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Smudboy's Mass Effect series analysis.


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#6026
Shepard the Leper

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Killjoy Cutter wrote...

And never mind the people you know you can save right now?  Never mind that you don't know what the Collectors are up to, besides working for the Reapers and taking humans off to do who knows what with them, until you actually reach the base?  

Whatever. Image IPB

Like I said, some people are just determined to rag on ME2 even if they have to make $#!+ up to do it. 


I didn't know the Collectors were working for the Reapers. They were abducting humans, that's all you know when you go after them. The ME universe isn't a peaceful paradise. There are all sorts of bad things going on all over the place. What makes Freedom's Progress so special? There are lots of slavers, terrorist and other sick people (despite our ME1 efforts to get rid of them). I can see no reason why Shepard should (blindly) obey Cerberus' orders without the slightest evidence or lead hinting toward Reaper involvement. ME2 felt like a game where you are ordered to kill a group of people without knowing why, and after you've killed them you finally figure out why it was necessary to kill them in the first place. I don't like that, it should have been the other way round.

I love ME2 for many reason, but not the Cerberus-Collector plot. I sometimes wonder if the ones who wrote it have played ME1. I try to play ME2 as a stand-alone game, not as a part of a trilogy. The Reaper-plot stops at the end of ME1 and will continue in ME3. ME2 is a great place to hang-out, meet interesting characters and beat the crap out of a wide selection of baddies with cool powers, but it has little to do with the Reapers who, unfortunately, are a distant sideshow in ME2.

The only Reaper in Arrival was, again, Harbinger, and again, only in "hologram" form.   Object Rho was just an indoctrination device. 


Really? What "form" do Reapers have? Is the Terminator a Reaper or is it something inside the skeleton we have to destroy to kill it? How do you explain the Saren-Reaper, or maybe it wasn't a Reaper but something else? The Derelict Reaper "died" when Shepard destroyed its core, or was it some other device, thing, or being causing the indoctrination process? Are their ships just ships (tools) or something more? Who controls those ships? What do they look like? Can you hurt them using weapons or are Reapers holographic beings?

I have no idea what a Reaper looks like and where to look in order to kill it. They can't be that tough considering Shepard has killed two with a pistol already.

#6027
Killjoy Cutter

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The answers to your questions and objections are in the game if you pay attention while you play.

#6028
111987

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Shepard the Leper wrote...

Really? What "form" do Reapers have? Is the Terminator a Reaper or is it something inside the skeleton we have to destroy to kill it? How do you explain the Saren-Reaper, or maybe it wasn't a Reaper but something else? The Derelict Reaper "died" when Shepard destroyed its core, or was it some other device, thing, or being causing the indoctrination process? Are their ships just ships (tools) or something more? Who controls those ships? What do they look like? Can you hurt them using weapons or are Reapers holographic beings?

I have no idea what a Reaper looks like and where to look in order to kill it. They can't be that tough considering Shepard has killed two with a pistol already.

Wait, are you really confused on what the Reapers are?

Reapers are not holograms; they are sentient starships with a corporeal body (as seen in the ending cutscene of Mass Effect 2). www.youtube.com/watch

A Reaper can roughly be divided into two parts; a external 'shell' that  follows a similar design to other Reapers, and a 'core' based on the shape of the species used to make the Reaper. www.gameinformer.com/b/news/archive/2011/04/21/mass-effect-a-q-amp-a-for-hardcore-fans.aspx

Into this core, billions or organic minds are 'uploaded' and join together to form a collective consciousness. www.youtube.com/watch

Saren was never a Reaper; he was an avatar for the Reapers. This means the Reapers could 'assume direct control' over him. This is explained in the novel Mass Effect: Retribution, where Paul Grayson becomes an avatar of the Reapers like Saren.

The Derelict Reaper died because by blowing up its element zero core, it could no longer generate mass effect fields, and thus fell into the brown dwarf star. www.youtube.com/watch Start watching at around the 5 minute mark.

Their ships are their bodies; meant to house the collective organic mind and preserve them for eternity.

Hope that helps! :D

Modifié par 111987, 26 septembre 2011 - 08:45 .


#6029
Sgt Stryker

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Shepard the Leper wrote...

Killjoy Cutter wrote...

And never mind the people you know you can save right now?  Never mind that you don't know what the Collectors are up to, besides working for the Reapers and taking humans off to do who knows what with them, until you actually reach the base?  

Whatever. Image IPB

Like I said, some people are just determined to rag on ME2 even if they have to make $#!+ up to do it. 


