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Smudboy's Mass Effect series analysis.


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#326
CroGamer002

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Lizardviking wrote...

So just wait in the Omega nebula. Wait for the Collector ship to come out of the Omega 4 relay and kick its ass?


You do know they can send Oculis's to scout and be ready for combat before they even get to Omega Nebula.

#327
Someone With Mass

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Mesina2 wrote...

Dragoonlordz wrote...

Thats funny given Normandy took one out... So leave Normandy there or build more of them.


Like I said above, Normandy made surprise attack on Collectors then.


Also. Build more of the Normandy? That things is incredibly expensive.

#328
CroGamer002

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Dragoonlordz wrote...

You assume it was surprise attack that tipped the balance, when clearly the Collector ship was attacking the Normandy no different than every other time. What won the battle was the ships upgrades and not purely the surprise in fact I don't think surprise had ziltch to do with winning against it. By the time The collector ship was out of the base it already had enough time to prepare to fight and did so. What won was Normandy was more maneuverable and firepower was increased.


Collectors didn't had enough time to correctly aim at Normandy and Normandy was full ready at assault.

#329
Guldhun2

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Mesina2 wrote...

Fixers0 wrote...

You can do everything with money, argument invalid.


You can't create effective, loyal and huge army with just money.



Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.

#330
littlezack

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Dragoonlordz wrote...

littlezack wrote...

In ME1, all your team has to do in the final mission is follow you and shoot anything that shoots at them. Yes, personal baggage doesn't hinder them from doing that, but it doesn't hinder the team in ME2, either. Regardless of their personal state, they can fight. But it does hinder their focus on more complex task. You can't say the team from ME1 is superior in this regard, because they're never put into the same situation.


Ofcourse it's the same, going off to fight Saren and a gaint Reaper is just as likley to get them killed as heading off and fighting Collectors. You whole arguement is based on the loyalty missions affect their ability to fight yet you fail to understand that it is that flaw in having those issues arise that put the mission at risk in the first place and why I do not wish to waste time pampering them or resolving their personal issues prior to a major mission when there are other people in the ME universe who wouldn't let their personal issues get in the way. Of which the ME2 were so incompetant because the fact they do die if fail to do their loyalty missions or resolve their personal issues.

And on that note, it's not uncommon for an employer to have some interest in helping an employee with personal problems. It's not unheard of for jobs to offer counseling or psychiatric help for personal problems, in the interest of getting the employee help. I've spoken to my own boss on personal problems before, and while, no, he hasn't personally come to help my problem, he's a man with plenty of other things to do - unlike Shepard, who can spare an hour or two to help out and has skills for that sort of thing.


You can be the softly softly employer or commander if you so wish but my style of play if game allowed would not be the hold you hand type of commander, he is a baddass as you put earlier and in such has no patience to pander to crew mates personal baggage. Either they can do the job or they can't, if they can't keep focus then they are a liability and as such no place on that mission. The team mates of ME1 went off to fight Saren and Reaper and did not let their personal baggage affect the mission while in ME2 they did.



The mission in ME1 is different from the mission in ME2. I can't say that anymore plainly. In ME1, your team doesn't actually DO anything. In ME2, they have to use their skills, their have to fight together as a team when you're not around, they have to do more than wait on a ship while two of them follow your behind.

In fact, the only person you absolutely need for anything is Liara. The rest of the team is completely unneeded for defeating Sovereign.

Modifié par littlezack, 28 août 2011 - 07:36 .


#331
Dragoonlordz

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littlezack wrote...

Dragoonlordz wrote...

Mesina2 wrote...

Dragoonlordz wrote...

Thats funny given Normandy took one out... So leave Normandy there or build more of them.


Like I said above, Normandy made surprise attack on Collectors then.


You assume it was surprise attack that tipped the balance, when clearly the Collector ship was attacking the Normandy no different than every other time.


Um, no, it was completely different. The first and second time the Collector ship encountered the Normandy, it came in from behind and took it by surprise. The third time, the Collector ship had to take it head on.


And head on resulted in Collector ship losing. Aka the Normandy was the winner due to [even] fight 'head on' it beat the Collector ship. The only way your assumption would be valid is if the Collectors 100% of time would get drop on any Normandy ship which is beyond silly.

Modifié par Dragoonlordz, 28 août 2011 - 07:36 .


#332
Iakus

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BlahDog wrote...

What your saying is Bioware should have made a whole cast of new characters just because your team has a few problems that can be easily dealt with. I agree that your team needs to be in top mental shape but if the only thing preventing that is one simple mission then just do it and then not worry about picking out new crew members and going after them. Also you say that TIM withheld all info for all loyalty missions but the only info he had was for jacobs mission.


It's not the characters, it's the missions attatched to the characters.  Rather than getting them prepared by getting the team to work together, trust each other, getting the best equipement and intel available, we're holding their hands through personal missions.  While the missions themselves may be interesting and well done, they have nothing at all to do with the main storyline.  They're not so much part of the ME2 story as a shopping list of variables fro ME3

And we end up doing this through most of the second half of the game.

Modifié par iakus, 28 août 2011 - 07:36 .


#333
Tyrannosaurus Rex

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Mesina2 wrote...

Lizardviking wrote...

