Aller au contenu

Photo

Smudboy's Mass Effect series analysis.


6494 réponses à ce sujet

#3576
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Killjoy Cutter wrote...
So the reader, viewer, or player should never observe what occurs in a book, movie, or game, and then draw conclusions based on those observations? 


Apparently not.

And there aren't such things as technological advancements either, apparently.

#3577
Fixers0

Fixers0
  • Members
  • 4 434 messages

Killjoy Cutter wrote...

So the reader, viewer, or player should never observe what occurs in a book, movie, or game, and then draw conclusions based on those observations? 


Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.

#3578
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Fixers0 wrote...

If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.


It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.

#3579
dreman9999

dreman9999
  • Members
  • 19 067 messages

Fixers0 wrote...

Someone With Mass wrote...
Or not. Just because you think it is doesn't mean everyone else will.


If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.





I'm sorry...Did we just spent the last few post explaing the details from ME1 that explain the details of ME2 to you? The fact is that you did not notice that they were there or explained in ME1 is clear that YOU don't understand. It's not the plot being had to understand. It's just you not understanding and forgetting the details of the story and plot.

#3580
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Fixers0 wrote...

Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.


But calling everything a retroactive continuity simply based on the lack of knowledge is alright?

#3581
dreman9999

dreman9999
  • Members
  • 19 067 messages

Fixers0 wrote...

Killjoy Cutter wrote...

So the reader, viewer, or player should never observe what occurs in a book, movie, or game, and then draw conclusions based on those observations? 


Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.

But it you looked in the lore and understand it. You would see it's not invented from the air.

#3582
Fixers0

Fixers0
  • Members
  • 4 434 messages

Someone With Mass wrote...

It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


They would have just make guns work again like they did before and they never should have replaced the heat bar with an ammo counter.

#3583
Fixers0

Fixers0
  • Members
  • 4 434 messages

Someone With Mass wrote...

Fixers0 wrote...

Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.


But calling everything a retroactive continuity simply based on the lack of knowledge is alright?


If the Codex explicitly mentions that it is A, and the narative ends up doing B, it isn't a Retcon?

#3584
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

Fixers0 wrote...

Someone With Mass wrote...

Fixers0 wrote...

Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.


But calling everything a retroactive continuity simply based on the lack of knowledge is alright?


If the Codex explicitly mentions that it is A, and the narative ends up doing B, it isn't a Retcon?

No,because the codex isn't infallible.

#3585
dreman9999

dreman9999
  • Members
  • 19 067 messages

Fixers0 wrote...

Someone With Mass wrote...

It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


They would have just make guns work again like they did before and they never should have replaced the heat bar with an ammo counter.


I agree, that's the only time they hada retcon in the story of ME2. It could of been a throw back level. But with that said. It's the only retcon in ME2. It's not enough to make the story bad, but it is a retcon.

#3586
Fixers0

Fixers0
  • Members
  • 4 434 messages

Humanoid_Typhoon wrote...

Fixers0 wrote...

Someone With Mass wrote...

Fixers0 wrote...

Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.


But calling everything a retroactive continuity simply based on the lack of knowledge is alright?


If the Codex explicitly mentions that it is A, and the narative ends up doing B, it isn't a Retcon?

No,because the codex isn't infallible.


And who are you to argue?

#3587
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

Someone With Mass wrote...

Fixers0 wrote...

If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.


It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


Actually I think it would be pretty cool if they did that. For one mission you get the infinite ammo with overheat back. :P Would also serve as fan service to an extent.

I agree it would be costly, however it would have avoided the plot hole there. (or was it retcon? I can never keep it straight on these forums)

#3588
dreman9999

dreman9999
  • Members
  • 19 067 messages

Fixers0 wrote...

Someone With Mass wrote...

Fixers0 wrote...

Sure they can, but they cannot just invent things up out of supposition and state is as objective fact.


But calling everything a retroactive continuity simply based on the lack of knowledge is alright?


If the Codex explicitly mentions that it is A, and the narative ends up doing B, it isn't a Retcon?

But the narrative is not doing b...It's doing A. And could you point use to where it does this?

#3589
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.

#3590
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

Nashiktal wrote...

Someone With Mass wrote...

Fixers0 wrote...

If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.


It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


Actually I think it would be pretty cool if they did that. For one mission you get the infinite ammo with overheat back. :P Would also serve as fan service to an extent.

I agree it would be costly, however it would have avoided the plot hole there. (or was it retcon? I can never keep it straight on these forums)

It isn't a retcon or a plothole, it's simply a gameplay compromise.

#3591
Fixers0

Fixers0
  • Members
  • 4 434 messages

Humanoid_Typhoon wrote...

