Aller au contenu

Photo

Smudboy's Mass Effect series analysis.


6494 réponses à ce sujet

#5501
Phaelducan

Phaelducan
  • Members
  • 960 messages

Nashiktal wrote...

Killjoy Cutter wrote...

Nashiktal wrote...

True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I would take that job.


I don't think just one person could do it. The sheer volume of mistakes, followed by all the variables you have to account for and experience... It's insane.


I seem to recall reading once that the writer, Robert Jordan, had an entire team of continuity people sifting through his stuff. Now I don't know for sure how many hands are in the Bioware writing cookie jar, but finding inconsistencies would be a major undertaking. 

Or you could just hire Lotion, because he would catch everything the first time through.:devil:

#5502
Xeranx

Xeranx
  • Members
  • 2 255 messages

111987 wrote...

It's not that the disloyal squad mates are distracted in the sense that they are constantly dwelling on their personal issues. It's subconciously lowering their performance because they have some things left unresolved.

For example in sports, a professional player's performance on the field/court/pitch/etc can suffer if they are dealing with personal issues at the time. It's not like they're thinking about their divorce while going for a layup or something, but subconsciously they aren't at their best.


That is entirely probable for a football player.  However, for someone in a combat situation you're focus is survival and not anything extraneous that has nothing to do with your current situation.

Bourne brought up a great example in Garrus.  The first time we see him he's holding off three groups (not people) of combatants.  He took out a gunship and nearly took down Garm by himself.  On a team he's going to get caught up in his want of revenge on Sidonis?  Why didn't it take shape then.  On top of that, Garrus was severely damaged by the same gunship he disabled earlier.  Dude got up and shook it off later.  He could have been downed on Horizon or the Collector cruiser, but it never happened.

Jack, with her want to take down Cerberus installations wasn't at all incapacitated by being on a Cerberus vessel even if Shepard says it's their ship.  Same thing goes to her, horizon, or the collector cruiser yields nothing on her.

Mordin was seemingly consumed with finding his protege.  Once found, regardless of what happened, he basically files it away.  He couldn't do that until after the big mission was accomplished?

The list goes on and the only one I even think has any real need to have a loyalty mission is Grunt because he is an unknown.

#5503
Phaelducan

Phaelducan
  • Members
  • 960 messages
Regarding the above example, Sidonis was out of reach at the the time of the recruitment of Garrus. It was a non-issue as Garrus didn't know where to find him. Beyond that, it's entirely possible the the issue would only bother him if he knew Sidonis was out there getting away while he was on the SM.

I'm not saying that is the case, just making an argument for why it could only bother him under the end-game circumstances.

#5504
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Nashiktal wrote...

Killjoy Cutter wrote...

Nashiktal wrote...

True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I would take that job.


I don't think just one person could do it. The sheer volume of mistakes, followed by all the variables you have to account for and experience... It's insane.


I work in inventory control right now.  Noticing obscure variances and tracking down the cause is what I do for a living as it is.  And, I write a little on the side.  That job would be right in my wheelhouse. 

Modifié par Killjoy Cutter, 21 septembre 2011 - 10:30 .


#5505
Xeranx

Xeranx
  • Members
  • 2 255 messages
Then bring your own experiences in and ask the same question. When you've been in a fight have you ever thought about anything else other than putting down your opponent? I'm not talking about a small argument, but an actual cuts, blood, and bruises fight. After that place yourself in a scenario with bullets whizzing by you and you have to kill in order to secure your tomorrow.

I'm not saying stray thoughts can't occur, but it would have to be really pressing to get you to be distracted when your choices are fight or die.

Modifié par Xeranx, 21 septembre 2011 - 10:32 .


#5506
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

Phaelducan wrote...

Nashiktal wrote...

Killjoy Cutter wrote...

Nashiktal wrote...

True. Actually I think in general, this is Biowares weakness at least lately. Consistancy, and fleshing out the world outside of the codex.

For example, you know the battle of the citadel modeling goof right? All those alliance "cruisers" were actually supposed to be dreadnoughts until someone pointed out that the Alliance couldn't have that many due to the treaty of fairfax. So all those dreads who were supposed to be fighting and losing against saren, were  turned into cruisers.

