Aller au contenu

Photo

Smudboy's Mass Effect series analysis.


6494 réponses à ce sujet

#2751
Notlikeyoucare

Notlikeyoucare
  • Members
  • 331 messages

iakus wrote...

Sgt Stryker wrote...

Good point. Then again, you said it yourself. The words Cerberus and security should not be uttered in the same breath.


This is true.

Cerberus probably loses three operatives each morning just getting the coffee made.


Yet this is the same organisation that can solve death with no body to work with. And the ones who can locate and determine the age of a derilect Reaper. Maybe the cost of their reasearch left their security department broke?

I think I understand how all of this plays out.

1) TIM orders officer 1 killed for forgetting his coffee in the morning.
2 Officer 2 is killed for forgetting to pour it into the mug without the Cerberus logo on it.
3) Officer 3 is killed for forgetting TIM's smoke that goes with his coffee.

All in the advancement of yoomanity on how to serve TIM when he becomes the leader of the "Master Species".

#2752
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".

#2753
dreman9999

dreman9999
  • Members
  • 19 067 messages

tonnactus wrote...

dreman9999 wrote...

]Which is the problem wit DA2<_<...


But Dragon Age II not only had squad banter,but also squad interaction where for example merill and isabella played cars in the hanged man...

Wonder if this was planed to be in the first game:


http://www.creativeu...umbs/gth-me.jpg

....No you don't understand...I dosen't have enough. Everthing with character growth is mostly withthe banter.Can't I just talk to them when ever I want?

#2754
dreman9999

dreman9999
  • Members
  • 19 067 messages

Notlikeyoucare wrote...

iakus wrote...

Sgt Stryker wrote...

Good point. Then again, you said it yourself. The words Cerberus and security should not be uttered in the same breath.


This is true.

Cerberus probably loses three operatives each morning just getting the coffee made.


Yet this is the same organisation that can solve death with no body to work with. And the ones who can locate and determine the age of a derilect Reaper. Maybe the cost of their reasearch left their security department broke?

I think I understand how all of this plays out.

1) TIM orders officer 1 killed for forgetting his coffee in the morning.
2 Officer 2 is killed for forgetting to pour it into the mug without the Cerberus logo on it.
3) Officer 3 is killed for forgetting TIM's smoke that goes with his coffee.

All in the advancement of yoomanity on how to serve TIM when he becomes the leader of the "Master Species".

Leader in th shadows you mean..

#2755
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.

#2756
tonnactus

tonnactus
  • Members
  • 6 165 messages
[quote]dreman9999 wrote...

[/quote]....No you don't understand...I dosen't have enough. Everthing with character growth is mostly withthe banter.Can't I just talk to them when ever I want?
[/quote]

Of course i would prefer that too. Maybee they did to have more control about the flow of the story and to prevent things like the "leliana bug".

#2757
dreman9999

dreman9999
  • Members
  • 19 067 messages

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.

Smudboy prblem is when ever he anaylizs any thing he bases everthing on his view, not in view of the characters in the story. He nevers knows how the characters work and never tries to see what would make sense to them and how they would do things based on what you know about them.
He can't see anyones perspective out side of his own.
Also, he avoids info that awnser his questionsabout what it going on.

Modifié par dreman9999, 05 septembre 2011 - 07:51 .


#2758
didymos1120

didymos1120
  • Members
  • 14 580 messages

tonnactus wrote...

Maybee they did to have more control about the flow of the story and to prevent things like the "leliana bug".


It was done because it's basically impossible to have anything but the most basic camera work and character action when you allow conversations to occur anywhere.  By restricting them to certain locations, they can block out and/or storyboard conversations in detail, allowing characters to move around more as they talk and interact with the environment more, and utilize more types of cuts and camera moves. 

#2759
Iakus

Iakus
  • Members
  • 30 431 messages

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.


Or some of his more vicious detractors

#2760
dreman9999

dreman9999
  • Members
  • 19 067 messages
[quote]tonnactus wrote...

[quote]dreman9999 wrote...

[/quote]....No you don't understand...I dosen't have enough. Everthing with character growth is mostly withthe banter.Can't I just talk to them when ever I want?
[/quote]

Of course i would prefer that too. Maybee they did to have more control about the flow of the story and to prevent things like the "leliana bug".

[/quote]But we got the Isabell std instead.<_<

#2761
dreman9999

dreman9999
  • Members
  • 19 067 messages

iakus wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.


Or some of his more vicious detractors

These people try to understand the story, lore, and characters before making a comment that the game is one of the worst plots ever.

