100k wrote...
Shimmer_Gloom wrote...
Of course plot is an element of this particular game (where as in something like Super Mario Brothers it is not). But it hardly is the most important element. Especially since it is so heavily shaped by the player. I would say that 'story beats' are more applicable than 'plot' to a game.
In a series now popular for spanning three games, plot + story = very important. Paramount, I'd say.Plot is how the events shape the STORY. 'Story beats' (my term feel free to make your own) are about how the events shape the player's experience.
I think the term you're thinking of is "plot points"?
Eh. Maybe? I think my made up term is a little better because I don't want to emphsize plot. Plot is how everything fits together and that is less important than the idividual moments in a game.
And your point about Mass Effect being a story spanning three games is a good one. But 'story' and 'plot' are not exactly the same thing, as we have been discussing.
Also, lets adress the specific point of Shep's death. It seems to be one of the biggest arguments around for ME2 sucking.




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