Now this example was hotfixed thanks to someone catching the mistake, but I think Bioware could really benefit if they get someone (if they havn't already) to really comb through their games to find mistakes like these. Even if they get a guy it will still happen, but the sheer volume of mistakes in ME2 (and DA2) were worrying for me.


I would take that job.


I don't think just one person could do it. The sheer volume of mistakes, followed by all the variables you have to account for and experience... It's insane.


I seem to recall reading once that the writer, Robert Jordan, had an entire team of continuity people sifting through his stuff. Now I don't know for sure how many hands are in the Bioware writing cookie jar, but finding inconsistencies would be a major undertaking. 


"Robert Jordan" had literary diarhea... it would have taken a team. 

#5507
Il Divo

Il Divo
  • Members
  • 9 775 messages

Xeranx wrote...

Then bring your own experiences in and ask the same question. When you've been in a fight have you ever thought about anything else other than putting down your opponent? I'm not talking about a small argument, but an actual cuts, blood, and bruises fight. After that place yourself in a scenario with bullets whizzing by you and you have to kill in order to secure your tomorrow.


But we're already biasing the issue; these characters are not actively thinking about their respective problems while bullets are flying past them. That is why it's a sub-conscious problem. The mentality is that, for the suicide mission, there is a much greater likelihood of these characters dying, which can serve as a mitigating factor. The decision to make the Loyalty Missions affect the final quest was entirely arbitrary, intended to make the player feel like their actions had an effect on their surroundings.

#5508
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages
I'm a bit lost on how the loyalty / focus missions themselves are that big an issue given some of the other faults that could be focused on.

Modifié par Killjoy Cutter, 21 septembre 2011 - 10:37 .


#5509
Arkitekt

Arkitekt
  • Members
  • 2 360 messages

Bourne Endeavor wrote...

Arkitekt wrote...

Lotion Soronnar wrote...
If you are that easily distracted, then you're not a professional. If your mind wanders off in the middle of hte fight, you deserve a bullet.


You've watched too many Chuck Norris movies. Welcome to the real life, where people's issues actually trouble people's minds.


That still does not equate to them drifting off about their personal issues while being shot at. Take Garrus for example, the last thought on his mind should be Sidonis when he is in a life or death situation. Now a professional could be distracted, that part is logical, just not when they are under a hail of gun fire. Garrus has known about Sidonis since coming aboard yet has no qualms on any other mission throughout the game, despite us receiving his loyalty mission fairly early on. He is nearly killed half a dozen times, they even make jokes about it, and he was fine up until this one mission where he just happened to think about Sidonis... while getting shot at? Yeah, no. Garrus would have been killed already if that was the case.


Really, what can I say about this comment of yours other than the obvious fact that you have never experienced lack of focus on your profession due to personal issues? Because the annoying simplistic notion that you are expressing about how the brain works is really irritating. When you are lacking focus, you won't sleep just as well. You are slightly more tired. Your reactions are a bit slower. You think slower. You don't even notice these differences until someone else tells you so.

The side missions are, obviously, not "suicidal", at least canonically.

Coincidently, this potential distraction has no actual ramification on his performance. If you opt for a disloyal Garrus to lead the first fire team, the Tech Expert dies. He did his job, the Tech Expert just failed at theirs. So whatever distraction Garrus underwent had no bearing on the end result. Now shifting to the Tech Expert, they fail due to the door jamming, which can be attributed to bad luck more than anything else. You know what could have distracted them though? The massive firefight happening nigh five feet from them. That could be really irritating when you are under pressure. I doubt at this precise moment Tali started contemplating about the trial. She would be smart enough to conclude doing so could get her killed, thereby making the trial irrelevant.


Obviously, Garrus lead wasn't fast enough to give the tech expert enough coverage for his job. Most of the times, your lack of focus will be detrimental to others.

Moving on to the Biotic Bubble. We have five biotics in the group, why exactly does only one do anything? The plot practically shoved "recruit lots of badasses!" down our throat. Here would be a fantastic time to make use of them. Samara can handle the bubble and when she tires, Miranda can pick up the slack. Nonetheless, as with the aforementioned, they have to focus on maintaining the bubble, knowing the slightest slip in efficiency would kill them all. Samara isn't going to be thinking about Morinth under those circumstances. Coincidently, the only reason they fail is due to exhaustion, not their family issues.


