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Smudboy's Mass Effect series analysis.


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#5476
Fhaileas

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SpiffySquee wrote...

Fhaileas wrote...

SpiffySquee wrote...



Lotion Soronnar wrote...

When using a sample, the issue of sample validity comes up. The idea is that the sample should be representative of the larger group. There is no validity when it comes to this.

There is no industry standard (in fact, I can point you to several sites which use a different rating system)

End of discussion.


If you are so concerned that different site use different methods, then just use one site.

http://xbox360.ign.c.../1062898p1.html

5632 readers gave the game an average of 9.2 out of ten. Since there was only one rating system used, you concern should not be a problem. 5000+ is more than large enough sample size to get a fairly accurate measure of the general feeling gamers have for ME2.

If you are going to try and tell me that the opinions of 5000 people who played ME2 and use the same IGN rating system can in no way be used to represent gamers who have played ME2 as a whole, you are being silly.


:blink:
O RLY?! The Opinion of 5000 individuals is representative of 1.5 million individuals who bought the game (not to mention the demographic variation which is impossible to discern)? LOL!!! 

 


uummm... yes that is exactly what I am saying. It will not tell you how every individual person feels about the game, but it will give you a good idea of the general view that the 1.5 mill gamers have on the game. This is not some new concept. It is impossible to interview an entire population, so studies interview a small percentage of the population in order to represent the whole.

The biggest factor is to make sure the sample group is an accurate representation of the demographic you are targeting. The only demographic in question is gamers, since that is who the game was made for. Since very few people who have not played ME2 would review it, it is fairly safe to say the 5000 reviews fit the demographic in question.


You clearly failed Statistics 101. Do you even know what a "representative sample" is. You non-probability based sample of 5000 has no "external validity" whatsoever. It's like saying that the choice of the individuals  living in  a certain neighborhood/city in voting for a certain state official
 is representatiive of the entire city/state itself.

Also "demographic of gamers"....seriously?!!! LOL!

#5477
Phaelducan

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I know a troll when I see one. You can't possibly think that...

You can't, right?

Oh. Well then. Good luck getting through life wearing a pillow strapped to you.

#5478
Fhaileas

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^ LOL! I think you are afflicted with the same "selection bias" that squee's "sample" suffers from. :D

#5479
Someone With Mass

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I don't think it's possible to rally up millions of gamers to vote on the same thing, anyway.

#5480
Arkitekt

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Fhaileas, stop it. Either change the topic or just stop it. You're just embarrassing yourself further and further.

#5481
Fhaileas

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@someonewithmass: exactly, hence the whole argument of whether there is any concensus as to how ME2 was perceived by the overall gaming public is moot. The majority of individuals who visited IGN "and" chose to vote clearly love it though.

@Arkitekt: You're funny!

Modifié par Fhaileas, 21 septembre 2011 - 06:53 .


#5482
111987

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SpiffySquee wrote...


Also, going back to the Reapers never finding the 37 million year old MIA... Has anyone considered that it might have been a Vangaurd like Sovy? The reapers always leave one or two behind to keep an eye on things, while the rest go to sleep. While they are sleeping, they would have no real idea where the vanguard is since it travels across the galaxy monitoring life. If it was killed while they were all sleeping, they would have no idea where to even look for it.

Taking that idea further, Even the Vanguard sleeps most of the time. The game said it wakes up every few thousand years to monitor the situation. If the Race with the Big boom boom stumbled across it while it was sleeping, that would help explain how the One shot killed it, since it would not have had any defenses up.



While I agree it may have been a vanguard like Sovereign, I don't think the race who created the weapon just shot it down for no reason. Why build a weapon that massively powerful just to destroy what would be, in their minds, a derelict ship.

Killjoy Cutter wrote...

111987 wrote...

didymos1120 wrote...

Someone With Mass wrote...

General ARea Defense Integration Anti-spacecraft Network.

That doesn't say that all of them are using lasers.


"A gift from the Alliance. High powered GARDIAN lasers. Supposed to keep hostile ships from landing near the colony."


Mmm, fair point. I stand corrected.

Actually,
speaking of GARDIAN lasers, something that always bothered me about
Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the
Citadel. Pretty much every attack by the Council Fleet and the Geth was a
disruptor torpedo...and the main defense against disruptor torpedoes
are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS
on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as
their GARDIAN lasers would be fresh.

