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Smudboy's Mass Effect series analysis.


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#5926
Killjoy Cutter

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Arkitekt wrote...

Killjoy Cutter wrote...

The Interloper wrote...

Killjoy Cutter wrote...
There are story coincidences, and there are gameplay coincidences.

What's that supposed to mean?

That some coincidences are necessity by the reality that it's a video game -- the Geth don't finish off Zhu's Hope while you're pulling Liara out of that digsite on Therum, and are always launching another attack just as you arrive. 

While some coincidences are just sloppy writing. 


Translation: every coincidence is bad writing except for the ones I arbitrarily pick and claim that it's a "gameplay" thing.

Puh lease. Coincidences is what most compelling stories are all about.


As the kids say, "Lolwut?" 

Image IPB


You really don't get the difference between a coincidence that's just the writer just not putting the effort or imagination in, and a coincidence that necessary because of the realities of the medium of video games? 

And you really think that compelling stories are all about coincidences? 

Image IPB

Modifié par Killjoy Cutter, 25 septembre 2011 - 10:22 .


#5927
Arkitekt

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iakus wrote...

Arkitekt wrote...

Because you can't figure that out for yourself, and if you aren't spoonfed by someone else what the hell a work of art is about, you won't understand it and you'll denigrate it for your... ahh... lack of focus.

Right. I still don't understand why is this anyone else's fault but yours.


Clearly I was misinterpreting things when I was told the game was about msising colonies and preparing a team for a suicide mission.  My bad.


That is just the setup and the structure of the game. Keep up with the material.


Oh, choices, how life is hard in the first world, aint it? You want the cake and eat it too. And still dare to talk about realism...


Yeah I'm such a spoiled brat.  Daring to want character-centric missions and a strong central narrative.  Just like almsot any other Bioware product


Well then don't play ME2. As long as you understand this is amazingly subjective and a matter of taste, we are all fine.

The way I see it, we're not getting around coincidences here.  We can either have A) All these people Shepard recruited suddenly having "unfinished business" to take care of at the same time.  Or B) All these people encountering personal dilemmas while preparing for a fight against the Collectors.  I prefer the second as it at least allows some segue from the central story to the side stories and back again.

And Kiljoy posted two entirely plausible scenerios regarding Jack's loyalty mission and why Shepard would have wanted to visit the Teltin facility anyway.


Hindsight is easy, and yeah I agree that changes for the better are always a good thing.

And there's ME2's problem, it's almost all setup.  ME1 set things up for later instalments too, but managed to have a self contained story at the same time.   Why could ME2 not have the same?


Well it's not that bad. Matrix Reloaded was pretty bad in that way, and I don't think ME2 reaches that point. ME1 was probably done in a much more "contained manner" because it was the first (where the continuations are not exactly assured to exist), much in the same manner that Matrix 1 was "self contained" and perhaps for the same exact reason.

I agree though, this uncertainty may have caused a better product in the end.

#5928
Bourne Endeavor

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Killjoy Cutter wrote...

I want to play this game:




... is it wrong I'm mostly disappointed the Claymore didn't sound like that? :lol:

#5929
Someone With Mass

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Killjoy Cutter wrote... 

And you really think that compelling stories are all about coincidences? 

Image IPB


To be fair, some compelling stories have been motivated by what appeared to be a coincidence, which later turned out to not be the case.

#5930
Killjoy Cutter

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iakus wrote...

Arkitekt wrote...

Because you can't figure that out for yourself, and if you aren't spoonfed by someone else what the hell a work of art is about, you won't understand it and you'll denigrate it for your... ahh... lack of focus.

Right. I still don't understand why is this anyone else's fault but yours.


Clearly I was misinterpreting things when I was told the game was about msising colonies and preparing a team for a suicide mission.  My bad.

Oh, choices, how life is hard in the first world, aint it? You want the cake and eat it too. And still dare to talk about realism...


Yeah I'm such a spoiled brat.  Daring to want character-centric missions and a strong central narrative.  Just like almsot any other Bioware product

I think that's fair, but again that's not ME2. ME2 is about the universe at large that is alive while the reapers seem to be away. If the side missions had to do with the reapers and the crew mates, people would be whining about the "sheer coincidences" that the loyalty missions of these characters all had to do with the main plot "How convenient!". Killjoy would have an heart attack of it.


