Balek-Vriege wrote...
I would argue that it's not silly and it's not babysitting. It is a suicide mission and the recuiting missions are completely fine when it comes to getting the job done. The loyalty missions are that added inspiration from Shepard which makes the team more like a family working together (such a corny thing to say). You don't even have to recruit all the members either and realistically that should hurt you when you don't. Not all the loyalty missions are really about doing nice things for squad members. A lot of it has to do with tying up loose ends, ego, revenge, redemption, forgiveness etc. When those are done not only do your Squaddies have no regrets, they actually respect Shepard for who he/she is and as a leader.
Don't get too hung up on the Death thing though, it's a gameplay mechanic not writing/story.
They are mercenaries and assassins etc they are not family or friends. Changing that relationship puts at risk the entire mission from the offset as they worry about their lovers, friends and companions. The recruitment missions are fine but the loyalty ones are pointless in sense all Shephard was during those missions was an extra set of guns and someone who delivered them to the destination after which interferred in their choices, the issues themselves did not need Shepard or create anymore loyalty for the simple reason one way or another the issues would have been resolved if the crew mate had gone either alone or with hired guns and the only difference is whether the choice that companion made was same one Shepard would have made therefore being 'liked'.
A vast amount of single person murder cases are friends or lovers killing each other, turning his crew into a emotional tree hug group could have far worse results. They were hired to do a job if they feel they cannot do that job then they shouldn't be there. If they feel they need emotional hand held or can't focus on the mission at hand again don't come along. Supposed to be professionals but seem like amateurs.
It then comes down to if they are required to like you to follow your orders then they shouldn't be there. Also loyalty should have no baring on competence resulting in death. Either they are competent or they are not and if not then again should not be there.
I know my opinion is not the popular one but it's how I view what occured / situation in game.
Modifié par Dragoonlordz, 28 août 2011 - 06:22 .