Post 1.03... warrior builds suggestions ?
#1
Posté 27 août 2011 - 10:18
So to make the old build work better I have to shift most of my points in willpower, remove Mighty Blow and Scythe/Reaper, upgrade Might to Muscle, use Assail/Besiege and get Death Blow.
Your suggestions are welcome, as I am not sure I'll like this kind of build... it fells much like an auto-attacker with buffs. I'm also interested in SnS.
#2
Posté 28 août 2011 - 07:12
http://social.biowar...5/index/6616406
To be honest, I've not changed it much as I'm not too familiar with the 1.03 nerfs (except the Sunder bug). One thing I will say, though, is that yes, the build is basically a buffed auto-attacker, and if that grates you, then dip into the Battlemaster tree for Bolster and Second Wind. Since I've got those I've had more than enough stamina to launch a load of special moves and still have plenty of stamina for the Berserker.
#3
Posté 29 août 2011 - 02:54
Well reavers got nerfed, berserk became a useful dmg source and sunder was bugged. so actually the berserker builds got better. The question really now is do you go berserker/reaver like the old days (still probably the best build) or try out berserker/templar. Either way a warrior is better played now as a stamina-hungry, auto-attacking machine that spike damages when needed only.
"So to make the old build work better I have to shift most of my points in willpower, remove Mighty Blow and Scythe/Reaper, upgrade Might to Muscle, use Assail/Besiege and get Death Blow."
Take note investing in will is only worth it over str or dex if you have alot of stamina-regen in your party like via another warrior (aveline/fenris) buffing you w/ rally and you having upgraded second wind and stamina draughts to burn. Otherwise, investing in will only means better dmg in short battles but in a long battle, investing in str or dex will provide you more consistent dps.
"Your suggestions are welcome, as I am not sure I'll like this kind of build... it fells much like an auto-attacker with buffs. I'm also interested in SnS."
Which is the best build for warriors nowadays really. Here's mine (for non-nightmare level 26):
http://biowarefans.c...0IjnALpykRzmoaV
Since you can reach level 29, you really have 3 more spare points you can spend on whatever you may desire/complements your other party members better or the following: deathblow, fervor, deep reserves, massacre, beseige, voracious and/or insatiable. Take note this build is meant to be complemented by aveline, anders and varric->bethany. Feel free to ask questions about it.
#4
Posté 30 août 2011 - 02:14
#5
Posté 30 août 2011 - 06:10
I still am not convinced that such a build is very optimal. willpower builds are better in general in terms of berserker builds due to higher base damages and plenty of stamina to use abilities. Also he's missing fervour and massacre - massacre is almost necessary so you can guarantee hawke-kills (and get stamina) and fervour gives an almost permanent speed buff given the rate you kill things.
Something like this would be more normal (for S&S): http://biowarefans.c...alent-builder/# (in no specific order)
If you don't mind the loss in stamina it might be worthwhile to get and use an upgraded might. But it might not be worth the loss in stamina at higher levels.
an example of a willpower berserker could be this: , although in practice it'll be hard to deal such high damage without a specialised setup/preparation.
I personally prefer a straight reaver build (dabbling in templar at later levels). You can go pure strength and use heaps of sustains and not suffer any damage loss from stamina flat-lining. Here's my post about it in another thread:
Here's the general setup I use for non-berserker S&S warriors:
http://biowarefans.c...alent-builder/#
- The general idea is that hawke should be specced to be the highest damage dealer in the party.
- This (and bravado) draws threat such that all the enemies try to attack hawke, clustering them.
- Simply by using might, cleave, sacrificial frenzy and bravery you should get up to +200% damage, depending on how injured you are and how many enemies surround you. Crit gear works well here because paired with bravery you can get pretty high crit chance and damage.
- Simply using spike damage talents (assault/scatter) will completely destroy most of the cluster around you. However, the main advantage about the S&S tree is its CCCs. So have Varric/Rogue set to fatiguing fog clustered enemies.
