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Smudboy's Mass Effect series analysis.


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#351
littlezack

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Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


Yes. People disagreeing with you. Odd.

#352
Guldhun2

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Savber100 wrote...

LOL to the person that suggested to place an army right in the middle of the Terminus System, one of the most volatile systems in the galaxy.

Do you honestly think that building a fleet of Normandy-class vessels will NOT draw the attention of the Council, Aria, or the Batarians? Or the warlords of the Traverse?

Who's to say that the Collectors can sense that there's a trap awaiting them at the relay? They already had agents beyond the Omega 4 Relay as seen in Mass Effect: Redemption.


Then involve the Council, Aria, or the Batarians? They have proof of the reapers. And so what if they know it's a trap, i thought the point was to stop them. Well, them not coming throught the relay is stopping them.

Modifié par Guldhun2, 28 août 2011 - 07:51 .


#353
Guldhun2

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littlezack wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


Yes. People disagreeing with you. Odd.


How do you defend that? Aren't there a ton of better solutions?

#354
Gterror

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The so called Smudboy is a smart man, even if he wishes something more than video game is, but i MOSTLY agree with some points what he descripes as are the flaws of story in ME2.

#355
RoboticWater

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Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.

Modifié par BlahDog, 28 août 2011 - 07:53 .


#356
Dragoonlordz

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Mesina2 wrote...

Guldhun2 wrote...

Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


And an army to pilot those ships.

Also you need to convince Aria this ships won't harm her.
Oh and build effective ships against Collector Ship.

Since Cerberus doesn't have shipyard and mercs would be very expansive while doubtful to be effective nor care to destroy that ship at all cost.



1. Kill Aria then she can't whine about it.
2. Build more Normandys with upgraded parts (you admitted yourself head to head vs Collector ships the Normandy wins).
3. Cerberus clearly has the ability to make ship yards, same way built Normandy SR2.
4. Cerberus has plenty of money enough to fund an army.

#357
Guldhun2

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BlahDog wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.


Then mine the relay, or guard it with ships? If as you say there's only one, then that shouldn't be much of a problem.

#358
Savber100

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Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What's wrong with it again? :P

A) The purpose of the mission was because they had NO INFORMATION of the Collectors and didn't know anything about them. The mission was to find out who these enemies are and what they're doing. It's a typical spy mission. 

B) Yes, it was risky. The Collectors could have gazillions of ships waiting for them hence the term "SUICIDE MISSION". It's not a suicide mission if Shehpard and Co. were already fully-prepared and all-knowing of everything. 

#359
Dragoonlordz

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BlahDog wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.


They didn't know was just one on other side of relay, that was a guess. Going into battle on a guess is not good.

#360
Dragoonlordz

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Savber100 wrote...

What's wrong with it again? :P

A) The purpose of the mission was because they had NO INFORMATION of the Collectors and didn't know anything about them. The mission was to find out who these enemies are and what they're doing. It's a typical spy mission. 

B) Yes, it was risky. The Collectors could have gazillions of ships waiting for them hence the term "SUICIDE MISSION". It's not a suicide mission if Shehpard and Co. were already fully-prepared and all-knowing of everything. 



Send a probe.

Or simply unplug the power cable on the Omega 4 relay proabably has an off switch somewhere too. :lol:

Modifié par Dragoonlordz, 28 août 2011 - 07:58 .


#361
RoboticWater

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Dragoonlordz wrote...

Mesina2 wrote...

Guldhun2 wrote...

Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


And an army to pilot those ships.

Also you need to convince Aria this ships won't harm her.
Oh and build effective ships against Collector Ship.

Since Cerberus doesn't have shipyard and mercs would be very expansive while doubtful to be effective nor care to destroy that ship at all cost.



1. Kill Aria then she can't whine about it.
2. Build more Normandys with upgraded parts (you admitted yourself head to head vs Collector ships the Normandy wins).
3. Cerberus clearly has the ability to make ship yards, same way built Normandy SR2.
4. Cerberus has plenty of money enough to fund an army.



You forget that you need to:
1. Build this fleet before the collectors finish their job
2. Kill the person who takes Aria's place and then kill the next one ect.
 

#362
littlezack

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Guldhun2 wrote...

littlezack wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


Yes. People disagreeing with you. Odd.


How do you defend that? Aren't there a ton of better solutions?


First off, I can't think of any reason to believe there are billions of Collectors in there. They only ever use one ship, and when they attack, there's never that many of them around. 

The idea behind the suicide mission is to stop the Collectors before they can take more colonies.Sending in a small surgical team accomplishes that in a small time. Also, all these 'better solutions' you list assume that TIM has resources we're never shown or made to believe he has. There's nothing to suggest he has a fleet of ships at his disposal, that he could mobilize them and get them in front of the Omega-4 relay without someone having a big problem with that. As far as ME2 is concerned, most of his people seem to be scientists or researches, or at best specialists like Miranda - there's nothing to suggest he has a damn FLEET.