So just wait in the Omega nebula. Wait for the Collector ship to come out of the Omega 4 relay and kick its ass?


You do know they can send Oculis's to scout and be ready for combat before they even get to Omega Nebula.


Have TIM buy fighters to help the SR-2 out and to counter the occulus?

And if they ever bothered to take Occullus with them. Why did not they not just deploy em on Horizon to kill Shepard?

#334
Guldhun2

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Mesina2 wrote...

Collectors didn't had enough time to correctly aim at Normandy and Normandy was full ready at assault.


How do you know that? All i saw was two ships going head to head with the Normandy winning.

#335
Fixers0

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Mesina2 wrote...

Fixers0 wrote...

You can do everything with money, argument invalid.


You can't create effective, loyal and huge army with just money.


They did allready

masseffect.bioware.com/me3/n7ops/enemies/cerberus_centurion

Besides you don't need any army, just a handfull several tactical Spec'ops units of  20 man each, and some frigates and maybe cruiser to back them up.

#336
RoboticWater

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Guldhun2 wrote...

Mesina2 wrote...

Fixers0 wrote...

You can do everything with money, argument invalid.


You can't create effective, loyal and huge army with just money.



Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


Also you need to get a massive cloak generator, because if anyone saw a terrorist organization amassing a fleet near Omega there would be war.

#337
Rockworm503

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Volus Warlord wrote...

Someone needs to euthanize Smudbody.


LOL I don't want to sound rude but he does come off as extremely cynical about everything.

#338
CroGamer002

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Guldhun2 wrote...

Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


And an army to pilot those ships.

Also you need to convince Aria this ships won't harm her.
Oh and build effective ships against Collector Ship.

Since Cerberus doesn't have shipyard and mercs would be very expansive while doubtful to be effective nor care to destroy that ship at all cost.

#339
Guldhun2

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BlahDog wrote...
Also you need to get a massive cloak generator, because if anyone saw a terrorist organization amassing a fleet near Omega there would be war.



Don't paint cerberus logo's on it like they did with the Normandy?

#340
littlezack

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Fixers0 wrote...

Mesina2 wrote...

Fixers0 wrote...

You can do everything with money, argument invalid.


You can't create effective, loyal and huge army with just money.


They did allready

masseffect.bioware.com/me3/n7ops/enemies/cerberus_centurion



We still don't know how the hell he did that, just that he did it. There's no way to know if he could have done that before ME3 until we find out.

#341
lovgreno

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Guldhun2 wrote...

Mesina2 wrote...

Fixers0 wrote...

You can do everything with money, argument invalid.


You can't create effective, loyal and huge army with just money.



Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.

I suspect that the Terminus pirates and warlords (who like basicaly everyone certantly have more ships, money and allies than everyones enemy Cerberus) would allow it. I doubt they could talk their way out of it as TIMmy himself admits that they are terribly bad at diplomacy.

#342
Someone With Mass

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Dragoonlordz wrote...
And head on resulted in Collector ship losing. Aka the Normandy was the winner due to [even] fight 'head on' it beat the Collector ship.


That doesn't mean that the outcome will be the same anywhere.

The Normandy saw the Collector ship deployment. The same ship coming out of FTL won't be the same, since it can come out anywhere.

Or as other people have said, they could just send a swarm of Oculi through the relay to clean up. Or they could just build a new ship at their base.

#343
RoboticWater

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Guldhun2 wrote...

BlahDog wrote...
Also you need to get a massive cloak generator, because if anyone saw a terrorist organization amassing a fleet near Omega there would be war.



Don't paint cerberus logo's on it like they did with the Normandy?


Yes becase a fleet of totally unkown ships is so much better

#344
Someone With Mass

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Guldhun2 wrote...
Don't paint cerberus logo's on it like they did with the Normandy?


Yeah, so people can mistake the ships for the Alliance. Great move.

#345
CroGamer002

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Fixers0 wrote...

They did allready

masseffect.bioware.com/me3/n7ops/enemies/cerberus_centurion


I don't see numbers.

It only says they have a lot of people.

10k soldiers is lot, but it's small army.

Besides you don't need any army, just a handfull several tactical Spec'ops units of  20 man each, and some frigates and maybe cruiser to back them up.


From what ass they can pull those?

Cause only governments can afford those.

#346
eternalnightmare13

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I find him utterly boring, and unworthy of the ''hype'' he gets. Warhol called, you're 15 minutes are up.

#347
Guldhun2

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Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"

#348
DoNotIngest

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*Reads thread title*



Never watched any of his crap, but this loser's name irks TEH FUDGEZ out of me every time... It's so bad!

#349
Iakus

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Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


Yeah, the whole plot was bass ackwards.

First you find out what the challenge is

Then you recruit the squad that can get the job done.

#350
Savber100

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LOL to the person that suggested to place an army right in the middle of the Terminus System, one of the most volatile systems in the galaxy.

Do you honestly think that building a fleet of Normandy-class vessels will NOT draw the attention of the Council, Aria, or the Batarians? Or the warlords of the Traverse?

Who's to say that the Collectors can sense that there's a trap awaiting them at the relay? They already had agents beyond the Omega 4 Relay as seen in Mass Effect: Redemption.