- This disorients and slows the group of enemies as well as obscuring hawke (+50% defence). This means that hawke won't be receiving as much damage and is in the ideal spot to deal damage.
- Using assault or scatter against disoriented enemies is basically an instant kill. Just for fun it is possible to work in an walking bomb setup.
- On hard you won't even need to get spirit warding runes. In any case, just get one of your mages to walking bomb one of the disoriented (elite) enemies such that when you scatter the group you also deal walking bomb damage to any enemies you missed.
- Your companions should be mostly chosen and set to provide ranged CCCs and dps. This prevents them drawing as much threat which allows you to focus solely on their damage (no constitution etc) and reduces the need for hawke to babysit them.
Your mages should be focusing on
+ dropping aoes on groups of enemies (firestorm and tempest)
+ crowd controlling and brittling enemies via winter's grasp and petrify
+ performing disorient CCCs (stone fist and spirit bolt (and maybe walking bomb))
+ performing stagger CCCs (chain lightning and crushing prison)
+ buffing party (heroic aura=must, elemental weapons, arcane shield=less necessary, and haste if it's not bugged/hawke doesn't have too much magic resistance)
+ have a high dps increased by using staves corresponding to elemental weaknesses
Your rogues should
+ provide brand against elites for hawke and the mages to beat on (+25% crit chance)
+ provide disorient against elites via pinning shot
+ provide disorient against clusters via fatiguing fog and confusion
+ provide brittle CCCs (against elites) via archer's lance
+ provide threat management if necessary (armistice and goad)
+ have a high dps via abilities such as Bianca's song&Well oiled (Varric's marksman spec), speed (specialist), and blindside (scoundrel)
The end goal is for your companions providing the crowd control and damage that allows your party to receive not very much damage but deal heaps. Hawkes role is to simply draw threat and kill things.
Together this setup allows a 'glassy' no-con Hawke to 'tank' enemies- if by tank you mean drawing threat then killing them.
ideally hawke should be full strength with no points into willpower or constitution because that reduces damage output. once you hit 100 strength you should move to dexterity, especially if you follow a crit-build equipment-wise.
And yeah, you won't have a whole lot of stamina so getting the right positioning when using your scatter/assaults is a must. Generally speaking you can fit in a cleave+sacrificial frenzy before an assault - the group of enemies you kill will completely recharge your stamina allowing you to run around and scatter another group or just use cleave again.
Basically you should focus on getting your S&S tree and vanguard tree firstly. If you use elemental weapons (desdemona's and edge of night) that should be all you need to completely wipe everything.
Get your reaver tree filled once you hit level 7. While the patch has nerfed blood frenzy considerably you still can get a reasonable damage boost from it- and there's nothing more satisfying than taking their damage and beating them with it.
Potentially you could get bravery earlier but I would usually get it only after you get the reaver speed boost on kill passive.
Once you fill out all the recommended abilities in that builder I linked you can probably move to templar or whatever take your fancy. Berserker is a little tougher to use due to the amount of sustains you will have on.
In terms of equipment, you'll want the etched ring of the twins (or graven ring if you have legacy), the puzzle ring of the black fox, four fingered eddies lucky amulet, and the seven deadly cinch. As most of this gear is act 2 or 3 for the first two acts you'll probably stick with the silverite belt and the poisonwood locket (if you use nature).
Modifié par mr_afk, 30 août 2011 - 06:27 .
#6
Posté 30 août 2011 - 06:39
Actually I do use deathblow and deep reserves (as mentioned you have 3 spare points remaining) but I only wanted to list the essentials 1st and I know other people like using fervor. 2nd, as mentioned, this build was designed in mind to have another warrior in the party (aveline or fenris) keeping your stamina topped up w/ rally. so basically, to start the battle, buff->spike dmg priority targets like archers->(rally keeps you topped up for a short time)->activate barrage + haste/double haste->use stamina draughts and second wind to keep you topped up->AA everything to death. Aveline/Fenris should have upgraded second wind used immediately after casting rally so they can re-cast it faster. Str is raised to just reach 100% atk on grunts, everything else into will/+stamina.





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