Smudboy's Mass Effect series analysis.
#4801
Posté 18 septembre 2011 - 04:16
#4802
Posté 18 septembre 2011 - 04:21
I'm sorry. But each one was contested..... Could you list them again?Il Divo wrote...
Killjoy Cutter wrote...
dreman9999 wrote...
Heck, Name one plot whole in the story.
WE HAVE.
Hell, multiple holes have been mentioned, the most critical of which include the Shuttle to Nowhere and the VS getting stung by the Seeker Swarm.
#4803
Posté 18 septembre 2011 - 04:23
Fixers0 wrote...
With exception of a few rare scenese the player has almost no active influence on the suicde mission plan, which the entire game is about.
And the player had no influence on the "Find Saren and stop him" plan either, which the entire first game was about.
Pacing in the sense of how one scene leads to the next and how Mass Effect 2 fails to conect the dots when need be.
Neither of those is what "pacing" actually refers to. You're talking about transitions. "Pacing" refers to the speed of a story; the rate at which events happen.
Unfortuanlty Retcons may not be bad to you, but they are a result in bad writing.
Yet more evidence that you don't actually understand what a retcon is. They're just a special type of revision. As such, they can either result in an improvement, or they can be for the worse.
Modifié par didymos1120, 18 septembre 2011 - 04:25 .
#4804
Posté 18 septembre 2011 - 04:24
Fixers0 wrote...
Someone With Mass wrote...
Passive protagonist? You have only yourself to blame for that one.
A Big No.
With exception of a few rare scenese the player has almost no active influence on the suicde mission plan, which the entire game is about.
Is there a option in game to probe the Relay for Intel? No, Is ther an option in game to send information to the Council/Alliance, Hackett, Anderson and whomever? No, is there an option to discuss strategy and plan out the next steps of the plan? NO.Someone With Mass wrote...
One dimensional plot? The over all plot is: Stop the Reapers from utterly destroying everything in the galaxy. It can't get much more complex or deep than that.
One dimensional plot devices, please read my post next time.
And any good writer can make a simple story feel compelling and interesting, by using creative new elements, various character conflicts, multiple themes and interesting complications along the way, it also matters how you set up you're story and how you are presenting it. If you're just telling your audiance "bad aliens are taking our colonists and you're going to stop them" without any kind of contexs, then sure they will know what's going on, but unless there is some serious plot development and deep twists, then they are going to get bored (of the story)Someone With Mass wrote...
Poor pacing? I thought it was good, since it didn't haste anything and I could prepare.
Pacing in the sense of how one scene leads to the next and how Mass Effect 2 fails to conect the dots when need be.Someone With Mass wrote...
Plot holes? Name one game or story that doesn't have those. Even if BioWare is aware of them, there's not much they can do about it. It's simply a miss they did.
Sure, so why bother contesting this point.Someone With Mass wrote...
Complaining about random plot progression/explenation right before complaining about how the plot isn't progressing? Way to stay consistent there.
Okay this is totally a fail in reading, please tell me where was that said by Smudboy?Someone With Mass wrote...
Oh, and believe it or not, not all retroactive continuities are bad. It's only a problem when people are expecting a masterpiece out of everything, when they clearly have different tastes than the developers, and then refuse to accept that fact.
Unfortuanlty Retcons may not be bad to you, but they are a result in bad writing.
I ****ing hate when people can't just make a list like normal people instead of making me mess with the broken-ass quote system.
1. Is Shepard in control of every single event in the galaxy? No. Just because it didn't happen the way you wanted it to happen doesn't make it bad. That's just a childish attitude. Also, just accept that there might be some events that happens off-screen.
2. That wasn't a post, that was an image of another guy's list. Not something you can claim to be your own. By the way, even if the main story wasn't that good, people still enjoyed the game's character stories. If it had just interactions with the Collectors, then people would whine about how the characters are barely touched, and it would be even worse in ME3, where people would whine about how nothing in ME2 about those characters lead up to anything in ME3. Well, except for the fact that some of them still are.
ME2 also had many various character conflicts. Too many at some point, and BioWare admitted it. It's being fixed in ME3.
3. Eh...unless you're saying that ME2's pacing somehow confused you, I don't see a problem there. You find information about the Collectors and what you need to counter-attack them. I didn't see anything massively wrong with the pacing. Sure, it could've been improved in some places, but that doesn't make it crumble as a whole.