I didn't know the Collectors were working for the Reapers. They were abducting humans, that's all you know when you go after them. The ME universe isn't a peaceful paradise. There are all sorts of bad things going on all over the place. What makes Freedom's Progress so special? There are lots of slavers, terrorist and other sick people (despite our ME1 efforts to get rid of them). I can see no reason why Shepard should (blindly) obey Cerberus' orders without the slightest evidence or lead hinting toward Reaper involvement. ME2 felt like a game where you are ordered to kill a group of people without knowing why, and after you've killed them you finally figure out why it was necessary to kill them in the first place. I don't like that, it should have been the other way round.

I love ME2 for many reason, but not the Cerberus-Collector plot. I sometimes wonder if the ones who wrote it have played ME1. I try to play ME2 as a stand-alone game, not as a part of a trilogy. The Reaper-plot stops at the end of ME1 and will continue in ME3. ME2 is a great place to hang-out, meet interesting characters and beat the crap out of a wide selection of baddies with cool powers, but it has little to do with the Reapers who, unfortunately, are a distant sideshow in ME2.


I don't know about you, but I knew the Collectors were in league with the Reapers right after I put down that first husk on Horizon.

#6030
Sajuro

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[quote]Shepard the Leper wrote...

[quote]Sajuro wrote...

Do you even talk to the characters? or did you rush through?
1) The Derelict Reaper trapped them on it, and the only way to escape is to destroy it. Before you say he could have towed it behind the Normandy, getting the IFF was objective #1[/quote]
[quote] Shepard the Leper wrote
You have an odd way to prioritize. Stopping the Reapers is the only objective that matters (failure means total destruction). Salvaging the ship first would be the top priority for anyone with a brain that still works.

The whole point of finding the IFF is to figure out what the Collectors are up to and what they know about the Reapers. There's damn Reaper right there, and you suggest to ignore it? [/qupte]
Were there any hints that the Reaper would still have some sort of functioning defense that turned its shields on when Shepard boarded? For all you know he could have had plans to get a space galley and tow the dreadnaught behind him. How would you do that exactly with his resources, since Cerberus probably wouldn't want to tow it to the door step of the citadel and the Alliance won't be going that far into the Terminus systems for a really old space ships that would only prove that the Geth could have salvaged Sovereign and repaired him.

[quote]
2) Tali was incredibly lucky and skilled to get the small clip of voice she did, since Geth fry their brains upon death or incapacitation.[/quote]
[quote] Shepard the Leper

She followed the Geth and caught one who got separated. That doesn't sound too difficult to me, but then again, Shepard destroys everyone and everything first, which doesn't help when you're looking for info.[/quote]
Catching is easy, but she didn't drag the geth in behind her. She caught the geth and then was able to extract its memory core and salvage some data, that is the lucky and difficult part.

[quote]
3) They don't have minds, they are just drones. To quote Mordin: No souls, replaced by tech.  You could have Samara meld with one of them but you would probably get more information from a horny varren.[/quote]
[quote] Shepard the Leper
Have you heard about the Geth? Do they have souls? Then they have no information that might be worthwhile, right?[/quote]
They have souls since they are sentient, they have a form of a culture and their own developement, Asari wouldn't be able to sexi time them but they are more alive than collectors who are pretty husks (with the general being the prettiest of them all :happy:)
[quote]
4) Usually attacking someone's agents or minions tends to screw with their production or operations. If he knew that the Reapers were coming, murdering the collectors now just meant that there would be less source of ground forces for the Reapers to kill us all with

Is critical thinking dead in today's youth?
[/quote]

[quote] Shepard the Leper
How does destroying the Collectors help to stop the Reapers? They are no real threat and their role during the Reaper invasion would have been neglectible anyway (what's one Collectorship compared to thousands of far more powerful Reaperships?).

Please explain with your critical thinking abilities what Shep has learned about the Reapers in ME2 that (s)he didn't already know in ME1. Just give one example where Shepard is actually looking for clues about the Reapers in ME2 - there are none.
[/quote]
Stopping the collectors again removes their possible forces and use of seeker swarms to get surprise hits in, since you know the who colonies up and vanishing wouldn't just be colonies if the collectors hadn't been stopped. It stops the production of the human Reaper, I don't know how important that is to the war effort against the Reapers but Shepard (well a competent Shepard) didn't lose any major resources (squad, crew, ship) stopping the collectors so for one I am all in favor of getting in a free strike if it allows me to take out a base in the center of the galaxy with a ship that can fire a beam like the collector ship could. Also there is the whole thing with the Omega plague and the collectors having nasty ground forces (with Harbinger assuming direct control)

Okay, Shepard learned what Reapers are made of an part of their purpose. He learned that Reapers, even after 'death' can still defend themselves and subjugate organic. He got those schematics at the end of the game that EDI took from the collector base, you know the one that builds Reapers.

