SpiffySquee wrote...
Gatt9 wrote...
*snip*
So... most of the examples he gave for how a proper resurrection should be done does not show any of these needed traits... but it's ok becasue it possibly could have maybe been done off camera without any reference for us on camera...
Wow... 
Ok... lets run with that. You don't see Shepard every second of every day. You don't see what takes place during the time it takes to travel between locations, or when he sleeps, or when he eats. It might have all been handled during that time, so problem solved right? Shepard did all the soul searching need for a proper resurrection during the off camera moments. Huzzah! We have made a break through!!! 
That's how things have been done for decades in other forms of media, a fade to black with a time loss in between or just simply ending the story at that point. If you're going to argue that, you've got decades worth of people to prove wrong there, most of whom are regarded as master storytellers. I really don't think you want to get into a debate to prove that not only Hollywood, but argueably all of the finest writers for centuries as well, are all wrong because Bioware and ME2 can't possibly have bad writing.
As far as not seeing Shepherd every second of the day, I'm pretty confident he didn't go through the whole process of a existential crisis in the 10 minutes a loading screen represents, other than that, you're with him every moment, there's no 10 second pause "Shepherd is easting/sleeping now".
Seriously, hundreds of millions of people, potentially billions of people, regard storytellers who routinely use the offscreen dynamic as literary geniuses. A tiny few people claiming Bioware's plotholes are perfectly fine does not suddenly invalidate that, nor does it make Bioware's very sloppy writing acceptable.
That's not a plot hole. It's just something they decided to not talk about.
Considering that the universe has the technology to alter people on a genetic level, give them brain implants and clone whole beings, correct injuries with cybernetic surgery as well as restore cells to their original functionality, I don't think bringing someone back from the dead is something to discuss through the entire game.
Sure, it's a great medical achievement and it could've been touched upon a little more, but it's not something I'd cry about if they left that out. Because it does almost nothing to advance the story.
Um...What? Really?
No one else in the universe is resurrected, it's a medical miracle that cost an obscene amount of money to pull off just once, and you don't think every single person would be interested in what happened and how it was done? Seriously? Everyone just goes "Oh...ok, so...what's up?". They just cured death, and no one cares?
If that doesn't strike you as hands-down horrible writing than there's nothing else to discuss, you've already made up your mind that Bioware can do no wrong.