iakus wrote...
100k wrote...
Good stuff.
I was actually thinking slightly different, where multiple characters could complete the same narrative role. For instance:
The Collectors plan to set up a deal with some mercs to secure a small group of human slaves in the Omega system. The mercs, however, are Shepard and his crew attempting to trick the Collectors to get more information about them. To set up the deal, Garrus, Thane, or Zaeed must call in some favors from local connections to secure a warehouse meeting place.
And there would be similar choices throughout the game, like having to tear down a giant door that Shepard doesn't have the skills to hack. You could choose Kasumi, Tali, or Legion to hack the door; or Garrus, Miranda, or Jacob to plant explosives; or Jack or Samara to tear the door down.
Would be nice, but I think that's pushing the level of complexity they're willing to put in the game. I was already impressed with DA2's ability to let companions speak or act on your behalf.
I could see stuff like that in the actual Suicide mission though.
That. Stuff like what 100K suggested I've suggested myself before, and would like to see, but you have to temper your requests with a bit of realistic expectations. They're probably not going to make different permutations of every cutscene to accomodate every possible character and their unique style. Nice, but not practical. I wish it weren't so.
Gatt9 wrote...
dreman9999 wrote...
iakus wrote...
111987 wrote...
Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.
If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.
Stopping the colony abductions and defeating the Collectors are good things, no doubt. But it does nothing to stop the real threat: the Reapers The Reapers culled species before teh Protheans. I doubt not having them will do more than mildly annoy them.
And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.
Nothign you do wil stop the reapers, all you can do is slow them down which you did in ME2. I f they don't have the human reaper in ME3, then they have to start over. IF they did, they be fighting on the galatic scale much more intensly.
Why exactly would that slow them down?
They were just fine without the Terminator with their first plan. The Terminator didn't do anything to isolate and contain the species to prevent a coordinated response, and considering that one reaper pretty much decimated the entire galactic fleet, I really don't think it matters.
If Soveriegn could do so much damage that the Humans had to contribute their fleet to keep the galaxy safe, what would 100 Reapers do to the galactic fleet?
The story that was told in ME shows that there wasn't any need at all for the Terminator, the Reapers are quite capable of wiping out the entire galaxy.
What they needed was a door, which is what was provided in Arrival. So I agree with the other guy, ME2's pretty pointless, and Arrival was a much better continuation of ME. TBH, they really should just ret-con ME2 out of the storyline.
I'll admit the plot is not the clearest thing, but it's hardly pointless. Futility was sort of the point (if that makes any sense), and at any rate, they set up a bunch of stuff for ME3 (quarian and krogan conflicts, character positions like Liara) and found out more on the nature of the reapers. Second acts are often transition pieces, remember?
The collectors were the Reapers scouting force, the harbingers (is that piece of symbolism really that hard to grasp

?). Because the A team (Sovereign) has failed it means they were going to have to start paving way for the Reaper's arrival, collecting material for a new reaper and eliminating threats (Shepard). Just because killing them didn't stop the actual invasition doesn't make them pointless. They serve a purpose, plus the stuff listed above.
And as was said, we still don't know exactly what the Reapers want (that would make the human reaper an objective) or the extent of the collector's subversive activities. The galaxy is already caught up in internal schism during ME3, and I doubt that was a coincidence.
Modifié par The Interloper, 07 septembre 2011 - 04:19 .