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Smudboy's Mass Effect series analysis.


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#4026
Guldhun2

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dreman9999, i told you before. Stop posting stuff until you understand what you are replying to.

Person A:

Japan just got hit by a tsunami, now some nuclear reactors are damaged and are leaking radiation.

dreman9999(your reply)

But people in Japan can still ride bicycles



You make no sense, so why bother posting anything at all. All you accomplish is make people go *Wait...what??*

Modifié par Guldhun2, 12 septembre 2011 - 11:00 .


#4027
Fixers0

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dreman9999 wrote...

Fixers0 wrote...

In Exile wrote...

Are people writing about all the BS science in ME? God, after all the "**** you biology!" from ME1, people still take ME science seriously?


Actually Smudboy adresses this point in his first and last resonse in his response to Sqee's videos, here is the actual quote:

''In Regards to me using science or others trying to explain how things work with math, that's done because of the poor storytelling or the poor exposition of the fiction which happens to be science.
There is nothing stopping a writer explaining their fictional universe by fictional means the writer has to show or tell the audiance in the right way. Content is not as important as context, which is how you tell the story, meaning the details of science-fiction isn't as important how it is presented.
If it's not presented right, then we have to fallback on trying to make sense of what's going on, why characters are behaving a certain way, and why scenes are unfolding the way they are.
We use science, logic, math or even the codex because those particular kinds of issues are raised, not necessarily because they are about sciece, logic or math.



Which is why if you look in the lore, everything matches up with the plot.


You've godda be kindin' me.

#4028
Guldhun2

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Fixers0, see my post. Don't pay atttention to dreman9999.

#4029
Someone With Mass

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Guldhun2 wrote...

dreman9999, i told you before. Stop posting stuff until you understand what you are replying to.

Person A:

Japan just got hit by a tsunami, now some nuclear reactors are damaged and are leaking radiation.

dreman9999(your reply)

But people in Japan can still ride bicycles



You make no sense, so why bother posting anything at all. All you accomplish is make people go *Wait...what??*


And you have had absolutely nothing good to post, so you can just follow your own advice.

#4030
Someone With Mass

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KotorEffect3 wrote...

Are people still going on about the death sequence? Give it a damn rest already


This.

Talk about something that actually matters instead of a sci-fi trope.

#4031
Guldhun2

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Someone With Mass wrote...

And you have had absolutely nothing good to post, so you can just follow your own advice.


My own advice? Maybe you should read it again. Because my advice was for him to stop posting things until he understands what he's replying to and what  he is replying because what he's saying now doesn't make any sense at all. When did i not make any sense? I assumed it was pretty clear, but i guess reading "iz teh hard" for you.

#4032
Yezdigerd

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I just find the falling body argument amazing. There are so many possible explanations for why Shepards body weren't disintegrated in a fantasy-SF universe that the mind boggles. Smudboy have some good points here and there, but mostly he seems to don't understand the concept of suspense of disbelief, and if something didn't happen on screen it's a "plot hole". He mixes things that can be properly criticised plot, characters etc with irrelevant nonsense like this.

I agree that killing Shepard in the beginning was poor for example. They could just as well had Cerberus wake up from a 2 year coma. it's poor because it cheapens death and implies Shepard can be revived again, and I agree it would be better if the missions the loyalty missions tied better in with the main plot. and it would be great if the collector general was an antiantagonist, but that are design and budget choices, the lack of it doesn't make the ME2 the "worst story ever"

Then he tries to pick a part small things and most often fail miserably.

His grapic exploding brains when the collectors ambush of IFF Normandy is a prime example.
1. because apparently it's inconcievable to him that the collector's would have a shuttlecraft that they haven't used until now or that it's not explained how a superadvanced SF race gets into the Normandy.
2.That they have been trying to get Shepard alive the entire game seem to have completely passed him by.
3. That capturing Normandy itself could yield valuable intel on what their enemies actually are doing. Destroying it would only make sense if it was the collectors only option.
Yet Smudboy seems so in love with his plot hole that he doesn't even stop to think about it.

I also find his Redlettermedia fanboy approach to criticism hilarious, but RLM's seriekilller moron persona is what really makes his points entertaining, Smudboys wannabe game design professor not so much.

#4033
Someone With Mass

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Guldhun2 wrote...

My own advice? Maybe you should read it again. Because my advice was for him to stop posting things until he understands what he's replying to and what  he is replying because what he's saying now doesn't make any sense at all. When did i not make any sense? I assumed it was pretty clear, but i guess reading "iz teh hard" for you.


No, it's just pompus bull**** that gets nowhere.

