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BioWare... seriously... Get over the friggin' Omni-Blade already!


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#351
sympathy4saren

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Gatt9 wrote...

LGTX wrote...

Yes, because the omni-blade defines the whole game, and having it advertised will completely ruin the end experience. Because it's such a pivotal feature.


Actually,  it is a problem,  because they wasted time and resources implementing Halo's laser sword for no compelling reason except to implement Halo's laser sword.  How often did you find yourself thinking in the first two games "Gee,  this would be so much better if I had Halo's laser sword"?

None?

Because the frequency with which you actually end up in melee range is about once every hour? 

Then rather than discuss the RPG elements,  or the potential innovation they could implement by actually carrying over decisions made in the first two games creating the first game series that actually devlops an experience around what you did,  they spend most of their time talking about...the Omni-blade.

As if this is what the gaming industry has been lacking,  a copy of Halo's laser sword.  Is it really too much to ask what ME3 brings to the table that makes it unique,  instead of hearing about what they copied from a more successful series?


Right on. Don't forget, though, how the Atlas is a rip from Halo Wars, too.

It's all kinds of dudebro awesomeness!! Add in tight corridors and you have yourself a super awesome shooter filled with awesomeness. It's sooooo cool, man!!!!

/sarcasm

#352
Sgt Stryker

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Protip: Mechs have been around since before Halo.

#353
sympathy4saren

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littlezack wrote...

sympathy4saren wrote...

Any way you look at it, its unlikely the marketing for Mass Effect 3 will change. The omni-blade is a symbol that is helping to portray Mass Effect 3 in certain overall light....fans that think its corny are inevitably getting a first impression of the game that is negative. That, along with the fact we anticipate plenty more corridor pew pew.

When is BioWare going to show some of these "open environments" and examples of what they will be considering "exploration" for this game? Exploration is a big selling point for many people. Where is it? That, surely, is not a story spoiler. You know? Furthermore, if the omniblade can be used for stealth, let's see an extended stealth sequence in a mission where it can be implemented, along with sneaking around in a non-corridor. Catching one baddie unaware of you isn't a real deep stealth mechanic.

Examples would be nice to see instead of the constant, monotonous corridor pew pew.


All we've seen so far is one demo. Have a little patience before you start assuming the absolute worst about everything.


One demo? I've seen Earth when the Reapers attack, attempting to rescue the female Krogan and a combat/rail gun sequence (yeah...shooting at a Reaper in a rail gun sequence.....lame!).

That's three I can think of without trying. Starting to see a trend developing. After the DA2 fiasco, ruining the sequel to a game I thoroughly enjoyed, I don't take anything at face value.

#354
littlezack

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sympathy4saren wrote...

littlezack wrote...

sympathy4saren wrote...

Any way you look at it, its unlikely the marketing for Mass Effect 3 will change. The omni-blade is a symbol that is helping to portray Mass Effect 3 in certain overall light....fans that think its corny are inevitably getting a first impression of the game that is negative. That, along with the fact we anticipate plenty more corridor pew pew.

When is BioWare going to show some of these "open environments" and examples of what they will be considering "exploration" for this game? Exploration is a big selling point for many people. Where is it? That, surely, is not a story spoiler. You know? Furthermore, if the omniblade can be used for stealth, let's see an extended stealth sequence in a mission where it can be implemented, along with sneaking around in a non-corridor. Catching one baddie unaware of you isn't a real deep stealth mechanic.

Examples would be nice to see instead of the constant, monotonous corridor pew pew.


All we've seen so far is one demo. Have a little patience before you start assuming the absolute worst about everything.


One demo? I've seen Earth when the Reapers attack, attempting to rescue the female Krogan and a combat/rail gun sequence (yeah...shooting at a Reaper in a rail gun sequence.....lame!).


That's all from the same demo.

#355
Crackseed

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sympathy4saren wrote...

Gatt9 wrote...

LGTX wrote...

