Il Divo wrote...
Killjoy Cutter wrote...
Phaelducan wrote...
It's not acceptable to label a 50% rating as average. Is a 50% on a test score average? No, it's failing. 5.5/10 = a bad game. Pick up any video game magazine from the last 15 years and look at their ratings system. 5-6 = not worth experiencing. Not "opinion" in this case as it's an industry standard. 37% ratings = abyssmal.
Partially caused by some review / ratings websites being afraid of angering a published by giving a rating less than 6/10 (or equivalent) to any game from that publisher...
I don't know enough about publisher-website relations to really comment on that, but I do think thatreviews have become more skewed toward the higher end of the spectrum. So many games are given scores in the 70-100 spectrum that anything below indicates that the game is not worth playing. Essentially, reviewers don't use the bottom half of the rating spectrum, and when they do it typically indicates (in their opinion) that the game is crap.
There's plenty of material out there on it Il Divo...
It has a few components....
Rules to Previewing: Remain positive, do not discuss bugs, do not discuss features because they may not yet be "Finished". Violate the rules, get blacklisted, never get preview games again.
Rules to Day 1 reviews: A few days before marketing from the company will call you, ask what you thought, ask what rating you think you'll give. If it's a good rating, they "Offer" to let you break the Review date embargo to get your review our early and get traffic. If it's not, you're stuck with the embargo, which is usually at best day of release, sometimes later due to foreign release dates. Guess which option they usually go with? (Good way to identify who uses this tactic, google game release dates and compare to review dates, IIRC there was one game in the last year who's reviews came out months after the US release due to the Euro date, don't take much to figure out why)
Rules to Advertisers: They will "Suggest" that you re-review a game if they don't like the first review. They'll also "Suggest" they're going to review your advertising contract if you don't. Which results in a Gamespot, where they "Let go" the reviewer after an Advertiser didn't like his review, for "Undisclosed reasons".
Side note: Anandtech did a piece a few years ago on magazines selling covers and other favorable coverage, the piece was hardware oriented, but hardware and software are pretty much the same. That "Game of the year that everyone's waiting for!", it probably wasn't the editorial department that decided that.
http://social.biowar...index/7145086/1
http://www.firingsqu...?searchid=23784
I lost the link to the leak about preview rules, and the gamespot links are everywhere.
This industry is very, very, corrupt. One big name publisher bans any fansites that don't jump on their bandwagon, bans users for being at all negative, and plants shills. others allow their employees to post reviews on Metacritic as if they were average gamers, and presumably other sites. (No I'm not naming the companies, so don't anyone assume I mean EA).
It's all about first two week sales, that's where most games sell their best. So they do everything in their power to make sure that the first two weeks portray the game in a good light so that everyone finds out too late.
You should do some research on the history of the gaming industry, especially it's dark secrets. You'll be surprised, the industry is nowhere near as pleasant and well managed as people think it is. My personal favorite is the lectures on community management and manipulation that started popping up circa 2001. Many of the components of that original GDC lecture are obvious today, and it's a real shame that the lecture notes have mysteriously disappeared since then.
Modifié par Gatt9, 20 septembre 2011 - 04:05 .




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