#4034
Someone With Mass

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Yezdigerd wrote...

I just find the falling body argument amazing. There are so many possible explanations for why Shepards body weren't disintegrated in a fantasy-SF universe that the mind boggles. Smudboy have some good points here and there, but mostly he seems to don't understand the concept of suspense of disbelief, and if something didn't happen on screen it's a "plot hole". He mixes things that can be properly criticised plot, characters etc with irrelevant nonsense like this.

I agree that killing Shepard in the beginning was poor for example. They could just as well had Cerberus wake up from a 2 year coma. it's poor because it cheapens death and implies Shepard can be revived again, and I agree it would be better if the missions the loyalty missions tied better in with the main plot. and it would be great if the collector general was an antiantagonist, but that are design and budget choices, the lack of it doesn't make the ME2 the "worst story ever"

Then he tries to pick a part small things and most often fail miserably.

His grapic exploding brains when the collectors ambush of IFF Normandy is a prime example.
1. because apparently it's inconcievable to him that the collector's would have a shuttlecraft that they haven't used until now or that it's not explained how a superadvanced SF race gets into the Normandy.
2.That they have been trying to get Shepard alive the entire game seem to have completely passed him by.
3. That capturing Normandy itself could yield valuable intel on what their enemies actually are doing. Destroying it would only make sense if it was the collectors only option.
Yet Smudboy seems so in love with his plot hole that he doesn't even stop to think about it.

I also find his Redlettermedia fanboy approach to criticism hilarious, but RLM's seriekilller moron persona is what really makes his points entertaining, Smudboys wannabe game design professor not so much.


I agree.

It's not like Mass Effect 2 is the only game ever to have off-screen events or not explaining every single thing there is.

#4035
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Fixers0 wrote...

In Exile wrote...

Are people writing about all the BS science in ME? God, after all the "**** you biology!" from ME1, people still take ME science seriously?


Actually Smudboy adresses this point in his first and last resonse in his response to Sqee's videos, here is the actual quote:

''In Regards to me using science or others trying to explain how things work with math, that's done because of the poor storytelling or the poor exposition of the fiction which happens to be science.
There is nothing stopping a writer explaining their fictional universe by fictional means the writer has to show or tell the audiance in the right way. Content is not as important as context, which is how you tell the story, meaning the details of science-fiction isn't as important how it is presented.
If it's not presented right, then we have to fallback on trying to make sense of what's going on, why characters are behaving a certain way, and why scenes are unfolding the way they are.
We use science, logic, math or even the codex because those particular kinds of issues are raised, not necessarily because they are about sciece, logic or math.




I do fully agree with Smudboy here.

#4036
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

Fixers0 wrote...

In Exile wrote...

Are people writing about all the BS science in ME? God, after all the "**** you biology!" from ME1, people still take ME science seriously?


Actually Smudboy adresses this point in his first and last resonse in his response to Sqee's videos, here is the actual quote:

''In Regards to me using science or others trying to explain how things work with math, that's done because of the poor storytelling or the poor exposition of the fiction which happens to be science.
There is nothing stopping a writer explaining their fictional universe by fictional means the writer has to show or tell the audiance in the right way. Content is not as important as context, which is how you tell the story, meaning the details of science-fiction isn't as important how it is presented.
If it's not presented right, then we have to fallback on trying to make sense of what's going on, why characters are behaving a certain way, and why scenes are unfolding the way they are.
We use science, logic, math or even the codex because those particular kinds of issues are raised, not necessarily because they are about sciece, logic or math.



Which is why if you look in the lore, everything matches up with the plot.


You've godda be kindin' me.

The only thing that the lore does not explain is Shepards reserrection, which Miranda has in Her head and jacobs loyalty mission.Other than that, the lore explines everything.
After all this debate, what plothole out side of Jacobs loyaty mission is left to debate.

Modifié par dreman9999, 12 septembre 2011 - 02:57 .


#4037
Fixers0

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I'm sorry but i just had to respond to this.

[quote]Yezdigerd wrote...
1. because apparently it's inconcievable to him that the collector's would have a shuttlecraft that they haven't used until now or that it's not explained how a superadvanced SF race gets into the Normandy.[/quote]

Yes, how else are were going to defeat them if we don't know they boared us, the are ariving through the cargohold, which doesn't make sense considering that the only two doors in and out of the ship are the Shuttlebay and the Airlock.

[quote]Yezdigerd wrote...
2.That they have been trying to get Shepard alive the entire game seem to have completely passed him by.[/quote]

Do they Now! they've been trying to kill him at every oppertunity presented yet.

