Well to try to swing things back on track, I am going to quote something smudboy said in response to the Mass Effect Analysis. Because of the weird formatting, I can't seem to copy his quoting of it, but it was about not comparing Mass Effects story to a novel or a movie.
"The only thing that makes a video game different is the page it's on and how you turn it. The narrative is more than just words: it's audio and visual. Like how we get visual and audio cues on the resurrection of Shepard (audio logs, size and aesthetics of the station, etc.) Now, we have to apply even more knowhow on how the story is told. The basic rule is: form follows function. What does a large spacestation need to have all these rooms when reconstructing a man? The design has nothing to do with Shepard's rebirth, and everything to do with a tutorial level. If it's just some medical base, then fine. But because we get no clues, no visual evidence, no "failed experiment evidence", no clear motives from our traitor, no concern from our protagonist, and confusing audio techno-jargon, where's the real story of Shepard's rebirth? (Conclusion: there isn't one.) In this paragraph, I haven't compared this to other rebirth stories or another medium. And yet there's a medical miracle whose how and meaning is lost, because we need to shoot things.
However, you said "it's a mistake to analyze the story of a video game as if it were a book or movie," which suddenly puts the story of a video game in some special place that can't be evaluated. This is false thinking. "Shepard stretches the kink out in his arm. He ponders if the discomfort is from his resurrection." = the idle animation. If we reduce the story of a video game to a book or movie, then of course we can compare and evaluate it. A video game is just a combination of audio and visual outputs, with special page turning inputs. It'll have the exact same elements, obviously in a conjoined manner. But I'm barely doing that. I'm just talking about what makes the story make sense (i.e. the plot.)
I am most definitely not comparing this work to Asimov or Clarke (and some have, which I touch on in some of the next videos I'm making.) Unless you really want to see how much of a farce it becomes."
I have to say I really agree with him about the cerberus awakening bit. I don't think it was until LOITSB that we even knew the traitors motivation, and while I don't think its too important to know in detail what the base was, our time in it was so short and confusing that it piles on with the rest of it. (Remember the silly jerking animations for the ccerberus personal being shot my the mech?)
Modifié par Nashiktal, 05 septembre 2011 - 01:58 .