#2762
dreman9999

dreman9999
  • Members
  • 19 067 messages

didymos1120 wrote...

tonnactus wrote...

Maybee they did to have more control about the flow of the story and to prevent things like the "leliana bug".


It was done because it's basically impossible to have anything but the most basic camera work and character action when you allow conversations to occur anywhere.  By restricting them to certain locations, they can block out and/or storyboard conversations in detail, allowing characters to move around more as they talk and interact with the environment more, and utilize more types of cuts and camera moves. 

DA: O had it.

#2763
didymos1120

didymos1120
  • Members
  • 14 580 messages

dreman9999 wrote...

DA: O had it.


Yes, and the unscripted, "have anywhere" conversations were extremely static.  Characters stood fixed in one place and maybe waved their arms around a bit. The camera was largely static as well, typically just cutting occassionally from a talking-head close-up of whichever companion was currently speaking to a close-up of the Warden.

Modifié par didymos1120, 05 septembre 2011 - 07:57 .


#2764
dreman9999

dreman9999
  • Members
  • 19 067 messages

didymos1120 wrote...

dreman9999 wrote...

DA: O had it.


Yes, and the unscripted, "have anywhere" conversations were extremely static.  Characters stood fixed in one place and maybe waved their arms around a bit. The camera was largely static as well, typically just cutting occassionally from a talking-head close-up of whichever companion was currently speaking to a close-up of the Warden.

They could easilly used both methods. Nothing in DA2 is stoping them from doing scripted scene and talking sceans thathappen any where. They can have basic camra work for unscripted and the more complex one of scripted. It would be like a cut scene in DA:O.

#2765
Iakus

Iakus
  • Members
  • 30 431 messages

dreman9999 wrote...

iakus wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.


Or some of his more vicious detractors

These people try to understand the story, lore, and characters before making a comment that the game is one of the worst plots ever.


I fail to see how people questioning smudboy's intelligence, vocal skills, personality, humanity, or parents' martial state and/or species has anything to do with story, lore, or characters.:mellow:

#2766
Fixers0

Fixers0
  • Members
  • 4 434 messages

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".


Yeah, that pretty much sums up Smuddy.


At least Smudboy uses arguments and makes actual points about what he is discussing.

#2767
Iakus

Iakus
  • Members
  • 30 431 messages

didymos1120 wrote...

dreman9999 wrote...

DA: O had it.


Yes, and the unscripted, "have anywhere" conversations were extremely static.  Characters stood fixed in one place and maybe waved their arms around a bit. The camera was largely static as well, typically just cutting occassionally from a talking-head close-up of whichever companion was currently speaking to a close-up of the Warden.


Static still beats nonexistant.

#2768
didymos1120

didymos1120
  • Members
  • 14 580 messages

dreman9999 wrote...

They could easilly used both methods. Nothing in DA2 is stoping them from doing scripted scene and talking sceans thathappen any where. They can have basic camra work for unscripted and the more complex one of scripted. It would be like a cut scene in DA:O.


That's not really the point.  They wanted to do it the way they did, and they did so for the reasons I gave.  They just plain didn't want to have unscripted conversations. 

#2769
didymos1120

didymos1120
  • Members
  • 14 580 messages

iakus wrote...

Static still beats nonexistant.


Well, whatever.  I'm just explaining why they don't want do that sort of conversation: they're very static and preclude all but the most basic of cinematic design, and they didn't want to be restricted all but the most basic of cinematic design.  I'm not telling you to like it.

#2770
Eduadinho

Eduadinho
  • Members
  • 224 messages
Damn I don't know how anyone could listen to Smudboy's cough "plot analysis" cough. One he is as boring as anything. Two he whispers whenever his argument is weak (which is pretty much everything) so that no one can catch him out. He also acts as if everything he says should be treated as gospel.

Stupidity
"ME2 had a plot?"
2 seconds later
"Plotholes, Plotholes, Plotholes derp derp derp"
The use of music to distract our attention is annoying as well but makes the video slightly less boring. The way he ignores certain things I think he should work for fox.

#2771
Xeranx

Xeranx
  • Members
  • 2 255 messages

Eduadinho wrote...

Damn I don't know how anyone could listen to Smudboy's cough "plot analysis" cough. One he is as boring as anything. Two he whispers whenever his argument is weak (which is pretty much everything) so that no one can catch him out. He also acts as if everything he says should be treated as gospel.

