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Smudboy's Mass Effect series analysis.


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#3526
dreman9999

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Fixers0 wrote...

Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people


Source?

Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).


Again, where are you getting this.

Mass effect 1's last battle to the top of the citadel tower.

#3527
Omega4RelayResident

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Humanoid_Typhoon wrote...

Can someone tweet a dev about kinetic barriers only working on small fast objects?


Come here and hug me... What do you mean you cant because the kinetic barriers wont let you.... A world without hugs! KHAAAAAAN!

Dont blame BioWare for that.... that is old school... The first "Dune" movie had kinetic barriers that pretected you from fast punches.... but bullets would slowly pass through them....

"The slow blade penetrates the shield."

#3528
Fixers0

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dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

#3529
Relix28

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Someone With Mass wrote...

Killjoy Cutter wrote...

"Poisoned" world -- Blood Pack base with chlorine-heavy atmosphere.
"Radiation" world -- Haestrom

Not that a breather mask alone is going to protect you from heat, radiation, vacuum, many toxins, etc...


Haestrom actually did a good job of demostrating the effects of radiation.

I hate those breathers with a passion, though. 


+15975274189514

I swear to god, I'm gonna break something, if I see something even remotely resembling breathers in ME3.

#3530
Fixers0

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dreman9999 wrote...

Fixers0 wrote...

Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people


Source?

Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).


Again, where are you getting this.

Mass effect 1's last battle to the top of the citadel tower.


What?

#3531
dreman9999

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Fixers0 wrote...

Someone With Mass wrote...

Can only interpret something as poor story telling or retcon without having a single clue to what it actually means and loves the lore to the point where alterations are blasphemy? Check.



Personal insults? Check.



A personal insult with out name calling?:huh:

#3532
Killjoy Cutter

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Fixers0 wrote...

Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people


Source?

Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).


Again, where are you getting this.


From watching what's going on while playing the game.   We see mass effect fields blocking projectiles, holding in gases, and blocking people, at different times.

And, have references in the codex to two of those. 

#3533
Nashiktal

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Someone With Mass wrote...

Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.


We do need to remember speed though. Whatever hits the barrier has to be moving fast. They also cannot exceed a cetain amount of energy hitting them at once. If the normandy hits a planetoid, I am fully confident it would end up with dust.

Same with large pieces of debris, which is why Joker was desperately trying to avoid all of it during the SM. I have to say though, the new shields were an iffy upgrade to me.

You sacrifice staying power for multiple low charge barriers. But thats just me.

#3534
Xeranx

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Killjoy Cutter wrote...

Fixers0 wrote...

Sgt Stryker wrote...

What do you think holds in the atmosphere in that docking bay? What keeps the crewmen from getting blown out into space?


I honestly would't know, but that doesn't matter as it has nothing to do with the story nor is it a plain contradiction with Lore or the event of the sotry

Sgt Stryker wrote...
Furthermore, if you cannot accept cutscenes as evidence, then I'm afraid you're a lost cause.


I can't accept cutscene as evidence as they have proven full of anti-lore, and just gameplay, but also the story.


Sgt Stryker wrote...
Okay then. How small is "small"? How fast is "fast"? Is it an arbitrary value that is determined by the nature of The Mass Effect and cannot be changed?


I would't know, but that's what the codex states, not big static objects, etc.


What sorts of fields are holding Liara, etc, in ME1? 


Liara calls it a containment field.  Beyond that she says nothing.  She refers to the reinforced barrier as a barrier curtain.  Also there's nothing mentioned beyond that.

#3535
dreman9999

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Killjoy Cutter wrote...

dreman9999 wrote...

Killjoy Cutter wrote...

dreman9999 wrote...

Killjoy Cutter wrote...

Someone With Mass wrote...

Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.


I'm not sure those last two entirely make sense, either.

The only solid radiation is partical rediation and that's in space, cosmic rays, and cosmic wind. It would never narually on planets.Radiation is repelled by element that absorb it or layer of heavy matter, dense mass, or metal. Mass effect field can't make the mass to reflect or absorb rediation.

Now, for toxins...I have to look into that.


There are plenty of ways to be exposed to particle radiation while tucked nicely in the atmosphere of a "garden world".  

A "toxin" would be blocked by any field that would block anything else of the same form -- there's nothing special about it being toxic that lets it magically slip through a mass effect field. 


For partical  radiation, exposer would only happen if it was artifically installed in the environment or a valcanic explotion which is not a common thing to happen on a garden world. Their is no common way to cross Partical radiation.