I've explained this already, and also, obviously, the reason why more comrades aren't put on the screen while you are fighting is due to the limitations of the engine. Bioware would be the first ones to want to put more crewmates fighting alongside you there.

Second fire time leader is the same argument again, hell Miranda puts up her plot armor and proves her sister's plight isn't a problem. So if she can do it, why can't Garrus suck up about Sidonis?


I don't get your point. Miranda can be killed by not being focused. 

#5510
Arkitekt

Arkitekt
  • Members
  • 2 360 messages

Xeranx wrote...

Then bring your own experiences in and ask the same question. When you've been in a fight have you ever thought about anything else other than putting down your opponent? I'm not talking about a small argument, but an actual cuts, blood, and bruises fight. After that place yourself in a scenario with bullets whizzing by you and you have to kill in order to secure your tomorrow.

I'm not saying stray thoughts can't occur, but it would have to be really pressing to get you to be distracted when your choices are fight or die.


Lack of focus does not work that way. I really thought this should be obvious to any living person that is able to write more or less coherent phrases on the net. Apparently it isn't. Get some life experience and think about that experience, before spreading nonsense. "Lack of focus" due to personal issues is perhaps the least problematic feature of mass effect.

#5511
Xeranx

Xeranx
  • Members
  • 2 255 messages

Il Divo wrote...

Xeranx wrote...

Then bring your own experiences in and ask the same question. When you've been in a fight have you ever thought about anything else other than putting down your opponent? I'm not talking about a small argument, but an actual cuts, blood, and bruises fight. After that place yourself in a scenario with bullets whizzing by you and you have to kill in order to secure your tomorrow.


But we're already biasing the issue; these characters are not actively thinking about their respective problems while bullets are flying past them. That is why it's a sub-conscious problem. The mentality is that, for the suicide mission, there is a much greater likelihood of these characters dying, which can serve as a mitigating factor. The decision to make the Loyalty Missions affect the final quest was entirely arbitrary, intended to make the player feel like their actions had an effect on their surroundings.


I guess I just can't see how someone in a life or death situation can be subdued subconciously to the point that they can't actively override their subconcious to survive.  Or maybe I don't want to see it.  Even a person who's drowning fights to come up for air.  If they're trying to drown themselves they have to fight that instinct.

#5512
Xeranx

Xeranx
  • Members
  • 2 255 messages

Arkitekt wrote...

Xeranx wrote...

Then bring your own experiences in and ask the same question. When you've been in a fight have you ever thought about anything else other than putting down your opponent? I'm not talking about a small argument, but an actual cuts, blood, and bruises fight. After that place yourself in a scenario with bullets whizzing by you and you have to kill in order to secure your tomorrow.

I'm not saying stray thoughts can't occur, but it would have to be really pressing to get you to be distracted when your choices are fight or die.


Lack of focus does not work that way. I really thought this should be obvious to any living person that is able to write more or less coherent phrases on the net. Apparently it isn't. Get some life experience and think about that experience, before spreading nonsense. "Lack of focus" due to personal issues is perhaps the least problematic feature of mass effect.


I'm just going to laugh at you.  Lol.

#5513
Arkitekt

Arkitekt
  • Members
  • 2 360 messages

Xeranx wrote...

111987 wrote...

It's not that the disloyal squad mates are distracted in the sense that they are constantly dwelling on their personal issues. It's subconciously lowering their performance because they have some things left unresolved.

For example in sports, a professional player's performance on the field/court/pitch/etc can suffer if they are dealing with personal issues at the time. It's not like they're thinking about their divorce while going for a layup or something, but subconsciously they aren't at their best.


That is entirely probable for a football player.  However, for someone in a combat situation you're focus is survival and not anything extraneous that has nothing to do with your current situation.


It's the exact ****ing same ****. What the hell do you even know about "combat situation"?

Please don't even bother to answer rethorical questions with so obvious answers!

Bourne brought up a great example in Garrus.  The first time we see him he's holding off three groups (not people) of combatants.  He took out a gunship and nearly took down Garm by himself.  On a team he's going to get caught up in his want of revenge on Sidonis?  Why didn't it take shape then.  On top of that, Garrus was severely damaged by the same gunship he disabled earlier.  Dude got up and shook it off later.  He could have been downed on Horizon or the Collector cruiser, but it never happened.


His lack of focus gets harder when he actually gets the info where Sidonis is.

