1. It will be told. Nothing is stopping this from happening. Whine if you want.
I'm not whining you're just throwing some generic excuse on the table and state is as objective fact without bothering to back it up with arguments.
[quote]dreman9999 wrote...
2.Yes, we are going there because the collector are there. How are we going to plan a suicide mission to their base if we know nothing about the collectors.[/quote]
So, what do we Learn? and again what were our mission parameters?
Anwser?
Nothing, Horizion was completly useless and has absolutly no impact on the plot, The Collector ship and the Derelict reaper all got plot devices, but this ones got nothing.
[quote]dreman9999 wrote...
3.That was clearly not a plot conveniiance. If your saying the only reason it happen that way is because the writers made the plot go that way, then your forgeting this happen with any element in any story. A story can always be written anyway the writer want as long as they give a reason for it to happen.[/quote]
You're really making points here anyway, the whole collector ship mission, while being the most straightforward of all them is also the most incompetent part of the naratice this entire scene consists of the most contrived logic and ineptitude of both the Collectors, TIM and Shepard.
[quote]dreman9999 wrote...
4. I'm just saying it was not a mission to no where. I never said it was good writing. I hate that part of the plot more then you do.[/quote]
Bad Wring. I Said.
[quote]dreman9999 wrote...
5. How could any other exposition or hint be made if no details could be found about it beyond the omega relay. [/quote]
Because it's the task of a writer they should give enough expostion on complicated and important subjects within the narative, and present them in the right way.
When you have a concept that changes key parts of lore as well as having using ridculous logic like revealing that the big bad alien machine gods are building human shaped triclops terminator out of organic goo, then the narative has to be abosuluty serious about it and present it in a believable way that fits in with the story, but that didn't happen, it's just BAM there a human reaper, don't ask, don't care just shoot it up.
Also,it's a twist and theirare never any indications of a twist happening.[/quote]
That's the problem! The narative should have had some forshadowing on the subject, played around with theme of the Reapers being related to organics over the duriation of the game, but this idea was never explored, that's one of the reasons why it was bad.




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