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Smudboy's Mass Effect series analysis.


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#5626
Lotion Soronarr

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Killjoy Cutter wrote...

I think both sides are missing the reasonable middle ground on the death issue. The game as-is turns it into a setup for punchlines and an afterthought. Some people, the titular nob of this thread included, seem to want to turn it into a work of lit fic full of navel-gazing and endless wailing and nashing of teeth.


Now, we would jsut want for people to treat death and ressureciton as normal people would. We'd like to see some normal human behavior.... And not "Oh hi. So you're alive again now? Cool..listen, I have this little problem..."

#5627
Killjoy Cutter

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onelifecrisis wrote...

Lotion Soronnar wrote...

Arkitekt wrote...

Lotion Soronnar wrote...
To you? Probably. But then again, your standards seem exceptionally low.


You have no idea how low. I mean, here I am responding to you.


And I actually looked at your post. I feel dirty already.


Enough foreplay, you two get a room.


No doubt.  This thread would be about five pages shorter if you cut out those two talking about how they feel about talking to each other.   Posted Image

#5628
Phaelducan

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Killjoy Cutter wrote...

Phaelducan wrote...

Killjoy Cutter wrote...

Phaelducan wrote...
The evidence we have for product approval is staggering in this day and age. ME2 killed it. KILLED it, and the evidence we have for it's disapproval is minute. I won't bring stats in again, because the foolio's that don't get it never will, and I'm tired of wasting my breath, so instead I'll just compare the two sides of the scale with no numbers. The criticism is far outweighed by the praise (and said praise does include story, not always the main point, but usually mentioned positively in journalistic reviews).

We can point to thousands of positive feedback examples. Concrete, actual examples of positive feedback in the range of the 90% percentile. Conversely? Maybe 100 different users on the BSN with a bone to pick.


Meaningless.
 
Many people think that McDonands hamburgers are the height of sandwiches, and that Jersey Shore and American Idol are great television. 


Straw man. Taste is not what I'm talking about. Quality is. How many people who eat McDonald's think it's good as compared to other fast food. How many people who like Reality TV think Jersey Shore is a good reality show and American Idol is a good singing competition.

Don't compare apples and cars.


Don't cite consumer response and then claim we're still talking about quality


We are talking about quality. Do you really want to get BACK into sample groups? American Idol is considered to be a good reality show. Does that mean you need to like it? No, and I don't either. Sports are the only real TV I like, but that doesn't mean I can say American Idol is quantifiably bad. 

As for McDonald's? It's a burger chain, and it's population is not "all hamburgers" it's all fast-food hamburgers. A Big Mac is not the same food as a burger you'd get at the Waldorf. Please can we not digress to this AGAIN?

#5629
Killjoy Cutter

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Phaelducan wrote...

Killjoy Cutter wrote...

Phaelducan wrote...

Killjoy Cutter wrote...

Phaelducan wrote...
The evidence we have for product approval is staggering in this day and age. ME2 killed it. KILLED it, and the evidence we have for it's disapproval is minute. I won't bring stats in again, because the foolio's that don't get it never will, and I'm tired of wasting my breath, so instead I'll just compare the two sides of the scale with no numbers. The criticism is far outweighed by the praise (and said praise does include story, not always the main point, but usually mentioned positively in journalistic reviews).

We can point to thousands of positive feedback examples. Concrete, actual examples of positive feedback in the range of the 90% percentile. Conversely? Maybe 100 different users on the BSN with a bone to pick.


Meaningless.
 
Many people think that McDonands hamburgers are the height of sandwiches, and that Jersey Shore and American Idol are great television. 


Straw man. Taste is not what I'm talking about. Quality is. How many people who eat McDonald's think it's good as compared to other fast food. How many people who like Reality TV think Jersey Shore is a good reality show and American Idol is a good singing competition.

Don't compare apples and cars.


Don't cite consumer response and then claim we're still talking about quality


We are talking about quality. Do you really want to get BACK into sample groups? American Idol is considered to be a good reality show. Does that mean you need to like it? No, and I don't either. Sports are the only real TV I like, but that doesn't mean I can say American Idol is quantifiably bad. 

As for McDonald's? It's a burger chain, and it's population is not "all hamburgers" it's all fast-food hamburgers. A Big Mac is not the same food as a burger you'd get at the Waldorf. Please can we not digress to this AGAIN?


No, I don't want to get back into sample groups, because the whole discussion of whether or not this or that constitutes a valid sample, about poll and response numbers, is absolutely meaningless as to the question of quality. 