To a lesser extent, it
would have been nice to have seen the GARDIAN lasers shoot at the
Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are
meant to protect against...


No hole in the writing or the production here... move along...  ../../../images/forum/emoticons/angel.png


Actually
it is a problem. If you are told the Death Star has a deflector shield,
and then when you show up the Death Star's main form of defense, i.e. the deflector shield is
missing, something is not right...[smilie]../../../images/forum/emoticons/wink.png[/smilie] But honestly it doesn't really bother me all that much.

#5483
Liyros

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Fhaileas wrote...

@someonewithmass: exactly, hence the whole argument of whether there is any concensus as to how ME2 was perceived by the overall gaming public is moot. The majority of individuals who visited IGN "and" chose to vote clearly love it though.

@Arkitekt: You're funny!


I like your name.  It suits you.

#5484
Killjoy Cutter

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111987 wrote...

Killjoy Cutter wrote...

111987 wrote...

Actually,
speaking of GARDIAN lasers, something that always bothered me about
Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the
Citadel. Pretty much every attack by the Council Fleet and the Geth was a
disruptor torpedo...and the main defense against disruptor torpedoes
are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS
on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as
their GARDIAN lasers would be fresh.

To a lesser extent, it
would have been nice to have seen the GARDIAN lasers shoot at the
Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are
meant to protect against...


No hole in the writing or the production here... move along...  ../../../images/forum/emoticons/angel.png


Actually
it is a problem. If you are told the Death Star has a deflector shield,
and then when you show up the Death Star's main form of defense, i.e. the deflector shield is
missing, something is not right...../../../images/forum/emoticons/wink.png But honestly it doesn't really bother me all that much.



I was being sarcastic, I do see it as a failure on the part of Bioware. 

#5485
Nashiktal

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111987 wrote...

didymos1120 wrote...

Someone With Mass wrote...

General ARea Defense Integration Anti-spacecraft Network.

That doesn't say that all of them are using lasers.


"A gift from the Alliance. High powered GARDIAN lasers. Supposed to keep hostile ships from landing near the colony."


Mmm, fair point. I stand corrected.

Actually, speaking of GARDIAN lasers, something that always bothered me about Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the Citadel. Pretty much every attack by the Council Fleet and the Geth was a disruptor torpedo...and the main defense against disruptor torpedoes are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as their GARDIAN lasers would be fresh.

To a lesser extent, it would have been nice to have seen the GARDIAN lasers shoot at the Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are meant to protect against...


Actually smudboy made the exact same point you did in the video series I just posted above actually! He wondered why EDI didn't just shoot at the Occuli already instead of using those forward gun batteries.

#5486
111987

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Killjoy Cutter wrote...

111987 wrote...

Killjoy Cutter wrote...

111987 wrote...

Actually,
speaking of GARDIAN lasers, something that always bothered me about
Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the
Citadel. Pretty much every attack by the Council Fleet and the Geth was a
disruptor torpedo...and the main defense against disruptor torpedoes
are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS
on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as
their GARDIAN lasers would be fresh.

To a lesser extent, it
would have been nice to have seen the GARDIAN lasers shoot at the
Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are
meant to protect against...


No hole in the writing or the production here... move along...  ../../../images/forum/emoticons/angel.png


Actually
it is a problem. If you are told the Death Star has a deflector shield,
and then when you show up the Death Star's main form of defense, i.e. the deflector shield is
missing, something is not right...../../../images/forum/emoticons/wink.png But honestly it doesn't really bother me all that much.



I was being sarcastic, I do see it as a failure on the part of Bioware. 


Ah, my mistake! Apologies.

#5487
Someone With Mass

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Well, it is the gunnery control officer's job to pick targets and to activate the GARDIAN lasers, not the pilot's.

#5488
111987

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Nashiktal wrote...

111987 wrote...

didymos1120 wrote...

Someone With Mass wrote...

General ARea Defense Integration Anti-spacecraft Network.

That doesn't say that all of them are using lasers.


"A gift from the Alliance. High powered GARDIAN lasers. Supposed to keep hostile ships from landing near the colony."


Mmm, fair point. I stand corrected.

Actually, speaking of GARDIAN lasers, something that always bothered me about Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the Citadel. Pretty much every attack by the Council Fleet and the Geth was a disruptor torpedo...and the main defense against disruptor torpedoes are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as their GARDIAN lasers would be fresh.