Actually, almost every human being is exposed to particle radiation every day. 

Cosmic Rays. for a starter course. 



It's filtered by the atmosphere and absorbed by common earth elements.....Not the same as human interaction.:whistle:

#3536
Nashiktal

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Xeranx wrote...

Killjoy Cutter wrote...

Fixers0 wrote...

Sgt Stryker wrote...

What do you think holds in the atmosphere in that docking bay? What keeps the crewmen from getting blown out into space?


I honestly would't know, but that doesn't matter as it has nothing to do with the story nor is it a plain contradiction with Lore or the event of the sotry

Sgt Stryker wrote...
Furthermore, if you cannot accept cutscenes as evidence, then I'm afraid you're a lost cause.


I can't accept cutscene as evidence as they have proven full of anti-lore, and just gameplay, but also the story.


Sgt Stryker wrote...
Okay then. How small is "small"? How fast is "fast"? Is it an arbitrary value that is determined by the nature of The Mass Effect and cannot be changed?


I would't know, but that's what the codex states, not big static objects, etc.


What sorts of fields are holding Liara, etc, in ME1? 


Liara calls it a containment field.  Beyond that she says nothing.  She refers to the reinforced barrier as a barrier curtain.  Also there's nothing mentioned beyond that.


We should be aware that the tech containing Liara was prothean tech. We don't know if that is common or not, and it was directly holding her up. It seemed to be suspending her more than actually physically containing her. (although my theory doesn't explain why she can't move her arms.)

#3537
dreman9999

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Xeranx wrote...

Killjoy Cutter wrote...

Fixers0 wrote...

Sgt Stryker wrote...

What do you think holds in the atmosphere in that docking bay? What keeps the crewmen from getting blown out into space?


I honestly would't know, but that doesn't matter as it has nothing to do with the story nor is it a plain contradiction with Lore or the event of the sotry

Sgt Stryker wrote...
Furthermore, if you cannot accept cutscenes as evidence, then I'm afraid you're a lost cause.


I can't accept cutscene as evidence as they have proven full of anti-lore, and just gameplay, but also the story.


Sgt Stryker wrote...
Okay then. How small is "small"? How fast is "fast"? Is it an arbitrary value that is determined by the nature of The Mass Effect and cannot be changed?


I would't know, but that's what the codex states, not big static objects, etc.


What sorts of fields are holding Liara, etc, in ME1? 


Liara calls it a containment field.  Beyond that she says nothing.  She refers to the reinforced barrier as a barrier curtain.  Also there's nothing mentioned beyond that.

It's still a mass effect field...Are you going to tell me that it made of something other then a mass effect field with that tech commonly used in everything?

Modifié par dreman9999, 08 septembre 2011 - 06:50 .


#3538
Someone With Mass

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Nashiktal wrote...

We do need to remember speed though. Whatever hits the barrier has to be moving fast. They also cannot exceed a cetain amount of energy hitting them at once. If the normandy hits a planetoid, I am fully confident it would end up with dust.

Same with large pieces of debris, which is why Joker was desperately trying to avoid all of it during the SM. I have to say though, the new shields were an iffy upgrade to me.

You sacrifice staying power for multiple low charge barriers. But thats just me.


Agreed.

I think they can turn that shield upgrade off so it behaves like a normal shield, though.

#3539
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

Fixers0 wrote...

Killjoy Cutter wrote...
The simplest explanation is that their tuneable -- one can be set to block gas molecules but not people


Source?

Killjoy Cutter wrote...
While another could be set to stop projectiles but not air (as we obviously see with people using barriers not suffocating to death).


Again, where are you getting this.

Mass effect 1's last battle to the top of the citadel tower.


What?

"While another could be set to stop projectiles but not air (as we
obviously see with people using barriers not suffocating to death)."

AKA...Mass effect 1's last battle to the top of the citadel tower.

#3540
Fixers0

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Killjoy Cutter wrote...


From watching what's going on while playing the game. We see mass effect fields blocking projectiles,


Those are kinetic barriers, the shielding variant of Mass Effect fields.

Killjoy Cutter wrote...
holding in gases,


They should't

Killjoy Cutter wrote...
and blocking people,


Which is odd, conisdering they weren't even able to stop melee in Mass Effect 1, or the player walking through one in the opening mission

Killjoy Cutter wrote...
And,have references in the codex to two of those.


Were, exactly?

#3541
Fixers0

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dreman9999 wrote...