Jack, with her want to take down Cerberus installations wasn't at all incapacitated by being on a Cerberus vessel even if Shepard says it's their ship.  Same thing goes to her, horizon, or the collector cruiser yields nothing on her.


Jesus ****ing christ. The details you are demanding of a single game are mind blowing.

Mordin was seemingly consumed with finding his protege.  Once found, regardless of what happened, he basically files it away.  He couldn't do that until after the big mission was accomplished?


Because it was a suicide mission. Look at what Jacob says earlier in the game. They want closure on their issues before signing off in their lifes, which is a possible outcome of the mission. It's subconsciously there, lowering their defenses a little, lowering their focus just a bit.

#5514
Arkitekt

Arkitekt
  • Members
  • 2 360 messages

Xeranx wrote...

I'm just going to laugh at you.  Lol.


Thanks for sharing that amazing moment with us. I'll take it that you were utterly demolished by my arguments then.

#5515
Il Divo

Il Divo
  • Members
  • 9 775 messages

Xeranx wrote...

I guess I just can't see how someone in a life or death situation can be subdued subconciously to the point that they can't actively override their subconcious to survive.  Or maybe I don't want to see it.  Even a person who's drowning fights to come up for air.  If they're trying to drown themselves they have to fight that instinct.


Fair enough. I'm not denying that these characters aren't trying their best, given the situation. Ex: Garrus doesn't want to die, simply because he didn't catch up with Sidonis. But the character's mentality can easily make the difference between catching a stray bullet vs. survival.

Modifié par Il Divo, 21 septembre 2011 - 10:51 .


#5516
Iakus

Iakus
  • Members
  • 30 421 messages

Killjoy Cutter wrote...

I'm a bit lost on how the loyalty / focus missions themselves are that big an issue given some of the other faults that could be focused on.


The missions themselves are not the issue, at least to me.  Heck several ofg them are actually quite good.  The problem comes from how this mission that's unrelated to Shepard's own mission provides teh arbitrary "plot armor" that allows the characters to do thier mission and survive.  As the saying goes, solving their personal problems makes your team immune to falling debris.

IMO, it would have been far better to provide missions that focused on "upgrading" the team.  Much like upgrading the Normandy.  Don't upgrade the Normandy, people die.  Don't properly prepare your team, they die.

 Thus you will want to go out and find or create weapons that will make the already dangerous Grunt into an unstoppable juggernaut.  You will want to take the time to get Jack and Miranda to work together, since the'll have to watch each others backs in combat.  You'll have to get your mercenaries and criminals to trust your vigilante and justicar.  

Tie the "focus" missions into the Suicide mission.  making them segue into the "personal missions" would be cool too.  But as it unfolded in ME2 it felt like SHepard was doing a COnrad Vernber, wandering the galaxy righting wrongs

I'm glad in ME3 it looks like things will tie more closely into the Reaper invasion.  Hopefully the only time Shepard will have to rescue a cat from a tree (and possibly eat it if he's renegade)  is if it's part of a plan to defeat the big threat to the galaxy.

#5517
Xeranx

Xeranx
  • Members
  • 2 255 messages

Arkitekt wrote...

Xeranx wrote...

I'm just going to laugh at you.  Lol.


Thanks for sharing that amazing moment with us. I'll take it that you were utterly demolished by my arguments then.


I'm surprised you could overcome your irritation to be amazed by something I said.  That makes me even happier.  Surely this moment won't wow you moreso than the last, but know that your irritation at just me taking part in the discussion will bring me joy.

I'm through letting you get to me.  Find someone else to troll or bully.B)

#5518
Killjoy Cutter

Killjoy Cutter
  • Members
  • 6 005 messages

iakus wrote...

Killjoy Cutter wrote...

I'm a bit lost on how the loyalty / focus missions themselves are that big an issue given some of the other faults that could be focused on.


The missions themselves are not the issue, at least to me.  Heck several ofg them are actually quite good.  The problem comes from how this mission that's unrelated to Shepard's own mission provides teh arbitrary "plot armor" that allows the characters to do thier mission and survive.  As the saying goes, solving their personal problems makes your team immune to falling debris.

IMO, it would have been far better to provide missions that focused on "upgrading" the team.  Much like upgrading the Normandy.  Don't upgrade the Normandy, people die.  Don't properly prepare your team, they die.