To a lesser extent, it would have been nice to have seen the GARDIAN lasers shoot at the Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are meant to protect against...


Actually smudboy made the exact same point you did in the video series I just posted above actually! He wondered why EDI didn't just shoot at the Occuli already instead of using those forward gun batteries.


It's a good point, for sure. But this was an issue in Mass Effect 1 too, and in my mind even moreso in ME1 than ME2.

#5489
Arkitekt

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So it's Garrus fault? All those calibrations...

#5490
Nashiktal

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111987 wrote...

Nashiktal wrote...

111987 wrote...

didymos1120 wrote...

Someone With Mass wrote...

General ARea Defense Integration Anti-spacecraft Network.

That doesn't say that all of them are using lasers.


"A gift from the Alliance. High powered GARDIAN lasers. Supposed to keep hostile ships from landing near the colony."


Mmm, fair point. I stand corrected.

Actually, speaking of GARDIAN lasers, something that always bothered me about Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the Citadel. Pretty much every attack by the Council Fleet and the Geth was a disruptor torpedo...and the main defense against disruptor torpedoes are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as their GARDIAN lasers would be fresh.

To a lesser extent, it would have been nice to have seen the GARDIAN lasers shoot at the Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are meant to protect against...


Actually smudboy made the exact same point you did in the video series I just posted above actually! He wondered why EDI didn't just shoot at the Occuli already instead of using those forward gun batteries.


It's a good point, for sure. But this was an issue in Mass Effect 1 too, and in my mind even moreso in ME1 than ME2.


True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.

#5491
Nashiktal

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Someone With Mass wrote...

Well, it is the gunnery control officer's job to pick targets and to activate the GARDIAN lasers, not the pilot's.


True but EDI has control of the entire ship doesn't she? You don't manually fire the lasers directly like on the ebon hawke.

#5492
111987

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Nashiktal wrote...

111987 wrote...

Nashiktal wrote...

111987 wrote...

didymos1120 wrote...

Someone With Mass wrote...

General ARea Defense Integration Anti-spacecraft Network.

That doesn't say that all of them are using lasers.


"A gift from the Alliance. High powered GARDIAN lasers. Supposed to keep hostile ships from landing near the colony."


Mmm, fair point. I stand corrected.

Actually, speaking of GARDIAN lasers, something that always bothered me about Mass Effect 1 was the lack of GARDIAN lasers in the Battle of the Citadel. Pretty much every attack by the Council Fleet and the Geth was a disruptor torpedo...and the main defense against disruptor torpedoes are GARDIANS. Instead, it's like everyone forgot to turn their GARDIANS on. The Alliance 5th Fleet shouldn't have lost a single ship, really, as their GARDIAN lasers would be fresh.

To a lesser extent, it would have been nice to have seen the GARDIAN lasers shoot at the Occuli, as an Occulus seems to be exactly the kind of thing GARDIANS are meant to protect against...


Actually smudboy made the exact same point you did in the video series I just posted above actually! He wondered why EDI didn't just shoot at the Occuli already instead of using those forward gun batteries.


It's a good point, for sure. But this was an issue in Mass Effect 1 too, and in my mind even moreso in ME1 than ME2.


True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I indeed had heard about that. You're completley right, I mean not everything can be caught, but that seems to be a pretty big issue. Plus, dreadnaughts are supposed to be a kilometer in length, and use a mass accelerator as a main weapon, not disruptor torpedoes. Disruptor torpedoes also shouldn't be able to one-shot the most powerful ship class in the galaxy. Something that obvious shouldn't happen.

#5493
Killjoy Cutter

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Nashiktal wrote...

True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I would take that job.

#5494
Nashiktal

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Killjoy Cutter wrote...

Nashiktal wrote...

True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I would take that job.


I don't think just one person could do it. The sheer volume of mistakes, followed by all the variables you have to account for and experience... It's insane.

#5495
Someone With Mass

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Nashiktal wrote...

Someone With Mass wrote...

Well, it is the gunnery control officer's job to pick targets and to activate the GARDIAN lasers, not the pilot's.


True but EDI has control of the entire ship doesn't she? You don't manually fire the lasers directly like on the ebon hawke.


I wouldn't put my all of faith in an AI that just have gained access to those defenses while having almost no experience with them before that event.