"While another could be set to stop projectiles but not air(as we
obviously see with people using barriers not suffocating to death)."


Because they are wearin fully enclosed combat suits?

Modifié par Fixers0, 08 septembre 2011 - 06:51 .


#3542
Sebbe1337o

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wow, is the kinetic barriers-discussion still going on? for 70 pages? Holy ****...
It's a scifi-game people. Stop talking about stuff and how it works if it doesn't even exist. It's supposed to be a few holes here and there...

#3543
Xeranx

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dreman9999 wrote...

Fixers0 wrote...

Someone With Mass wrote...

Can only interpret something as poor story telling or retcon without having a single clue to what it actually means and loves the lore to the point where alterations are blasphemy? Check.



Personal insults? Check.



A personal insult with out name calling?:huh:


You can be called an idiot without someone actually using the word idiot.  You can be called humble without someone actually using the word humble.  

#3544
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

It did not burn your armor happen because Metal and layed materials are commonly used for radiation protection and can protect you from radiation.

http://en.wikipedia....hielding_design

#3545
Killjoy Cutter

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dreman9999 wrote...

Killjoy Cutter wrote...

dreman9999 wrote...

Fixers0 wrote...

Someone With Mass wrote...

Kinetic barriers can stop anything that's solid, as long as they're activated. With the exception of heat, toxins and radiation.


With exception of Shepard walking through them when the plot demands it, you mean?

Someone With Mass wrote...

When exposed to something toxic, they tend to put on their helmets.


Or their breather mask, same with heat or radiation.

When has Shepard ever walk throu one?
Also, we never went to radiation posioned world in ME2. A hot world , Yes but we could stay in the shade to not get cooked.


"Poisoned" world -- Blood Pack base with chlorine-heavy atmosphere.
"Radiation" world -- Haestrom



Not that a breather mask alone is going to protect you from heat, radiation, vacuum, many toxins, etc...

I never said we never when to a posion world. And the cast wore helmets and breather mask.

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


The observable effects just do not match those of simple heating. 

If it were just heat, the ambient temperatures on the world would be instantly injurious to anyone standing on the surface, regardless of whether they were in the shade or in the open.  The air would seer the lungs of anyone taking a breath, for example. 

#3546
Fixers0

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dreman9999 wrote...

Fixers0 wrote...

dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

It did not burn your armor happen because Metal and layed materials are commonly used for radiation protection and can protect you from radiation.

http://en.wikipedia....hielding_design


I'm so glad you know all the technical details of the Mass Effect universe.

#3547
dreman9999

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Xeranx wrote...

dreman9999 wrote...

Fixers0 wrote...

Someone With Mass wrote...

Can only interpret something as poor story telling or retcon without having a single clue to what it actually means and loves the lore to the point where alterations are blasphemy? Check.



Personal insults? Check.



A personal insult with out name calling?:huh:


You can be called an idiot without someone actually using the word idiot.  You can be called humble without someone actually using the word humble.  

"Can only interpret something as poor story telling or retcon without
having a single clue to what it actually means and loves the lore to the
point where alterations are blasphemy? Check."

That not an indirect insult....

#3548
Killjoy Cutter

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dreman9999 wrote...

Fixers0 wrote...

dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

It did not burn your armor happen because Metal and layed materials are commonly used for radiation protection and can protect you from radiation.

http://en.wikipedia....hielding_design


**sigh** 

Was it radiation, or the heat?  Make your mind up. 

#3549
Xeranx

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Sebbe1337o wrote...

wow, is the kinetic barriers-discussion still going on? for 70 pages? Holy ****...
It's a scifi-game people. Stop talking about stuff and how it works if it doesn't even exist. It's supposed to be a few holes here and there...


They went into some detail to explain how they worked in the first game.  Giving anything in any story that kind of exposition makes it real for the game.  Whether it exists in the real world or not is irrelevent.  

Many people talked about how much they hated Jar Jar.  It's just a scifi-movie.  No one who agreed with the sentiment complained one bit about the moaning about him.

#3550
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

Fixers0 wrote...

dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

It did not burn your armor happen because Metal and layed materials are commonly used for radiation protection and can protect you from radiation.

http://en.wikipedia....hielding_design


I'm so glad you know all the technical details of the Mass Effect universe.

Thanks, it call using fact, understanding the lore, and taking note of science details.
On point, I take it you final have nothing to say about Mass effect fields not stopping slow moving objects?=]

Modifié par dreman9999, 08 septembre 2011 - 06:58 .