The way I see it, we're not getting around coincidences here.  We can either have A) All these people Shepard recruited suddenly having "unfinished business" to take care of at the same time.  Or B) All these people encountering personal dilemmas while preparing for a fight against the Collectors.  I prefer the second as it at least allows some segue from the central story to the side stories and back again.

And Killjoy posted two entirely plausible scenerios regarding Jack's loyalty mission and why Shepard would have wanted to visit the Teltin facility anyway.


We still do not know his son's actions in ME3. Most of the things we choose in ME2 are still just setup. There's no point in criticizing ME2 for not delivering the payoff that is only supposed to happen in the next installment.


And there's ME2's problem, it's almost all setup.  ME1 set things up for later instalments too, but managed to have a self contained story at the same time.   Why could ME2 not have the same?


I'd like to see a better blend of personal missions that are standalone (Thane), related to the main plot of ME2, related to the upgrades for the Normandy in ME2, related to the side-plots of the squadies in ME2, and setup for ME3 (Tali, Legion). 


Why is it that we have this stand-alone series of missions against the Blue Suns, while we're trying to stop the Collectors and gather information about the Reapers?  Why not tie that entire series into Zaeed's sidestory?  (Yeah, that involves actually getting Zaeed into the game before release, but hey, we're going for getting it right here, why not go all the way?)

Instead of just randomly getting the Thanix cannon for helping Garrus kill Sidonis... make his side missions about the Thanix cannon.  What if Sidonis killed Garrus' brother to steal a copy of the Thanix plans, because his own family was threatened, for example?  

If the middle installment of a trilogy is well-done, you can pick it up and enjoy it for what it is.  If it does nothing but tie the opener to the closer, why bother? 

#5931
Killjoy Cutter

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Arkitekt wrote...
Well it's not that bad. Matrix Reloaded was pretty bad in that way, and I don't think ME2 reaches that point. ME1 was probably done in a much more "contained manner" because it was the first (where the continuations are not exactly assured to exist), much in the same manner that Matrix 1 was "self contained" and perhaps for the same exact reason.

I agree though, this uncertainty may have caused a better product in the end.


Saying that any story is better than the Matrix trilogy is like saying a stale whitebread and balony sandhich is better than a handfull of crap...

Modifié par Killjoy Cutter, 25 septembre 2011 - 10:37 .


#5932
Arkitekt

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Killjoy Cutter wrote...

And you really think that compelling stories are all about coincidences? 

Image IPB


Many of them are. This master of stealing dreams is cornered to do an "inception", something that he just "happened" to do with his wife long ago. It's this coincidence that drives the story.

This dark knight, figure of law and order, preparedness, intelligence, technology at his disposal, "happens" to meet the master of chaos and random ingenuity and intuition. His girlfriend "happens" to be in love with Harvey Dent as well. All these are the key drivers of the story.

This young figure that finds some drones in the desert and buys them, leads them to Ben Kenobi and is put inside a big war between the stars, "happens" to be Darth Vader's son. Princess Leia also "happens to be" his sister.

I could go on all night. Most stories are written this way. It's inevitable. It is their destiny ;).

#5933
Arkitekt

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Killjoy Cutter wrote...

If the middle installment of a trilogy is well-done, you can pick it up and enjoy it for what it is.  If it does nothing but tie the opener to the closer, why bother? 


Talk about a good example of the excluded middle fallacy!

#5934
Arkitekt

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Killjoy Cutter wrote...

Arkitekt wrote...
Well it's not that bad. Matrix Reloaded was pretty bad in that way, and I don't think ME2 reaches that point. ME1 was probably done in a much more "contained manner" because it was the first (where the continuations are not exactly assured to exist), much in the same manner that Matrix 1 was "self contained" and perhaps for the same exact reason.

I agree though, this uncertainty may have caused a better product in the end.


Saying that any story is better than the Matrix trilogy is like saying a stale whitebread and balony sandhich is better than a handfull of crap...


You lost the point. My point wasn't that ME2 was better than Revolutions. My point is that ME2 cannot be said to be "just setup" if we place it besides Revolutions. It's like saying this color is "black" but when you place it aside "real black" you notice it's kinda white actually.

#5935
Almostfaceman

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Arkitekt wrote...

