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Smudboy's Mass Effect series analysis.


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#3101
Nashiktal

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111987 wrote...

Nashiktal wrote...

You know, if the Alliance was worth anything we would be able to do something about the attacks.

However we had to have that explained to us in yet another DLC. Le sigh.


It was explained in-game; if humans take control of the galaxy, they are 'overwhelemed by the responsibility' Shepard gave them, and have to contend with the other Council races hostility, the build up of the Turian fleet, etc...

If humans aided the Destiny Ascension, the Alliance wasn't strong enough to protect all their colonies, especially the ones in the Terminus systems which are beyond their jurdistiction anyways.


What? Yeah humanity is overwhelmed with responsibilty, but don't you think dissapearing colonies, of which humanity has precious few of I might add (only three decades as a galactic community member so far), and they can't do jack?

Patrolling the galaxy? Great.

Protecting your own colonies? Kind of important.

Hell its not like it will be that hard. Especially if the Alliance follows their own damn doctrine.

#3102
Iakus

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111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.

#3103
Iakus

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dreman9999 wrote...

The reapers have to gather more humans that they needed before to start to make a reaper. The fact they have to start from scratch mean they'll take long to be finished with humanity.
It more of a case of the cook need  a pot of water to boil first to cook the chicken. If the pot is broken and the cook has no other way to cook the chichen. He needs to go out an by a pot. IF the cooks out buying a pot, the chiken live longer, giving her time to find away out.


So?  It's not like they're likely to stop once they have enough goo for a Reaper.  They'll just keep making more until they run out of humans, then kill/repurpose the rest.  No matter what, humanity's on the chopping block.

With the Collectors gone, the Reaper will just have to do it old school.

#3104
dreman9999

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iakus wrote...

111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.

Nothign you do wil stop the reapers, all you can do is slow them down which you did in ME2. I f they don't have the human reaper in ME3, then they have to start over. IF they did, they be fighting on the galatic scale much more intensly.

#3105
dreman9999

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iakus wrote...

dreman9999 wrote...

The reapers have to gather more humans that they needed before to start to make a reaper. The fact they have to start from scratch mean they'll take long to be finished with humanity.
It more of a case of the cook need  a pot of water to boil first to cook the chicken. If the pot is broken and the cook has no other way to cook the chichen. He needs to go out an by a pot. IF the cooks out buying a pot, the chiken live longer, giving her time to find away out.


So?  It's not like they're likely to stop once they have enough goo for a Reaper.  They'll just keep making more until they run out of humans, then kill/repurpose the rest.  No matter what, humanity's on the chopping block.

With the Collectors gone, the Reaper will just have to do it old school.

But it will take longer for them to do that then it use to be...Mean more time to make a countor attack and raise a fleet. Any advatage you get from an opponent when in war, you take it.

#3106
111987

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Nashiktal wrote...

111987 wrote...

Nashiktal wrote...

You know, if the Alliance was worth anything we would be able to do something about the attacks.

However we had to have that explained to us in yet another DLC. Le sigh.


It was explained in-game; if humans take control of the galaxy, they are 'overwhelemed by the responsibility' Shepard gave them, and have to contend with the other Council races hostility, the build up of the Turian fleet, etc...

If humans aided the Destiny Ascension, the Alliance wasn't strong enough to protect all their colonies, especially the ones in the Terminus systems which are beyond their jurdistiction anyways.


What? Yeah humanity is overwhelmed with responsibilty, but don't you think dissapearing colonies, of which humanity has precious few of I might add (only three decades as a galactic community member so far), and they can't do jack?

Patrolling the galaxy? Great.

Protecting your own colonies? Kind of important.

Hell its not like it will be that hard. Especially if the Alliance follows their own damn doctrine.


Colonies in the Terminus systems aren't their responsibility, or the main portion of their colonies. Terminus colonies are people who deliberately chose to turn their back on the Alliance.

If they send a fleet to protect the Terminus colonies, they will a). start a war with the Terminus and B). leave their other colonies in the Traverse vulnerable.