Millions of people watching a show every week, and massive amounts of "buzz", don't make a show good, or bad -- just popular.  Quality is not a popularity contest.  It doesn't matter one damn bit what the "positive response" to ME2 or anything else was. 

BOTH sides in that whole inane, interminable "poll validity" rancor are off in the land of the meaningless. 

#5630
Lotion Soronarr

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Phaelducan wrote...

Flaws are something that are often subjective. Think about Twain, or Salinger, or Steinbeck... some of the most critically successful books of all time are both exalted and demonized by various groups.

No, I'm not comparing Mac Walters to Herman Melville (sorry Mac, no offense), but the point is fair. Were there things about ME2's story that I would personally change? Yes, in fact I hated almost everything about Jack, and would just assume she wasn't in the game. Do I think my opinion should affect the actual game? No, because a lot of people really liked Subject 0.

That's the whole point, it's subjective. I can't prove that Jack sucks any more than anyone else can prove that Shepard's death doesn't make sense.

Almost all of these points are completely subjective, which is fine and always worthy of debate, but with the caveat that they ARE subjective. As long as both sides could admit that (again, looking at you Lotion) then this debate would be far more productive.



Nice they...expect the poitns are not even remotely the same. Liking a specifc character and quiality of writing are two different things. Jack is a decent character...would not be my choice for a team, but is still a decent written character.

No, I won't ever agree with you that everything is subjective. Not only would that not make things any mroe productive, but it would be a big fat lie. And it would also work to your advantage, so it's not a compromise at all. It's exactly what you want.

#5631
onelifecrisis

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Killjoy Cutter wrote...

"Postmodernism" boils down to the notion that everything is subjective, everything is relative, everything is cultural, there are no absolutes, there is nothing without perception.


In that case I suppose I am a postmodernist.

#5632
onelifecrisis

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Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 

#5633
Lotion Soronarr

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Phaelducan wrote...
The Lazarus Project is not a quantifiable flaw. Just because some people thought it was wonky doesn't mean it was inherently bad. I had no problem with it. None. Many others agree. That is enough to say it's not a quantifiable flaw. It's certainly worthy of subjective criticism, but not a true black and white knock against the game.

No, I'm not a cultural relativist. Some things are inherently black or white, but in the case of ME2 plot details, very few are quantifiable flaws (I'll concede the shuttle to nowhere, that to me seems like a simple overlooked plot hole).


No, it is not.

#5634
Arkitekt

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[quote]Bourne Endeavor wrote...

[quote]Arkitekt wrote...

Your outlook? Who cares about your outlook? This song ain't about you mr. Bourne. And people still do not understand what "focus" is all about. Lack of Focus is not about you dreaming away with other stuff while you are fighting. Lack of Focus is spending too much time before combat thinking on secondary things, and being unprepared for the fight. Is being a little too slow, a little less capable of reaction. There is no conscious mechanism here in place.[/quote]

Never said anyone did, nor this was about me, nice assumption though. I merely gave a comparison. So while Garrus is arming himself for the most dangerous mission of his life, he is going to drift off into thoughts of revenge?[/quote]

Not necessarily, just giving an example. For some people, they'll even deny to themselves that it is hurting their focus.

[quote]Yes, it could happen. They have several hours to kill before their arrival. Would it distract him? No. Once the mission began, he would be focused on that. His reactionary time is not going to abruptly slow down simply because he thought of revenge and if it did, he has no business leading, ever.[/quote]

As I said, it's a subtle thing. Even being with less focus, Garrus still beats the crap of a lot of Collectors. He will just not survive the attack.

[quote]So you have no response. Good to know.[/quote]

You're the one starting on a cruzade about how Samara should be killed by now. I'd love to see the maths of that.

[quote]Yeah there is, you have no response. It also applies to Mordin and arguably Samara.[/quote]

Wtf? Miranda clearly shows her less "rational" side in her sister mission. She trusts her former mentor when she shouldn't have. It's her sister's life, not an "issue". Who would be in their right mind if they knew their only sister is going to be abducted by one malignant and selfish ******?

Mordin is worried about his protegé being abducted by Krogans. Perhaps not too personal. Samara should be the least affected, but it is still her daughter, the one she's been tracking for ages, and now she has the chance to nail her. It's probably a very personal issue, a "mistake", an "error" that she feels it's her only responsibility to erase from the universe. It's not about it being a rational acknowledgement, but the opposite.