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.


If You paid so much attention then pleas explain how Shepard was recoverd, without inventing things up that aren't there.

Humanoid_Typhoon wrote...

It isn't a retcon or a plothole, it's simply a gameplay compromise.


Yeah, same as with Kinetic barriers, you should expect bioware pays attention to lore once in a while

Modifié par Fixers0, 08 septembre 2011 - 07:33 .


#3592
Il Divo

Il Divo
  • Members
  • 9 789 messages

Nashiktal wrote...

Someone With Mass wrote...

Fixers0 wrote...

If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.


It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


Actually I think it would be pretty cool if they did that. For one mission you get the infinite ammo with overheat back. :P Would also serve as fan service to an extent.

I agree it would be costly, however it would have avoided the plot hole there. (or was it retcon? I can never keep it straight on these forums)


Either way, there are bigger plot issues to concern ourselves with. Fully grasping the purpose of the human reaper is (imo) more important than the developers redesigning an entire level around a gameplay mechanic, a concession which historically games have always been forced to make. That's just petty. Posted Image 

Modifié par Il Divo, 08 septembre 2011 - 07:33 .


#3593
111987

111987
  • Members
  • 3 758 messages

Fixers0 wrote...

Humanoid_Typhoon wrote...

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.


If You paid so much attention then pleas explain how Shepard was recoverd, without inventing things up that aren't there.


The Lazarus Project ;)

#3594
Humanoid_Typhoon

Humanoid_Typhoon
  • Members
  • 4 735 messages

111987 wrote...

Fixers0 wrote...

Humanoid_Typhoon wrote...

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.


If You paid so much attention then pleas explain how Shepard was recoverd, without inventing things up that aren't there.


The Lazarus Project ;)

This.

#3595
Someone With Mass

Someone With Mass
  • Members
  • 38 561 messages

Fixers0 wrote...

They would have just make guns work again like they did before and they never should have replaced the heat bar with an ammo counter.


Watch the documentaries of ME2. They changed the ammo system for a reason.

#3596
Fixers0

Fixers0
  • Members
  • 4 434 messages

111987 wrote...

Fixers0 wrote...

Humanoid_Typhoon wrote...

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.


If You paid so much attention then pleas explain how Shepard was recoverd, without inventing things up that aren't there.


The Lazarus Project ;)


So and how did that work? i mean, if someone is disintergrated smashed apart and whatnot,how is he even able to put back togheter.

#3597
Master Wolf

Master Wolf
  • Members
  • 569 messages

111987 wrote...
 Lazarus Project ;)


This translates in Space Magic :wizard:

#3598
Fixers0

Fixers0
  • Members
  • 4 434 messages

Someone With Mass wrote...

Fixers0 wrote...

They would have just make guns work again like they did before and they never should have replaced the heat bar with an ammo counter.


Watch the documentaries of ME2. They changed the ammo system for a reason.


Mass Audiance appeal over plot and consistancy?

#3599
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

Humanoid_Typhoon wrote...

Nashiktal wrote...

Someone With Mass wrote...

Fixers0 wrote...

If bioware is able to keep the gap between lore and gameplay at a minium and if they are able to provide creatives solutions to problems that would be created then i indeed think it will raise the credibility and make mass effect feel unique again.


It would also be a waste of their budget and production time if they had to, for example, create a whole new combat system just because Jacob's loyalty mission was technologically frozen in time. I really doubt that they would re-design everything for only one mission.


Actually I think it would be pretty cool if they did that. For one mission you get the infinite ammo with overheat back. :P Would also serve as fan service to an extent.

I agree it would be costly, however it would have avoided the plot hole there. (or was it retcon? I can never keep it straight on these forums)

It isn't a retcon or a plothole, it's simply a gameplay compromise.


I'll have to disagree with you there. Despite it being a gameplay compromise, its still a plothole. It would be like going back in time to WW2 and seeing the AA12.

#3600
dreman9999

dreman9999
  • Members
  • 19 067 messages

Fixers0 wrote...

Humanoid_Typhoon wrote...

Fixers0 wrote...

And who are you to argue?

Someone who pays attention and doesn't call everything I don't like or understand a retcon.


If You paid so much attention then pleas explain how Shepard was recoverd, without inventing things up that aren't there.

Blue suns found his body and was brought to omaga to be exchanged to the Shadow broker. Cerberus sent Liara with Feron to get it back.The trackedit down tothe SB base, and took back the bady. Feron sacificed him self so liara can leave with the body and give it back to Cerberus..
Source...Mass Effect: redemtion.:P

Modifié par dreman9999, 08 septembre 2011 - 07:39 .