If they split up their fleet, it's not like they have enough ships to adequately protect all their colonies anyways. We know later on the Alliance actually was evacuating their colonies there, so they were doing something.

#3107
111987

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iakus wrote...

111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.


True, but this isn't like their normal cycles. They're fighting from the outside in, rather than the inside out like they always do.

Having someone powerful on the inside, such as the Collectors, could potentially tip the balance in their favor.

i do think your idea of having the Suicide Mission being Arrival would be pretty sweet though.

#3108
Iakus

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Killjoy Cutter wrote...

See, that makes a lot more sense than the previous comments I've seen along those lines from other persons.

You could have a mix of those and of the unrelated "loyalty" missions, to balance it out, even. 


Exactly!
And here I've only been making these comments for a year now :lol:

This is I believe why smudboy says that these characters are great, lifelike, and have cool arcs, but that "they're in the wrong story"  They have their own stories, which don't touch on Shepard's at all.  Their only connection is that they happen to be on board the Normandy.

#3109
The Interloper

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iakus wrote...

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?



They are connected to the plot. Not ME2, the overall one.

Not saying a few hooks with the collector thing would have hurt, but a fair amount of the loyalty missions are clearly designed to set up for ME3.

The Greybox-alliance/council relations.

Mordin and Wrex-Krogan political status

Tali and Legion-sets up both sides of the conflict we know is going to be featured later on.

They don't have an impact later in ME2, but it's obvious they're supposed to come back in ME3. So it's hardly like they're completely irrelevant.

#3110
armass

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Well the game is what it is, the damage is done. I just hope they have a better main plot for the last game in the trilogy.

I mean great game series can have their black sheep plots, just look at MGS2.

At least they didn't replace Shepard with an androgynous newbie soldier.

Modifié par armass, 07 septembre 2011 - 12:43 .


#3111
Legbiter

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I heard he died last week from Cheetos overload?

#3112
Mecha Tengu

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he tries so hard to be like redlettermedia, it's pathetic

the sighs and short pauses are extremely aggravating and cocky

#3113
100k

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iakus wrote...

Killjoy Cutter wrote...

Again, MEH.  

It would be utterly contrived if every single one of them had a personal reason to go after the Collectors.  They were recruited for their abilities or their previous loyalties to Shep (Tali, for example), not for their personal grudges against the Collectors. 

This whole "WHY AREN'T THEY CONNECTED TO THE MAIN PLOT BY PERSONAL ISSUES?!?" thing was one of Smudboy's complaints back before he was banned here, and my response now is the same as it was then. 


Then why doesn't the personal mission connect them?

Let me give an example:

Tali's loyalty mission is probably my favorite among them.  Combines combat with dialogue and I felt like my choices will actually matter.  But it has nothing whatsoever to do with the main narrative (the Collectors)  So why couldn't it have been linnked in somehow?

Maybe Tali comes up with the idea to talk to her father to find out if there's any sign of the Collectors and geth working together, as they both serve the Reapers?  Only to find the Fleet in an uproar and tali charged with treason?

Or they arrive at the Fleet to get schematics for the Cyclonic Barrier?

Maybe the original purpose to revisit the Teltin facility was to get plans for a prototype amp for Jack, and while searching through the place, she decides she want to nuke it when they go?

The Normandy doesn't have all the materials needed for a Thanix (What, you seriously think a gun's made entirely of platinum?) so they decide to hit a Blue Suns base for parts.  While there, Garrus learns that Sidonis was currently hiding out on the Citadel.

It's less a matter of "Why aren't they connected to the plot by personal issues?" It's "Why aren't they connected to the plot at all?"  Why do their stories have to be reduced to nothing more than checkmarks on a list of variables?



Good stuff.

I was actually thinking slightly different, where multiple characters could complete the same narrative role. For instance:

The Collectors plan to set up a deal with some mercs to secure a small group of human slaves in the Omega system. The mercs, however, are Shepard and his crew attempting to trick the Collectors to get more information about them. To set up the deal, Garrus, Thane, or Zaeed must call in some favors from local connections to secure a warehouse meeting place.