[quote]
[quote]He doesn't trust himself. He doesn't know what is going on with him. FFS am I supposed to teach you mass effect lore now? Educate yourself![/quote]And once the mission begins he is back to killing. His puberty is not going to be an issue. In fact, he even says he will control it. Excellent, he is dealing with it himself.[/quote]

Of course not. If he says he deals with it, then of course he does! Is that your argument? Really?

[quote]No, you seem to presume a soldier will have a sudden loss of focus for thinking about revenge a couple hours earlier than the most dangerous mission in their life, and this in turn will get them killed. It isn't a strawman.[/quote]

It's not sudden. You still do not understand. It's subtle, lingering on your subconsciousness.

[quote]So your argument is, "It's a game"? That's not a retort, so much as an excuse. I admitted understanding why they went this route and that was never a big issue, just one that could have been done better.[/quote]

It's a completely fair retort, since it's absolutely true. If this were to happen in real life, it would have been impossible for us to establish that the problem was "lack of focus", if only slightly. However, in a game, we can see by ourselves that this is the culprit, by changing the variables mentioned. In the game, we have the advantage of tweaking these things and checking out for ourselves what would have happened "if". There's nothing like that in RL.

[quote]Great, use Jack/Thane/Jacob. We have plenty of options. The only requirement was a minor cut-scene addition. Like I said before, not a big issue, just acknowledging it.[/quote]

You can put Jack and Jacob in the other team, you can even not get Samara in the first place (and I think Thane as well, I don't remember). What would have happened then? Critical Mission Failure? I can see where that would leave us in BSN....


[quote]Why, because I don't allow things to bother or distract me every waking second? Using that example, if I already knew about the unfortunate circumstances for weeks. It will not weigh on my mind every day, nor while I have work to do. My worrying won't change anything, so I don't worry, just think positive. If I just found out that day, even that week, well that is a different scenario.[/quote]

In an unrelated publicity towards my amazing personality, I also don't let fires around me distract me from what I am doing. I'm invincible and Chuck Norris' style just like that. Oh, and I kill two bears a weekend as well.

#5635
Bourne Endeavor

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111987 wrote...

A fight with a family is very different than the issues the Shepard's squad had to deal with...they aren't equivalent experiences.


Aye, hence why I used a stronger comparison in that same post. This was just a lighter one.

Phaelducan wrote...

[Bourne, it's fine for you to think so, but again your are subjectively applying your own envisioned response to a situation for fictional characters. If you had to go up against a set of objectives that would likely end up with you dying, and you knew that the man responsible for the death of your squad was about to get away and you couldn't do anything about it, you need to be willing to accept that even if you, Bourne, personally would not be bothered to a large extent.... a lot of people would. In particular... Garrus would, which is how he was written. If you think that's a flaw, fine, your gig, but it would be in error to apply that logic to everyone (real human or written Turian).


See, I could buy if it only happened to one or two squadmates, especially the more emotionally charged ones however everyone has this psychological blunder if you neglect their personal issues. I find it quite a stretch that Garrus would become so absorbed in his revenge hours prior to the most dangerous mission of his career, it would hinder his performance so egregiously, in particular because Garrus is a unique case. He has been through a similar situation, where his entire squad was killed following Sidonis' deceit. If anything, one would think Garrus would see this as motivation, to ensure no one on his assigned squad would die, that he won't allow that mistake to happen again. Likewise, we don't know this is his only opportunity to catch Sidonis, which could be seen as another motivator to survive.

The whole focus ideology loses ground when we apply it to some of the other characters. I have used Samara, Miranda and Mordin as previous examples. Jacob is another, while Grunt certainly can be argued into the equation. They either explicitly say they have or will deal with their own issues, are pragmatists who place rational thought ahead of emotion or have have not allowed these issues to bother them in centuries (Samara chasing Morinth for four hundred years)

We then have to tie in the actual death sequences do not match the loss of focus relatively well. If Garrus was distracted, one would think someone in his squad bites the dust in lieu of the door in another room jamming, which kills the Tech Expert. Like I have said, this can be better attributed to bad luck or the hail of gunfire nigh feet five away causing a distraction. It may not be impossible per se, that Garrus missed that one Collector, who managed to rocket Tali but that is pushing it.

Hold the Line is just randomized variables, which is arguably the most likely scenario to occur in a battlefield. A stray bullet happens to hit the unsuspecting target. In a hail of gunfire, this would be quite logical. The scene after the Reaperminator potentially kills two squadmates by way of falling debris. So their focus is irrelevant, although with that plot armor Miranda sports, maybe we can argue she could survive head trauma. I really wouldn't put it passed her. :P

To summarize, my argument has been that while I understand the concept behind why route was chosen, it could have been implemented better.