Killjoy Cutter wrote...

And you really think that compelling stories are all about coincidences? 

Image IPB


Many of them are. This master of stealing dreams is cornered to do an "inception", something that he just "happened" to do with his wife long ago. It's this coincidence that drives the story.

This dark knight, figure of law and order, preparedness, intelligence, technology at his disposal, "happens" to meet the master of chaos and random ingenuity and intuition. His girlfriend "happens" to be in love with Harvey Dent as well. All these are the key drivers of the story.

This young figure that finds some drones in the desert and buys them, leads them to Ben Kenobi and is put inside a big war between the stars, "happens" to be Darth Vader's son. Princess Leia also "happens to be" his sister.

I could go on all night. Most stories are written this way. It's inevitable. It is their destiny ;).


Yup.

#5936
The Interloper

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Lotion Soronnar wrote...

1. Yet it can't save the main plot by htat very nature. No matter how good the side-stories are, they cannot help in that regard.

2. I don't have to prove anything to you. I already know it's a fact, and weather you will accept it or not is not my concern.

3. What robot gods? Reapers are just machines. Use of organic matter is jsut stupid - inefficent, unnecessary, overly complicated. And why do you assume that if I accept X I must accept Y? By what logic are you connectign X and Y?

4. Yes you are. There is no direct link between "colonies dissapearing" and "repaers".


1. My point is that you're insisting on evaluating the main plot by itself when the whole game was clearly built on a decentralized principle from the ground up. Of course the main plot is going to come up short.

2. Now you're not even trying. You don't have to prove anything because you're right, and you know you're right because....why? If it's really that obvious, you should be able to argue it. For someone insisting every detail in ME2 be explained, you don't seem to like explaining your own reasoning.

If your point is that ME2's plot has problems, well, yeah. If it's that the plot doesn't work, well, I have yet to see a convincing argument for that. Saying "well then ur just dupid" is the pinnacle of evasive answers.

3. The reapers live for millions of years, are composed of "whole nations" and have wiped out all life in the galaxy countless times and they're "just machines?" My logic is that once you accept that, the fact that tons of organic liquid are used in their "birth" should come easily. Kind of like once you accept there's the force, the fact that the emperor can shoot lightning bolts should come easy. It's called suspension of disbelief. The reapers are an integral part of the universe rules, and once you accept them you should also accept be goo, because creation process in no way breaks the universes rules for reasons I gave earlier. You might think the idea is wierd, but it's not a plot hole.

What's "unnecessary" and "innefficient?" Are you talking about the goo itself, or the whole principle of the reapers having organic brains or whatever? If it's the former the issue is the definition of quibbling (paste would have made much more sense!) and if the latter....since when were the villians not allowed to have weaknesses?

4. Okay, sure. There's no "direct link." Harbinger didn't call TIM and say "wur stelin yur coloneese lol." He didn't personaly go to the colonies and leave a reaper shaped inprint on the ground. Would that satisfy you?

There doesn't need to be a "direct link." There just needs to be enough information for TIM's guess that the reapers are involved to seem plausible. Arguing that there is no "direct link" does not disprove my point.

iakus wrote...

1. Yeah I'm such a spoiled brat.  Daring to want character-centric missions and a strong central narrative.  Just like almsot any other Bioware product

2. The way I see it, we're not getting around coincidences here.  We can either have A) All these people Shepard recruited suddenly having "unfinished business" to take care of at the same time.  Or B) All these people encountering personal dilemmas while preparing for a fight against the Collectors.  I prefer the second as it at least allows some segue from the central story to the side stories and back again.

3. And there's ME2's problem, it's almost all setup.  ME1 set things up for later instalments too, but managed to have a self contained story at the same time.   Why could ME2 not have the same?


1. Since when has bioware made almost 20 full length character oriented missions? Someday we'll get it all, but not today.

2. The people Shep recruited were some of the galaxy's most profilic fighters and killers and many has political connections, like Tali and Mordin. It's not unrealistic that all of them were busy at the time Shep came around. It's also not to implausible they would still have unfinished business. That all of this unfinished business is invariably distracting is a stretch, but it's not much worse then having all twelve squadmates just so happening to have an emotional dilemma during the plot.