#363
Savber100

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Guldhun2 wrote...

Savber100 wrote...

LOL to the person that suggested to place an army right in the middle of the Terminus System, one of the most volatile systems in the galaxy.

Do you honestly think that building a fleet of Normandy-class vessels will NOT draw the attention of the Council, Aria, or the Batarians? Or the warlords of the Traverse?

Who's to say that the Collectors can sense that there's a trap awaiting them at the relay? They already had agents beyond the Omega 4 Relay as seen in Mass Effect: Redemption.


Then involve the Council, Aria, or the Batarians? They have proof of the reapers. And so what if they know it's a trap, i thought the point was to stop them. Well, them not coming throught the relay is stopping them.


1) The Council had denied the Reaper's existence and have already shown their distaste for humans despite the events of ME1. So no go... 
2) Batarians listening to humans? AHAHAHA! [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie] Did you forget about their original reaction to Kenson's ravings?

3) Why would Aria care about the Collectors or humans? She would ONLY care if the Collectors had seriously endangered Omega which they didn't besides that little event in the comics. I can't say the same if she saw a whole fleet of humans in her sector.

4) What proof? Vigil is gone. Sovereign was dismissed a geth creation. 

Translation: No Blockades would have ever lasted in the Terminus Systems for long. 



Modifié par Savber100, 28 août 2011 - 08:04 .


#364
littlezack

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Dragoonlordz wrote...

BlahDog wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.


They didn't know was just one on other side of relay, that was a guess. Going into battle on a guess is not good.


They acknowledge it's not good quite often - they frequently call it a suicide mission - but it's better than just sitting back while the Collectors do their thing, or taking time to create a bunch of ships for a purpose they might not even serve.

#365
Dragoonlordz

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BlahDog wrote...

Dragoonlordz wrote...

Mesina2 wrote...

Guldhun2 wrote...

Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


And an army to pilot those ships.

Also you need to convince Aria this ships won't harm her.
Oh and build effective ships against Collector Ship.

Since Cerberus doesn't have shipyard and mercs would be very expansive while doubtful to be effective nor care to destroy that ship at all cost.



1. Kill Aria then she can't whine about it.
2. Build more Normandys with upgraded parts (you admitted yourself head to head vs Collector ships the Normandy wins).
3. Cerberus clearly has the ability to make ship yards, same way built Normandy SR2.
4. Cerberus has plenty of money enough to fund an army.



You forget that you need to:
1. Build this fleet before the collectors finish their job
2. Kill the person who takes Aria's place and then kill the next one ect.
 


Build a wall. Ship comes through and hits wall. Problem solved.

Plus why should just mine our side of relay... Send mines to other side.. Then it's their problem.

#366
RoboticWater

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Dragoonlordz wrote...

Savber100 wrote...

What's wrong with it again? :P

A) The purpose of the mission was because they had NO INFORMATION of the Collectors and didn't know anything about them. The mission was to find out who these enemies are and what they're doing. It's a typical spy mission. 

B) Yes, it was risky. The Collectors could have gazillions of ships waiting for them hence the term "SUICIDE MISSION". It's not a suicide mission if Shehpard and Co. were already fully-prepared and all-knowing of everything. 



Send a probe.

Or simply unplug the power cable on the Omega 4 relay proabably has an off switch somewhere too. :lol:


If they sent a probe they would lose any hope of having the element of suprrise (wether it played a role in the actual battle, who knows). The more time that cerberus did recon the mre time the collectors would have to take people, defeating the purpose of doing things quickly and covertly.   

#367
Savber100

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Dragoonlordz wrote...

Savber100 wrote...

What's wrong with it again? :P

A) The purpose of the mission was because they had NO INFORMATION of the Collectors and didn't know anything about them. The mission was to find out who these enemies are and what they're doing. It's a typical spy mission. 

B) Yes, it was risky. The Collectors could have gazillions of ships waiting for them hence the term "SUICIDE MISSION". It's not a suicide mission if Shehpard and Co. were already fully-prepared and all-knowing of everything. 



Send a probe.

Or simply unplug the power cable on the Omega 4 relay proabably has an off switch somewhere too. :lol:


Can a probe survive the Omega 4 relay without a Reaper IFF?  :?

Edit: Also good luck surviving the Oculus unless you're saying that the probe's navigation is more badass than Joker's piloting. 

Modifié par Savber100, 28 août 2011 - 08:05 .


#368
littlezack

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Savber100 wrote...

Guldhun2 wrote...

Savber100 wrote...

LOL to the person that suggested to place an army right in the middle of the Terminus System, one of the most volatile systems in the galaxy.

Do you honestly think that building a fleet of Normandy-class vessels will NOT draw the attention of the Council, Aria, or the Batarians? Or the warlords of the Traverse?

Who's to say that the Collectors can sense that there's a trap awaiting them at the relay? They already had agents beyond the Omega 4 Relay as seen in Mass Effect: Redemption.


