Lizardviking wrote...
So just wait in the Omega nebula. Wait for the Collector ship to come out of the Omega 4 relay and kick its ass?
You do know they can send Oculis's to scout and be ready for combat before they even get to Omega Nebula.
Lizardviking wrote...
So just wait in the Omega nebula. Wait for the Collector ship to come out of the Omega 4 relay and kick its ass?
Mesina2 wrote...
Dragoonlordz wrote...
Thats funny given Normandy took one out... So leave Normandy there or build more of them.
Like I said above, Normandy made surprise attack on Collectors then.
Dragoonlordz wrote...
You assume it was surprise attack that tipped the balance, when clearly the Collector ship was attacking the Normandy no different than every other time. What won the battle was the ships upgrades and not purely the surprise in fact I don't think surprise had ziltch to do with winning against it. By the time The collector ship was out of the base it already had enough time to prepare to fight and did so. What won was Normandy was more maneuverable and firepower was increased.
Mesina2 wrote...
Fixers0 wrote...
You can do everything with money, argument invalid.
You can't create effective, loyal and huge army with just money.
Dragoonlordz wrote...
littlezack wrote...
In ME1, all your team has to do in the final mission is follow you and shoot anything that shoots at them. Yes, personal baggage doesn't hinder them from doing that, but it doesn't hinder the team in ME2, either. Regardless of their personal state, they can fight. But it does hinder their focus on more complex task. You can't say the team from ME1 is superior in this regard, because they're never put into the same situation.
Ofcourse it's the same, going off to fight Saren and a gaint Reaper is just as likley to get them killed as heading off and fighting Collectors. You whole arguement is based on the loyalty missions affect their ability to fight yet you fail to understand that it is that flaw in having those issues arise that put the mission at risk in the first place and why I do not wish to waste time pampering them or resolving their personal issues prior to a major mission when there are other people in the ME universe who wouldn't let their personal issues get in the way. Of which the ME2 were so incompetant because the fact they do die if fail to do their loyalty missions or resolve their personal issues.And on that note, it's not uncommon for an employer to have some interest in helping an employee with personal problems. It's not unheard of for jobs to offer counseling or psychiatric help for personal problems, in the interest of getting the employee help. I've spoken to my own boss on personal problems before, and while, no, he hasn't personally come to help my problem, he's a man with plenty of other things to do - unlike Shepard, who can spare an hour or two to help out and has skills for that sort of thing.
You can be the softly softly employer or commander if you so wish but my style of play if game allowed would not be the hold you hand type of commander, he is a baddass as you put earlier and in such has no patience to pander to crew mates personal baggage. Either they can do the job or they can't, if they can't keep focus then they are a liability and as such no place on that mission. The team mates of ME1 went off to fight Saren and Reaper and did not let their personal baggage affect the mission while in ME2 they did.
Modifié par littlezack, 28 août 2011 - 07:36 .
littlezack wrote...
Dragoonlordz wrote...
Mesina2 wrote...
Dragoonlordz wrote...
Thats funny given Normandy took one out... So leave Normandy there or build more of them.
Like I said above, Normandy made surprise attack on Collectors then.
You assume it was surprise attack that tipped the balance, when clearly the Collector ship was attacking the Normandy no different than every other time.
Um, no, it was completely different. The first and second time the Collector ship encountered the Normandy, it came in from behind and took it by surprise. The third time, the Collector ship had to take it head on.
Modifié par Dragoonlordz, 28 août 2011 - 07:36 .
BlahDog wrote...
What your saying is Bioware should have made a whole cast of new characters just because your team has a few problems that can be easily dealt with. I agree that your team needs to be in top mental shape but if the only thing preventing that is one simple mission then just do it and then not worry about picking out new crew members and going after them. Also you say that TIM withheld all info for all loyalty missions but the only info he had was for jacobs mission.
Modifié par iakus, 28 août 2011 - 07:36 .
Mesina2 wrote...
Lizardviking wrote...
So just wait in the Omega nebula. Wait for the Collector ship to come out of the Omega 4 relay and kick its ass?
You do know they can send Oculis's to scout and be ready for combat before they even get to Omega Nebula.
Mesina2 wrote...
Collectors didn't had enough time to correctly aim at Normandy and Normandy was full ready at assault.
Mesina2 wrote...
Fixers0 wrote...
You can do everything with money, argument invalid.
You can't create effective, loyal and huge army with just money.
Guldhun2 wrote...
Mesina2 wrote...
Fixers0 wrote...
You can do everything with money, argument invalid.
You can't create effective, loyal and huge army with just money.
Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.
Volus Warlord wrote...
Someone needs to euthanize Smudbody.
Guldhun2 wrote...
Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.
BlahDog wrote...
Also you need to get a massive cloak generator, because if anyone saw a terrorist organization amassing a fleet near Omega there would be war.
Fixers0 wrote...
Mesina2 wrote...
Fixers0 wrote...
You can do everything with money, argument invalid.
You can't create effective, loyal and huge army with just money.
They did allready
masseffect.bioware.com/me3/n7ops/enemies/cerberus_centurion
I suspect that the Terminus pirates and warlords (who like basicaly everyone certantly have more ships, money and allies than everyones enemy Cerberus) would allow it. I doubt they could talk their way out of it as TIMmy himself admits that they are terribly bad at diplomacy.Guldhun2 wrote...
Mesina2 wrote...
Fixers0 wrote...
You can do everything with money, argument invalid.
You can't create effective, loyal and huge army with just money.
Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.
Dragoonlordz wrote...
And head on resulted in Collector ship losing. Aka the Normandy was the winner due to [even] fight 'head on' it beat the Collector ship.
Guldhun2 wrote...
BlahDog wrote...
Also you need to get a massive cloak generator, because if anyone saw a terrorist organization amassing a fleet near Omega there would be war.
Don't paint cerberus logo's on it like they did with the Normandy?
Guldhun2 wrote...
Don't paint cerberus logo's on it like they did with the Normandy?
Fixers0 wrote...
They did allready
masseffect.bioware.com/me3/n7ops/enemies/cerberus_centurion
Besides you don't need any army, just a handfull several tactical Spec'ops units of 20 man each, and some frigates and maybe cruiser to back them up.
Guldhun2 wrote...
Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"