Stupidity
"ME2 had a plot?"
2 seconds later
"Plotholes, Plotholes, Plotholes derp derp derp"
The use of music to distract our attention is annoying as well but makes the video slightly less boring. The way he ignores certain things I think he should work for fox.


Seriously?  This is a guy who put his views on youtube of all places and can't control how people discuss it away from his youtube page.  If he wished, he isn't barred from viewing this thread.  He doesn't need to be registered to see the responses, but he 'whispers whenever his argument is weak' so that 'no one can catch him out'. 

[sarcasm] I agree. :D [/sarcasm]<_<

Modifié par Xeranx, 05 septembre 2011 - 08:36 .


#2772
100k

100k
  • Members
  • 3 152 messages

Eduadinho wrote...

Damn I don't know how anyone could listen to Smudboy's cough "plot analysis" cough. One he is as boring as anything. Two he whispers whenever his argument is weak (which is pretty much everything) so that no one can catch him out. He also acts as if everything he says should be treated as gospel.

Stupidity
"ME2 had a plot?"
2 seconds later
"Plotholes, Plotholes, Plotholes derp derp derp"
The use of music to distract our attention is annoying as well but makes the video slightly less boring. The way he ignores certain things I think he should work for fox.


Christ alive, I'm having a hard time telling if anyone actually watched his videos -- because I'm 150% certain that he doesn't whisper at any point in his reviews.

Listen people, if your response to this thread is "I didn't watch more than five minutes because...", then please leave. You don't have any right to be in this thread.

If your response is "He's a bad reviewer because he uses music and jokes that aren't funny..." then please stop. I thought some of the stuff he pointed out were funny. Comedy is subjective, so stop pretending that your opinion trumps this thread.

If your response is "He basically goes into long winded arguments over...", then please post examples specifically -- and remember that it takes more than one or two nit picking of a small point to justify saying that that's what he does for most of the review cycle.

#2773
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

iakus wrote...

dreman9999 wrote...

iakus wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Killjoy Cutter wrote...

Snide, snickering, half-true, and largely not-funny comedy, and pompous, hollow, postmodernist lit-crit, don't necessitate "countering". 


Sounds like another situation of "I'm always right and if anyone thinks otherwise, you can all go to hell".



Yeah, that pretty much sums up Smuddy.


Or some of his more vicious detractors

These people try to understand the story, lore, and characters before making a comment that the game is one of the worst plots ever.


I fail to see how people questioning smudboy's intelligence, vocal skills, personality, humanity, or parents' martial state and/or species has anything to do with story, lore, or characters.:mellow:


Not to mention that you shouldn't have to study the codex to understand and enjoy the main story. I always hate those novels that I have to keep referencing the index at the back of the book to enjoy the story. >.>

#2774
TuringPoint

TuringPoint
  • Members
  • 2 089 messages
Calling Bioware's writers lazy, infantile, or incompetent is not good criticism.  


Perhaps, if you resort to this, you are lazy in your response to the game.

Modifié par Alocormin, 05 septembre 2011 - 10:30 .


#2775
SpiffySquee

SpiffySquee
  • Members
  • 372 messages

100k wrote...

Eduadinho wrote...

Damn I don't know how anyone could listen to Smudboy's cough "plot analysis" cough. One he is as boring as anything. Two he whispers whenever his argument is weak (which is pretty much everything) so that no one can catch him out. He also acts as if everything he says should be treated as gospel.

Stupidity
"ME2 had a plot?"
2 seconds later
"Plotholes, Plotholes, Plotholes derp derp derp"
The use of music to distract our attention is annoying as well but makes the video slightly less boring. The way he ignores certain things I think he should work for fox.


Christ alive, I'm having a hard time telling if anyone actually watched his videos -- because I'm 150% certain that he doesn't whisper at any point in his reviews.

Listen people, if your response to this thread is "I didn't watch more than five minutes because...", then please leave. You don't have any right to be in this thread.

If your response is "He's a bad reviewer because he uses music and jokes that aren't funny..." then please stop. I thought some of the stuff he pointed out were funny. Comedy is subjective, so stop pretending that your opinion trumps this thread.

If your response is "He basically goes into long winded arguments over...", then please post examples specifically -- and remember that it takes more than one or two nit picking of a small point to justify saying that that's what he does for most of the review cycle.




While I tend to agree with you, Smud made videos to get his opinion out. How he presented it is just as important as what he presented. These threads are about his videos. If he failed to keep a lot of people watching past the five minute mark than the videos failed to some degree. Since this tread was created to discuss the videos as well as the ideas in them, the way people felt about the videos still have relevance to the thread.