[quote]100k wrote...
[quote]Arkitekt wrote...You implied that all these works of art share this trait of not vulgarizing death. This is not true. Period. End of conversation.[/quote]
Give me an example.
[quote]Every conceivable angle must surely include banalization of death. And I see no problems with that too.[/quote]
Maybe I missspoke then. Every conceivable angle
except unconcern for death. That doesn't help your argument at all, unless you can give me an example.[/quote]
Westerns. For instance,
Once Upon a Time in the West. Many many movies do this. I am amazed at your stubburness in this point.
[quote]Wrong again. Shepard doesn't need Liara and Ash to be a conduit for his emotions. He's the protagonist of the story and the playermodel. If Shepard doesn't care about death -- even in all play throughs -- then not only is the game railroading player choice (RPG =/= railroading) but it is taking that control away from the player.[/quote]
They are not the conduit for his emotions, they are the conduit of the problems of being dead for two years for their friends. Shepard should be slightly surprised at their feelings since he's just awaken, but he should also understand it. This is somewhat conveyed.
[quote]Because Shepard is the protagonist of the story, and the 'war' that you speak of hasn't occured yet. It's still the calm before the storm. AND it happens in the beginning of the game. [/quote]
We are at war, the council just denies it. These are TIM's words. It isn't surprising that soldiers die in a war. It isn't such a damning experience to have the player die in the prologue.
[quote]Squee argues that, because it was at the beginning of the story, it made his death all the more surprising. He and I agree that there could've been more done with the death. We both disagree that some metaphyiscal force needs to reveal itself to Shepard -- merely Shepard needs to display some thoughts and feelings on dying besides an occasional comment about "getting better".
You argue that because the protagonist kills bad guys, it is unsurprising that he dies at the beginning of the second chapter of the trilogy.
But I'm having a hard time thinking taking your argument over his, considering that you've yet to give me an example of this same event happening in other forms of media.[/quote]
Well I have also a hard time taking your argument seriously when it is merely based upon saying that ME2 plot is a novelty. I consider that a good thing, not a bad thing. I loathe movies that merely repeat the receipts of the "genre", etc.
[quote]You seem to lack the comprehension skills to understand that contemplating death =/= being a little b!tch. Oh, and before you futher the idea that he can't get "mushy" with his crew mates...he can have LIs.[/quote]
You already assessed that Jacob can have this kind of conversation. Perhaps if he had it with more LIs you'd be pleased.
[quote]But none of that actually matters, because now you're just arguing for the sake of argument. You already agreed with me that Shepard should be able to respond to his death as the player sees fit, in a previous post.[/quote]
Let's get this straight before someone makes a bad call on what I said or didn't say. I don't think that Shepard *should* have been able to do just that, I
agreed that he *could* have had. There's a world of difference in there.
[quote][quote]Show me one person who wasn't in those circumstances. Ridiculous arguments work both ways you know?[/quote]
Childish response is childish.[/quote]
Unless it isn't childish. I'm dead serious about this. You handwave and say "no such thing has ever happened" as if it is an argument against it. It is not, as I can make the exact opposite argument (as I have). As far as I am aware no one has ever found an ET, built mass drives, travelled faster than light. But that's all okay, what really annoys some people is that some body wasn't completely burned while falling down an atmosphere of a planet. It's a petty argument, and likely wrong.
[quote]
[quote]And you can't make games that apply to everyone's metaphysical sentiments in due time. I knew this was a religious argument, thanks for confirming it.[/quote]
Religion was an
option in ME1. Hence, since player choice should carry over through the games, it should've had a relation with Shepard's revival. You're inability to comprehend that is almost staggering.
End of discussion. You can't argue this.[/quote]
I won't discuss insults, which is a common thing when things get heated, but I won't fail to point to them. About the religion aspect of Shepard, you are right to point out ME1 reference. I forgot about that choice.
[quote]...so, you're disagreeing with me by agreeing with me...[/quote]
Games aren't "realistic", nor are movies. Games and movies and every media are there to entertain, not to breastfeed "reality".
[quote]Oh, and keep in mind that the death subplot could just as easily have been spread out throughout the game. Boringness avoided.[/quote]
Sometimes, too much is just too much. Many of these interesting subplots could have been spread out throughout the game, like for instance Shepard's relationship with Cerberus being more confrontational, etc.,etc. There is a limit to things, and sometimes you have to stop including stuff. Shepards' death subplot had to go, Bioware is clearly more interested in the future than in the past.
But wait a minute. What am I talking about! This is
all nonsense! Shepard does get to see SR1's remains, and to have flashbacks of it. There's a
whole mission about him getting peace with his past for chrissakes!
SATISFIED NOW?

/END DISCUSSION!! (?)
[quote]
[quote]Captain America.[/quote]
O RLY?
Captain America wakes up in a modern world and has no idea where he's been. He then makes a sad comment about missing his "date" -- and then the film ends. In the Avengers, the Director noted that Captain America will be having trouble adjusting to his new life. Wow -- all that from "dying".
Oh. And he wasn't dead. He was asleep.
Looks like you still don't have that example for me.[/quote]
His line is the best in the appalling movie (for me the movie only started when he "died", you say "asleep" well lets discuss semantics all evening shall we!??), but it's still a one liner sad joke. He will have some trouble adjusting because 70 years have passed. Not 2.
[quote]Probably the smartest thing you've said all day. Which is why I don't blame BW. I blame EA. They pressure their top teams to get their products out as soon as possible. [/quote]
I don't blame EA at all. This is true in all business. Like Steve Jobs once said, "real artists ship". For instance, I am an architect, and "feature creep" is something that is abundantly true in my profession as well. The real solution is to be minimal. If some feature is a bonus, leave it to the end. If there's no time to insert it, don't.
[quote]Ah ah ah. Remember, ME1
had Shepard as a character. There was nothing wrong with that system. Shepard could decide (via conversation options) whether he was religious, what the morals of "justic" were, whether professionalism was better than personal relationships, etc.
ME2 took all of those elements out. Can't you see how jarring that is, especially in a game that favors previous choices carrying through?[/quote]
Not jarring, just a sense of reaching the limits of the possible. The game is just too big, and many things must be left out. Choices, aren't they easy to do when you don't have any responsibility?