to master throw, in tersm of working on enemies with protections? there had better be a HUGE difference, or biotics are a waste of my time.


I don't know about that. I think it's just an alternative to warp. If you don't want a longer cooldown period and there's only 2 enemies (maybe 3), yeah, a throw unleashing a warp would be pretty useful.

However, if you're faced with 4,5, or 6 enemies near each other, yes, a warp bomb would be the better alternative. The combo potential with warp/throw/pull seems incredible. Just looking at the evolutions of those powers I could see some fun combos to unleash.

#2437
Omega-202

Omega-202
  • Members
  • 1 227 messages

lightsnow13 wrote...

Last Vizard wrote...

lightsnow13 wrote...

Thanks. That seems like a ridiculous amount though lol.


This is the final game, Shep cannot finish weaker than when he started...


Hmm...You must have not read my other post.. Go back and read it. I never said he was suppose to be weak - but 178 fills all abilities and you're still left with 8 points. Again, go back and read my other post.


No its not.  You get 6 active powers, 2 passives and 1 bonus power.  That's 9 total with 21 points needed to max out each one.  

Thats a total of 189 needed to max out.  With 178, that gives you 8 maxed and your last power at rank 4 with one remaining point or 7 maxed and the last two at rank 5.  

Modifié par Omega-202, 03 février 2012 - 07:02 .


#2438
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Derahu wrote...

I think people are forgetting that some Cerberus soldiers carry riot shields and can only be removed via biotics. I say wait until the game comes out because their might be enemies that are vulnerable to only certain biotic powers which would make biotics much more important in both SP and MP.


What about the ninja Cerberus chick that is equiped with a glove that can catch biotics and throw it back?  so biotics work on an Armour shield but not armour itself?

In the vids in just shows Soldiers shooting the hell out of the shields anyway... doesn't seem too hard to punch threw with bullets.  It is possible for enemies to roll away from warp attacks too, what will gameplay be like on insane for Adepts if even normal enemies can just roll away from your attacks and ninja chicks throw them back?

#2439
goofyomnivore

goofyomnivore
  • Members
  • 3 762 messages

1. adepts have never been the best biotics an either games yet. vangaurds are better in ME1, and sentinels are better in ME2.


We were speaking about "lore" not gameplay representation. And I agree the Vanguard is better in ME, but ME2 the Adept is king from my perspective. The Sentinel played min/max way just spams Tech Armor that isn't a biotic ability. The Vanguard in Mass Effect 2 is a better overall class, but it is better than anything outside a Mattock Soldier though. However an Adept gets the most out of biotics in my games.

2. correct squadmate with appropriate debuff, weapons fire to clear off remaining protections the debuff couldnt whipe out, pull, cooldown, throw, hopefully there was a ledge. COMAPRED TO, cloak, snipe, dead. .....which one seems easier?


One requires you to scope and aim the other requires you to look in the general direction and press three keys while it auto locks to your target. They're both about the same honestly in ease and time. Hope they're on a ledge? Aim at their feet they will go into the atmosphere or die from the fall 9/10 times.

3. adepts play gimped soldiers, and singularity warpsloders, untill enemies are in the health. sure theres evidence around saying health is MORE then protections, but theres nobody on this forum that would disagree that its easier to take out health then protections. seeing enemies in the red means those enemies arent a threat, almost so much that i consider it a waste of a cooldown using my biotics on an enemy in the red. the protections mean nothing to soldiers, and EVERYTHING to adepts. thats not balance.


Guns and powers have modifiers to do more damage versus protections. Engineers to kill something at health quickly have to freeze it or burn it plus shoot it. An Adept can insta kill it or make it the target an aoe/cc bomb. Powers are much easier to blast through health is much easier to disable. That is the design strategy I took away from my time playing Mass Effect 2.

so your saying throw is a poor mans warp? great, exactly what throw doesnt need to be.


A warp that can detonate without pull and has a shorter cooldown?

#2440
Bleachrude

Bleachrude
  • Members
  • 3 154 messages
As someone mentioned earlier in the thread, I don't think you can really compare the point values in the same classes even if two people max out the exact same powers.

EX: two players max out Fitness
Ranks 1-3 are the same, but one player focuses on increasing damage while the other increases their shields/health.

                    Player 1                                                                           Player 2
        Melee Dmg. incr. by 25%                                             Health/Shields increased by x%
   MDmg. incr. by 75% for 30s after h.m. kill               Time Before Shields Recharge reduced by x%
Mel/Wpn Dmg. incr. by 25% for 20s after h.m. kill                    Health/Shield incr. by x%

Modifié par Bleachrude, 03 février 2012 - 07:11 .