4. Because some people simply can't accept human error. Because they're so perfect themselves.
5. Fail, fail, fail, fail. Is that the only adjective you know? Wait. That's not even an adjective, or a substantive. I guess YOU are the one who's failing.
"Disconnect from overarching plot."
Unless I misunderstood that, it means that the story is moving on with something else, which in ME2's case, is again your own fault.
The story is there, accessible at any time. The player is simply given time to prepare for it. A game mechanic, if you will, since not all events in ME2 happens during the course of a day. A couple of weeks or even months is more close to it.
6. No, it means that sometimes, it simply went a different direction than intended and needs to be corrected accordingly, since again, NOT EVERYTHING IN THIS WORLD IS PREDICTABLE OR CONTROLLABLE.
Modifié par Someone With Mass, 18 septembre 2011 - 04:54 .
#4805
Posté 18 septembre 2011 - 04:26
dreman9999 wrote...
I'm sorry. But each one was contested..... Could you list them again?Il Divo wrote...
Killjoy Cutter wrote...
dreman9999 wrote...
Heck, Name one plot whole in the story.
WE HAVE.
Hell, multiple holes have been mentioned, the most critical of which include the Shuttle to Nowhere and the VS getting stung by the Seeker Swarm.
1) In the case of the VS, it's pretty critical since cutscene # 1 illustrates the fact that the VS was paralyzed. They didn't get taken? Fine. But when we see them next, there's absolutely no reference or context to the attack. It's literally like the writers completely forgot that they'd paralyzed Ashley/Kaidan barely 20 minutes ago.
2) The Shuttle to Nowhere is self explanatory. Miranda claims that there's some non-existent "mission" and the entire infantry squad gets off the Normandy for absolutely no reason, just so the crew can be taken. There's no context to it whatsoever.
Modifié par Il Divo, 18 septembre 2011 - 04:26 .
#4806
Posté 18 septembre 2011 - 04:29
didymos1120 wrote...
Yet more evidence that you don't actually understand what a retcon is. They're just a special type of revision. As such, they can either result in an improvement, or they can be for the worse.
Half-Life 2, as an example.
#4807
Posté 18 septembre 2011 - 04:46
Il Divo wrote...
dreman9999 wrote...
I'm sorry. But each one was contested..... Could you list them again?Il Divo wrote...
Killjoy Cutter wrote...
dreman9999 wrote...
Heck, Name one plot whole in the story.
WE HAVE.
Hell, multiple holes have been mentioned, the most critical of which include the Shuttle to Nowhere and the VS getting stung by the Seeker Swarm.
1) In the case of the VS, it's pretty critical since cutscene # 1 illustrates the fact that the VS was paralyzed. They didn't get taken? Fine. But when we see them next, there's absolutely no reference or context to the attack. It's literally like the writers completely forgot that they'd paralyzed Ashley/Kaidan barely 20 minutes ago.
2) The Shuttle to Nowhere is self explanatory. Miranda claims that there's some non-existent "mission" and the entire infantry squad gets off the Normandy for absolutely no reason, just so the crew can be taken. There's no context to it whatsoever.
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
2.That was made to happen at the start of any mission after horizion. It was not to know where. The mission you were going to was canceled because of the atteck on the ship. Remaber, this can happen with you not finishing all the missons and only starts once you hit the galaxy map for a place to land...Though that event is more of an example of rushed writing.
Modifié par dreman9999, 18 septembre 2011 - 04:47 .
#4808
Posté 18 septembre 2011 - 04:50
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
#4809
Posté 18 septembre 2011 - 04:59
111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
Think about who you're asking, and you'll know the answer.
#4810
Posté 18 septembre 2011 - 05:02
Phaelducan wrote...
Killjoy Cutter wrote...
Phaelducan wrote...
It was a great game, by all measurable standards of the industry... except forum whining? Your opinion is literally a drop in an ocean of titanic success. Look, get over it dude, the game kills it. KILLS it. GotY by a ton of different groups for a good reason.
Personally I liked Brotherhood better, but meh. My opinion doesn't matter either. Across the industry people crowned Bioware and ME2. The forum ****ing serves no purpose then fictitious self-aggrandizement of people who A) don't make games andare as biased as humanly possible.
By making your "rebuttal" a spew of insults to anyone who doesn't agree with you, by caricaturing all criticism and commentary as "whining and ****ing", you become just another Smudboy, even if your opinion is different from his.