Then involve the Council, Aria, or the Batarians? They have proof of the reapers. And so what if they know it's a trap, i thought the point was to stop them. Well, them not coming throught the relay is stopping them.

3) Why would Aria care about the Collectors or humans? She would ONLY care if the Collectors had seriously endangered Omega which they didn't besides that little event in the comics. I can't say the same if she saw a whole fleet of humans in her sector


To add on - Aria actually knew about the Collectors and the purpose before ME2 even began. She just didn't give a ****.

#369
RoboticWater

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Guldhun2 wrote...

BlahDog wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.


Then mine the relay, or guard it with ships? If as you say there's only one, then that shouldn't be much of a problem.


I have said numerous times that you cant mine or guard all of that space, its not that easy. Also having more enemy ships would make them easier to detect when they entered omega.

#370
littlezack

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Dragoonlordz wrote...

BlahDog wrote...

Dragoonlordz wrote...

Mesina2 wrote...

Guldhun2 wrote...

Who says you need a effective, loyal and huge army? Just a bunch of ship standing ready to blow whatever comes out the omega 4 relay up.


And an army to pilot those ships.

Also you need to convince Aria this ships won't harm her.
Oh and build effective ships against Collector Ship.

Since Cerberus doesn't have shipyard and mercs would be very expansive while doubtful to be effective nor care to destroy that ship at all cost.



1. Kill Aria then she can't whine about it.
2. Build more Normandys with upgraded parts (you admitted yourself head to head vs Collector ships the Normandy wins).
3. Cerberus clearly has the ability to make ship yards, same way built Normandy SR2.
4. Cerberus has plenty of money enough to fund an army.



You forget that you need to:
1. Build this fleet before the collectors finish their job
2. Kill the person who takes Aria's place and then kill the next one ect.
 


Build a wall. Ship comes through and hits wall. Problem solved.

Plus why should just mine our side of relay... Send mines to other side.. Then it's their problem.


Build a wall. In space.

Really? Really?

#371
Lotion Soronarr

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Balek-Vriege wrote...
You do know you have the choice not to do those loyalty missions if your Shepard "feels" that way.  You can say no.  You might not get a really good ending with everyone surviving, but that's because of your urge to get the best result possible.  A lot of people would be more loyal to a Commander that helped them out personally or seen as a mentor.  That's how real life military coups happen or how a real life leader inspires people to his/her side.

Above and beyond the call of duty if you will.
Image IPB


Except that in real-life, fixing someones daddy issues would have had no impact on their surviving a mission.

#372
Balek-Vriege

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Lotion Soronnar wrote...

Balek-Vriege wrote...
You do know you have the choice not to do those loyalty missions if your Shepard "feels" that way.  You can say no.  You might not get a really good ending with everyone surviving, but that's because of your urge to get the best result possible.  A lot of people would be more loyal to a Commander that helped them out personally or seen as a mentor.  That's how real life military coups happen or how a real life leader inspires people to his/her side.

Above and beyond the call of duty if you will.
Image IPB


Except that in real-life, fixing someones daddy issues would have had no impact on their surviving a mission.


How do you know that?
Image IPB

#373
Nashiktal

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BlahDog wrote...

Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


What was the alternative? They had good evidence that there was only one collecter ship so, every one they encountered was the same one. Even if there were more what would they do, wait for cerb to amass their so called fleet and let the collecters get all the humans.


Actually there are multiple collector vessles if you listen to EDI. Apparently there are multiple collector ship signatures. (And if they really did have only one ships, not only is that pathetic but makes their plot even more nonsense) 

Why can't we send probes in? We never even attempted that, hell even the shadow broker did and he was working WITH the collectors. Nope, we send the most valuable ship, filled valuable land soldiers into an unkown territory that is supposed to be controlled by the reapers minions...

Yay.

Don't get me wrong, I love all the ME games, but if we only defend without criticising, Bioware won't improve. Also not enough people give smudboy a chance, sure he nitpicks the fine details, but he isn't just insulting for the sake of it, and he does enjoy bioware's work or he wouldn't be criticising it.

#374
Il Divo

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Guldhun2 wrote...

Quite odd to see people defend ME2s plot of "lets go blindly use the relay to fight an unknown enemy which could number in the billions with one ship containing 14 of the best "badasses" in the galaxy"


Considering your recent ideas of "guard the relay with unknown ships", I think I'll take Mass Effect 2's plot-line.

#375
RoboticWater

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Dragoonlordz wrote...

Build a wall. Ship comes through and hits wall. Problem solved.

Plus why should just mine our side of relay... Send mines to other side.. Then it's their problem.


Yes, build a hollow deathstar around the entire area around which the collecors emerge (millions of km), brilliant. I dont think its possible to send something through a relay without a drive core, but if you want to spend all that money to send a mine to the collectors just to be blown up, by all means do it.

Modifié par BlahDog, 28 août 2011 - 08:09 .