Yes, because the omni-blade defines the whole game, and having it advertised will completely ruin the end experience. Because it's such a pivotal feature.


Actually,  it is a problem,  because they wasted time and resources implementing Halo's laser sword for no compelling reason except to implement Halo's laser sword.  How often did you find yourself thinking in the first two games "Gee,  this would be so much better if I had Halo's laser sword"?

None?

Because the frequency with which you actually end up in melee range is about once every hour? 

Then rather than discuss the RPG elements,  or the potential innovation they could implement by actually carrying over decisions made in the first two games creating the first game series that actually devlops an experience around what you did,  they spend most of their time talking about...the Omni-blade.

As if this is what the gaming industry has been lacking,  a copy of Halo's laser sword.  Is it really too much to ask what ME3 brings to the table that makes it unique,  instead of hearing about what they copied from a more successful series?


Right on. Don't forget, though, how the Atlas is a rip from Halo Wars, too.

It's all kinds of dudebro awesomeness!! Add in tight corridors and you have yourself a super awesome shooter filled with awesomeness. It's sooooo cool, man!!!!

/sarcasm


Keep knee-jerking Saren. Let's claim every game with mech type frames and robotic suits of that nature rips off from one game or another. Halo invented mechs right? Wait...nope, sorry.

It's amazing what people will generate to throw hate at something over. ME3's Atlas is stolen from Halo Wars? Seriously? >_<

So much facepalm in this post. You keep saying 'Yeah, I need to be more fair in my responses" and then you turn around everytime and just spew this nonsense. I never see an issue with people saying "Yeah, they could tone down the omni-blade advertising" or even that ME3's advertising is a touch heavy for all the combat mechanics still [let's not forget we still have 7+ months to go and they are trying to avoid SPOILERS lest they incite forum rage] but try to at least be objective about it instead of "LOL DUDEBRO THEY STOLE STUFF" and having absolutely jack all reasoning behind it other then "I need to jump the shark again!"

It's a wonder people frequent this place less and less when this is the state of "good" discussion over something divisive.

And for the record I always enjoy/debating on major points like this one, it just feels like "Why bother" if the majority of the opposition is going to hit the "They ripped it off and it's the rule of cool" when those points don't really contribute meaningful discussion or even present a genuine counterpoint to inclusion of such elements like the omni-blade.

Modifié par crackseed, 28 août 2011 - 09:54 .


#356
Cainne Chapel

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Cuz we all know in a future with Ship AIs, intelligent self replicating machines, crazy "psychic" magic and FTL travel.... Mechs and Omniblades TOTALLY kill suspension of disbelief.....totally.
*shrug*

Some may not like it, I get it, but as a whole... I'm heavily in the "dont care what they add as long as it stays mass effect and awesome" category

#357
azerSheppard

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PXXL wrote...

Does your butt hurt?



#358
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xlI ReFLeX lIx wrote...

It's also funny, seeing how you have no idea of what the hell your talking about.

I do.. I mentioned the CoD/GoW crowd and you know why? Because I am the CoD/GoW crowd. All I used to play was CoD, GoW and Halo. And I would've NEVER tried ME2 had it not been for the shooting/explosions/rock music trailers I saw... because for someone like me who plays CoD/GoW just to shoot and talk trash... ME2s RPG elements just look complicated and boring, it's something you grow into after played the game once or twice but had I seen all these RPG elements trailers.. i wouldn't of given ME2 a try.

And ME2 has grown to be my favorite game.. 30 playthroughs and counting, and I now love the RPG stuff. Also, just to say.. I honestly think Mass Effect has made me a better person. I used to play CoD/GoW and talk trash, thats it. Now I just don't really play games all try-hard anymore.. I tend to have more fun playing games now. I don't take anything to seriously and I just have fun with it.




Well, I had no idea that the CoD/GoW “ crowd” got an official spokesperson who spoke for every single player interested in this genre!