#5496
Arkitekt

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Yeah it's probably the worst kind of job in the world, to actually manage and list all the mistakes and incoherences between the various possible plots, the codex, some kind of ... ahhh verisimilitude, etc. It's mind boggling. And worst of all, you'd be the most hated person in the team. Just saying!

#5497
Nashiktal

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Someone With Mass wrote...

Nashiktal wrote...

Someone With Mass wrote...

Well, it is the gunnery control officer's job to pick targets and to activate the GARDIAN lasers, not the pilot's.


True but EDI has control of the entire ship doesn't she? You don't manually fire the lasers directly like on the ebon hawke.


I wouldn't put my all of faith in an AI that just have gained access to those defenses while having almost no experience with them before that event.


She seems to do just fine with everything else? Being ****ty at useing the lasers are one thing , but not activating them at all, or even being aware of them is just silly.

Seriously, an AI doesn't need experience to be aware of all the functions. Its hard to explain, but for her not to know about the defence system would mean someone, or something is making her unaware of it.

Edi has no direct expreience with any job on board the normandy, that wasn't her function, but she can do them all just fine.

#5498
Bourne Endeavor

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Arkitekt wrote...

Lotion Soronnar wrote...
If you are that easily distracted, then you're not a professional. If your mind wanders off in the middle of hte fight, you deserve a bullet.


You've watched too many Chuck Norris movies. Welcome to the real life, where people's issues actually trouble people's minds.


That still does not equate to them drifting off about their personal issues while being shot at. Take Garrus for example, the last thought on his mind should be Sidonis when he is in a life or death situation. Now a professional could be distracted, that part is logical, just not when they are under a hail of gun fire. Garrus has known about Sidonis since coming aboard yet has no qualms on any other mission throughout the game, despite us receiving his loyalty mission fairly early on. He is nearly killed half a dozen times, they even make jokes about it, and he was fine up until this one mission where he just happened to think about Sidonis... while getting shot at? Yeah, no. Garrus would have been killed already if that was the case.

Coincidently, this potential distraction has no actual ramification on his performance. If you opt for a disloyal Garrus to lead the first fire team, the Tech Expert dies. He did his job, the Tech Expert just failed at theirs. So whatever distraction Garrus underwent had no bearing on the end result. Now shifting to the Tech Expert, they fail due to the door jamming, which can be attributed to bad luck more than anything else. You know what could have distracted them though? The massive firefight happening nigh five feet from them. That could be really irritating when you are under pressure. I doubt at this precise moment Tali started contemplating about the trial. She would be smart enough to conclude doing so could get her killed, thereby making the trial irrelevant.

Moving on to the Biotic Bubble. We have five biotics in the group, why exactly does only one do anything? The plot practically shoved "recruit lots of badasses!" down our throat. Here would be a fantastic time to make use of them. Samara can handle the bubble and when she tires, Miranda can pick up the slack. Nonetheless, as with the aforementioned, they have to focus on maintaining the bubble, knowing the slightest slip in efficiency would kill them all. Samara isn't going to be thinking about Morinth under those circumstances. Coincidently, the only reason they fail is due to exhaustion, not their family issues.

Second fire time leader is the same argument again, hell Miranda puts up her plot armor and proves her sister's plight isn't a problem. So if she can do it, why can't Garrus suck up about Sidonis?

I get it, this is all a gameplay mechanic but it certainly could have been better integrated. Not a big issue though.

#5499
111987

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It's not that the disloyal squad mates are distracted in the sense that they are constantly dwelling on their personal issues. It's subconciously lowering their performance because they have some things left unresolved.

For example in sports, a professional player's performance on the field/court/pitch/etc can suffer if they are dealing with personal issues at the time. It's not like they're thinking about their divorce while going for a layup or something, but subconsciously they aren't at their best.

#5500
Someone With Mass

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111987 wrote...

It's not that the disloyal squad mates are distracted in the sense that they are constantly dwelling on their personal issues. It's subconciously lowering their performance because they have some things left unresolved.

For example in sports, a professional player's performance on the field/court/pitch/etc can suffer if they are dealing with personal issues at the time. It's not like they're thinking about their divorce while going for a layup or something, but subconsciously they aren't at their best.


Not to mention that most of these professionals haven't learned to cope with such situations at all.