[quote]Lotion Soronnar wrote...
Which is why Shep should have gone to the Council/Alliance with all the information he gathered so far.
Or should have not gone in at all. [/quote]
That is an entirely different issue; did Shepard even have solid evidence? There's a different thread for that, but let's not start a side discussion about it.
Anyways, you have to remember this is a game, and while Bioware tries to give us as much choice has possible, the story still has to progress. You cannot do every single thing that you actually would. For example, there are some people on these forums who wanted to join Saren in ME1, or join Cerberus in ME3, but that isn't an option. We are still limited by the confines of the game, and complaining about every thing that we cannot do doesn't help.
The game made it very clear that the Council and the Alliance wouldn't do anything to help Shepard, so we have to do it on our own.
[quote]Lotion Soronnar wrote...
1. No shield is impenetrable. If it
has engines, it can be crippled. And crippling certanly was possible
when the Collector ship was drifting powered down.
3. Occams razor suggest nothing of the sort. Normandy passed right by the Occuli - at that close range stelath is of no use.
4.
The Collector ship took off, and very slowly. GUARDIAN turrets aren't
"powefull" - they're designed for anti-fighter role, not taking out
capital ships. And it still caused the Collectors to flee.
Prime time to go after it with the Normandy.
[/quote]
1. Shepard doesn't know how strong the shields are...for all he knows, they could be as strong as a Reaper shield, and this attacking it on Horizon would simply result in either the Normandy's destruction, or the Collector's leaving. Since this is a video game, the devs are going to choose the option that allows for more game play. It also makes sense to avoid the confrontation.
3. Point is, the simplest explanation is that the Collectors can track the Normandy. A hidden tracking beacon, or a traitor, would have been explained.
4. GARDIAN turrets on ships are meant for fighting off fighters and interceptors and torpedoes. The massive turrets on Horizon were obviously stronger than the ship-based ones. Anyways, what's the point of this again?
[quote]Lotion Soronnar wrote...
Shep has a
choice to go into the core or not, jsut as he has a chocie to attack the
Collector ship or not. Tehre is no excuse here.[/quote]
Indeed. So why not avoid confrontation behind the Omega4?
What was so pressing that Shep HAD to go there (beside the crew)? Why not scout out before going in?
[/quote]
Shepard had to go in to stop the abductions of the colonists. Once again, this is a game, and you are in a sense limited. Your Shepard DOES care about stopping the abductions, even if you wish that you could roleplay differently or not.
Shepard couldn't have avoided the confrontation with the Omega 4 Relay because he has no way of knowing whether the ship was there or not. Even if a probe did get through far enough to tell, it would only see the front of the base, and there could easily have been a docking station in the back.
I'm not sure how else I can put this, I'm afraid.
Finally, scouting ahead doesn't enhance the plot or the writing. The abduction of our crew is intended to give us a sense of tension and panic, and wants for the player to want to go through the Omega 4 Relay. Sending in probes or scout ships ahead of time grinds the pace of the plot to a screeching halt. And in any case, those scout ships and probes would be destroyed before yielding any useful data. Finally, by sending probes and scout ships through the relay, the Collectors now know that our IFF works properly and that we can launch an assault at them at any time, and so we lose whatever element of surprise we have.
EDIT: Please, can EVERYONE stop with the personal insults and jibes? Otherwise this thread will be locked, and there has actually been some pretty good discussion hidden amongst all the other shenanigans.
Modifié par 111987, 20 septembre 2011 - 03:49 .