Sales doesn't make a game, book, movie, or television show great. Reviews don't make a game, book, movie, or television show great. Awards don't make a game, book, movie, or television show great.
No, but apparently forum whining makes it bad. /yawn
Find a quote where I say ME2 is a bad game, and you'll have a point.
Until then, take your little "yawn" and shove it up your ass.
#4811
Posté 18 septembre 2011 - 05:07
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
#4812
Posté 18 septembre 2011 - 05:16
dreman9999 wrote...
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
You wrote an argument defending the VS dialogue on Horizon. The post you quoted said nothing about the dialogue.
#4813
Posté 18 septembre 2011 - 05:18
I said ice on loose foundation is fragile. I never said ice is a loose foundation.111987 wrote...
dreman9999 wrote...
Ice on a loose foundation is fragile you know...
With Horizon, it is an example of the Alliance practicing some prevention. Nothing is stopping the Alliance for doing what they did on Horizon again. My point is that if the collectors down multiple rescue ship at the fall of Normandy....What the alliance tried to do on Horizon would happen earlier.
Ice is not always a loose foundation. It's obviously solid enough to walk on.
Horizon is a terrible example because the Alliance only showed up after several colonies had been abducted. A few more destroyed craft would have just suggested there were Geth in that area, and the Normandy got unlucky. So no, what happened on Horizon wouldn't have magically have happened two years earlier before any colonies were abducted.
Just give this one up.
That's my point with horizon..... They came up after an alert started. If alot of ship were destroy with no contest to the attack, that would mean that the geth would have something powerful on their side. Even with alot of ships, some of the geth ship would of been taken down and when they get their to check, their would be no sign of any geth wreckage.. The alliance would be on alert earlier because that conflict would show that the geth or someone had a powerful enough force to take down multiple ships. What I'm saying is what happen on horizon would start earlier.
#4814
Posté 18 septembre 2011 - 05:23
didymos1120 wrote...
And the player had no influence on the "Find Saren and stop him" plan either, which the entire first game was about.
First of all This has nothing with the quality of writing in Mass Effect 2.
Secondly, the first game had an entirely different type of story, which is while being far from perfect, much better constructed then the story in mass effect 2, more importantly where as in Mass effect you wer following certain leads and had a decent amount of freedom in your approach, in Mass Effect 2 90% of the games is focussed on preparing for a suicide mission, however the game neglects basic logic and goes along with the TIM's conveluted plan of recruiting a bunch of people while he sorts out all the important stuff so the players aren't "distracted" from shooting things.
didymos1120 wrote...
Yet more evidence that you don't actually understand what a retcon is. They're just a special type of revision. As such, they can either result in an improvement, or they can be for the worse.
I plea for consistancy in storytelling and plot, if a writer wanted change certain aspects of a universe then enough exposition and a proper explanation is needed.
#4815
Posté 18 septembre 2011 - 05:25
That was not in question, they were is stasis. Stasis does not do any paralyzed effect after it effect is finished. Collectors put a stasis field on them and move them, it does not mean that after the fields gone they can't move.111987 wrote...
dreman9999 wrote...
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
You wrote an argument defending the VS dialogue on Horizon. The post you quoted said nothing about the dialogue.
#4816
Posté 18 septembre 2011 - 05:25
Killjoy Cutter wrote...
Phaelducan wrote...
Killjoy Cutter wrote...
Phaelducan wrote...
It was a great game, by all measurable standards of the industry... except forum whining? Your opinion is literally a drop in an ocean of titanic success. Look, get over it dude, the game kills it. KILLS it. GotY by a ton of different groups for a good reason.
Personally I liked Brotherhood better, but meh. My opinion doesn't matter either. Across the industry people crowned Bioware and ME2. The forum ****ing serves no purpose then fictitious self-aggrandizement of people who A) don't make games andare as biased as humanly possible.
By making your "rebuttal" a spew of insults to anyone who doesn't agree with you, by caricaturing all criticism and commentary as "whining and ****ing", you become just another Smudboy, even if your opinion is different from his.
Sales doesn't make a game, book, movie, or television show great. Reviews don't make a game, book, movie, or television show great. Awards don't make a game, book, movie, or television show great.
No, but apparently forum whining makes it bad. /yawn
Find a quote where I say ME2 is a bad game, and you'll have a point.
