dreman9999 wrote...
ME1 and me2 had the same constuction. The only thing missing from ME2 that ME1 had is the invesigation aspect. One story is about finding some one and the other is about getting ready for something. The reason why we had to get the people TIM choose because he was the boss. Also, their is a method to his madness....What would happen if he picked the best of humanity ony on the suicide mission and most of them died? They would not be with humanity to fight the reaper invasion. What would happen if an alian die in the suicide mission? The would not be there to help their race to fight the reaper. Why so something risky with your own stuff and lose it when you can use the samething that belongs to someone elses, wrech it and keep yours? He always humanity first in thinking.
How about the most simplistic question Mass Effect 2 fails to answer; why do we need a team of random badasses? The plot never even attempts to explain this, and the Suicide Missions, fun as it may be, amounts to a series of events that conveniently work out in the most positive scenario plausible. Loyalty itself was essentially an arbitrary flag with no actual basis in the story. Garrus' leadership had no greater effect than Grunt's, nor did either have any influence on Tali's ability to hack a door, but I digress. Point of the matter was in ME2, our final plan was to charge blindly through the Omega 4 Relay and pray to the
ME1's plot developed, with Shepard as the catalyst to drive it once we acquired the Cipher. ME2's plot did and had neither.
Phaelducan wrote...
Or maybe, just maybe some people can take off the d-bag hat for long enough to move on from a game that came out nearly 2 years ago and stop posting drivel all over the forums.
Seriously, how is one chucklehead posting "fixes" for one of the most successful games of all time productive in the slightest? The game was terrific, and all of you hipster foolio's saying "IT WOULD BE GREAT IF ONLY THEY WOULD LISTEN TO ME!" is both tiring and sophomoric.
Mass Effect 2 was a great game. The few dozen of you whining on these forums don't outweigh the millions who bought and loved it, not to mention the critical lauding it received. Could it use deeper RPG elements and some refined mechanics? Absolutely, and Bioware is addressing that.
Could it be improved by some youtube demagogue's fixes? No (LOL COUGH LOL).... no.
Move along.
Do reviews on Gamespot go into a lengthily analysis specifically on the plot? No, they discuss a plethora of elements pertaining to the overall design and structure of the game as a whole. This encompasses everything from gameplay to the soundtrack. Furthermore, their reviews serve a singular purpose; to answer if the game is worth playing. ME2 most definitely is worthy of our invested interest. The main plot is a mere five to seven hours while the remainder of the game is stellar for better or less. In fact, I would go so far as to cite the plot, "wasted potential" despite my vocal criticism of its many inconsistencies.
There were so many options available to include the Collectors in a meaningful way; make Captain Bailey secretly be transferring Citadel prisoners to Purgatory, where the Warden is making arrangements with the Collectors. In lieu of my own opinions, why couldn't they expand on the virus effecting Omega? So often an intriguing development to connect the story was brought up yet never utilized.
If we measure success purely from fan acclaim and profitability, then you indirectly have called Twilight one of the most successful films this generation. You see why criticism cannot be adhered to finance or a fanbase? We have objective terms designed to critique literature work and use them to debate, regardless if the title in question was loved or loathed.
Modifié par Bourne Endeavor, 18 septembre 2011 - 09:23 .




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