I for one would have fancied something akin to Hold the Line, where the squad is pinned down and Shepard has to race across a section of endlessly spawning Collectors to reach the door, then defend the Tech Expert ala Kensen in Arrival. This would be time based, where our lack of haste is the direct cause of squad death. I feel it offers a more tactical approach since people would have alter the typical strategy of "kill everything in the room, then trigger the next scene." Of course, that is merely one idea and purely my own. I won't say it is necessarily better, just different.

Phaelducan wrote...

I know, right? I mean has he even played Super Mario 2? It wasn't even a Mario Game, it was just reskinned and makes no sense at all. Not a bad game by itself, but a horrible sequel to Mario.


Now that dates back. Tis been far too long since my last Mario adventure, especially Super Mario 2. :P

I will point the finger at Final Fantasy X-2. If you have ever played its predecessor you'd likely agree that game never warranted a sequel. Frankly, I found FFX-2 an enormous mockery when you consider how serious the plight of the characters was in FFX. Of course, dialing things down now that death isn't looming overhead works. In fact, Yuna's development is something I fancy, but barbie dress up and j-pop? Really? That was the best they could come up with, especially when it was FF's first true sequel? Ugh...

Fun fact, FFX-2 actually had a good premise and there is a plot, it just gets five minutes of screen time, while the girls in a hot spring get thirty. >.>

#5636
Killjoy Cutter

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onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image

#5637
onelifecrisis

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Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image


I know someone who got hit by a car. She "almost died" and it took her almost two years of reconstructive surgery and physio to be able to walk again. Her health care did not cost billions. It didn't even cost millions. Furthermore, if she'd been in the US armed forces (for the sake of a RL example) then the government, I hear, would have paid the medical costs. None of this is exceptional or cause for the kind of disbelief shown by Praza, who insists that the expense is outrageous, which implies that he knows that the cost was much higher than a "normal" two-year recovery from injuries.

#5638
Killjoy Cutter

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onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image


I know someone who got hit by a car. She "almost died" and it took her almost two years of reconstructive surgery and physio to be able to walk again. Her health care did not cost billions. It didn't even cost millions. Furthermore, if she'd been in the US armed forces (for the sake of a RL example) then the government, I hear, would have paid the medical costs. None of this is exceptional or cause for the kind of disbelief shown by Praza, who insists that the expense is outrageous, which implies that he knows that the cost was much higher than a "normal" two-year recovery from injuries.


And that right there is a perfect example of what is meant by the comment that some people are putting a lot of hard work into coming up with as many flaws as they can possibly dredge up. 

There are enough real issues that there's no need or reason for someone to go making mountains out of grains of sand. 

Tali shows shock at Shepard being alive, it's common knowledge that the Normandy was blown to bits and Shepard was lost, Shep says that he almost died and Cerberus spent two years rebuilding him -- and somehow, to you, it becomes "bad writing" that Prazza assumes it took a lot of resources to bring him back to full combat fitness?  OH NO, STOP THE PRESSES, BIOWARE RUINED MASS EFFECT.

Good god, people, go find a real effing fault to harp on, there are enough to them. 

Modifié par Killjoy Cutter, 22 septembre 2011 - 07:34 .


#5639
111987

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onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image


I know someone who got hit by a car. She "almost died" and it took her almost two years of reconstructive surgery and physio to be able to walk again. Her health care did not cost billions. It didn't even cost millions. Furthermore, if she'd been in the US armed forces (for the sake of a RL example) then the government, I hear, would have paid the medical costs. None of this is exceptional or cause for the kind of disbelief shown by Praza, who insists that the expense is outrageous, which implies that he knows that the cost was much higher than a "normal" two-year recovery from injuries.


Are you serious? Shepard was described by Jacob as 'meat and tubes'...this isn't reconstructive surgery!

#5640
Killjoy Cutter

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111987 wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image


I know someone who got hit by a car. She "almost died" and it took her almost two years of reconstructive surgery and physio to be able to walk again. Her health care did not cost billions. It didn't even cost millions. Furthermore, if she'd been in the US armed forces (for the sake of a RL example) then the government, I hear, would have paid the medical costs. None of this is exceptional or cause for the kind of disbelief shown by Praza, who insists that the expense is outrageous, which implies that he knows that the cost was much higher than a "normal" two-year recovery from injuries.


