Gorosaur wrote...
I could say the same thing about Mass Effect 2, and I think you'd have some harsh comments for me.
Plottus holeus maximus
Gorosaur wrote...
I could say the same thing about Mass Effect 2, and I think you'd have some harsh comments for me.
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
Guest_Future Guy_*
Why? Through superior intellect my good man. Those of us that are mature and cultured enough to understand this, realize the sophistication it takes to offer this sort of elaborative matriculate and thoroughly engrossing critique. Let it be said that to truly become elightened, one must first taste the fruit. But more importantly, one must know where to pick it, lest the fruit be sour.GuardianAngel470 wrote...
Why are we still talking about Smudboy's opinions? He was a snobbish jerk when he was on these forums and was promptly banned for it. Why should we care about what he thinks?
Modifié par Future Guy, 05 septembre 2011 - 12:26 .
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
Nashiktal wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
KotorEffect3 wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
this
Nashiktal wrote...
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
100k wrote...
Nashiktal wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
It was probably EA. They really want to get their big titles out as soon as possible. If your producer tells you to jump, you don't ask how high. You jump.
Guest_Future Guy_*
I assume you're not speaking to me, but to the poster that I quoted. Since no one here has a clue of what I think of the man.Nashiktal wrote...
Because despite what you think of the man himself, the points he raises are valid critiques. You are dismissing his critiques because you don't like the man, so why are you trying to be a part of this discussion?
If you don't like him, fine we are not forcing you to talk about him, but we will discuss the flaws of Mass Effect 2 so that Bioware can improve for the next game and beyond.
Sgt Stryker wrote...
100k wrote...
Nashiktal wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
It was probably EA. They really want to get their big titles out as soon as possible. If your producer tells you to jump, you don't ask how high. You jump.
If that's true, then that makes their decision to delay ME3 all the more bizarre. Although, they could have decided that it was best not to compete with other big titles coming out in November/December 2011.
Nashiktal wrote...
Thats true as well, a lot of big players this holiday.
100k wrote...
Sgt Stryker wrote...
100k wrote...
Nashiktal wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
It was probably EA. They really want to get their big titles out as soon as possible. If your producer tells you to jump, you don't ask how high. You jump.
If that's true, then that makes their decision to delay ME3 all the more bizarre. Although, they could have decided that it was best not to compete with other big titles coming out in November/December 2011.
I'm guessing that's what it was. Going up against U3, Gears 3, Revelations, BF3, and WM3 is a tough position.
Nashiktal wrote...
If it was EA in ME2, I am hoping they realized their mistake in rushing products (ME2 and DA2) and decided to let Bioware push it back somewhat.
Of course that is assuming it is EA.
Modifié par Savber100, 05 septembre 2011 - 12:56 .
Savber100 wrote...
Nashiktal wrote...
If it was EA in ME2, I am hoping they realized their mistake in rushing products (ME2 and DA2) and decided to let Bioware push it back somewhat.
Of course that is assuming it is EA.
*glances at ME2*
I understand DA2 but ME2? I understand that some people dislike the DIRECTION of the franchise and they were some lazy writing here and there but I don't see how ME2 was necessarily rushed.
If so, then ME2 was damn impressive for rushed game...
Guest_Future Guy_*
Oh yeah? Why don't you break down the budget for us?Nashiktal wrote...
ME2 was rushed. However the team that handled ME2 did an excellent job of hiding it. Behind the glitches, the shared animations and body models, low amount of squad interactions (which I blame on the budget being used to hire celebrities as well as time constraints), the main plot is bare bones tied together by multiple side missions.
Modifié par Future Guy, 05 septembre 2011 - 01:38 .
111987 wrote...
100k wrote...
Sgt Stryker wrote...
100k wrote...
Nashiktal wrote...
Alocormin wrote...
Whatever faults with the ME universe, ME1 and ME2, they are very immersive. It is the only reason I play those games. A significant majority of game plots I get a taste of don't give me anywhere near the same immersion, interest, or in-character choice.
I agree with you for the most part. Bioware does a great job with immersion, which is why ME2 confuses me all the more. ME2 just shift gears in such a way that can sometimes be immersion breaking.
Like that shuttle ride to nowhere. When I did legions quest, I did it last. So my team had nowhere to go, nothing to do. No quests to undertake... Just loading up all twelve squadmates, some pretty big I might add, into that tiny shuttle and off into space. Then that human reaper... That was... Different. Then the death and resurection, not so much the death itself, but how it was handled.
I just wonder why. Was it because Drew left and Mac had to pick up the slack so suddenly? Were the writing teams not communicating enough? (That happened in ME1 as well) What was the problem, and how can it be fixed? How can it be avoided in the future?
It was probably EA. They really want to get their big titles out as soon as possible. If your producer tells you to jump, you don't ask how high. You jump.
If that's true, then that makes their decision to delay ME3 all the more bizarre. Although, they could have decided that it was best not to compete with other big titles coming out in November/December 2011.
I'm guessing that's what it was. Going up against U3, Gears 3, Revelations, BF3, and WM3 is a tough position.
Don't forget Halo: CE Anniversary. And to a lesser extent, Legend of Zelda: Skyward Sword.
Nashiktal wrote...
Because despite what you think of the man himself, the points he raises are valid critiques. You are dismissing his critiques because you don't like the man, so why are you trying to be a part of this discussion?
If you don't like him, fine we are not forcing you to talk about him, but we will discuss the flaws of Mass Effect 2 so that Bioware can improve for the next game and beyond.