Not saying having a bit more connection in some areas would have hurt, or that the whole thing could have been done better in general. But what else is new? It still works, and not to badly considering nobody has never tried that plot structure before(I think). That's my point. At any rate, ME2's unrelated character missions made me far more interested in the characters and their involvement with the plot then ME1, which sometimes felt like it was bending over backwards to get these characters directly involved in the main plot after they had every reason to leave it(referring to the two untrained young girls here).

3. ME2 did have a self contained story. It wasn't as meaty as before, but again, that's because more of the game was dedicated to set up and character exploration then usual.

#5937
Arkitekt

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Heaven forbid Bioware would try to do something different.

People don't like different things. They freeeaak out!

#5938
Captain Crash

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hmmm its been a year now and the points raised in smudboys vids are still being rigorously discussed?!

Modifié par Captain Crash, 26 septembre 2011 - 12:24 .


#5939
Someone With Mass

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Captain Crash wrote...

hmmm its been a year now and the points raised in smudboys vids are still being rigorously discussed!



Just going to put a small fraction of one the comments from smudboy that I saw there:

smudboy wrote...
I'd say Sovereign declaring humans nothing, and then having them completely intricate to their reproduction would be a retcon.

CHARACTER DEVELOPMENT? ARE YOU SERIOUS? OMG!

*runs around house laughing at this idiot*

Oh wait you might just have a different definition of character development.

BWAHAHAHAHAHA!

Sorry I can't help it. Bioware forums keep getting funnier.


Yeah...some people are giving this guy way too much credibility than he deserves.

#5940
Arkitekt

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It's probably due to his manly sexy voice...

#5941
Iakus

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Someone With Mass wrote...

Captain Crash wrote...

hmmm its been a year now and the points raised in smudboys vids are still being rigorously discussed!



Just going to put a small fraction of one the comments from smudboy that I saw there:

smudboy wrote...
I'd say Sovereign declaring humans nothing, and then having them completely intricate to their reproduction would be a retcon.

CHARACTER DEVELOPMENT? ARE YOU SERIOUS? OMG!

*runs around house laughing at this idiot*

Oh wait you might just have a different definition of character development.

BWAHAHAHAHAHA!

Sorry I can't help it. Bioware forums keep getting funnier.


Yeah...some people are giving this guy way too much credibility than he deserves.


Actually, it's not too dissimilar to what I see on BSN to this very day.

On both sides of the debate.

#5942
Arkitekt

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ZING!

#5943
Iakus

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The Interloper wrote...

1. Since when has bioware made almost 20 full length character oriented missions? Someday we'll get it all, but not today.

2. The people Shep recruited were some of the galaxy's most profilic fighters and killers and many has political connections, like Tali and Mordin. It's not unrealistic that all of them were busy at the time Shep came around. It's also not to implausible they would still have unfinished business. That all of this unfinished business is invariably distracting is a stretch, but it's not much worse then having all twelve squadmates just so happening to have an emotional dilemma during the plot.

Not saying having a bit more connection in some areas would have hurt, or that the whole thing could have been done better in general. But what else is new? It still works, and not to badly considering nobody has never tried that plot structure before(I think). That's my point. At any rate, ME2's unrelated character missions made me far more interested in the characters and their involvement with the plot then ME1, which sometimes felt like it was bending over backwards to get these characters directly involved in the main plot after they had every reason to leave it(referring to the two untrained young girls here).

3. ME2 did have a self contained story. It wasn't as meaty as before, but again, that's because more of the game was dedicated to set up and character exploration then usual.


1 Not 20 in one game, but they've been making character focused quests almost as long as they've been making companion characters.  I'd say I've had it all before.

2  All I'm saying is balance the emotional dilemmas with the practical ones.  Tehy're so wrapped up in mental well-being they've left physical well-being by the wayside.  If they don't have the proper intel or equipment, they mission may fail anyway.  But they'll sure feel good about themselves!

3)  I've eaten tofu that was meatier.

Okay that's an exageration.  But truthfully, I found this story incredibly lean.  Way too much setup, it's like I was only playing a fraction of a game.  A demo.  Was there a third disk I missed?

#5944
onelifecrisis

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Someone With Mass wrote...

Captain Crash wrote...

hmmm its been a year now and the points raised in smudboys vids are still being rigorously discussed!