Are you serious? Shepard was described by Jacob as 'meat and tubes'...this isn't reconstructive surgery!


To be fair, Prazza doesn't know that. 

Prazza's statement still isn't some kind of major hole in the plot or storytelling or writing.  

#5641
111987

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Killjoy Cutter wrote...

111987 wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

I'll have to find a clip of the Freedom's Progress cutscene to listen to the entire conversation before commenting.  Let's see...  meh, all the videos I'm finding so far are from non-imported playthroughs or whatever, and missing parts of that dialogue.


Found it: 


Shep:  "I nearly died, Tali.  Cerberus spent two years rebuilding me."

Prazza:  "Likely story.  No organization would commit so many resources to bring back one soldier." 


Prazza starts from the reasonable assumption that a rebuilding process that took two years wasn't trivial or cheap.  Oh yeah, really big hole there.  Posted Image


I know someone who got hit by a car. She "almost died" and it took her almost two years of reconstructive surgery and physio to be able to walk again. Her health care did not cost billions. It didn't even cost millions. Furthermore, if she'd been in the US armed forces (for the sake of a RL example) then the government, I hear, would have paid the medical costs. None of this is exceptional or cause for the kind of disbelief shown by Praza, who insists that the expense is outrageous, which implies that he knows that the cost was much higher than a "normal" two-year recovery from injuries.


Are you serious? Shepard was described by Jacob as 'meat and tubes'...this isn't reconstructive surgery!


To be fair, Prazza doesn't know that. 

Prazza's statement still isn't some kind of major hole in the plot or storytelling or writing.  


He knows Shepard was dead though.

#5642
Killjoy Cutter

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111987 wrote...
He knows Shepard was dead though.


Based on dialogue, Shep for one doesn't seem to think that he/she was dead... just almost dead. 

#5643
111987

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Killjoy Cutter wrote...

111987 wrote...
He knows Shepard was dead though.


Based on dialogue, Shep for one doesn't seem to think that he/she was dead... just almost dead. 


I'm pretty sure he/she was just kidding...

#5644
Phaelducan

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In all fairness, someone had their entire face transplanted in recent medical history. I'm not going to get into the finer points of neurosurgery (since, well, I can't, and neither can any of you), but the whole "science and medicine do crazy stuff" argument actually has some merit.

@Killjoy You are still missing the issue regarding taste vs. quality. I'm not talking about a complicated thing here, it's simply about not putting our own subjective preferences forward as objective critiques of merit. I keep using examples which are pretty easy to follow, but for some reason you keep arguing a different point. I don't like country music, but that doesn't make country music bad. They are different arguments.

@Lotion You are missing everything again. I don't know why I bother, but here it goes again. Everything is NOT subjective, as I previously stated. Saying that Taco Bell is bad food is not the same thing as saying human sacrifice is bad... just because both "aren't my thing." One is an example of a subset of fast food, the other is a universally agreed upon no-no. Taste does apply in some situations, but not all of them (again, previously stated).

In the case of Mass Effect 2 and the oft-discussed plot "problems" much of what is listed is PURELY subjective in it's criticism. The issues with the VS, the suicide mission, the loyalty missions, etc etc are not universally disliked, which is about as compelling an argument as can be made that the problems with the plot are subjective. I really can't make that any more clear, so if you are still adamant that the writing sucks as a hard fact, it's definitely time to move on (arguable, that time came a couple hundred pages ago).

#5645
100k

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Lotion Soronnar wrote...

100k wrote...
-An explaination of the non-organic Prothean Cipher maintaining Shepard's personality and memories solves the issue brain matter and cellular degredation.


Eh? There is nothing non-organic about the Cypher.


I always thought that the Cypher was a sort of information hub in Shepard's head, burned into his brain by the relic...

#5646
111987

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100k wrote...

Lotion Soronnar wrote...

100k wrote...
-An explaination of the non-organic Prothean Cipher maintaining Shepard's personality and memories solves the issue brain matter and cellular degredation.


Eh? There is nothing non-organic about the Cypher.


I always thought that the Cypher was a sort of information hub in Shepard's head, burned into his brain by the relic...


The Cipher was given to him by Shiala...no artifact involved.

#5647
Killjoy Cutter

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Phaelducan wrote...
@Killjoy You are still missing the issue regarding taste vs. quality. I'm not talking about a complicated thing here, it's simply about not putting our own subjective preferences forward as objective critiques of merit. I keep using examples which are pretty easy to follow, but for some reason you keep arguing a different point. I don't like country music, but that doesn't make country music bad. They are different arguments.


