Arkitekt wrote...
The ridiculous notion that Mass effect fields reduce the mass of the ship "to a point" thus making it possible to travel "faster than light" is amazingly ridiculous. This "point" that they mention should be negative, and even then I'm not quite sure what to make of the maths (doesn't seem to solve the lightspeed barrier at all). This is not science, it's just babble.
But people take it like a champ. And that's perfectly fine. I take it as well. I think it is funny in its wrongness, "cute" so to speak, and don't mind it at all. I enjoy the game.
Thing is, people have no problem with this shenanigan at all, but with the *possible* fall of Shepard into a planet (and "getting better"), they have irretrievable grudges.
And they still dare to say that their problem is verissimilitude! What a load of dingo's kidneys. Their problem is that their own brain couldn't accept it, and so instead of suspending disbelief and say something like "well perhaps there is something I don't know that explains it" or just "well it's a small thing anyway, don't bother with it", they go "it's BAD BAD BAD!". And yet, they eat the crap about mass effect fields or quantum entanglement "real time communication" bull**** with no problems whatsoever.
Ah whatever. Of all the scientific errors to be taken, Shepard's fall is the one left behind. Screw this, I'm done with you incoherent types.
Because the mass effect fields and the FTL are absolutely crucial to the setting and story. They're the central conceit, the "what if?"
Bringing back a brain that they make a point of saying was messed the hell up comes out of left field. (I'm trying to find quotes from the project notes you can listen to on terminals and datapads lying around Lazarus Station, so far no luck.)
As for the QE comm, it was completely unnecessary, ME had instant comms over vast interstellar distances without a nonsense explanation before -- it just had it, and that was that. IF someone had mentioned the QE comm earlier, I'd have lambasted it too.