 Thus you will want to go out and find or create weapons that will make the already dangerous Grunt into an unstoppable juggernaut.  You will want to take the time to get Jack and Miranda to work together, since the'll have to watch each others backs in combat.  You'll have to get your mercenaries and criminals to trust your vigilante and justicar.  

Tie the "focus" missions into the Suicide mission.  making them segue into the "personal missions" would be cool too.  But as it unfolded in ME2 it felt like SHepard was doing a COnrad Vernber, wandering the galaxy righting wrongs

I'm glad in ME3 it looks like things will tie more closely into the Reaper invasion.  Hopefully the only time Shepard will have to rescue a cat from a tree (and possibly eat it if he's renegade)  is if it's part of a plan to defeat the big threat to the galaxy.


Put that way, it's a fair criticism. 

While I can see where Legion,Tali, Grunt, and Mordin's missions could easily be important to ME3, some of the others were less connected to ME2 or ME3... or hopefully are, really.

#5519
Nashiktal

Nashiktal
  • Members
  • 5 584 messages
One of the few positives I can think of the loyalty missions (outside of being cool and fun stories I mean, all of Iakus' criticisms are spot on) is expanding and painting the universe, but even then its not usually done that well, and it could have been done outside of the LM to begin with.

Like that politician on Than's mission, or hearing about the ascension project with Jack.

Although come to think of it, Jacob once again feels out of place with his loyalty. He himself says he got over his dad years ago, said its squared away even. The mission itself has nothing to do with the plot, for either ME or 3, and it even painfully points out a continuity error with thermal clips.

#5520
100k

100k
  • Members
  • 3 152 messages

Killjoy Cutter wrote...

iakus wrote...

Killjoy Cutter wrote...

I'm a bit lost on how the loyalty / focus missions themselves are that big an issue given some of the other faults that could be focused on.


The missions themselves are not the issue, at least to me.  Heck several ofg them are actually quite good.  The problem comes from how this mission that's unrelated to Shepard's own mission provides teh arbitrary "plot armor" that allows the characters to do thier mission and survive.  As the saying goes, solving their personal problems makes your team immune to falling debris.

IMO, it would have been far better to provide missions that focused on "upgrading" the team.  Much like upgrading the Normandy.  Don't upgrade the Normandy, people die.  Don't properly prepare your team, they die.

 Thus you will want to go out and find or create weapons that will make the already dangerous Grunt into an unstoppable juggernaut.  You will want to take the time to get Jack and Miranda to work together, since the'll have to watch each others backs in combat.  You'll have to get your mercenaries and criminals to trust your vigilante and justicar.  

Tie the "focus" missions into the Suicide mission.  making them segue into the "personal missions" would be cool too.  But as it unfolded in ME2 it felt like SHepard was doing a COnrad Vernber, wandering the galaxy righting wrongs

I'm glad in ME3 it looks like things will tie more closely into the Reaper invasion.  Hopefully the only time Shepard will have to rescue a cat from a tree (and possibly eat it if he's renegade)  is if it's part of a plan to defeat the big threat to the galaxy.


Put that way, it's a fair criticism. 

While I can see where Legion,Tali, Grunt, and Mordin's missions could easily be important to ME3, some of the others were less connected to ME2 or ME3... or hopefully are, really.


Yeah. Jacob and Thane's missions probably won't carry over more than superficial results to ME3.

#5521
111987

111987
  • Members
  • 3 758 messages

Xeranx wrote...

111987 wrote...

It's not that the disloyal squad mates are distracted in the sense that they are constantly dwelling on their personal issues. It's subconciously lowering their performance because they have some things left unresolved.

For example in sports, a professional player's performance on the field/court/pitch/etc can suffer if they are dealing with personal issues at the time. It's not like they're thinking about their divorce while going for a layup or something, but subconsciously they aren't at their best.


That is entirely probable for a football player.  However, for someone in a combat situation you're focus is survival and not anything extraneous that has nothing to do with your current situation.

Bourne brought up a great example in Garrus.  The first time we see him he's holding off three groups (not people) of combatants.  He took out a gunship and nearly took down Garm by himself.  On a team he's going to get caught up in his want of revenge on Sidonis?  Why didn't it take shape then.  On top of that, Garrus was severely damaged by the same gunship he disabled earlier.  Dude got up and shook it off later.  He could have been downed on Horizon or the Collector cruiser, but it never happened.