Until then, take your little "yawn" and shove it up your ass.
Oh no, you aren't saying the game is bad, you are just siding with every single nitpick detail about how to make it better. So if almost every major aspect of a game should be improved.... we are supposed to think you love the game?
Sales, reviews, awards don't meet your criteria for measurable success... objective yardsticks verified by millions of quantifiable figures. In lieu of that lets take these pathetic ad nauseum whining sessions about how random lame fanboy #1 would have made the game better?
No... because that would be absurd.
#4817
Posté 18 septembre 2011 - 05:26
Someone With Mass wrote...
1. Is Shepard in control of every single event in the galaxy? No. Just because it didn't happen the way you wanted it to happen doesn't make it bad. That's just a childish attitude. Also, just accept that there might be some events that happens off-screen.
So, shepard who is in the charge of preparing for the most dangerous suicide mission in the galaxy isn't going to set up a plan of attack, trying to get support from allies, or even setting up a basic checklist?
Sounds familiar.
Someone With Mass wrote...
2. That wasn't a post, that was an image of another guy's list. Not something you can claim to be your own. By the way, even if the main story wasn't that good.
Great, i see that we're on the same line regarding the quality of the main plot of Mass Effect 2? Good no further discussion needed, at least on this subject.
#4818
Posté 18 septembre 2011 - 05:28
dreman9999 wrote...
That was not in question, they were is stasis. Stasis does not do any paralyzed effect after it effect is finished. Collectors put a stasis field on them and move them, it does not mean that after the fields gone they can't move.111987 wrote...
dreman9999 wrote...
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
You wrote an argument defending the VS dialogue on Horizon. The post you quoted said nothing about the dialogue.
The problem was that they were put in stasis right next to where Lillith and the other colonists were, and yet they miraculously were not abducted by the Collectors.
Answer the question; why were they magically overlooked?
#4819
Posté 18 septembre 2011 - 05:30
Fixers0 wrote...
didymos1120 wrote...
And the player had no influence on the "Find Saren and stop him" plan either, which the entire first game was about.
First of all This has nothing with the quality of writing in Mass Effect 2.
Secondly, the first game had an entirely different type of story, which is while being far from perfect, much better constructed then the story in mass effect 2, more importantly where as in Mass effect you wer following certain leads and had a decent amount of freedom in your approach, in Mass Effect 2 90% of the games is focussed on preparing for a suicide mission, however the game neglects basic logic and goes along with the TIM's conveluted plan of recruiting a bunch of people while he sorts out all the important stuff so the players aren't "distracted" from shooting things.
Indeed. In ME1 you are tracking down Saren, picking up clues where he's already been. In ME2, three quarters of the game is gunning down mercs that have nothing whatsoever to do with the Collectors, and have probably never even heard of the Reapers.
How much time in comparison do you spend upgrading the Normandy? Learning abut your enemy? Convincing team members to coopertate with each other? You know, stuff we were told we were supposed to be doing to make sure we survive the SM?
Modifié par iakus, 18 septembre 2011 - 05:30 .
#4820
Posté 18 septembre 2011 - 05:36
Xeranx wrote...
The way I understand the VS situation on Horizon: if you notice their placement in the video it looks like we actually should have passed by them on the way to meeting Delan (or however you spell his name). In that section there were a bunch of people still locked in stasis.
One would think that the Collectors would notice that among all these unarmed civilians, there was one Alliance marine/navy officer (in armor, mind you) and would prioritize grabbing him/her. One would also think that the Collectors would know who the VS was. Shep became a galactic celebrity overnight after the Battle of the Citadel, why would the same not apply to Shep's elite crew?
#4821
Posté 18 septembre 2011 - 05:36
ME1 and me2 had the same constuction. The only thing missing from ME2 that ME1 had is the invesigation aspect. One story is about finding some one and the other is about getting ready for something. The reason why we had to get the people TIM choose because he was the boss. Also, their is a method to his madness....What would happen if he picked the best of humanity ony on the suicide mission and most of them died? They would not be with humanity to fight the reaper invasion. What would happen if an alian die in the suicide mission? The would not be there to help their race to fight the reaper. Why so something risky with your own stuff and lose it when you can use the samething that belongs to someone elses, wrech it and keep yours? He always humanity first in thinking.Fixers0 wrote...
didymos1120 wrote...
