100k wrote...
Arkitekt wrote...
100k, I called you out on your shenanigans, not for the obvious fact that ME2 is far from a perfect game. But very well, let's get the party going in another direction.
What about the ridiculous smudargument that the team mates don't need to solve their own "daddy issues" because they are "professionals", before going into what might well be their final mission?
Just the naming "daddy issues" is already a mass failure...
We can rename them as "family issues", and occasionally "personal issues" then. Because that's essentially what they are.
But, Smud is correct, I think, when he claims that none of those things should matter during a suicide mission. Miranda is a professional. Jacob is a proffessional. Kasumi is a proffessional. To make their lives hinge upon personal conflicts doesn't make any sense to me. Thane's been killing for 30 some years, right? And now he'll die because he's distracted by what his son -- 50 light years away -- might be doing?
Ok, let's do this. My body is ready.
Now, focus on these basic logical points:
They are going to do a suicide mission. It means they will probably die, and they
know it. They are "professionals", meaning that they are paid to do what they do. "Professionals" do not equate to "machine zombies". I'm a professional, and if I have a serious personal problem,
I'll lose my focus, it's as obvious as anything can ever be.
There is never the mentioning that without the loyalty missions, your comrades
won't do their missions as best as they can. Quite the opposite. They have their own issues, but they follow you through hell. They
show their professionalism by engaging this suicide mission. The only problem is that they will lack the necessary focus to
survive the mission.
That's it. And it's amazingly simple and amazingly correct. It's probably the least problematic feature of Mass Effect 2.
I know, I know, even the most professional people have human elements to them. I accept that. But, with the exception of Grunt (who is a survivor/professional) there is little to no rationale for why these in game SM deaths occur.
I don't understand the exception here. Even Legion shows that he can be irrational at times in a dialogue with Shepard.
Smudboy proposes making the LMs into ME2's remaining story -- and erasing half the cast because they are (to him) either comical, or redundant.
I disagree with him for two reasons:
1) TIM doesn't know how Thane's abilities will come into play in the months that make up ME2. He doesn't know how Archangels talents will come into play. Neither does Shepard. Neither does Miranda. All he knows is that there might be situations where the assassin's abilities might be needed.
As such, in my opinion, it would've been far to...convinient for situations where an assassin would be uniquely needed to occur. Shepard just happens to recruit Thane, and Krios's abilites just happen to be needed at this particular point of the plot? I just don't buy that.
2) Smudboy's views on removing a comical or redundant character undermine his rewrite of a plot that consists of several SMs occuring before the stories climax. What if Garrus died at a certain point in the story? Then he can't fulfill his role later on, right?
There is an obvious third point. Players, which is
you can happen to love the way Thane fights (his powers, weapons, etc.). This means you will choose Thane to go with you.
This alone is sufficient reason to have him available. Idk if Thane is "necessary" to the plot, never tried to end ME2 without him, but he could be one of those which you can happen to ignore to pick up. And if you do so, you may do so because you don't even want him on your own team.
It's your
choice. That's what the game's all about.
By instead having the large cast that we do have, multiple deaths could always be powerful, without damning the player to completely fvck up later in the story. Garrus's death could be powerful, but also acceptable, considering that Legion and Zaeed seem to have similar abilities.
I proposed keeping the LMs in the game as is, and adding something akin to an X Men Danger Room challenge that shows that, through cooperation and team work, the team could survive the SMs.
Now, I know what the counter arguments are:
They're already extraordinary individuals, so why should they need to train?
Because they are all so skilled that their abilities to function in a squad could be extremely hindered. Can you imagine the speed and agility of Kasumi distracting the military ravaged Garrus? Both are exceptional combatants, but their skill is so great that it could be damaging.
They're professionals, so they would already function well.
This is only true for Miranda, Kasumi, Jacob, Garrus, Mordin, Tali, and Thane.
Samara, Legion, Zaeed (yes, Zaeed), Jack, and Grunt, are all survivors. Experience and lone-riding made these characters into the people they are, not unit cohesion. Even Zaeed is more survivor than professional. Jack and Grunt probably wouldn't follow anyone but Shepard. Legion is a (sapient) machine with a reputation of destroying colonies, and sparking organic-synthetic conflict. He's not going to be respected as much as the others. Samara follows a code, and is sworn to Shepard.
On top of that, look at that top list of proffessionals -- Thane is highly anti social (self admitted). Miranda may govern the respect of humans, but the aliens don't like her -- and she herself doubts her ability to lead at one point. Kasumi is not only a loner, but she's also more of a thief than combatant.
So, on that list, the only people I can see as fully well rounded are Garrus (who was recruited by accident), Jacob, and Tali (also semi recruited by accident).
You can sort of see how not only putting together the best football players on the same team solves the problem of having a potentially bad team. Training is also important. As such, some kind of training program could allow your squad of, for lack of a better word, "misfits", grow as a unit, and if you're paragon, as a family. We could see character growth outside of the Shepard + squadmate exclusive interaction. We could see how egos sort of melted away in favor of friendship -- or at least professional respect.
Naturally, some characters just wouldn't get along. Thane and Jacob, Jack and Miranda, etc. But having the best team's fates defined by how they function together as a unit makes 100x more sense than their personal problems -- which are grossly equlipsed by the threat of a Reaper invasion.
As I said, it's your choice. Also this: your idea may be interesting, but it wouldn't be ME2. It would be a completely different game. ME2 could be anything else. Anything.