And there would be similar choices throughout the game, like having to tear down a giant door that Shepard doesn't have the skills to hack. You could choose Kasumi, Tali, or Legion to hack the door; or Garrus, Miranda, or Jacob to plant explosives; or Jack or Samara to tear the door down.

#3114
Iakus

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100k wrote...

Good stuff.

I was actually thinking slightly different, where multiple characters could complete the same narrative role. For instance:

The Collectors plan to set up a deal with some mercs to secure a small group of human slaves in the Omega system. The mercs, however, are Shepard and his crew attempting to trick the Collectors to get more information about them. To set up the deal, Garrus, Thane, or Zaeed must call in some favors from local connections to secure a warehouse meeting place.

And there would be similar choices throughout the game, like having to tear down a giant door that Shepard doesn't have the skills to hack. You could choose Kasumi, Tali, or Legion to hack the door; or Garrus, Miranda, or Jacob to plant explosives; or Jack or Samara to tear the door down.


Would be nice, but I think that's pushing the level of complexity they're willing to put in the game.  I was already impressed with DA2's ability to let companions speak or act on your behalf.  

I could see stuff like that in the actual Suicide mission though.

#3115
bduff4545

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@iakus I actually liked that part of DA2 I hope they could do something similar in ME3.

#3116
Gatt9

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dreman9999 wrote...

iakus wrote...

111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.

Nothign you do wil stop the reapers, all you can do is slow them down which you did in ME2. I f they don't have the human reaper in ME3, then they have to start over. IF they did, they be fighting on the galatic scale much more intensly.


Why exactly would that slow them down?

They were just fine without the Terminator with their first plan.  The Terminator didn't do anything to isolate and contain the species to prevent a coordinated response,  and considering that one reaper pretty much decimated the entire galactic fleet,  I really don't think it matters. 

If Soveriegn could do so much damage that the Humans had to contribute their fleet to keep the galaxy safe,  what would 100 Reapers do to the galactic fleet?

The story that was told in ME shows that there wasn't any need at all for the Terminator,  the Reapers are quite capable of wiping out the entire galaxy.

What they needed was a door,  which is what was provided in Arrival.  So I agree with the other guy,  ME2's pretty pointless,  and Arrival was a much better continuation of ME.  TBH,  they really should just ret-con ME2 out of the storyline.

#3117
111987

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Gatt9 wrote...

dreman9999 wrote...

iakus wrote...

111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.

Nothign you do wil stop the reapers, all you can do is slow them down which you did in ME2. I f they don't have the human reaper in ME3, then they have to start over. IF they did, they be fighting on the galatic scale much more intensly.


Why exactly would that slow them down?

They were just fine without the Terminator with their first plan.  The Terminator didn't do anything to isolate and contain the species to prevent a coordinated response,  and considering that one reaper pretty much decimated the entire galactic fleet,  I really don't think it matters. 

If Soveriegn could do so much damage that the Humans had to contribute their fleet to keep the galaxy safe,  what would 100 Reapers do to the galactic fleet?

The story that was told in ME shows that there wasn't any need at all for the Terminator,  the Reapers are quite capable of wiping out the entire galaxy.

What they needed was a door,  which is what was provided in Arrival.  So I agree with the other guy,  ME2's pretty pointless,  and Arrival was a much better continuation of ME.  TBH,  they really should just ret-con ME2 out of the storyline.


We don't know enough about the Reaper's motivations to say if there wasn't a need for the Human-Reaper. It could be that there entire purpose is to 'Reaperify' worthy species and remove the rest, and so destroying the Human-Reaper interfered with that purpose.

And to your point about how ME2 should be retconned out...no.

#3118
The Interloper

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iakus wrote...

100k wrote...

Good stuff.

I was actually thinking slightly different, where multiple characters could complete the same narrative role. For instance:

The Collectors plan to set up a deal with some mercs to secure a small group of human slaves in the Omega system. The mercs, however, are Shepard and his crew attempting to trick the Collectors to get more information about them. To set up the deal, Garrus, Thane, or Zaeed must call in some favors from local connections to secure a warehouse meeting place.