It’s stupid to assume that because explosions and rock music drew you away from your FPS and thrust you into the world of ME so effortlessly, carries the same appeal to every person who plays a FPS. Not every one who plays CoD and GoW likes to just shoot and “trash talk” which was the point they were making to begin with. Your statement boarders the ridiculous in the same way saying an Omni-tool blade will draw the masses away from their “trash-talking” ways just so they can wield it.

I assume that someone who hates rpg’s will see this glowing melee weapon and instantly shell out $60.00. They will run home and throw their other games in the bin and pop in ME3, forsaking all the rock music and trash-talking for the one chance to stab someone with an Omni-tool blade! Huzzah! They are now changed forever! They can see clearly now, the rain is gone.Image IPB Utterly silly.

#359
Illiandri

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How dare people consider the ATLAS to be from Halo Wars when obviously it has been influenced by the far superior MechWarrior or perhaps W40K Tau Crisis Suits or the AT-ST or the Goliath from Starcraft or the Wolverine from Tiberian Sun or the Imperfect from Morrowind or the Thor from Starcraft 2 or the Dreadnought from W40K or even the tripods from H.G.Wells classic War of the Worlds. The possibilities from which Bioware could have ripped off from are endless. All this talk about Halo Wars shows that whoever brought it up had no contact with a PC before his EggsBox £3.60 or else he would stop mentioning that mediocre strategy game.

Now back to the pressing matter. Could the trailers be better? Yes.
Could they be worse? Yes by showing us major spoilers just like the ME2 advertising campaign.
Does Bioware need to scale down the kick ass? Yes
Does Bioware need to remind us what is at stake just like the brilliant London trailer? Yes
Do we need more brilliant classical score rather than generic rock music (neverthought I would say this after 10 years and counting of being an at heart rock/metal fan)? Yes because Bioware doesn't only need to catch the attention of the grimmy FPS base but also the strategy guy, the JRPG guy, the indie guy, the fun guy.
Does Bioware need to balance its press releases in order to keep its loyal fans but also pique the interest of all those above? Yes.

So Bioware, I don't mind the omniblade or its exposure but what I want is trailers of the quality we got used of from ME1 and ME2. SO GET CRACKING!!!!!

#360
crimzontearz

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LGTX wrote...

Gatt9 wrote...

LGTX wrote...

Yes, because the omni-blade defines the whole game, and having it advertised will completely ruin the end experience. Because it's such a pivotal feature.


Actually,  it is a problem,  because they wasted time and resources implementing Halo's laser sword for no compelling reason except to implement Halo's laser sword.  How often did you find yourself thinking in the first two games "Gee,  this would be so much better if I had Halo's laser sword"?

None?

Because the frequency with which you actually end up in melee range is about once every hour? 

Then rather than discuss the RPG elements,  or the potential innovation they could implement by actually carrying over decisions made in the first two games creating the first game series that actually devlops an experience around what you did,  they spend most of their time talking about...the Omni-blade.

As if this is what the gaming industry has been lacking,  a copy of Halo's laser sword.  Is it really too much to ask what ME3 brings to the table that makes it unique,  instead of hearing about what they copied from a more successful series?


No, it's not a problem. It's marketing, Halo didn't have it any better. 



uh?....seriously?? -facepalms-

#361
LGTX

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Yep. Thanks for respecting my opinion.

#362
crimzontearz

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LGTX wrote...

Yep. Thanks for respecting my opinion.


have you ever seen the diorama advertisement campaign for halo 3? 

#363
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Illiandri wrote...

How dare people consider the ATLAS to be from Halo Wars when obviously it has been influenced by the far superior MechWarrior or perhaps W40K Tau Crisis Suits or the AT-ST or the Goliath from Starcraft or the Wolverine from Tiberian Sun or the Imperfect from Morrowind or the Thor from Starcraft 2 or the Dreadnought from W40K or even the tripods from H.G.Wells classic War of the Worlds. The possibilities from which Bioware could have ripped off from are endless. All this talk about Halo Wars shows that whoever brought it up had no contact with a PC before his EggsBox £3.60 or else he would stop mentioning that mediocre strategy game.