And the player had no influence on the "Find Saren and stop him" plan either, which the entire first game was about.
First of all This has nothing with the quality of writing in Mass Effect 2.
Secondly, the first game had an entirely different type of story, which is while being far from perfect, much better constructed then the story in mass effect 2, more importantly where as in Mass effect you wer following certain leads and had a decent amount of freedom in your approach, in Mass Effect 2 90% of the games is focussed on preparing for a suicide mission, however the game neglects basic logic and goes along with the TIM's conveluted plan of recruiting a bunch of people while he sorts out all the important stuff so the players aren't "distracted" from shooting things.didymos1120 wrote...
Yet more evidence that you don't actually understand what a retcon is. They're just a special type of revision. As such, they can either result in an improvement, or they can be for the worse.
I plea for consistancy in storytelling and plot, if a writer wanted change certain aspects of a universe then enough exposition and a proper explanation is needed.
#4822
Posté 18 septembre 2011 - 05:40
Plot conveniance. Stories have a tendancy of having that. Like someone happen to find a rachi egg or Tali just happen to be on the citidel with the data you need at the right time.111987 wrote...
dreman9999 wrote...
That was not in question, they were is stasis. Stasis does not do any paralyzed effect after it effect is finished. Collectors put a stasis field on them and move them, it does not mean that after the fields gone they can't move.111987 wrote...
dreman9999 wrote...
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
You wrote an argument defending the VS dialogue on Horizon. The post you quoted said nothing about the dialogue.
The problem was that they were put in stasis right next to where Lillith and the other colonists were, and yet they miraculously were not abducted by the Collectors.
Answer the question; why were they magically overlooked?
#4823
Posté 18 septembre 2011 - 05:41
Fixers0 wrote...
didymos1120 wrote...
Yet more evidence that you don't actually understand what a retcon is. They're just a special type of revision. As such, they can either result in an improvement, or they can be for the worse.
I plea for consistancy in storytelling and plot, if a writer wanted change certain aspects of a universe then enough exposition and a proper explanation is needed.
You mean like the thermal clips?
#4824
Posté 18 septembre 2011 - 05:43
Fixers0 wrote...
So, shepard who is in the charge of preparing for the most dangerous suicide mission in the galaxy isn't going to set up a plan of attack, trying to get support from allies, or even setting up a basic checklist?
Sounds familiar.Someone With Mass wrote...
2. That wasn't a post, that was an image of another guy's list. Not something you can claim to be your own. By the way, even if the main story wasn't that good.
Great, i see that we're on the same line regarding the quality of the main plot of Mass Effect 2? Good no further discussion needed, at least on this subject.
Wow, way to try and shut it all down only when it suits you.
Then I can say by that logic that Smudboy's videos are officially complete garbage and there's no need to discuss it.
Also, look with your own eyes for once.
Shepard did all that. He planned an attack, he tried to gain support from allies with mixed results and the player has a checklist clear as day on the galaxy map.
#4825
Posté 18 septembre 2011 - 05:56
dreman9999 wrote...
Plot conveniance. Stories have a tendancy of having that. Like someone happen to find a rachi egg or Tali just happen to be on the citidel with the data you need at the right time.111987 wrote...
dreman9999 wrote...
That was not in question, they were is stasis. Stasis does not do any paralyzed effect after it effect is finished. Collectors put a stasis field on them and move them, it does not mean that after the fields gone they can't move.111987 wrote...
dreman9999 wrote...
What post? About what?111987 wrote...
dreman9999 wrote...
1. Ashley, a soldier who enters a military that her family is perminetly black listed in to porve her loyalty and undo her family black mark, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Kaiden, a soldier who enter the alliance to prove biotics can be helpful to humanity and not to be feared, feels that joining cerberus, a terroist cell pudlicly disown by the alliance, is being a trator to the alliance.
Before you can say what makes sense or a plot whole...Think about the personalities and consept of the character your say is bad first. They may have a reason based on their background to act the way they did.
...what? Did you even read the post?
You wrote an argument defending the VS dialogue on Horizon. The post you quoted said nothing about the dialogue.
The problem was that they were put in stasis right next to where Lillith and the other colonists were, and yet they miraculously were not abducted by the Collectors.
Answer the question; why were they magically overlooked?
It is an example of bad writing, as we aren't given any explanation as to how the VS eluded capture.




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