Omega-202 wrote...
The thing is that there's a shared cooldown. You really can only use 1 (2 if you include Nova and the Grenade powers) at any one time.
As I said earlier in the thread, I experimented with playing through ME2 with all powers maxed and it was still completely balanced. The only class that played easier than its normal variant was the Sentinel. Infiltrators get Incineration Blast and maxed Hacking which are really only good for Husks and Geth missions respectively, but 99% of the time Cloak takes precendence anyway. Vanguards only benefitted by being able to have Area Pull and Squad Cryo which is of little total benefit. Area Pull was only used for a handful of instances and most of the time it was just better to have a squadmate use it instead and use your cooldown for Charge.
Sentinels were only a bit too good because you got full defense stripping as well as the Cryo/Throw shatter ability. Soldiers were totally the same as normal because you would only use your cooldowns in ME2 for Adrenaline Rush anyway.
I have a solid belief that it will be the same in ME3.
However, it seems they're allowing abilities to be used during AR or Tech Armor or cloaking now. At least, you're able to evolve your AR so when you use it, it resets the CD allowing you to use your other abilities during AR.
Tech armor seems to be massively improved if you're able to turn it off and on. If you turn it on, it's on. Forever. But you can detonate it to allow for a blast. When it's on you're encumbered though.
Variations of cloak will allow you to use an ability and remained stealthed.
I see BW has changed the way class abilities work - making them more in sync and useful when used with other abilities. I think this will add far more different gameplay styles since it's not going to be a "mash this button to win." Especially for the new armor abilities. They're permenantly on and the cooldowns seem reduced. Not to mention you can detonate to gain a different effect.
(I also preferred shockwave on my vanguard. and 1 point in pull. I use to go for area pull, but then I realized 1 point was enough to get the effect desired (warp bombs). Shockwave was a very useful area cc ability.)
Modifié par lightsnow13, 03 février 2012 - 08:04 .