Fixers0 wrote...
Such as? Did he contact the Alliance after finding the Derelict reaper?
When has Shepard ever talked with the alliance except for Hackett? And Hacket's comments make it clear that talking to the alliance would have been the same as talking to the council, which we can do. It's clear that-
1. Being attacked by a reaper didn't convince them of the reaper's existance-strange technology and age regardless. They're not going to be impressed by a dead one.
2. Shepards association with cerberus makes them reluctant to trust anything he says, much less help. Hell, they didnt' want to listen to him while he was a spectre.
3. They have no problem passing the buck. On the off chance shepard and cerberus are right? Let them deal with it. It's not worth the scandal to associate with a terrorist group operating in the terminus systems. And we care about this more than galactic annihilation because we aren't entirely sure the reapers exist at all (#1).
So what would talking to them do? It's well set up in ME1 that both the alliance and the council are ininterested in fighting the reapers, and in ME2 that only cerberus is interested. So I'm not upset they cut out a conversation that would not only be useless, but would be exactly like the one with the council.
iakus wrote...
And all of that is great for ME3. But what does any of it have to do with ME2?
Transition piece. Moves plot points in position for finale. IE gets our feet wet in Quarian, Krogan, and Geth politics, all of which we know will be important in ME3. Collector plot gives pretext to connect scattershot episodes together and reveals more about the reapers inner workings. It's not focused, but it doesn't need to be.
Fixers0 wrote...
[The most logical and easist of getting information from the collectors is by sending probes through relay, instead if boarding their ship with no other guys with no backup plan whathowever, if the game really wanted us to do it that way then they havo to exlain why we are following this route and not others, in Mass Effect 1 we are following several leads to accomplish our goal, this is all explained in the game.
ME1 sent a spectre, a handful of red shirts, a few teenage girls and some mercs with no backup to hunt down the deadliest man in the galaxy and a geth army without really knowing what he was doing, why, or how and nothing but extremely vague leads to follow. These conveniently all turn out to be important. Sort of like how the collector plan turns out to work.
Just sayin.
Modifié par The Interloper, 18 septembre 2011 - 06:53 .