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Smudboy's Mass Effect series analysis.


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#3076
Killjoy Cutter

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It's not that the basic concept of the Collectors using humans to make a new Reaper is bad.

The real problem is that Bioware went for gore, body horror, and shock, over substance.

Imagine the same thing, but without the "human reaper embryo", and without the "turned into goo to make the Reaper" parts. They colonists are being "uploaded" via brain and genetic scans, which happen to be lethal but it's just flesh so the Reapers don't care. Probes push into the victim, and intense radiation fills the chamber... the victim convulses and bleeds from the eyes, nose, and ears, then collapses, to be discarded...

EDIT+:  The "boss fight" is instead inside the nascent Reaper, fighting past its internal defenses to do something that will kill it, as long as you can do it before it awakens... 

Modifié par Killjoy Cutter, 06 septembre 2011 - 11:24 .


#3077
111987

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iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.

#3078
Il Divo

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Killjoy Cutter wrote...

It's not that the basic concept of the Collectors using humans to make a new Reaper is bad.

The real problem is that Bioware went for horror and shock over substance.

Imagine the same thing, but without the "human reaper embryo", and without the "turned into goo to make the Reaper" parts. They colonists are being "uploaded" via brain and genetic scans, which happen to be lethal but it's just flesh so the Reapers don't care. Probes push into the victim, and intense radiation fills the chamber... the victim convulses and bleeds from the eyes, nose, and ears, then collapses, to be discarded...


This would have been better than what we got. I love the idea behind Reapers using organics in their creation, however there were some execution issues involved.

#3079
Il Divo

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111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.

Modifié par Il Divo, 06 septembre 2011 - 11:23 .


#3080
dreman9999

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iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)

The reapers have to gather more humans that they needed before to start to make a reaper. The fact they have to start from scratch mean they'll take long to be finished with humanity.
It more of a case of the cook need  a pot of water to boil first to cook the chicken. If the pot is broken and the cook has no other way to cook the chichen. He needs to go out an by a pot. IF the cooks out buying a pot, the chiken live longer, giving her time to find away out.

#3081
Iakus

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Killjoy Cutter wrote...

Again, MEH.  

It would be utterly contrived if every single one of them had a personal reason to go after the Collectors.  They were recruited for their abilities or their previous loyalties to Shep (Tali, for example), not for their personal grudges against the Collectors. 

This whole "WHY AREN'T THEY CONNECTED TO THE MAIN PLOT BY PERSONAL ISSUES?!?" thing was one of Smudboy's complaints back before he was banned here, and my response now is the same as it was then. 


Then why doesn't the personal mission connect them?

Let me give an example:

Tali's loyalty mission is probably my favorite among them.  Combines combat with dialogue and I felt like my choices will actually matter.  But it has nothing whatsoever to do with the main narrative (the Collectors)  So why couldn't it have been linnked in somehow?

Maybe Tali comes up with the idea to talk to her father to find out if there's any sign of the Collectors and geth working together, as they both serve the Reapers?  Only to find the Fleet in an uproar and tali charged with treason?

Or they arrive at the Fleet to get schematics for the Cyclonic Barrier?

Maybe the original purpose to revisit the Teltin facility was to get plans for a prototype amp for Jack, and while searching through the place, she decides she want to nuke it when they go?

The Normandy doesn't have all the materials needed for a Thanix (What, you seriously think a gun's made entirely of platinum?) so they decide to hit a Blue Suns base for parts.  While there, Garrus learns that Sidonis was currently hiding out on the Citadel.

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?

#3082
dreman9999

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Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.

If we fail with arrival....The reapers would have a direct path to the citideal and any why they want. At the end of arrival, the reaper get to the system the dlc is in, or where a system use to be.

#3083
dreman9999

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iakus wrote...

Killjoy Cutter wrote...

Again, MEH.  

It would be utterly contrived if every single one of them had a personal reason to go after the Collectors.  They were recruited for their abilities or their previous loyalties to Shep (Tali, for example), not for their personal grudges against the Collectors. 

This whole "WHY AREN'T THEY CONNECTED TO THE MAIN PLOT BY PERSONAL ISSUES?!?" thing was one of Smudboy's complaints back before he was banned here, and my response now is the same as it was then. 


Then why doesn't the personal mission connect them?

Let me give an example:

Tali's loyalty mission is probably my favorite among them.  Combines combat with dialogue and I felt like my choices will actually matter.  But it has nothing whatsoever to do with the main narrative (the Collectors)  So why couldn't it have been linnked in somehow?

Maybe Tali comes up with the idea to talk to her father to find out if there's any sign of the Collectors and geth working together, as they both serve the Reapers?  Only to find the Fleet in an uproar and tali charged with treason?

Or they arrive at the Fleet to get schematics for the Cyclonic Barrier?

Maybe the original purpose to revisit the Teltin facility was to get plans for a prototype amp for Jack, and while searching through the place, she decides she want to nuke it when they go?

