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Smudboy's Mass Effect series analysis.


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#3551
Someone With Mass

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Fixers0 wrote...

Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.


Gameplay mechanics.

I don't think it'd be fun if I could just walk up to everyone and bypass their shields by hitting them about ten times.

And the health bar isn't shown when the shields are active, so it'd be hard to tell when you're close to death or if you can survive without your shields in a firefight for a while.

#3552
dreman9999

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Killjoy Cutter wrote...

dreman9999 wrote...

Fixers0 wrote...

dreman9999 wrote...

Haestrom was not poison with radiation, it was just being hit with solar radiation by the sun in high degrees to make it super hot. If it was a radition poison would, no organic would be able to land on it.


Actually the radiation should just bypassed your shields and start burning you're armor directly, but that didn't happen because Mass Effect isn't about consistent storytelling.

Sam way as Melee attacks bypassed shields in Mass Effect 1 but are now able to block solid objects or not when plot needs it.

It did not burn your armor happen because Metal and layed materials are commonly used for radiation protection and can protect you from radiation.

http://en.wikipedia....hielding_design


**sigh** 

Was it radiation, or the heat?  Make your mind up. 

Solar radiation make both. It the mosr common radiation you face daily and you have to ask that?<_<

#3553
Fixers0

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dreman9999 wrote...

On point, I take it you final have nothing to say about Mass effect fields not stopping slow moving objects?=]


The can't i could melee people with Kinetic barriers in ME1 and i could even walk through one at the start of Mass Effect 2

#3554
Nashiktal

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Someone With Mass wrote...

Nashiktal wrote...

We do need to remember speed though. Whatever hits the barrier has to be moving fast. They also cannot exceed a cetain amount of energy hitting them at once. If the normandy hits a planetoid, I am fully confident it would end up with dust.

Same with large pieces of debris, which is why Joker was desperately trying to avoid all of it during the SM. I have to say though, the new shields were an iffy upgrade to me.

You sacrifice staying power for multiple low charge barriers. But thats just me.


Agreed.

I think they can turn that shield upgrade off so it behaves like a normal shield, though.


I hope so.

Although as I think about it more, I would be more open to the shield upgrade depending on how fast the smaller shields charge, and exactly how many "shields" we have.

The collector crusier fought with a sustained fire weapon. If we were to be hit by its weapon in combat, I don't know if the rapid switching shields would even matter. 

Hell it didn't seem to matter what our armor or shields were when the Occuli attacked. (Unless that was grunt foreshadowing?)

#3555
Omega4RelayResident

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Stop everyone!

Science Fiction is not about using physics or anything that is real.

Its about the fiction! Therefore anything you can logically disprove because of logic, physics, chemistry, or biology become null and void.

1) Light Sabers (explain the physics)
2) A Death Star (no way can it blow up planets)
3) Phasers set on stun (right and I poop gold)
4) Warp 7 engage (degrees of Light Speed? So this does mean that light travels faster through expensive fiberoptic cable)
5) People can ride Sand Worms (dude)
6) Space travel is done by mutated humans that are high on spice teleporting your ship accross the universe (um what?)
7) Greedo shot first

See this is all fiction guys! There does not have to be any rhyme or reason to it. The fact that kinetic barriers can stop a falme thrower... is hillarious.

You are having a nerd rage fight because you are trying to justify the plausability or the improbability of RL physics working in the game.

I vote to have this thread re-named Lotion v.s. Killjoy

#3556
Nashiktal

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Fixers0 wrote...

dreman9999 wrote...

On point, I take it you final have nothing to say about Mass effect fields not stopping slow moving objects?=]


The can't i could melee people with Kinetic barriers in ME1 and i could even walk through one at the start of Mass Effect 2


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it.

#3557
Fixers0

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Someone With Mass wrote...
Gameplay mechanics.

I don't think it'd be fun if I could just walk up to everyone and bypass their shields by hitting them about ten times.


Actually that would increase the credibily of the gameplay in Mass Effect and shows how gameplay and story work togheter it will also help de-casualize the Mass Effect experiance.

Someone With Mass wrote...
And the health bar isn't shown when the shields are active, so it'd be hard to tell when you're close to death or if you can survive without your shields in a firefight for a while.


That's poor design choice that should never hav been taking.

#3558
Xeranx

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dreman9999 wrote...

