Fixers0 wrote...
So, you are just basically admitting here that you're making things up again, sounds familiar, doesn't it.
Nice strawman fallacy. I don't need this....
Fixers0 wrote...
So, you are just basically admitting here that you're making things up again, sounds familiar, doesn't it.
Dragoonlordz wrote...
littlezack wrote...
ME1 actually experimented with the concept a bit - certain crewmembers ask you to take time away from saving the universe and help them out with personal matters, like finding Dr. Saleon, or getting the armor, or helping Tali with her gift. Character-focused sidequests are no new thing, ME2 just tries to give them a llittle more meaning and purpose.
The difference is by choosing not to do so in ME1 they didn't all of sudden become magically imcompetant or killed for simply not resolving their issues while in ME2 they do. Based on that then clearly the only team he needs to take with him are the ones who didn't lose competance when their little issues were not resolved. So in other words the "Best" team would of been the first team because the second team loses 'focus' if they didn't see their daddy or son one more time.
Modifié par littlezack, 28 août 2011 - 06:57 .
Sgt Stryker wrote...
Fixers0 wrote...
So, you are just basically admitting here that you're making things up again, sounds familiar, doesn't it.
Nice strawman fallacy. I don't need this....
Mesina2 wrote...
Aria won't mind for Cerberus to try and blow up Omega 4 Relay.
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then using the relay
As for ships? Eh, waste of money? I mean, Alliance ships didn't stand a chance, according to Admiral Hackett if you beat Arrival before Suicide Mission.
And we still had no idea in ME1 what is Saren doing until you talk to Vigil.
Guldhun2 wrote...
There was no reason to go into the middle of the galaxy, just blow up the omega 4 relay. And voila, done. Or place some ships to guard it, cerberus apparantly has enough money. And the whole point of ME1 is finding out what the reapers were and how to stop them and saren. You know nothing about the collectors in the middle of the galaxy.
100k wrote...
Thank you.
And remember, it's JUST an expansion of existing game content. I really tried to rewrite as little as possible, and just expand what was there, people.
@Xerenx, thanks bro!
And you aren't?Fixers0 wrote...
Nice attempt at looking smart, you mean, you not even trying.
Guldhun2 wrote...
Mesina2 wrote...
Aria won't mind for Cerberus to try and blow up Omega 4 Relay.
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then using the relay
As for ships? Eh, waste of money? I mean, Alliance ships didn't stand a chance, according to Admiral Hackett if you beat Arrival before Suicide Mission.
And we still had no idea in ME1 what is Saren doing until you talk to Vigil.
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then blindly using the relay from which nobody has ever returned fighting a enemy you know nothing about. There could be billions of collectors there, how is the team of "14 badasses" going to stop that? And the guns on the normandy without upgrading can destroy a collector ship.
Modifié par BlahDog, 28 août 2011 - 07:00 .
littlezack wrote...
Dragoonlordz wrote...
littlezack wrote...
ME1 actually experimented with the concept a bit - certain crewmembers ask you to take time away from saving the universe and help them out with personal matters, like finding Dr. Saleon, or getting the armor, or helping Tali with her gift. Character-focused sidequests are no new thing, ME2 just tries to give them a llittle more meaning and purpose.
The difference is by choosing not to do so in ME1 they didn't all of sudden become magically imcompetant or killed for simply not resolving their issues while in ME2 they do. Based on that then clearly the only team he needs to take with him are the ones who didn't lose competance when their little issues were not resolved. So in other words the "Best" team would of been the first team because the second team loses 'focus' if they didn't see their daddy or son one more time.
ME1 didn't requier the squad members to do anything beyond backing you up in combat - which the team in ME2 never has any problem doing, regardless of the loyalty missions. Garrus, Liara, Ashely, Wrex, Kaiden - none of their unique skills come into play in the final mission of ME1. They just follow Shepard around.
Guldhun2 wrote...
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then blindly using the relay from which nobody has ever returned fighting a enemy you know nothing about. There could be billions of collectors there, how is the team of "14 badasses" going to stop that? And the guns on the normandy without upgrading can destroy a collector ship.