Now back to the pressing matter. Could the trailers be better? Yes.
Could they be worse? Yes by showing us major spoilers just like the ME2 advertising campaign.
Does Bioware need to scale down the kick ass? Yes
Does Bioware need to remind us what is at stake just like the brilliant London trailer? Yes
Do we need more brilliant classical score rather than generic rock music (neverthought I would say this after 10 years and counting of being an at heart rock/metal fan)? Yes because Bioware doesn't only need to catch the attention of the grimmy FPS base but also the strategy guy, the JRPG guy, the indie guy, the fun guy.
Does Bioware need to balance its press releases in order to keep its loyal fans but also pique the interest of all those above? Yes.

So Bioware, I don't mind the omniblade or its exposure but what I want is trailers of the quality we got used of from ME1 and ME2. SO GET CRACKING!!!!!



I feel the need to express my endorsement for this post. And to add the obvious fact of which the above poster is no doubt aware that ample time exists between now and when the game is released for the aforementioned marketing to be unveiled. 

#364
Someone With Mass

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Gatt9 wrote...

LGTX wrote...

Yes, because the omni-blade defines the whole game, and having it advertised will completely ruin the end experience. Because it's such a pivotal feature.


Actually,  it is a problem,  because they wasted time and resources implementing Halo's laser sword for no compelling reason except to implement Halo's laser sword.  How often did you find yourself thinking in the first two games "Gee,  this would be so much better if I had Halo's laser sword"?

None?

Because the frequency with which you actually end up in melee range is about once every hour? 

Then rather than discuss the RPG elements,  or the potential innovation they could implement by actually carrying over decisions made in the first two games creating the first game series that actually devlops an experience around what you did,  they spend most of their time talking about...the Omni-blade.

As if this is what the gaming industry has been lacking,  a copy of Halo's laser sword.  Is it really too much to ask what ME3 brings to the table that makes it unique,  instead of hearing about what they copied from a more successful series?


The only difference is that it's not functioning like Halo's energy sword at all. No lunge and no consumable energy which limits the use of the sword. But I'd guess it's because you're just trying to find some way to push it all down just because you don't like it.

And if you actually paid attention instead of whining about something so trivial and avoidable, you would've noticed a lot of RPG elements during the demos.

Like how you can evolve your powers at each level up according to your own preference, like going for more damage/area of effect or make the power bounce from enemy to enemy or increase the duration. Just because they're not mentioning the RPG parts every third second doesn't mean they're not there.

#365
sympathy4saren

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crackseed wrote...

sympathy4saren wrote...

Gatt9 wrote...

LGTX wrote...

Yes, because the omni-blade defines the whole game, and having it advertised will completely ruin the end experience. Because it's such a pivotal feature.


Actually,  it is a problem,  because they wasted time and resources implementing Halo's laser sword for no compelling reason except to implement Halo's laser sword.  How often did you find yourself thinking in the first two games "Gee,  this would be so much better if I had Halo's laser sword"?

None?

Because the frequency with which you actually end up in melee range is about once every hour? 

Then rather than discuss the RPG elements,  or the potential innovation they could implement by actually carrying over decisions made in the first two games creating the first game series that actually devlops an experience around what you did,  they spend most of their time talking about...the Omni-blade.

As if this is what the gaming industry has been lacking,  a copy of Halo's laser sword.  Is it really too much to ask what ME3 brings to the table that makes it unique,  instead of hearing about what they copied from a more successful series?


Right on. Don't forget, though, how the Atlas is a rip from Halo Wars, too.

It's all kinds of dudebro awesomeness!! Add in tight corridors and you have yourself a super awesome shooter filled with awesomeness. It's sooooo cool, man!!!!

/sarcasm


Keep knee-jerking Saren. Let's claim every game with mech type frames and robotic suits of that nature rips off from one game or another. Halo invented mechs right? Wait...nope, sorry.