#2441
Derahu

Derahu
  • Members
  • 230 messages

Last Vizard wrote...

Derahu wrote...

I think people are forgetting that some Cerberus soldiers carry riot shields and can only be removed via biotics. I say wait until the game comes out because their might be enemies that are vulnerable to only certain biotic powers which would make biotics much more important in both SP and MP.


What about the ninja Cerberus chick that is equiped with a glove that can catch biotics and throw it back?  so biotics work on an Armour shield but not armour itself?

In the vids in just shows Soldiers shooting the hell out of the shields anyway... doesn't seem too hard to punch threw with bullets.  It is possible for enemies to roll away from warp attacks too, what will gameplay be like on insane for Adepts if even normal enemies can just roll away from your attacks and ninja chicks throw them back?

I'm just saying there may be enemies that may be immune to tech powers or enemies where biotics can destroy them much faster than bullets can.


Using your example adepts would not be good against phantoms but when it comes to armored troops a soldier or a engineer would have a much harder time compared to a biotic pull leaving that enemy completely vulnerable.  Also, bullets alone will not be able to break that shield it would be the ammo power effect that would make them more vulnerable but no where near as vulnerable as a biotic pull.

edit: They can probably roll out of the way of any travelling power we have just seen biotics being dodged, as I said wait until the full game or even the demo b4 making your final judgement.

Modifié par Derahu, 03 février 2012 - 07:13 .


#2442
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

lightsnow13 wrote...

Last Vizard wrote...

lightsnow13 wrote...

Thanks. That seems like a ridiculous amount though lol.


This is the final game, Shep cannot finish weaker than when he started...


Hmm...You must have not read my other post.. Go back and read it. I never said he was suppose to be weak - but 178 fills all abilities and you're still left with 8 points. Again, go back and read my other post.


No you didn't say "Shep should be weak", however you did say it would somehow be more like ME1 leveling system.  then you said the number of points you can get is a ridiculous amount, anything less than mass power would mean Shep finishes the trilogy weaker than when he started.

ME 1 = strong for everyone
ME 2 = reset where everyone is weaker
ME 3 = ... we'll see how strong he is compared to ME 1

#2443
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Omega-202 wrote...

lightsnow13 wrote...

Last Vizard wrote...

lightsnow13 wrote...

Thanks. That seems like a ridiculous amount though lol.


This is the final game, Shep cannot finish weaker than when he started...


Hmm...You must have not read my other post.. Go back and read it. I never said he was suppose to be weak - but 178 fills all abilities and you're still left with 8 points. Again, go back and read my other post.


No its not.  You get 6 active powers, 2 passives and 1 bonus power.  That's 9 total with 21 points needed to max out each one.  

Thats a total of 189 needed to max out.  With 178, that gives you 8 maxed and your last power at rank 4 with one remaining point or 7 maxed and the last two at rank 5.  


I'm thinking it'll be like ME2 where you don't get your bonus power until after you beat the game. If that's the case, then yes, I'd be right. But if you do get to choose your bonus power early, then sweet. More access to awesome powers early on.

Modifié par lightsnow13, 03 février 2012 - 07:11 .


#2444
Last Vizard

Last Vizard
  • Members
  • 1 187 messages

Derahu wrote...

Last Vizard wrote...

Derahu wrote...

I think people are forgetting that some Cerberus soldiers carry riot shields and can only be removed via biotics. I say wait until the game comes out because their might be enemies that are vulnerable to only certain biotic powers which would make biotics much more important in both SP and MP.


What about the ninja Cerberus chick that is equiped with a glove that can catch biotics and throw it back?  so biotics work on an Armour shield but not armour itself?

In the vids in just shows Soldiers shooting the hell out of the shields anyway... doesn't seem too hard to punch threw with bullets.  It is possible for enemies to roll away from warp attacks too, what will gameplay be like on insane for Adepts if even normal enemies can just roll away from your attacks and ninja chicks throw them back?

I'm just saying there may be enemies that may be immune to tech powers or enemies where biotics can destroy them much faster than bullets can.


Using your example adepts would not be good against phantoms but when it comes to armored troops a soldier or a engineer would have a much harder time compared to a biotic pull leaving that enemy completely vulnerable.  Also, bullets alone will not be able to break that shield it would be the ammo power effect that would make them more vulnerable but no where near as vulnerable as a biotic pull.

edit: They can probably roll out of the way of any travelling power we have just seen biotics being dodged, as I said wait until the full game or even the demo b4 making your final judgement.



Does concussive shot knock them over, I think I remember seeing that in one of the early vids.

#2445
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Last Vizard wrote...

lightsnow13 wrote...

Last Vizard wrote...

lightsnow13 wrote...