And there would be similar choices throughout the game, like having to tear down a giant door that Shepard doesn't have the skills to hack. You could choose Kasumi, Tali, or Legion to hack the door; or Garrus, Miranda, or Jacob to plant explosives; or Jack or Samara to tear the door down.


Would be nice, but I think that's pushing the level of complexity they're willing to put in the game.  I was already impressed with DA2's ability to let companions speak or act on your behalf.  

I could see stuff like that in the actual Suicide mission though.


That. Stuff like what 100K suggested I've suggested myself before, and would like to see, but you have to temper your requests with a bit of realistic expectations. They're probably not going to make different permutations of every cutscene to accomodate every possible character and their unique style. Nice, but not practical. I wish it weren't so.

Gatt9 wrote...

dreman9999 wrote...

iakus wrote...

111987 wrote...

Is it not good enough that you stopped the Collectors from harvesting hundreds of thousands of humans? Or removing powerful tools for the Reapers to use during the war? And Arrival is technically a part of Mass Effect 2, so you also stopped the Reapers again.

If you think about it in that way, you actually accomplish more in Mass Effect 1 than Mass Effect 1.


Stopping the colony abductions and defeating the Collectors are good things, no doubt.  But it does nothing to stop the real threat:  the Reapers  The Reapers culled species before teh Protheans.  I doubt not having them will do more than mildly annoy them.

And like I said, Arrival made for a better "Mass Effect 2" premise than Mass Effect 2 did.

Nothign you do wil stop the reapers, all you can do is slow them down which you did in ME2. I f they don't have the human reaper in ME3, then they have to start over. IF they did, they be fighting on the galatic scale much more intensly.


Why exactly would that slow them down?

They were just fine without the Terminator with their first plan.  The Terminator didn't do anything to isolate and contain the species to prevent a coordinated response,  and considering that one reaper pretty much decimated the entire galactic fleet,  I really don't think it matters. 

If Soveriegn could do so much damage that the Humans had to contribute their fleet to keep the galaxy safe,  what would 100 Reapers do to the galactic fleet?

The story that was told in ME shows that there wasn't any need at all for the Terminator,  the Reapers are quite capable of wiping out the entire galaxy.

What they needed was a door,  which is what was provided in Arrival.  So I agree with the other guy,  ME2's pretty pointless,  and Arrival was a much better continuation of ME.  TBH,  they really should just ret-con ME2 out of the storyline.



I'll admit the plot is not the clearest thing, but it's hardly pointless. Futility was sort of the point (if that makes any sense), and at any rate, they set up a bunch of stuff for ME3 (quarian and krogan conflicts, character positions like Liara) and found out more on the nature of the reapers. Second acts are often transition pieces, remember?

The collectors were the Reapers scouting force, the harbingers (is that piece of symbolism really that hard to graspPosted Image?). Because the A team (Sovereign) has failed it means they were going to have to start paving way for the Reaper's arrival, collecting material for a new reaper and eliminating threats (Shepard). Just because killing them didn't stop the actual invasition doesn't make them pointless. They serve a purpose, plus the stuff listed above.

And as was said, we still don't know exactly what the Reapers want (that would make the human reaper an objective) or the extent of the collector's subversive activities. The galaxy is already caught up in internal schism during ME3, and I doubt that was a coincidence.

Modifié par The Interloper, 07 septembre 2011 - 04:19 .


#3119
Iakus

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111987 wrote...

Gatt9 wrote...

Why exactly would that slow them down?

They were just fine without the Terminator with their first plan.  The Terminator didn't do anything to isolate and contain the species to prevent a coordinated response,  and considering that one reaper pretty much decimated the entire galactic fleet,  I really don't think it matters. 

If Soveriegn could do so much damage that the Humans had to contribute their fleet to keep the galaxy safe,  what would 100 Reapers do to the galactic fleet?

The story that was told in ME shows that there wasn't any need at all for the Terminator,  the Reapers are quite capable of wiping out the entire galaxy.