It's amazing what people will generate to throw hate at something over. ME3's Atlas is stolen from Halo Wars? Seriously? >_<

So much facepalm in this post. You keep saying 'Yeah, I need to be more fair in my responses" and then you turn around everytime and just spew this nonsense. I never see an issue with people saying "Yeah, they could tone down the omni-blade advertising" or even that ME3's advertising is a touch heavy for all the combat mechanics still [let's not forget we still have 7+ months to go and they are trying to avoid SPOILERS lest they incite forum rage] but try to at least be objective about it instead of "LOL DUDEBRO THEY STOLE STUFF" and having absolutely jack all reasoning behind it other then "I need to jump the shark again!"

It's a wonder people frequent this place less and less when this is the state of "good" discussion over something divisive.

And for the record I always enjoy/debating on major points like this one, it just feels like "Why bother" if the majority of the opposition is going to hit the "They ripped it off and it's the rule of cool" when those points don't really contribute meaningful discussion or even present a genuine counterpoint to inclusion of such elements like the omni-blade.


That's fair, but I think it is also a valid and very reasonable assumption that they indeed ripped off the "rule of cool".

When you hear news and direct verbal conformation that BioWare is seeking a particular gaming crowd, who's elements of gameplay preferences are one's I do not enjoy playing, then you see corresponding elements from those particular games, which i intentionally do not purchase because I do not like to play them, its simple enough to acknowledge the reality of whats happening. It's fine if you like it...but its naive to think its for another purpose.

Also, if forumites do not like it, they are going to express it and be direct about it. Why were those elements added? Many will say to add layers of exciting new features....that the people who don't like it need to keep their mouths shut and take it. But just like some don't want statistics and inventories, some don't want simple, overused and all too common features they find boring, overdone in other games and too extreme. It bleeds over and begs to question: I intentionally don't buy games like this and now they are adding it into Mass Effect.

We speak up because we don't like it and we want it to be known. It is frustrating, and that frustrstion is amplified when other forumites try to stifle counteracting opinion.

If it not a rip from popular video games who's audience Bioware has specifically said they desire, what is it from?

Modifié par sympathy4saren, 29 août 2011 - 12:04 .


#366
RAF1940

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Is the omni-blade class specific?

#367
Someone With Mass

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RAF1940 wrote...

Is the omni-blade class specific?


Nope.

#368
crimzontearz

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RAF1940 wrote...

Is the omni-blade class specific?


adepts apparently don't use it

#369
LGTX

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RAF1940 wrote...

Is the omni-blade class specific?


The blade permutation is confirmed for Soldier and Sentinel. Most heavy attacks involve an omnitool, yet the Adept uses a biotic punch. Engineers use the omnitool to incinerate enemies up-close, and a sort of electorshock attack is shown on a screen, unknown whether it's for a Vanguard or Infiltrator.

#370
RAF1940

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LGTX wrote...

RAF1940 wrote...

Is the omni-blade class specific?


The blade permutation is confirmed for Soldier and Sentinel. Most heavy attacks involve an omnitool, yet the Adept uses a biotic punch. Engineers use the omnitool to incinerate enemies up-close, and a sort of electorshock attack is shown on a screen, unknown whether it's for a Vanguard or Infiltrator.


Thank you. I really like these new class-specific things.

#371
LGTX

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RAF1940 wrote...

LGTX wrote...

RAF1940 wrote...

Is the omni-blade class specific?


The blade permutation is confirmed for Soldier and Sentinel. Most heavy attacks involve an omnitool, yet the Adept uses a biotic punch. Engineers use the omnitool to incinerate enemies up-close, and a sort of electorshock attack is shown on a screen, unknown whether it's for a Vanguard or Infiltrator.


Thank you. I really like these new class-specific things.


Anytime. It's worth a mention that a second unique power is added to each class, with stuff like automatic turrets for Engineers and abilities to decrease and separate cooldowns for biotic and tech attacks, etc. The RPG element is really led into the right direction to complement the style of realtime gameplay.