Xeranx wrote...

dreman9999 wrote...

Fixers0 wrote...

Someone With Mass wrote...

Can only interpret something as poor story telling or retcon without having a single clue to what it actually means and loves the lore to the point where alterations are blasphemy? Check.



Personal insults? Check.



A personal insult with out name calling?:huh:


You can be called an idiot without someone actually using the word idiot.  You can be called humble without someone actually using the word humble.  

"Can only interpret something as poor story telling or retcon without
having a single clue to what it actually means and loves the lore to the
point where alterations are blasphemy? Check."

That not an indirect insult....


Using context to see where the speaker is coming from, you can surmise that it's a dismissive statement.

#3559
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

On point, I take it you final have nothing to say about Mass effect fields not stopping slow moving objects?=]


The can't i could melee people with Kinetic barriers in ME1 and i could even walk through one at the start of Mass Effect 2

What mass effect field did you walk through that you keep bring up? And you could melee people in ME1 with kinetic shield because your fist is not fast enough to trigger the kinitic shields.

#3560
Someone With Mass

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Fixers0 wrote...

dreman9999 wrote...

On point, I take it you final have nothing to say about Mass effect fields not stopping slow moving objects?=]


The can't i could melee people with Kinetic barriers in ME1 and i could even walk through one at the start of Mass Effect 2


Personal and static barriers are two different things. For obvious reasons.

The personal one is simply triggered when a high velocity projectile is closing in. The static one can be altered for whatever use it might have.

Also, it's completely possible that the barriers act differently depending on the amount of power the projectors are receiving.

They might become denser or expand their area of effect if the emitters allows it. 

#3561
Fixers0

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Nashiktal wrote...


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it. 


And that makes it yet point on the Kinetic-barriers-retcon-list.

#3562
Fixers0

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Someone With Mass wrote...


Personal and static barriers are two different things. For obvious reasons.

The personal one is simply triggered when a high velocity projectile is closing in. The static one can be altered for whatever use it might have.

Also, it's completely possible that the barriers act differently depending on the amount of power the projectors are receiving.

They might become denser or expand their area of effect if the emitters allows it. 


Speculation and assumption of things that were never established in the first place.

#3563
Killjoy Cutter

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Fixers0 wrote...

Killjoy Cutter wrote...

From watching what's going on while playing the game. We see mass effect fields blocking projectiles,


Those are kinetic barriers, the shielding variant of Mass Effect fields.

Killjoy Cutter wrote...
holding in gases,


They should't

Killjoy Cutter wrote...
and blocking people,


Which is odd, conisdering they weren't even able to stop melee in Mass Effect 1, or the player walking through one in the opening mission

Killjoy Cutter wrote...
And,have references in the codex to two of those.


Were, exactly?


I can't quote the codex right now, I'm at work and the wiki is blocked as a gaming site.  Posted Image

But there's the description of the kinetic barriers that we see used for defense, the one everyone agrees on.   There's also, if I recall correctly, a reference to the Citadel retaining atmosphere on the internal faces of its arms via the use of mass effect fields holding in envelopes of heavy gases to block the nitrogen/oxygen mix from escaping. 

And here's the thing -- a gas is made up of small moving tiny particles, so it makes perfect sense. 

The barrier trapping Liara in ME needs some explaining if fields / barriers can't stop large, slow-moving objects.

#3564
The Interloper

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Lotion Soronnar wrote...
1. You see arrogance when you don't like the message. There is no arrogance.
2.You see reason where there is none. The writing is bad. Period. This is beyond obvious. it's factual. It's objective. No ammount of crynig, whining or yelling "subjective" will change that.

1. That is assuming the message makes sense, in which case arrogance is irrelevant and perhaps even justified. But the message-that there is no difference or middle ground between "bad story" and "needs improvement"-doesn't make any sense. But that is exactly what Smudboy tries to argue, and what you seem to be supporting.

2. And you see irrationality where none need exist. The vast majority of the problems here are not direct contradictions, but simple lack of clarification ( or just not enough to suit you). This is where suspension of disbelief comes in, but you refuse to use it. In some cases refusal this is warranted, I agree, but in most cases SoB is appropriate solves the issues easily.

#3565
Someone With Mass

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Fixers0 wrote...