[quote]Yezdigerd wrote...
3. That capturing Normandy itself could yield valuable intel on what their enemies actually are doing. Destroying it would only make sense if it was the collectors only option.[/quote]

And were are you getting this? what are they trying to achieve, they have blowed up once before that worked fine, so really i don't see why they should board it.



[/quote]

#4038
Killjoy Cutter

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Lotion Soronnar wrote...

Killjoy Cutter wrote...
Obviously, it's stupendously unlikely, and the whole thing could have been written in a far less convoluted manner that involved a far lower "suspended disbelief state".

It's just not impossible to survive a fall from great heights.  And on a world with an atmosphere, there's a height beyond which falling from any higher makes no difference in the impact velocity. 


Yes it could have been wriotten far better.

And impossible it reamins. All of those peopel fell from lower heights than  Shep.
And because Shep died. He didn't surive the fall, so the point is moot.


Once you hit terminal velocity, there's nothing magically more lethal about falling farther than it takes to reach terminal velocity.  The point of pointing out that those people survived isn't that Shep could survive, it's that Shep could, hypothetically, have been intact enough to recover and "repair".   So no, it's not moot. 

That said, I'm in the uncomfortable position of seeming to defend something I'd rather was done differently in the first place.  I just don't like inaccurate statements from either side.  

Modifié par Killjoy Cutter, 12 septembre 2011 - 02:43 .


#4039
dreman9999

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Lotion Soronnar wrote...

dreman9999 wrote...
Which is why if you look in the lore, everything matches up with the plot.


I think you'll find plenty of people will disagree with you here.

Listen now. What I mean is that everything about ME has it's formation in ME1. Every detail in tech,story, character development, and modivation altold you. ME2, builds off of it but it story does not regurgitate it, pretending that this is your first game in ME.  The reason it does this is becauseIt's a trilogy. The story is all together and the story arc for each may be seperate but it part of the seris overaching plot, Shepard facing the reapers. Now, for ME2 to have it that you don't look in the lore to understand it, you ether have to Play ME1 througH ME2 to understand it, or ME2 plot has to take time out to explain everythinhg all over agein to staisfy Smudboy's point.
It more of a case that a teacher has to explain  the first chapher to a student who did not pay attention. Which is why I start to read the lore, it will refreash your memmery of what does or does notwork in ME that you forgot.

#4040
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Killjoy Cutter wrote...

Lotion Soronnar wrote...

Killjoy Cutter wrote...
Obviously, it's stupendously unlikely, and the whole thing could have been written in a far less convoluted manner that involved a far lower "suspended disbelief state".

It's just not impossible to survive a fall from great heights.  And on a world with an atmosphere, there's a height beyond which falling from any higher makes no difference in the impact velocity. 


Yes it could have been wriotten far better.

And impossible it reamins. All of those peopel fell from lower heights than  Shep.
And because Shep died. He didn't surive the fall, so the point is moot.


Once you hit terminal velocity, there's nothing magically more lethal about falling farther than it takes to reach terminal velocity.  The point of pointing out that those people survived isn't that Shep could survive, it's that Shep could, hypothetically, have been intact enough to recover and "repair".   So no, it's not moot. 

That said, I'm in the uncomfortable position of seeming to defend something I'd rather was done different in the first place.  I just don't like inaccurate statements from either side.  


I respect that, appreciate that, and have had my mind changed on the matter. 

It would've been cooler if Shepard had made it into the mako or an escape pod, and that had colided with the planet.

#4041
Killjoy Cutter

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dreman9999 wrote...
The reason I made the claim that practical radiation would make it like venus is because practical radiation made Venus the way it is..... Are you saying that Venus lack of magnetosphere did not make it into a heavy atmosphric presser cooker planet? If so then it's clear that you don't understand what your taking about. It lacks a magnetosphere, which protects from practical radiation .  Saying particale radiation does increase planets heat is like saying  ionizing radiaton does not generate heat, with is what paritcal radiation is onizing radiaton....
Just compare earth and venus, we have a magnetsphere , Venus does not. Look at our environment, look a venuses......Is it not clear what a planet without an magnetosphere would look like?
If Haelstrom is truely a planet heavilly effect by practical radiation, as you feel it should....It would be like Mercury.
My point is that Haestrom is not at the level to be heavily effected by practical radiation yet because it doesn't have a thin atmosphere. That takes millions of years to do, and it only been less than 300 years.


I'm telling you flat out that particle radiation does not make a planet's atmosphere a "presser" cooker through direct heating.  Simple as that.  Go do your homework and stop making simplistic assumptions.