Just going to put a small fraction of one the comments from smudboy that I saw there:

smudboy wrote...
I'd say Sovereign declaring humans nothing, and then having them completely intricate to their reproduction would be a retcon.

CHARACTER DEVELOPMENT? ARE YOU SERIOUS? OMG!

*runs around house laughing at this idiot*

Oh wait you might just have a different definition of character development.

BWAHAHAHAHAHA!

Sorry I can't help it. Bioware forums keep getting funnier.


Yeah...some people are giving this guy way too much credibility than he deserves.


It's amazing how many people on BSN focus on attacking smudboy himself rather than tackling the arguments he makes. I've seen no end of it in this thread.

And did you see the amount of **** that smudboy took from ME fanboys/girls before he started posting the comments you quoted? Not to mention that you've conveniently left out the posts that he was actually replying to with those comments. Quoting someone out of context really shows very little about their character, which in turn shows absolutely nothing about the quality of their arguments.

Modifié par onelifecrisis, 26 septembre 2011 - 12:44 .


#5945
Iakus

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Arkitekt wrote...

Heaven forbid Bioware would try to do something different.

People don't like different things. They freeeaak out!


Bioware often does things differently.  I rarely see games with banter like what Bioware offers.  Especially their Dragon Age games.

Mass Effect combined shooter and rpg elements more successfully than I'd seen in nearly a decade.

Even DA2's framed story mechanic, while not as good as Alpha Protocol's was a pretty clever storytelling method.

Bioware is innovative.  That's a good thing.  But not every experiment is a success.  Not everything can be a winner.  I don't think ME2's storytelling was a winner.

#5946
Arkitekt

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So what? His inability to make friends on the netz doesn't detract from his general wrongbutsmugandboringdomness.

He's a curmudgeon. And like all curmudgeons. he's hated for it. Which probably only increases his own curmudgeonosity. Let's hope this short-circuited loop won't create a black hole of Nitpicking. Oh ****, it already has!

#5947
dreman9999

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Killjoy Cutter wrote...

dreman9999 wrote...

Killjoy Cutter wrote...

dreman9999 wrote...

Killjoy Cutter wrote...
It's the massive coincidence of random things that makes it so questionable. 

And that's how stories are..mixture of controlled and uncontrolled events. Heck, that's how life is. Example, You want to save up for a car but something breaks in your house and you have to delay saving to pay for it....


If that much of your story relies on coincidence, you need to go back and rewrite the damn thing. 

The difference between reality and fiction is that fiction needs to make sense.

I'm sorry.....So  Tali having the geth info is not a coincidence, nor Eden prime just happen to have a prothean info relay? Nor it just happen to be that liara's mother is working with Saran or they just happen to find a rachni egg and Feron colony just happen to be on the thorium site?

As I said before, a story is a mix of controled and uncontroled events. That mean somethings are calculated to happen and some things are by coincidence....Like Samara's hunt for her daughter being a calculated event and Tali's trial been a coincidence. That how life is.


(Feron colony?  Thorium?  Somethings?  Prothean relay?)  

Yeah, I didn't expect you to get it.   Oh well.

You go get Liara because her mother is working with Saren, that's not really coincidence.

If the Thorian had been somewhere else, the Geth would have been somewhere else, the tip about Geth activity would have been somewhere else, and you'd have gone there instead of Feros, that's not really a coincidence. 

If the Prothean beacon had been discovered elsewhere, the Normandy and Saren would both have headed there instead of to Eden Prime, that's not really coincidence.  If no Beacon had been found in that timeframe, then the story has to take a different course. 

Benezia specifically went to Noveria because Binary Helix had discovered the Rachni egg, it's not as if she stumbled on it there, and Shep only going to Noveria because that's where Benezia was last seen.  The only coincidence there is that the derelict Rachni ship had been found sometime in years just prior to ME1's events. 

No, Liara was a target because She is the leading specialist of prothean studies. You may have to find her because she is Benezia's daughter but you don't find it a coincidence that she just happens to be the leading specialist in prothean studies?

With Feros (was tired, forgot the name), the tip came up because the geth attacked  zhu's hope.....What if their was no colony on Feros? What if the Thorian was on a planet with no advance life on it? How would any one know geth were there and inform anyone so Shepard can investigate it?

