1.Mirada has no logical reason for taking her father child...Whch start all of the trouble of that mission in the first place. She can act emotional. The very reason why she join cerberus was emotional. So she can make dession based on emotion.Bourne Endeavor wrote...
dreman9999 wrote...
1.More like an enranged matternal mother. The entirething was her thinking with her emotions, the way she attacked was the only form of logic she uesed on that mission, Her emotions were the reason she left her father. Her emotion made her steal her sister, her emotion madeher not susspect her bast friend, her emotins made her rush to save her sister. Miranda my at cold and logical all the time...But She still emotional fro time to time....What's the logical reason not to let her father use her to make a dinasty, or to care if he tries with another sister?
Back on point. A grey choice is never total with out subjective views because the view of a choice is infinate. It"s BASED ON THE PERSON VIEWING IT. Making the choice subjective. This goes with homosexuality, religiousand political freedoms, choices to use towin abattle and so on as so forth. The majority of the things people argueabout to day are grey choices. Wih that in mind the choice to save or destory the basecan be viewed as evil or good...Just logical....I'll let you pick which once is the logical choice.
Your whole argument on Miranda can be attributed to logic, yet nonetheless is completely irrelevant to the argument. When she was apart of Cerberus, when we associate with her, she is primarily a workaholic pragmatist, who always thinks about the most logical solution. I never claimed she was some robot like you insist on perpetuating.
No, you are wrong. The entire squad falsely views your decision as good or evil, there is no ambiguity between them. You are either right or wrong. This extends to the amoral krogan, the Cerberus cheerleader and the pragmatic scientist; everyone unanimously agrees Shepard made the wrong choice. Likewise, we are provided with only two option when three exist. There is no option to keep the base but hand it over to the Alliance. An example of grey was demonstrated in Mass Effect, by choosing to hold back the Alliance forces to concentrate on Sovereign. You sacrifice the Council for a logical reason. That was morally ambiguous and no such choice exists in ME2.2.It a roleplaying game. You choose his her reponces and his/her feeling but that's with in you, since your playing a role.
A role-playing game (RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making or character development.[1] Actions taken within the game succeed or fail according to a formal system of rules and guidelines.
Try it some time...
You can quote this a dozen times and it does alter the reality Shepard does not develop. You a defining what it means to roleplay, not character development, which are mutually exclusive. I can play a role, yet never develop. That is precisely what happens with Shepard for reasons I have already mentioned, ones you continuously ignore to make a completely different argument.3.It the reposibility of the story of ME.....Not Just ME2 ALONE.....To tell me what happen to Shepard. Detail about anytime of the character can come at any time, hence being a divided story. No one complined how Harry Potter stopped Voldimore as a baby and that was explain 3 books later. I can wait for bioware to expline Shepards death till the end of the story.
Oh for the love of god. You are wrong. Shepard's death happened in ME2, therefore it is the responsibly of ME2 to explain her death, you know, the story it happened in. The story of ME is the impending invasion of the Reapers and Commander Shepard's struggle to stop them. You explain the events when they happen, not years later.4. So you would allow an enemy to get stategic ground in a war?
On point, the whole point was to get more data on the reapers and stop or delay any of their current plans. If me know some is using tech , has info, and working with you enemy you can't reach , you attack that person to get more data on the target your trying to get to.
Great, blow up the Collector Ship and call it a day. They had one vessel, nothing else. If the story cannot explain what the actual point was, it fails to be compelling. We have no idea what the plot was because it never develops. You going on it will be explained in ME3 does not excuse bad writing in ME2. We need exposition in the story we are actively in, which upon this junction, was ME2. Furthermore, we have to ask why the Reapers would risk exposure by abducting colonies when they were going to invade anyway. What, they couldn't wait a few more years? This blatantly contradicts Sovereign's actions in ME1, who was meticulous and only assaulted the Citadel when he believed himself able to succeed. Harbinger moronically made the Reapers a known threat.
At this point, you get the last word. You either miss the point entirely, or just make up a different one that what is being debated, among other things, and I grow tired of having to repeat myself.
And as I said before, they had a problem with giving it to cerberus.
Heck legion does not ever comperhend good or evil.
2.How CAN I make this clear, Shepards characters growth is whith in YOU.
3. It's a trilogy, where does it say everything has to be told for a story allat once? It twere true that each game of ME's story had to fight on it's own, then their would be not point of stating thing are retcons in ME2, being that it stands on it own and what you did in ME1 does not matter to the story.
4.The fact is they have to start over the with the human reaper give us time to strick back after the first blow. Defenve war is not about stopping attack, it about controling you enemies attack. The reaper in ME3 are focus on earth.
Modifié par dreman9999, 10 septembre 2011 - 06:49 .




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