You not liking country music doesn't make country music bad.  Someone else liking country music doesn't make it good, either. 

Millions of people liking a particular song or show or game doesn't make that song or show or game good, either. 

No difference. 

The taste of thousands or millions doesn't determine the quality of something. 

Modifié par Killjoy Cutter, 22 septembre 2011 - 08:09 .


#5648
Phaelducan

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Killjoy Cutter wrote...

Phaelducan wrote...
@Killjoy You are still missing the issue regarding taste vs. quality. I'm not talking about a complicated thing here, it's simply about not putting our own subjective preferences forward as objective critiques of merit. I keep using examples which are pretty easy to follow, but for some reason you keep arguing a different point. I don't like country music, but that doesn't make country music bad. They are different arguments.


You not liking country music doesn't make country music bad.  Someone else liking country music doesn't make it good, either. 

Millions of people liking a particular song or show or game doesn't make that song or show or game good, either. 

No difference. 

The taste of thousands or millions doesn't determine the quality of something. 


It doesn't negate it either. What I'm saying is that just because one doesn't like something doesn't validate the argument that it isn't good. There is a LOT of country music which is great (I'm sure), I just don't like it. If millions of people like something, there is a good chance that they might actually be on to something. It might be a fluke, but you are putting your own subjective tastes forward as evidence for something being sub-par.

#5649
Killjoy Cutter

Killjoy Cutter
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Phaelducan wrote...

Killjoy Cutter wrote...

Phaelducan wrote...

@Killjoy You are still missing the issue regarding taste vs. quality. I'm not talking about a complicated thing here, it's simply about not putting our own subjective preferences forward as objective critiques of merit. I keep using examples which are pretty easy to follow, but for some reason you keep arguing a different point. I don't like country music, but that doesn't make country music bad. They are different arguments.


You not liking country music doesn't make country music bad.  Someone else liking country music doesn't make it good, either. 

Millions of people liking a particular song or show or game doesn't make that song or show or game good, either. 

No difference. 

The taste of thousands or millions doesn't determine the quality of something. 


It doesn't negate it either. What I'm saying is that just because one doesn't like something doesn't validate the argument that it isn't good. There is a LOT of country music which is great (I'm sure), I just don't like it. If millions of people like something, there is a good chance that they might actually be on to something. It might be a fluke, but you are putting your own subjective tastes forward as evidence for something being sub-par.


No, I'm dismissing the popularity contest as evidence regarding the quality, good or bad.  It's entirely irrelevent.  I happen to like ME2, and think that it's a good game overall, and I'm still pointing out that its popularity is irrelevent to the question of its quality.

#5650
Phaelducan

Phaelducan
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Killjoy Cutter wrote...

Phaelducan wrote...

Killjoy Cutter wrote...

Phaelducan wrote...

@Killjoy You are still missing the issue regarding taste vs. quality. I'm not talking about a complicated thing here, it's simply about not putting our own subjective preferences forward as objective critiques of merit. I keep using examples which are pretty easy to follow, but for some reason you keep arguing a different point. I don't like country music, but that doesn't make country music bad. They are different arguments.


You not liking country music doesn't make country music bad.  Someone else liking country music doesn't make it good, either. 

Millions of people liking a particular song or show or game doesn't make that song or show or game good, either. 

No difference. 

The taste of thousands or millions doesn't determine the quality of something. 


It doesn't negate it either. What I'm saying is that just because one doesn't like something doesn't validate the argument that it isn't good. There is a LOT of country music which is great (I'm sure), I just don't like it. If millions of people like something, there is a good chance that they might actually be on to something. It might be a fluke, but you are putting your own subjective tastes forward as evidence for something being sub-par.


No, I'm dismissing the popularity contest as evidence regarding the quality, good or bad.  It's entirely irrelevent.  I happen to like ME2, and think that it's a good game overall, and I'm still pointing out that its popularity is irrelevent to the question of its quality.


Sigh, forget it. Popularity isn't "proof" of quality, but it certainly IS evidence. Not incontrovertible, but not dismissable either. You are saying that just because 60 million people like a show, doesn't mean it's good. Well, with all due respect, even if you are I or anyone else here thinks American Idol sucks, that doesn't mean the show itself isn't good.

People tend to like things which is of good quality, at least in whatever category it falls in. Your examples of a cheeseburger and Jersey Shore are fine examples. What constitutes good for McDonald's and a reality show about kids in Jersey? Well, if you can't define those things, you are probably not the best candidate for assessing their value.