The Normandy doesn't have all the materials needed for a Thanix (What, you seriously think a gun's made entirely of platinum?) so they decide to hit a Blue Suns base for parts.  While there, Garrus learns that Sidonis was currently hiding out on the Citadel.

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?


Not conviced with yopur point.Posted Image

#3084
Il Divo

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dreman9999 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.

If we fail with arrival....The reapers would have a direct path to the citideal and any why they want. At the end of arrival, the reaper get to the system the dlc is in, or where a system use to be.


If we fail at Arrival, the Reapers have a shot at the Citadel, which is the same even if they take the long way around. This scenario results in potential extinction. If the Reapers passed through the Citadel via Saren, it's indicated that it would be the end of all organics everywhere. I don't think we could have handled full-powered Reapers in a surprise attack, especially once all the relays are locked down.

#3085
Anacronian Stryx

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iakus wrote...

Killjoy Cutter wrote...

Again, MEH.  

It would be utterly contrived if every single one of them had a personal reason to go after the Collectors.  They were recruited for their abilities or their previous loyalties to Shep (Tali, for example), not for their personal grudges against the Collectors. 

This whole "WHY AREN'T THEY CONNECTED TO THE MAIN PLOT BY PERSONAL ISSUES?!?" thing was one of Smudboy's complaints back before he was banned here, and my response now is the same as it was then. 


Then why doesn't the personal mission connect them?

Let me give an example:

Tali's loyalty mission is probably my favorite among them.  Combines combat with dialogue and I felt like my choices will actually matter.  But it has nothing whatsoever to do with the main narrative (the Collectors)  So why couldn't it have been linnked in somehow?

Maybe Tali comes up with the idea to talk to her father to find out if there's any sign of the Collectors and geth working together, as they both serve the Reapers?  Only to find the Fleet in an uproar and tali charged with treason?

Or they arrive at the Fleet to get schematics for the Cyclonic Barrier?

Maybe the original purpose to revisit the Teltin facility was to get plans for a prototype amp for Jack, and while searching through the place, she decides she want to nuke it when they go?

The Normandy doesn't have all the materials needed for a Thanix (What, you seriously think a gun's made entirely of platinum?) so they decide to hit a Blue Suns base for parts.  While there, Garrus learns that Sidonis was currently hiding out on the Citadel.

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?


Not to mention that a good portion of you crew just happen to have access to secret dev stuff like Garrus can just contact some friend in the Turian hierarchy and get the plans for the super secret Thanix canons and Jacob still have friends in the alliance and can get the plans for the new ship armor and ohh yeah Jack's memory includes the schematics of the X5 bio mod..... yeah right.

Modifié par Anacronian Stryx, 06 septembre 2011 - 11:35 .


#3086
111987

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Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.

#3087
Il Divo

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111987 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.


Where does it say that it can potentially access the Citadel? I was under the impression that the reason why we get the game over screen is that the Reapers can arrive right next to Shepard, while on the asteroid. Wouldn't the Citadel relay need to be active for the Reapers to even access it?

#3088
armass

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Lizardviking wrote...

Why did Harbinger not kill the SR-1 crew that made it off the ship? Shepard could have easily been one of them. Did he and the Collectors know that it was Shepard getting spaced?


Good question...

#3089
111987

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Il Divo wrote...

111987 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.


Where does it say that it can potentially access the Citadel? I was under the impression that the reason why we get the game over screen is that the Reapers can arrive right next to Shepard, while on the asteroid. Wouldn't the Citadel relay need to be active for the Reapers to even access it?


masseffect.wikia.com/wiki/Codex/Arrival:_The_Reapers%27_Secrets

"Alpha usually sends and receives mass at the range of a normal secondary
relay, but if certain controls are adjusted, it becomes powered by an
unprecedented amount of dark energy that could send cargo to sixteen
other relays and even across a great distance to the Citadel."

#3090
Nashiktal

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You know, if the Alliance was worth anything we would be able to do something about the attacks.

However we had to have that explained to us in yet another DLC. Le sigh.

#3091
dreman9999

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Il Divo wrote...

111987 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.


Where does it say that it can potentially access the Citadel? I was under the impression that the reason why we get the game over screen is that the Reapers can arrive right next to Shepard, while on the asteroid. Wouldn't the Citadel relay need to be active for the Reapers to even access it?



People need to pay attention.

#3092
Killjoy Cutter

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iakus wrote...

Killjoy Cutter wrote...

Again, MEH.  

It would be utterly contrived if every single one of them had a personal reason to go after the Collectors.  They were recruited for their abilities or their previous loyalties to Shep (Tali, for example), not for their personal grudges against the Collectors. 

This whole "WHY AREN'T THEY CONNECTED TO THE MAIN PLOT BY PERSONAL ISSUES?!?" thing was one of Smudboy's complaints back before he was banned here, and my response now is the same as it was then. 