Jack, with her want to take down Cerberus installations wasn't at all incapacitated by being on a Cerberus vessel even if Shepard says it's their ship.  Same thing goes to her, horizon, or the collector cruiser yields nothing on her.

Mordin was seemingly consumed with finding his protege.  Once found, regardless of what happened, he basically files it away.  He couldn't do that until after the big mission was accomplished?

The list goes on and the only one I even think has any real need to have a loyalty mission is Grunt because he is an unknown.


I'm not necesarrily arguing that it makes sense...it was obviously done to add missions to the game, which I can't complain about.

My point was that it is a subconscious (or unconscious...I mix those two up) problem.

Jacob; his dad, who he thought was dead for ten years, might still be alive. If he doesn't make it back from the suicide mission, he'll never know what happened to his dad. This creates anxiety, which lowers performance.

Miranda; she knows that her sister, the person she loves most in the galaxy, might be brought to the man she hates most in the galaxy. if she doesn't do anything about it, her sister will be lost forever. Once again, causes anxiety.

I was gonna do all of them but I'm too lazy and I think I've made my point. Yeah it's weak, and in some cases loyalty shouldn't matter at all (the worst being crushed by metal blocks; how would being loyal help you there), but I'm gonna go with my subconscious anxiety theory :happy:

#5522
Phaelducan

Phaelducan
  • Members
  • 960 messages
Just to throw this out there, and definitely not trying to spin this into philosophical meanderings... but a recurring theme from Sun Tzu has to do with mental preparedness. Knowing your own self, the enemy, things like that. I think it's certainly plausible, and his both historical and military precedent to hold to the idea that your soldiers are best when their minds are clear and focused.

#5523
Iakus

Iakus
  • Members
  • 30 421 messages

Phaelducan wrote...

Just to throw this out there, and definitely not trying to spin this into philosophical meanderings... but a recurring theme from Sun Tzu has to do with mental preparedness. Knowing your own self, the enemy, things like that. I think it's certainly plausible, and his both historical and military precedent to hold to the idea that your soldiers are best when their minds are clear and focused.


Well, they definitely took knowing yourself to its logical extreme, Shepard excluded.  But they barely touched the knowing your enemy, the battleground, having a strategy, etc

#5524
SpiffySquee

SpiffySquee
  • Members
  • 372 messages
Would Garrus think about revenge while bullets are flying? Probably not. The problem is that a lot of you are assuming that the bullets are flying the whole time. That is not the case in a mission. The problem is, what is he thinking about when they are just walking down the collector hall, or when he is standing there waiting for Shep to decide what to do. Is he focused on his surroundings, or is his mind drifting? Is it possible he missed seeing that collector 20 ft away because he was thinking about other things? In the army, every one in a leadership position receives training on the mental preparedness of their men. Even the best trained soldiers in the world have trouble putting serious personal issues aside. There mind has to stay focused for the entire mission, not just when bullets are flying.

Let me give you an example. Lets say an experienced soldier just got a letter from home that his wife left him. Then, during a mission, he is told to scan the perimeter while officers decide what to do. This is a boring, quiet job. After ten or fifteen minutes his mind starts think about this horrible event that is tearing him up inside. Do you seriously think he is going to be 100% focused? Do you think he will not even spend one second worrying about what is going on at home?

The point of the missions is to ensure everyone's head is in the game the entire time.

#5525
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

SpiffySquee wrote...

Would Garrus think about revenge while bullets are flying? Probably not. The problem is that a lot of you are assuming that the bullets are flying the whole time. That is not the case in a mission. The problem is, what is he thinking about when they are just walking down the collector hall, or when he is standing there waiting for Shep to decide what to do. Is he focused on his surroundings, or is his mind drifting? Is it possible he missed seeing that collector 20 ft away because he was thinking about other things? In the army, every one in a leadership position receives training on the mental preparedness of their men. Even the best trained soldiers in the world have trouble putting serious personal issues aside. There mind has to stay focused for the entire mission, not just when bullets are flying.


He's still in the danger zone. So a professional soldier would keep his s*** together.
For any normal, stable individual, the mind wouldn't drift at time time. Adrenaline would still be pumping. You'd still be scanning your sorroundings and excpecting a bullet.