Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
I'm not sure those last two entirely make sense, either.
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
The only solid radiation is partical rediation and that's in space, cosmic rays, and cosmic wind. It would never narually on planets.Radiation is repelled by element that absorb it or layer of heavy matter, dense mass, or metal. Mass effect field can't make the mass to reflect or absorb rediation.Killjoy Cutter wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
I'm not sure those last two entirely make sense, either.
Modifié par dreman9999, 08 septembre 2011 - 06:19 .
Same thing with radiation.Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
dreman9999 wrote...
Same thing with radiation.Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Modifié par Someone With Mass, 08 septembre 2011 - 06:30 .
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Modifié par Fixers0, 08 septembre 2011 - 06:27 .
Fixers0 wrote...
With exception of Shepard walking through them when the plot demands it, you mean?
dreman9999 wrote...
The only solid radiation is partical rediation and that's in space, cosmic rays, and cosmic wind. It would never narually on planets.Radiation is repelled by element that absorb it or layer of heavy matter, dense mass, or metal. Mass effect field can't make the mass to reflect or absorb rediation.Killjoy Cutter wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
I'm not sure those last two entirely make sense, either.
Now, for toxins...I have to look into that.
When has Shepard ever walk throu one?Fixers0 wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
With exception of Shepard walking through them when the plot demands it, you mean?Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Or their breather mask, same with heat or radiation.
Someone With Mass wrote...
Fixers0 wrote...
With exception of Shepard walking through them when the plot demands it, you mean?
If you're really that sensitive to alterations in the game, then there's really no point in playing it, since it will happen sooner or later.
I don't think you can just logic this to him, he will never understand ships can turn kinetic barriers on/off and soldiers only activate when they get shot at.dreman9999 wrote...
When has Shepard ever walk throu one?Fixers0 wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
With exception of Shepard walking through them when the plot demands it, you mean?Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Or their breather mask, same with heat or radiation.
Also, we never went to radiation posioned world in ME2. A hot world , Yes but we could stay in the shade to not get cooked.
For partical radiation, exposer would only happen if it was artifically installed in the environment or a valcanic explotion which is not a common thing to happen on a garden world. Their is no common way to cross Partical radiation.Killjoy Cutter wrote...
dreman9999 wrote...
The only solid radiation is partical rediation and that's in space, cosmic rays, and cosmic wind. It would never narually on planets.Radiation is repelled by element that absorb it or layer of heavy matter, dense mass, or metal. Mass effect field can't make the mass to reflect or absorb rediation.Killjoy Cutter wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
I'm not sure those last two entirely make sense, either.
Now, for toxins...I have to look into that.
There are plenty of ways to be exposed to particle radiation while tucked nicely in the atmosphere of a "garden world".
A "toxin" would be blocked by any field that would block anything else of the same form -- there's nothing special about it being toxic that lets it magically slip through a mass effect field.
dreman9999 wrote...
When has Shepard ever walk throu one?
Also, we never went to radiation posioned world in ME2. A hot world , Yes but we could stay in the shade to not get cooked.
Modifié par Fixers0, 08 septembre 2011 - 06:35 .
Fixers0 wrote...
disregarding Lore when it interferes with poor storytelling. Check
Is it A Retcon. Check.
dreman9999 wrote...
When has Shepard ever walk throu one?Fixers0 wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
With exception of Shepard walking through them when the plot demands it, you mean?Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Or their breather mask, same with heat or radiation.
Also, we never went to radiation posioned world in ME2. A hot world , Yes but we could stay in the shade to not get cooked.
Not when the lore explains it in detail...AKA..."The shielding afforded by kinetic barriers does not protect against extremes of temperature, toxins, or radiation." http://masseffect.wi...22Shields.22.29Fixers0 wrote...
Someone With Mass wrote...
Fixers0 wrote...
With exception of Shepard walking through them when the plot demands it, you mean?
If you're really that sensitive to alterations in the game, then there's really no point in playing it, since it will happen sooner or later.
disregarding Lore when it interferes with poor storytelling. Check
Is it A Retcon. Check.
Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people
Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).
Killjoy Cutter wrote...
"Poisoned" world -- Blood Pack base with chlorine-heavy atmosphere.
"Radiation" world -- Haestrom
Not that a breather mask alone is going to protect you from heat, radiation, vacuum, many toxins, etc...
Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
I never said we never when to a posion world. And the cast wore helmets and breather mask.Killjoy Cutter wrote...
dreman9999 wrote...
When has Shepard ever walk throu one?Fixers0 wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
With exception of Shepard walking through them when the plot demands it, you mean?Someone With Mass wrote...
When exposed to something toxic, they tend to put on their helmets.
Or their breather mask, same with heat or radiation.
Also, we never went to radiation posioned world in ME2. A hot world , Yes but we could stay in the shade to not get cooked.
"Poisoned" world -- Blood Pack base with chlorine-heavy atmosphere.
"Radiation" world -- Haestrom
Not that a breather mask alone is going to protect you from heat, radiation, vacuum, many toxins, etc...
Someone With Mass wrote...
Can only interpret something as poor story telling or retcon without having a single clue to what it actually means and loves the lore to the point where alterations are blasphemy? Check.
Fixers0 wrote...
Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people
Source?Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).
Again, where are you getting this.
Nashiktal wrote...
You mean masks. :innocent:
dreman9999 wrote...
Killjoy Cutter wrote...
dreman9999 wrote...
The only solid radiation is partical rediation and that's in space, cosmic rays, and cosmic wind. It would never narually on planets.Radiation is repelled by element that absorb it or layer of heavy matter, dense mass, or metal. Mass effect field can't make the mass to reflect or absorb rediation.Killjoy Cutter wrote...
Someone With Mass wrote...
Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.
I'm not sure those last two entirely make sense, either.
Now, for toxins...I have to look into that.
There are plenty of ways to be exposed to particle radiation while tucked nicely in the atmosphere of a "garden world".
A "toxin" would be blocked by any field that would block anything else of the same form -- there's nothing special about it being toxic that lets it magically slip through a mass effect field.
For partical radiation, exposer would only happen if it was artifically installed in the environment or a valcanic explotion which is not a common thing to happen on a garden world. Their is no common way to cross Partical radiation.