111987 wrote...
A fight with a family is very different than the issues the Shepard's squad had to deal with...they aren't equivalent experiences.
Aye, hence why I used a stronger comparison in that same post. This was just a lighter one.
Phaelducan wrote...
[Bourne, it's fine for you to think so, but again your are subjectively applying your own envisioned response to a situation for fictional characters. If you had to go up against a set of objectives that would likely end up with you dying, and you knew that the man responsible for the death of your squad was about to get away and you couldn't do anything about it, you need to be willing to accept that even if you, Bourne, personally would not be bothered to a large extent.... a lot of people would. In particular... Garrus would, which is how he was written. If you think that's a flaw, fine, your gig, but it would be in error to apply that logic to everyone (real human or written Turian).
See, I could buy if it only happened to one or two squadmates, especially the more emotionally charged ones however everyone has this psychological blunder if you neglect their personal issues. I find it quite a stretch that Garrus would become so absorbed in his revenge hours prior to the most dangerous mission of his career, it would hinder his performance so egregiously, in particular because Garrus is a unique case. He has been through a similar situation, where his entire squad was killed following Sidonis' deceit. If anything, one would think Garrus would see this as motivation, to ensure no one on his assigned squad would die, that he won't allow that mistake to happen again. Likewise, we don't know this is his only opportunity to catch Sidonis, which could be seen as another motivator to survive.
The whole focus ideology loses ground when we apply it to some of the other characters. I have used Samara, Miranda and Mordin as previous examples. Jacob is another, while Grunt certainly can be argued into the equation. They either explicitly say they have or will deal with their own issues, are pragmatists who place rational thought ahead of emotion or have have not allowed these issues to bother them in centuries (Samara chasing Morinth for four hundred years)
We then have to tie in the actual death sequences do not match the loss of focus relatively well. If Garrus was distracted, one would think someone in his squad bites the dust in lieu of the door in another room jamming, which kills the Tech Expert. Like I have said, this can be better attributed to bad luck or the hail of gunfire nigh feet five away causing a distraction. It may not be impossible per se, that Garrus missed that one Collector, who managed to rocket Tali but that is pushing it.
Hold the Line is just randomized variables, which is arguably the most likely scenario to occur in a battlefield. A stray bullet happens to hit the unsuspecting target. In a hail of gunfire, this would be quite logical. The scene after the Reaperminator potentially kills two squadmates by way of falling debris. So their focus is irrelevant, although with that plot armor Miranda sports, maybe we can argue she could survive head trauma. I really wouldn't put it passed her.

To summarize, my argument has been that while I understand the concept behind why route was chosen, it could have been implemented better.
I for one would have fancied something akin to Hold the Line, where the squad is pinned down and Shepard has to race across a section of endlessly spawning Collectors to reach the door, then defend the Tech Expert ala Kensen in Arrival. This would be time based, where our lack of haste is the direct cause of squad death. I feel it offers a more tactical approach since people would have alter the typical strategy of "kill everything in the room, then trigger the next scene." Of course, that is merely one idea and purely my own. I won't say it is necessarily better, just different.
Phaelducan wrote...
I know, right? I mean has he even played Super Mario 2? It wasn't even a Mario Game, it was just reskinned and makes no sense at all. Not a bad game by itself, but a horrible sequel to Mario.
Now that dates back. Tis been far too long since my last Mario adventure, especially Super Mario 2.

I will point the finger at Final Fantasy X-2. If you have ever played its predecessor you'd likely agree that game never warranted a sequel. Frankly, I found FFX-2 an enormous mockery when you consider how serious the plight of the characters was in FFX. Of course, dialing things down now that death isn't looming overhead works. In fact, Yuna's development is something I fancy, but barbie dress up and j-pop? Really? That was the best they could come up with, especially when it was FF's first true sequel? Ugh...
Fun fact, FFX-2 actually had a good premise and there is a plot, it just gets five minutes of screen time, while the girls in a hot spring get thirty. >.>