Actually that would increase the credibily of the gameplay in Mass Effect and shows how gameplay and story work togheter it will also help de-casualize the Mass Effect experiance.


Or not. Just because you think it is doesn't mean everyone else will. 

I also really hate when people think they're smarter than other people just because they playing a different game.

#3566
dreman9999

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Fixers0 wrote...

Nashiktal wrote...


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it. 


And that makes it yet point on the Kinetic-barriers-retcon-list.

Not a retcon. You not getting that kinetic barriers can cut off gas element, AKA air. If they put the shields at full all the time, without any airtanks, they would suffocate to death.

#3567
Nashiktal

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dreman9999 wrote...

Fixers0 wrote...

Nashiktal wrote...


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it. 


And that makes it yet point on the Kinetic-barriers-retcon-list.

Not a retcon. You not getting that kinetic barriers can cut off gas element, AKA air. If they put the shields at full all the time, without any airtanks, they would suffocate to death.


We also need to remember that the citadel uses advanced tech. Did the council races create the barrier to hold in air, or did the reapers/protheans?

#3568
Humanoid_Typhoon

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Fixers0 wrote...

Nashiktal wrote...


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it. 


And that makes it yet point on the Kinetic-barriers-retcon-list.

Why is everything you don't like a ret-con?

Stop using the word if you don't know what it means, just because you saw zulu say it doesn't mean you can apply it to everything you don't like.

#3569
Someone With Mass

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Fixers0 wrote...
Speculation and assumption of things that were never established in the first place.


Guess what's not mentioned in the codex either. The Tupari machine and red sand, but we know they're there.

Just because it's not mentioned doesn't mean it's possible.

#3570
dreman9999

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Fixers0 wrote...

Someone With Mass wrote...


Personal and static barriers are two different things. For obvious reasons.

The personal one is simply triggered when a high velocity projectile is closing in. The static one can be altered for whatever use it might have.

Also, it's completely possible that the barriers act differently depending on the amount of power the projectors are receiving.

They might become denser or expand their area of effect if the emitters allows it. 


Speculation and assumption of things that were never established in the first place.

Not a speculation....Geth barriors in ME1...upgradable shield batteries in ME1....http://masseffect.wikia.com/wiki/Armor_Upgrades#Shield.........Shield boost....http://masseffect.wikia.com/wiki/Tactical_Armor#Shield_Boost

#3571
dreman9999

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Nashiktal wrote...

dreman9999 wrote...

Fixers0 wrote...

Nashiktal wrote...


If you followed the cerberus network, the turians even won a war against terrorists using that weakness. They dropped a bomb with a parachute attatched so it would pass through the barrier protecting a fortress, and utterly destroyed it. 


And that makes it yet point on the Kinetic-barriers-retcon-list.

Not a retcon. You not getting that kinetic barriers can cut off gas element, AKA air. If they put the shields at full all the time, without any airtanks, they would suffocate to death.


We also need to remember that the citadel uses advanced tech. Did the council races create the barrier to hold in air, or did the reapers/protheans?

We still clearly us it...http://www.youtube.com/watch?v=Fn6hFZ9jYMc&feature=player_detailpage#t=351s

#3572
Killjoy Cutter

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Omega4RelayResident wrote...

Stop everyone!

Science Fiction is not about using physics or anything that is real.

Its about the fiction! Therefore anything you can logically disprove because of logic, physics, chemistry, or biology become null and void.


The in-setting behavior of the technology and other elements should be internally consistent, however. 


Omega4RelayResident wrote...
I vote to have this thread re-named Lotion v.s. Killjoy


That little thing is an irritating aside, nothing important to the thread. 

#3573
Nashiktal

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@dreman

Good point.

#3574
Fixers0

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Someone With Mass wrote...
Or not. Just because you think it is doesn't mean everyone else will.


If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.

#3575
Killjoy Cutter

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Fixers0 wrote...

Someone With Mass wrote...


Personal and static barriers are two different things. For obvious reasons.

The personal one is simply triggered when a high velocity projectile is closing in. The static one can be altered for whatever use it might have.

Also, it's completely possible that the barriers act differently depending on the amount of power the projectors are receiving.

They might become denser or expand their area of effect if the emitters allows it. 


Speculation and assumption of things that were never established in the first place.


So the reader, viewer, or player should never observe what occurs in a book, movie, or game, and then draw conclusions based on those observations?