 Also, if the Prothean beacon (was tired, forgot the name)was found elsewhere outside humanities space, the Normandy would not be on it way to get it. It a coincidence it was found in humanities area of space.

The face that Benezia went to Noveria because BH found a rachni egg is not in question. It the fact BH found the egg. How did they find it...in the middle of space? It's if they were lucky and found it by...chance.
...
Face it, these are coincidences.

#5948
dreman9999

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Killjoy Cutter wrote...

dreman9999 wrote...

Killjoy Cutter wrote...

The Interloper wrote...

Killjoy Cutter wrote...

There are story coincidences, and there are gameplay coincidences.


What's that supposed to mean?


That some coincidences are necessity by the reality that it's a video game -- the Geth don't finish off Zhu's Hope while you're pulling Liara out of that digsite on Therum, and are always launching another attack just as you arrive. 

While some coincidences are just sloppy writing. 

No, that coincidence is the same.  It just happens to happen as you arrive. On Zhu's hope, you arrive at the last push that would of killed off the colonist. It just they way stories are written. The only time it changes due to time is with Liara's rescue and she just turns crazy, no real difference to the mission.


If you're writing a book or movie, you can arrange events so that it makes sense that your protagonists arrive at the correct time for your story to take place as you wish, without strange bends in time, strange coincidences, etc.

If you're writing a game like ME, you have to leave room for the player to do things in different orders.  Can you imagine how frustrating and unenjoyable ME would be if Zhu's Hope was wiped out, or the Rachni had already wiped out Noveria completely, or Liara had starved to death, every time, depending on which order you did the missions in? 

And ME2 can't have this consideration?=]:whistle:

#5949
GuardianAngel470

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How? Just how? How in the hell is this thread STILL here? I would have thought that by now Smudboy's analysis would have been forgotten; that by now people would have found better things to do with their time than talk about this guy's opinions.

#5950
The Interloper

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iakus wrote...

1 Not 20 in one game, but they've been making character focused quests almost as long as they've been making companion characters.  I'd say I've had it all before.

2  All I'm saying is balance the emotional dilemmas with the practical ones.  Tehy're so wrapped up in mental well-being they've left physical well-being by the wayside.  If they don't have the proper intel or equipment, they mission may fail anyway.  But they'll sure feel good about themselves!

3)  I've eaten tofu that was meatier.

Okay that's an exageration.  But truthfully, I found this story incredibly lean.  Way too much setup, it's like I was only playing a fraction of a game.  A demo.  Was there a third disk I missed?


1. That they've made character quests before is not important. It's numbers. Have they ever made so many? Has a previous game ever focused on them? And ME2 clearly does. You seem to be implying that ME2 has less content then Bioware's previous games, with a regular amount of sidequests but a substandard main plot, when that isn't the case. The resources that usually went to the main plot went to the sidequests, which is why we have 15 full length ones. ME1 only had one, Wrex; Garrus got a short one and Tali's was worked into a preexisting one. In DAO only Shales' quest was full length. I don't know about Baldurs gate and whatnot, but games back then tended to have more content anyway due to several factors, most of all the lack of voiced protagonists.

2 &3. I've never disagreed it could have been done better, but that's not the point. The argument championed by smudboy and others is not just that the plot has flaws, which I agree with, but that the plot has no purpose and there's no connection to anything. In short, that it's completely and utterly broken. And I don't think that's true at all. Tofu lean or not, the story was still there, it (mostly) made enough sense, it has context in the series story, and it serves a purpose within the actual game by linking all the seperate "TV" episodes that make up the meat of the game  together, which themselves serve a point within the story (explore the characters and different corners of the universe) and in the series (setting up the genophage cure issue for ME3, for instance). Of course it could have been executed more smoothly, but again, that's not the point. It was done well enough to work, and it shook up the standard, bread-and-butter quest story format of games like ME1 and DAO while doing so.

We can go on and on about how it could have been better, but at the end of the day anyone can be an armchair game designer. I for one think it was a good haul.

GuardianAngel470 wrote...

How? Just how? How in the hell is this thread STILL here? I would have thought that by now Smudboy's analysis would have been forgotten; that by now people would have found better things to do with their time than talk about this guy's opinions.


Relax. It's just the same 10 diehards arguing on and on. Image IPB Don't mind us.

Modifié par The Interloper, 26 septembre 2011 - 04:45 .