Dragoonlordz wrote...
The best team is always the one's who can focus on a mission without needing to resolve personal life issues, this was not the case for people in ME2 who all one way or another would die or lose focus if didn't resolve their issues therefore they were not the best by any meansout of the trillions of other people who many of which could handle a mission without their personal lives causing deaths of each other. What I am saying is in my mind they were neither the best or even the most appropriate people for the job at hand because of that massive flaw in their personalities that would cause them to lose focus on the mission. That is why I felt they were neither the best or most desired to take on the mission. The fact that they needed personal issues resolved else die is why I would want them to leave from the offset followed by finding someone without such issues which put the mission in jeopardy.
You may not like my assessment but by no means does it invalidate my point as the commander of that mission to me they would not have been part of the team if their personal lives can and does affect the mission from the start.
Modifié par BlahDog, 28 août 2011 - 07:03 .
Someone With Mass wrote...
Fixers0 wrote...
Nice attempt at looking smart, you mean, you not even trying.
And you aren't?
Phaedon wrote...
And I even made a list of the topics you should search, where I have maintained debates for weeks with him. The fact that you didn't make any effort to search them is your problem, and your problem alone.Guldhun2 wrote...
Phaedon wrote...
Even if Smudboy's arguments held some base, which they definitely don't do at all times, disliking him for being obnoxious, arrogant and immediately insulting to everyone who even politely disagrees with him, is a perfectly valid reason. There are multiple other plot analysts with at least a high school understanding of physics and better behavior that are not criticized at all.
However, defending him, because he criticized ME2, even though he is an ***hole, is what blind favoritism is all about.
Fourth time i'm asking, but which argument doesn't hold?
If you want something right now, repeat the points Squee asks when Smudboy "answers" them and actually talks about a different topic.
Omega worth's a lot, considering it's nest for every criminal
organization.Oh and lot of power.And why would she risk destruction of
Mass Relay?Lot of bad things can happen.
If you played Arrival you would know that blowing up a mass relay is a terrible idea. Not only is it really hard to destroy one but I'm pretty sure Aria would mind if Omega and everything else in that galaxy was destroyed.
ninja'd:ph34r:
Yeah, I think Aria might have some problem with Omega 4 relay blowing up and obliterating her entire station.
Also, blowing up a mass relay near a huge population center
that could very well trigger a interstellar war? Not a smart
move.
Modifié par Guldhun2, 28 août 2011 - 07:06 .
BlahDog wrote...
Guldhun2 wrote...
Mesina2 wrote...
Aria won't mind for Cerberus to try and blow up Omega 4 Relay.
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then using the relay
As for ships? Eh, waste of money? I mean, Alliance ships didn't stand a chance, according to Admiral Hackett if you beat Arrival before Suicide Mission.
And we still had no idea in ME1 what is Saren doing until you talk to Vigil.
Why would she mind? She even fought the collectors herself. Or you could give her a couple billion credits. I don't know, but it's more believable and less stupid then blindly using the relay from which nobody has ever returned fighting a enemy you know nothing about. There could be billions of collectors there, how is the team of "14 badasses" going to stop that? And the guns on the normandy without upgrading can destroy a collector ship.
If you played Arrival you would know that blowing up a mass relay is a terrible idea. Not only is it really hard to destroy one but I'm pretty sure Aria would mind if Omega and everything else in that galaxy was destroyed.
ninja'd:ph34r:
Modifié par Sgt Stryker, 28 août 2011 - 07:08 .
Mesina2 wrote...
Omega worth's a lot, considering it's nest for every criminal organization.
Oh and lot of power.
And why would she risk destruction of Mass Relay?
Lot of bad things can happen.
As for sending people through Omega 4 Relay?
How many people had IFF?
Also we do find out that Collectors have 1 ship on Collector ship.
So, if they can't have more then 1 ship, their defenses can't be that big.
Guldhun2 wrote...
