Lotion Soronnar wrote...
Il Divo wrote...
And what happens if a reviewer never gives out a review of less than 50% (or the equivalent in whatever nomenclature they're using)?
Do they mean that all games are at least "average"? Or does it really mean that an "average" game gets a score of 75%, and only the worst games get a 50%, for whatever reason?
A "normal distribution" as you describe it doesn't apply to these situations, where someone can pick any span of numbers deliberately. The actual average score given out for many reviewers is somewhere higher than 50%, and what score they use to indicate an "average" game isn't 50% for damn certain.
They skewed the system and practicly broke it. the span on eahc side of hte average should be the same. Yet it's not.
Thankfully, there still are reviewers that stick to the sensible rating system.
More narcissism. So you are wrong, but should be right if more reviewers used a better system?
Even in a "better system", games aren't being given 0% scores. The vast majority of games fall between 60 and 85... not because reviewers are dumb and have broken the system, but because very few AAA games could be considered the equivalent of academic failure (59% or lower).
The reason it's relevant is that whenever Mass Effect 2's incredible success is mentioned, it's almost universally ignored or discredited by the detractors. Almost verbatim we hear "reviews don't mean anything, sales don't mean anything, user appreciation doesn't mean anything,"
That is why this whole series of topics is so frustrating. We are called blind fanboys if we like the game, yet we are expected to accept the pointless whining over minutae from a few dozen yahoos over feedback from MILLIONS of people and concrete industry standardized data. When said data is referenced (such as review aggregates), we get "well that doesn't mean anything."
It's absolutely ridiculous.