Thanks. That seems like a ridiculous amount though lol.


This is the final game, Shep cannot finish weaker than when he started...


Hmm...You must have not read my other post.. Go back and read it. I never said he was suppose to be weak - but 178 fills all abilities and you're still left with 8 points. Again, go back and read my other post.


No you didn't say "Shep should be weak", however you did say it would somehow be more like ME1 leveling system.  then you said the number of points you can get is a ridiculous amount, anything less than mass power would mean Shep finishes the trilogy weaker than when he started.

ME 1 = strong for everyone
ME 2 = reset where everyone is weaker
ME 3 = ... we'll see how strong he is compared to ME 1


Lol!  Honestly, I have no idea what you're talking about.

I said that the concept of upgrading each individual attribute associated with an ability reminds me of ME1. I don't think I elaborated why -- but it would feel that each upgrade wouldn't be a significant change to the ability. I prefer upgrading my abilities and having a noticable effect.

I just...what? I never said he'd be weaker than ME1 shepard.. nor do I think he would be if you don't upgrade all his abilities.

The upgrading in ME1 didn't make shepard feel strong - ever. Each upgrade to an ability increased the damage an incredibly small percentage. Or duration, or w/e. ME2/3 allows an upgrade to actually feel like I'm making my powers stronger.

With that said..being able to upgrade all your abilities to the max means it doesn't matter what you take - there's nothing special if you're able to get everything.

Modifié par lightsnow13, 03 février 2012 - 07:18 .


#2446
Omega-202

Omega-202
  • Members
  • 1 227 messages

lightsnow13 wrote...

I'm thinking it'll be like ME2 where you don't get your bonus power until after you beat the game. If that's the case, then yes, I'd be right. But if you do get to choose your bonus power early, then sweet. More access to awesome powers early on.


...In ME2 you get your bonus powers after Horizon on your first playthrough.  You don't need to start a new playthrough.  As soon as you unlock the "Advanced Training" ability in the Research Lab (right after playing through Horizon for the first time) and unlock a single bonus power (Jacob's Barrier is the first available), you can get a bonus power.  

I'd imagine it will be the same with ME3.  Halfway through, you'll probably start unlocking bonus powers on your first playthrough.  

#2447
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Omega-202 wrote...

lightsnow13 wrote...

I'm thinking it'll be like ME2 where you don't get your bonus power until after you beat the game. If that's the case, then yes, I'd be right. But if you do get to choose your bonus power early, then sweet. More access to awesome powers early on.


...In ME2 you get your bonus powers after Horizon on your first playthrough.  You don't need to start a new playthrough.  As soon as you unlock the "Advanced Training" ability in the Research Lab (right after playing through Horizon for the first time) and unlock a single bonus power (Jacob's Barrier is the first available), you can get a bonus power.  

I'd imagine it will be the same with ME3.  Halfway through, you'll probably start unlocking bonus powers on your first playthrough.  




Really? Wow. I'm just so use to starting an imported new game and they force you to choose a power at the start. I think you only really had to choose a power later when you played the game for the first time...I've played ME2 way too many times to really remember my first game.

#2448
Bleachrude

Bleachrude
  • Members
  • 3 154 messages

lightsnow13 wrote...


With that said..being able to upgrade all your abilities to the max means it doesn't matter what you take - there's nothing special if you're able to get everything.

Again, I'll pint out that it is impossible to actually GET all evolutions in one play through...

Two soldiers, that max out the exact same skills will potentially play very differently...Just from the Finesse example, one soldier is going to be using the omniblade left right and center while the other will be the classic tank archtype...

#2449
Guest_lightsnow13_*

Guest_lightsnow13_*
  • Guests

Bleachrude wrote...

lightsnow13 wrote...


With that said..being able to upgrade all your abilities to the max means it doesn't matter what you take - there's nothing special if you're able to get everything.

Again, I'll pint out that it is impossible to actually GET all evolutions in one play through...

Two soldiers, that max out the exact same skills will potentially play very differently...Just from the Finesse example, one soldier is going to be using the omniblade left right and center while the other will be the classic tank archtype...


I know it's impossible to get all evolutions in one playthrough. But it doesn't make the abilities any more special. I like not being able to get everything. It makes me rely on a few abilities instead of all of them - and leveling up the ones I do like vs. the ones I don't like.

Less is more in this case. I like restrictions - it makes my choice more meaningful. Of course, if the game has 178 points, I'm not going to complain. I'm just merely pointing out that it seems like a lot of points.

#2450
RVNX

RVNX
  • Members
  • 117 messages
have they shown any footage of the "new" revamped shockwave? or else described how it has been improved?