What they needed was a door,  which is what was provided in Arrival.  So I agree with the other guy,  ME2's pretty pointless,  and Arrival was a much better continuation of ME.  TBH,  they really should just ret-con ME2 out of the storyline.


We don't know enough about the Reaper's motivations to say if there wasn't a need for the Human-Reaper. It could be that there entire purpose is to 'Reaperify' worthy species and remove the rest, and so destroying the Human-Reaper interfered with that purpose.

And to your point about how ME2 should be retconned out...no.



Given the whole Suicide Mission came down to destroying/seizing the base that was creating the Human Reaper, and that we end up fighting it, might have been nice if a little light could have been shed on it's purpose.

Heck, Luke learned Vader was his father after going toe-to-toe with him.
I'm sure the Reapers' plan is to Reaperfy humanity and destroy or repurpose everyone else.  I just fail to see what destroying the human Reaper did to stop that.  As far as proof of concept experiments go, it looked like it was already a success.  As far as building a new Reaper, it represented two years of smash and grab with one ship.  An entire fleet can make up the lost work easily.

So far as we know, Shepard has done nothing to seriously harm the Reaper plans.  Nor is he any closer to finding a way. There was little in the way of tangible success or failure to show.

#3120
Vikali

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Mecha Tengu wrote...

he tries so hard to be like redlettermedia, it's pathetic

the sighs and short pauses are extremely aggravating and cocky


This. Also, Plinkett reviews are actually really intellectual offering pointers you would find in the actual industry and laying out why things don't work. He's just picking out menial plot holes.

And he isn't getting the voice right. It's just making me sleepy. It's not making me laugh.

PROTA-GIN-IST!
Can't beat the plinkett reviews.

#3121
Lotion Soronarr

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dreman9999 wrote...
1. I descussed this already. The collecor are extremly isolated, so isolated at any normal attempt to their base of location end with falure and death. Theirs a reason why the work throw the omega 4 relay that only operates with a certin IFF, because they don't what any onr to learn about them. And it not like the cast did not try. horizon and the collector ship missions where about finding out more about their enemy. The point Smudboy forget to mention this shows how much he doesn't understand the plot.


No, it shows how little you understand the plot.


As for intell that he's speaking of, remember you facing an enemy with teck so powerful they can sense the most advance stealth ship. Any thing that goes through the relay is sence by the collectors and any amount of probing after getting the iff,(you have to get that first before sending probes because you won't get to the right place with out it.) will tell the collector you about to attack. Every probe you seen will tell the collectors where you ship is going to arrive which will allow for a surpise attack to be planned for your arrival.


Speculation.
We don't know if hte Collectors can detect a stealth ship.
There are several reasons why the Normandy could have been tracked - a fraim a traitor withing you ranks to a tracking device.

#3122
Lotion Soronarr

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Humanoid_Typhoon wrote...

dreman9999 wrote...

Lotion Soronnar wrote...

dreman9999 wrote...
One plot hole exist. One. And in this topic all the other stated plotholes have been accounted for. I mean what other plotholes are their outside jacobs loyalty quest?(And don't say Shepard reserection because we already talked about it death to a point of stating it just something that will be explained later.)P


No.


And the reason you don't post any plotholes are?

You dare question the god of logic?

He has hand-waived you,be happy you got that.
Some people...jeez.


Plenty of plot-hols in this thread.

F'course, you'll just dismiss them using backwards logic... Like "it's a trilogy, it's not a plot hole". Guess what? It is. It remains one UNTILL it's explained.

And HT_, beign hte god of trolling, you're hte last one to speak.

#3123
Lotion Soronarr

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111987 wrote...

Anacronian Stryx wrote...

111987 wrote...


Yeah, Bioware is so lazy...all those thousands of lines od dialogue proves it!

Come on, seriously? To call the writers lazy is just ridiculous, there is so much detail written into the game and the Codex. Sure, some parts and sections of writing weren't great or up to everyone's very high standards, but lazy?

Maybe you just don't realize how much work they put into this game...