Also, take another English class. 

Modifié par Killjoy Cutter, 12 septembre 2011 - 02:41 .


#4042
Tonymac

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Personally, I found Smudboy to be a bit of a pain in the keister. I see ranting and raving, tons of foul language, and not a lot of hardcore fact.

He's fun to watch when you need a good laugh, though.

#4043
dreman9999

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[quote]Fixers0 wrote...

I'm sorry but i just had to respond to this.

[quote]Yezdigerd wrote...
1. because apparently it's inconcievable to him that the collector's would have a shuttlecraft that they haven't used until now or that it's not explained how a superadvanced SF race gets into the Normandy.[/quote]

Yes, how else are were going to defeat them if we don't know they boared us, the are ariving through the cargohold, which doesn't make sense considering that the only two doors in and out of the ship are the Shuttlebay and the Airlock.

[quote]Yezdigerd wrote...
2.That they have been trying to get Shepard alive the entire game seem to have completely passed him by.[/quote]

Do they Now! they've been trying to kill him at every oppertunity presented yet.

[quote]Yezdigerd wrote...
3. That capturing Normandy itself could yield valuable intel on what their enemies actually are doing. Destroying it would only make sense if it was the collectors only option.[/quote]

And were are you getting this? what are they trying to achieve, they have blowed up once before that worked fine, so really i don't see why they should board it.



[/quote]
[/quote]
1.The shuttle bay is in the cargohold.<_<
2.They pay the SB to get Shepards body.
3. How can the reapers ever know about Cerberus with out getting info on them? The group know the most about the reapers and reserching a way to stop them. I don't think leaving them alone is a good Idea. Also,Shepard could be on the ship.

#4044
Someone With Mass

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Tonymac wrote...

Personally, I found Smudboy to be a bit of a pain in the keister. I see ranting and raving, tons of foul language, and not a lot of hardcore fact.

He's fun to watch when you need a good laugh, though.


Or when you need to reinforce your frontal bone.:P

#4045
dreman9999

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Killjoy Cutter wrote...

dreman9999 wrote...
The reason I made the claim that practical radiation would make it like venus is because practical radiation made Venus the way it is..... Are you saying that Venus lack of magnetosphere did not make it into a heavy atmosphric presser cooker planet? If so then it's clear that you don't understand what your taking about. It lacks a magnetosphere, which protects from practical radiation .  Saying particale radiation does increase planets heat is like saying  ionizing radiaton does not generate heat, with is what paritcal radiation is onizing radiaton....
Just compare earth and venus, we have a magnetsphere , Venus does not. Look at our environment, look a venuses......Is it not clear what a planet without an magnetosphere would look like?
If Haelstrom is truely a planet heavilly effect by practical radiation, as you feel it should....It would be like Mercury.
My point is that Haestrom is not at the level to be heavily effected by practical radiation yet because it doesn't have a thin atmosphere. That takes millions of years to do, and it only been less than 300 years.


I'm telling you flat out that particle radiation does not make a planet's atmosphere a "presser" cooker through direct heating.  Simple as that.  Go do your homework and stop making simplistic assumptions.

Also, take another English class. 

*Looks at Venus and the way Weather works on Earth.*
Yes, it does.

If you believe that it does not your saying Ionizing radiation does not make Non-ionizing radiation amnd heated and highly radiatedelements don't expand and rise.

#4046
Fixers0

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dreman9999 wrote...

1.The shuttle bay is in the cargohold.<_<


Wrong

dreman9999 wrote...
2.They pay the SB to get Shepards body.


Not in the Main plot of this game.

dreman9999 wrote...
3. How can the reapers ever know about Cerberus with out getting info on them? The group know the most about the reapers and reserching a way to stop them. I don't think leaving them alone is a good Idea.


That's not an anwser. it's contrived and illogical and goes against pre-established settings.

dreman9999 wrote...
Also,Shepard could be on the ship.


We allready covered this.

#4047
Killjoy Cutter

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dreman9999 wrote...

Killjoy Cutter wrote...

dreman9999 wrote...
The reason I made the claim that practical radiation would make it like venus is because practical radiation made Venus the way it is..... Are you saying that Venus lack of magnetosphere did not make it into a heavy atmosphric presser cooker planet? If so then it's clear that you don't understand what your taking about. It lacks a magnetosphere, which protects from practical radiation .  Saying particale radiation does increase planets heat is like saying  ionizing radiaton does not generate heat, with is what paritcal radiation is onizing radiaton....
Just compare earth and venus, we have a magnetsphere , Venus does not. Look at our environment, look a venuses......Is it not clear what a planet without an magnetosphere would look like?
If Haelstrom is truely a planet heavilly effect by practical radiation, as you feel it should....It would be like Mercury.
My point is that Haestrom is not at the level to be heavily effected by practical radiation yet because it doesn't have a thin atmosphere. That takes millions of years to do, and it only been less than 300 years.