Then why doesn't the personal mission connect them?

Let me give an example:

Tali's loyalty mission is probably my favorite among them.  Combines combat with dialogue and I felt like my choices will actually matter.  But it has nothing whatsoever to do with the main narrative (the Collectors)  So why couldn't it have been linnked in somehow?

Maybe Tali comes up with the idea to talk to her father to find out if there's any sign of the Collectors and geth working together, as they both serve the Reapers?  Only to find the Fleet in an uproar and tali charged with treason?

Or they arrive at the Fleet to get schematics for the Cyclonic Barrier?

Maybe the original purpose to revisit the Teltin facility was to get plans for a prototype amp for Jack, and while searching through the place, she decides she want to nuke it when they go?

The Normandy doesn't have all the materials needed for a Thanix (What, you seriously think a gun's made entirely of platinum?) so they decide to hit a Blue Suns base for parts.  While there, Garrus learns that Sidonis was currently hiding out on the Citadel.

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?




See, that makes a lot more sense than the previous comments I've seen along those lines from other persons.

You could have a mix of those and of the unrelated "loyalty" missions, to balance it out, even. 

#3093
111987

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Nashiktal wrote...

You know, if the Alliance was worth anything we would be able to do something about the attacks.

However we had to have that explained to us in yet another DLC. Le sigh.


It was explained in-game; if humans take control of the galaxy, they are 'overwhelemed by the responsibility' Shepard gave them, and have to contend with the other Council races hostility, the build up of the Turian fleet, etc...

If humans aided the Destiny Ascension, the Alliance wasn't strong enough to protect all their colonies, especially the ones in the Terminus systems which are beyond their jurdistiction anyways.

#3094
armass

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I really hope they won't screw up ME3's plot like this...

#3095
dreman9999

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Nashiktal wrote...

You know, if the Alliance was worth anything we would be able to do something about the attacks.

However we had to have that explained to us in yet another DLC. Le sigh.


"The Universe is Big. Really big. It may seem like a long way to the corner chemist, but compared to the Universe, that's peanuts."
Douglas Adams, Hitchhikers Guide to the Galaxy

That being said with humanity protecting the entire citidel territory, I can understand that they can't protect everything.

#3096
Il Divo

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dreman9999 wrote...

Il Divo wrote...

111987 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.


Where does it say that it can potentially access the Citadel? I was under the impression that the reason why we get the game over screen is that the Reapers can arrive right next to Shepard, while on the asteroid. Wouldn't the Citadel relay need to be active for the Reapers to even access it?



People need to pay attention.


Can you point me to which point in the video she mentions this? It's fifteen minutes long.

#3097
111987

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Il Divo wrote...

Can you point me to which point in the video she mentions this? It's fifteen minutes long.


It's literally the first thing she says. Plus I posted the Codex entry proving it.

#3098
Il Divo

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Nevermind, I just noticed that someone linked the codex entry.

#3099
dreman9999

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Il Divo wrote...

dreman9999 wrote...

Il Divo wrote...

111987 wrote...

Il Divo wrote...

111987 wrote...

iakus wrote...

dreman9999 wrote....

The fact that theyhave a longer time limit then what they had before means they were delayed. The have to start over, giving us much more time to put together a fleet to take them out. If we did not do what we did in ME2.....they would have benn able to focus more resorces to the rest of the galexy.


I'm still not seeing it.

Basically, Shepard broke the soup pot.  The cook still has the axe.

The chicken's life expectancy has not been lengthened by a single hour.;)


Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Hmm, not entirely certain about that. Even if we failed to stop Arrival, the Reapers still don't have immediate access to the Citadel. As the narrative presents it, if Saren let the Reapers in, there would be no chance to fight back in the slightest.

The problem is the indefinite timeframe; we don't know how long the Reapers have spent traveling to the Alpha Relay, which would affect their combat prowess.


The Alpha Relay has special properties that allows it direct access to 16 primary relays as well as the Citadel. That's why you get that game over screen if you do fail Arrival.


Where does it say that it can potentially access the Citadel? I was under the impression that the reason why we get the game over screen is that the Reapers can arrive right next to Shepard, while on the asteroid. Wouldn't the Citadel relay need to be active for the Reapers to even access it?



People need to pay attention.


Can you point me to which point in the video she mentions this? It's fifteen minutes long.

Just note that when ever I put a link to a video, it's directly to the time the person says it or info comes up...So just click it it's at the start.

#3100
Il Divo

Il Divo
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111987 wrote...

Il Divo wrote...

Can you point me to which point in the video she mentions this? It's fifteen minutes long.


It's literally the first thing she says. Plus I posted the Codex entry proving it.


Well, her dialogue is actually vague. The codex entry you linked (which I missed) does. So my bad on that. Posted Image

Modifié par Il Divo, 07 septembre 2011 - 12:02 .