Hack writers can spur out thousands of pages and still be considered lazy,I t's not the number of words or pages that counts.
 
You are considered lazy when you don't invest any thought or feelings into the material you're producing.


So now the Bioware writers didn't invest any thought or feelings into their writing? Good lord, how am I supposed to debate people when THAT is really their argument?

There are INSTANCES of bad/lazy writing. Every writer in the history of the world has had these instances; it's part of being a flawed human. Charcterizing the writers themselves, in their entirety, as lazy is just crazy.


If those instances of bad writing are big and visible? When a kid can spot them?
Dont 'care how you call it, it's bad.
Maybe they were lazy, or it was rushed, or the EA said "ship it as it is" - I don't know and I DON'T CARE for the reason why.

#3124
111987

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Lotion Soronnar wrote...

111987 wrote...

Anacronian Stryx wrote...

111987 wrote...


Yeah, Bioware is so lazy...all those thousands of lines od dialogue proves it!

Come on, seriously? To call the writers lazy is just ridiculous, there is so much detail written into the game and the Codex. Sure, some parts and sections of writing weren't great or up to everyone's very high standards, but lazy?

Maybe you just don't realize how much work they put into this game...


Hack writers can spur out thousands of pages and still be considered lazy,I t's not the number of words or pages that counts.
 
You are considered lazy when you don't invest any thought or feelings into the material you're producing.


So now the Bioware writers didn't invest any thought or feelings into their writing? Good lord, how am I supposed to debate people when THAT is really their argument?

There are INSTANCES of bad/lazy writing. Every writer in the history of the world has had these instances; it's part of being a flawed human. Charcterizing the writers themselves, in their entirety, as lazy is just crazy.


If those instances of bad writing are big and visible? When a kid can spot them?
Dont 'care how you call it, it's bad.
Maybe they were lazy, or it was rushed, or the EA said "ship it as it is" - I don't know and I DON'T CARE for the reason why.


You completely missed the point of what I was saying there...

#3125
Lotion Soronarr

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Killjoy Cutter wrote...

Lotion Soronnar wrote...

Killjoy Cutter wrote...

Lotion Soronnar wrote...
You on the other hand, are a poster boy for everything that's wrong with internet.


What did I attack that he said in the video?   Really, I have no idea, because I haven't watch it, and I won't watch it, any more than I'll watch Jersey Shore -- no one needs more than the five minutes I saw of that show to know it's hollow worthless crap, and no one should need more than what Smuddy posted here to tell that he's a snide, arrogant, abusive tool, and that his "criticism" is based not on accuracy, but purely on what's convenient for the most scathing attack possible, and the biggest "lolz" possible. 


And the underlined is the point.
You talk about things you know nothing about. Jumping to conclusiosn, massive levels of overreacting and butthurt, inability to distance oneself - all are what's wrong with internet, and you're displaying all of it.

Your every post is a fusilade of insults and bile directed at Smud. Even if he was the biggest douche in the world, that does not paint you in a good light. It reveals your bias and hate, which in turns makes everything you say suspect at best.


Oh, damn, I'm biased against jerks.  What a terrible thing for me. 

No butthurt, no overreacting, just disgust at someone who acts like terrible excuse for a human being getting so much adoration from people who think he's kewl for being a jerk. 

Again, I don't watch Smuggy's videos for the same reason I don't stick my hand on a hot stove once a month -- I know what the result will be.


Sooooo....If I label you a "jerk" than it would be OK to insult you at every opportunity and never bother to justify it?
Not even listen to what you're saying but just dismissing everything that comes out of your mouth as drivel?
Great, thansk for giving me your belssing to insult you constantly!:P

God, do you even listen to yourself?
Your words are not the words of a calm, unbiased individual.

Smudboy a terrible excuse for a human being? The levels of hate are redicolous - you'd think he's Hitler by the way you talk about him. YEs..buthhurt and overreacting. You prove that with every word you type.

And adoration? Kewl for being a jerk? I don't know what substances you're abusing, but neither is the case.
People support Smudboys arguments becuase they are solid.

You...you just spread bile and hate.