#372
PsychoWARD23

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I agree.

#373
xlI ReFLeX lIx

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KBomb wrote...

xlI ReFLeX lIx wrote...

It's also funny, seeing how you have no idea of what the hell your talking about.

I do.. I mentioned the CoD/GoW crowd and you know why? Because I am the CoD/GoW crowd. All I used to play was CoD, GoW and Halo. And I would've NEVER tried ME2 had it not been for the shooting/explosions/rock music trailers I saw... because for someone like me who plays CoD/GoW just to shoot and talk trash... ME2s RPG elements just look complicated and boring, it's something you grow into after played the game once or twice but had I seen all these RPG elements trailers.. i wouldn't of given ME2 a try.

And ME2 has grown to be my favorite game.. 30 playthroughs and counting, and I now love the RPG stuff. Also, just to say.. I honestly think Mass Effect has made me a better person. I used to play CoD/GoW and talk trash, thats it. Now I just don't really play games all try-hard anymore.. I tend to have more fun playing games now. I don't take anything to seriously and I just have fun with it.




Well, I had no idea that the CoD/GoW “ crowd” got an official spokesperson who spoke for every single player interested in this genre!

It’s stupid to assume that because explosions and rock music drew you away from your FPS and thrust you into the world of ME so effortlessly, carries the same appeal to every person who plays a FPS. Not every one who plays CoD and GoW likes to just shoot and “trash talk” which was the point they were making to begin with. Your statement boarders the ridiculous in the same way saying an Omni-tool blade will draw the masses away from their “trash-talking” ways just so they can wield it.

I assume that someone who hates rpg’s will see this glowing melee weapon and instantly shell out $60.00. They will run home and throw their other games in the bin and pop in ME3, forsaking all the rock music and trash-talking for the one chance to stab someone with an Omni-tool blade! Huzzah! They are now changed forever! They can see clearly now, the rain is gone.Image IPB Utterly silly.



Seriously your an idiot. Politest way I can put it. Way to put words in my mouth. I don't believe I'm the "official spokesperson" of all CoD/GoW fans. Also... did you even read and understand my comment?? I didn't "toss my other games in the bin" and you say it was still the RPG features that brought me away from my other games. I can tell you 100% that your wrong.. don't talk about me, because your not me and when I tell you I did something because of something, don't you tell me I did it because of something else... you just sound stupid. Your not me and you don't know a thing about me and if you think you do, you can go to hell. People like you really ****** me off.

I'm not talking for the CoD/GoW fans.. I'm talking for me, my friends and people like me.

I tell you, I saw the E3 '09 trailer for ME2 and saw: explosions, guns shooting, sprinting in a hurry, lots of enemies and that rock music playing.. and I though to myself "this looks like Gears of War of the future" so I rented it... if I would've seen a trailer with someone explaining the RPG elements, I would've watched the first 10 seconds and thats it. Honestly I hadn't even heard of Mass Effect and I didn't even know it was an RPG.. so don't assume you know even the slightest about me you ignorent *gotta stop myself*

Also couple more things... ME2 didn't "thrust me away from my FPS games". I still play them... I only tried ME2 to expand my library. And I will tell you that what I just said applies for pretty much all my friends that play ME also.. so I am alright with the root BioWare is talking. You guys need to stop demanding stuff from BioWare, they're not tossing out the RPG elements and we know that for a fact so just chill the **** out and wait.

Modifié par xlI ReFLeX lIx, 29 août 2011 - 12:41 .


#374
Complistic

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the omniblade's just to distract stupid people from how the game looks exactly like ME2.

#375
shep82

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Illiandri wrote...


So Bioware, I don't mind the omniblade or its exposure but what I want is trailers of the quality we got used of from ME1 and ME2. SO GET CRACKING!!!!!

Like the CG trailer from ME with events that never happen in game?