If you played Arrival you would know that blowing up a mass relay is a terrible idea. Not only is it really hard to destroy one but I'm pretty sure Aria would mind if Omega and everything else in that galaxy was destroyed.
ninja'd:ph34r:Yeah, I think Aria might have some problem with Omega 4 relay blowing up and obliterating her entire station.
Also, blowing up a mass relay near a huge population center
that could very well trigger a interstellar war? Not a smart
move.
-->..Or place some ships to guard it, cerberus apparantly has enough money..
Modifié par BlahDog, 28 août 2011 - 07:12 .
Xeranx wrote...
100k wrote...
*My changes are not to make ME2 different from the original game-- merely to expand upon the appropriate content in the game. Don't think of this as "100k's Mass Effect 2 fix". Think of it as "Mass Effect 2: Directors Cut."
***snip***
Dragoonlordz wrote...
littlezack wrote...
Dragoonlordz wrote...
littlezack wrote...
ME1 actually experimented with the concept a bit - certain crewmembers ask you to take time away from saving the universe and help them out with personal matters, like finding Dr. Saleon, or getting the armor, or helping Tali with her gift. Character-focused sidequests are no new thing, ME2 just tries to give them a llittle more meaning and purpose.
The difference is by choosing not to do so in ME1 they didn't all of sudden become magically imcompetant or killed for simply not resolving their issues while in ME2 they do. Based on that then clearly the only team he needs to take with him are the ones who didn't lose competance when their little issues were not resolved. So in other words the "Best" team would of been the first team because the second team loses 'focus' if they didn't see their daddy or son one more time.
ME1 didn't requier the squad members to do anything beyond backing you up in combat - which the team in ME2 never has any problem doing, regardless of the loyalty missions. Garrus, Liara, Ashely, Wrex, Kaiden - none of their unique skills come into play in the final mission of ME1. They just follow Shepard around.
The best team is always the one's who can focus on a mission without needing to resolve personal life issues, this was not the case for people in ME2 who all one way or another would die or lose focus if didn't resolve their issues therefore they were not the best by any meansout of the trillions of other people who many of which could handle a mission without their personal lives causing deaths of each other. What I am saying is in my mind they were neither the best or even the most appropriate people for the job at hand because of that massive flaw in their personalities that would cause them to lose focus on the mission. That is why I felt they were neither the best or most desired to take on the mission. The fact that they needed personal issues resolved else die is why I would want them to leave from the offset followed by finding someone without such issues which put the mission in jeopardy.
You may not like my assessment but by no means does it invalidate my point as the commander of that mission to me they would not have been part of the team if their personal lives can and does affect the mission from the start.
Dragoonlordz wrote...
Mesina2 wrote...
Omega worth's a lot, considering it's nest for every criminal organization.
Oh and lot of power.
And why would she risk destruction of Mass Relay?
Lot of bad things can happen.
As for sending people through Omega 4 Relay?
How many people had IFF?
Also we do find out that Collectors have 1 ship on Collector ship.
So, if they can't have more then 1 ship, their defenses can't be that big.
I honestly wouldn't care what Aria thought, if given the opportunity I would have shot her to begin with moment I met her after gained access to the information needed to track down people was recruiting. Apparently Shepard can take out a Reaper and army of Collectors yet can't take out one woman and her bodyguards... After which put in place someone to run it of my choosing backed up with the threat of Shepards name attached to new person in charge if anything happens to that person.
BlahDog wrote...
All but the DLC team members came on without strings attached, only later did they learn about their problems.
BlahDog wrote...
when exiting a mass relay there is milions of miles (Not sure if its millions but it is big) of drift. Cerberus cant cover that area, infact no one could and be able to fight it. Also moving in a fleet of ships around that area may make people think you are going to start a war with Omega.
Someone With Mass wrote...
Guldhun2 wrote...
Packing the 13 (14 if you count Shep) best people in the galaxy on a tiny ship and sending them into the middle of the galaxy for no reason to stop an unknow enemy? Best..plan...ever.
You mean...exactly what Shepard did in ME1?
Yeah.
Guldhun2 wrote...
-->..Or place some ships to guard it, cerberus apparantly has enough money..