I'm telling you flat out that particle radiation does not make a planet's atmosphere a "presser" cooker through direct heating.  Simple as that.  Go do your homework and stop making simplistic assumptions.

Also, take another English class. 

*Looks at Venus and the way Weather works on Earth.*
Yes, it does.

If you believe that it does not your saying Ionizing radiation does not make Non-ionizing radiation amnd heated and highly radiatedelements don't expand and rise.


What you're doing is looking at Venus, looking at Earth, and saying "one has a magnetic field, the other doesn't, therefore it's the lack of a magnetic field that causes Venus' atmosphere to be different", and concocting a causal mechanism to explain that difference based on that your original bad assumption. 

You're simply wrong, and I've run out of ways to explain to you how you're wrong.  Particle radiation simply doesn't induce direct massive heating in the way you're imagining it does.  The energy goes into ionizing events, etc. 

It has nothing to do with what I "believe". 


PS:  Venus' atmosphere is the way it is because of high concentrations of CO2 causing a runaway greenhouse effect.  The high level of CO2 is likely caused by the lack of a geological carbon reuptake cycle earlier in Venus' history. 

Modifié par Killjoy Cutter, 12 septembre 2011 - 03:29 .


#4048
dreman9999

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Fixers0 wrote...

dreman9999 wrote...

1.The shuttle bay is in the cargohold.<_<


Wrong

dreman9999 wrote...
2.They pay the SB to get Shepards body.


Not in the Main plot of this game.

dreman9999 wrote...
3. How can the reapers ever know about Cerberus with out getting info on them? The group know the most about the reapers and reserching a way to stop them. I don't think leaving them alone is a good Idea.


That's not an anwser. it's contrived and illogical and goes against pre-established settings.

dreman9999 wrote...
Also,Shepard could be on the ship.


We allready covered this.

1. No...right....


http://masseffect.wi...#Deck_5:_Hangar
The lowest deck is the hangar, where the Kodiak shuttle is stored, as well as a space for the M-44 Hammerhead
tank. The hangar deck is not normally accessible to Shepard; it is
shown when Shepard's team leaves the Normandy while the Reaper IFF
device is being tested and is the setting for a fight against an Oculus. If any squad members die in the final mission, their coffins are shown in the hangar in the epilogue.


...That's how they entired.
2.ThE main plot is about Shepard facing the reapers......If it's part of that then it's part of the main plot.
3.So in ME1, cerberus was never try to learn how to make and control husk? And they never later did experiments to learn how to stop indorination?(AKA RETRIBUTION)...
Cerberus is the only group now that knows the most about the reaper and have been working in way to stop them. The only individual that knows more is Shepard...And he working with cerberus.

#4049
Someone With Mass

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Fixers0 wrote...

dreman9999 wrote...
3. How can the reapers ever know about Cerberus with out getting info on them? The group know the most about the reapers and reserching a way to stop them. I don't think leaving them alone is a good Idea.


That's not an anwser. it's contrived and illogical and goes against pre-established settings.


Feel free to come up with a few reasons how and why in specific details, because just because you say it is, doesn't make it true.

The Reapers are gathering intel on races and locations to make it easier for them when they're starting the cleansing cycle. It makes sense that they're trying to gather as much information as possible. It's why they're making the Citadel the hub of all organic civilizations and leaving a Reaper vanguard behind to watch over the galaxy. To gather vital information.

#4050
Sgt Stryker

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Regarding the Normandy crew abduction: I'm pretty sure BioWare wanted to introduce a sense of urgency by having the crew get abducted. With the actual boarding, they wanted to pay an homage to the opening scene of Star Wars: A New Hope. I don't have a problem with the boarding action itself, but the set-up for the scenario was pretty contrived. There really was no legitimate reason for Shepard and Miranda (who are supposedly professionals) to take every combat-capable team member off the ship at the exact moment when the ship was the most vulnerable (especially on a mission that never existed, in a lot of people's cases).

As far as the actual boarding is concerned, we are never told or shown where the exact point of entry was, but that's not necessary. Of course, it would have been nice to maybe see battle damage where they came in (I would presume they came in through either the port or starboard cargo bay, based on the cutscene). However, we never got to see that. Guess the reality of game development strikes again!