Shepard didn't need to do investigating, since the goal of this game was to gather a badass squad and stop the collector threat. Just like the goal of the first game was to stop Saren from finding the conduit and purely by coincidence did you find out that the Reapers were a sentient race of machines who lived in dark space that wiped out the protheans and that Sovereign was a reaper instead of some ancient warship.

Modifié par Sajuro, 26 septembre 2011 - 08:53 .


#6031
KotorEffect3

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I am still waiting for smugboy to complain about how the solar system isn't to scale when you go to it on the galaxy map.

#6032
Nashiktal

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This doesn't really have any bearing on ME2, I just want to say I find it hilarious to think there would have been a giant terminator piloting a cuttlefish.

Just sayin.

#6033
Arkitekt

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111987 wrote...

Killjoy Cutter wrote...

111987 wrote...

To everyone complaining about the Human-Reaper, check out this video didymos just posted...it clarifies a lot about the nature of the Reapers. Great find!

www.youtube.com/watch


That confirms what we already knew. 


Really? Where else was it confirmed that the Reapers aren't using organic paste in their construction, but are uploading the minds and memories of organics? Because as witnessed by several pages on the matter, most people didn't already know that.


Do you really want me to go back to the hundreds of comments I made where I produced the exact same theory and why this theory was completely supported by ME lore, despite the shenanigans that people who need spoons for everything were constantly creating? And I didn't listen to that clip until today...

#6034
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Nashiktal wrote...

This doesn't really have any bearing on ME2, I just want to say I find it hilarious to think there would have been a giant terminator piloting a cuttlefish.

Just sayin.



What we saw was an unfinished Reaper shell. If a full grown Reaper turns out to be something like this:

Image IPB

or this

Image IPB

Contained within the shell, brinks will be sh@.
:crying:

#6035
111987

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Arkitekt wrote...

111987 wrote...

Killjoy Cutter wrote...

111987 wrote...

To everyone complaining about the Human-Reaper, check out this video didymos just posted...it clarifies a lot about the nature of the Reapers. Great find!

www.youtube.com/watch


That confirms what we already knew. 


Really? Where else was it confirmed that the Reapers aren't using organic paste in their construction, but are uploading the minds and memories of organics? Because as witnessed by several pages on the matter, most people didn't already know that.


Do you really want me to go back to the hundreds of comments I made where I produced the exact same theory and why this theory was completely supported by ME lore, despite the shenanigans that people who need spoons for everything were constantly creating? And I didn't listen to that clip until today...


I never said the theory wasn't supported by ME lore...it's just in-game confirmation of it. Please don't jump down my throat for trying to provide people a more solid understanding of the Human Reaper...

#6036
Arkitekt

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My bad, by lore I meant ingame.

#6037
Nashiktal

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Nah 100k, from what we have seen all reapers have that basic cuttlefish exterior, and they apparently look like their species on the inside.

Although I just had a thought. The Turians managed to create the thanix cannon with pieces of the sovereign, what could we have wipped up with an entire body of one?

Also how come we didn't see the "core" in the reaper we were inside?

#6038
Il Divo

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100k wrote...

Nashiktal wrote...

This doesn't really have any bearing on ME2, I just want to say I find it hilarious to think there would have been a giant terminator piloting a cuttlefish.

Just sayin.



What we saw was an unfinished Reaper shell. If a full grown Reaper turns out to be something like this:

Image IPB

or this

Image IPB

Contained within the shell, brinks will be sh@.
:crying:


As a Watchmen fan, I would be completely comfortable with the first pic. Image IPB

#6039
111987

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Nashiktal wrote...

Nah 100k, from what we have seen all reapers have that basic cuttlefish exterior, and they apparently look like their species on the inside.


Yeap.
www.gameinformer.com/b/news/archive/2011/04/21/mass-effect-a-q-amp-a-for-hardcore-fans.aspx


Nashiktal wrote...
Although I just had a thought. The Turians managed to create the thanix cannon with pieces of the sovereign, what could we have wipped up with an entire body of one?

Also how come we didn't see the "core" in the reaper we were inside?


The Derelict Reaper could have been a veritable gold mine. Far more valuable than the Collector Base could ever be.

We didn't go to the Reaper core, we went to the element zero core. They're probably located in different locations, but I have no idea.

#6040
Il Divo

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Nashiktal wrote...

Nah 100k, from what we have seen all reapers have that basic cuttlefish exterior, and they apparently look like their species on the inside.

Although I just had a thought. The Turians managed to create the thanix cannon with pieces of the sovereign, what could we have wipped up with an entire body of one?

Also how come we didn't see the "core" in the reaper we were inside?


 Reapers are absolutely enormous and we didn't explore even 1% of the Reaper itself. That probably was some part of it.

#6041
Someone With Mass

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Il Divo wrote...

 Reapers are absolutely enormous and we didn't explore even 1% of the Reaper itself. That probably was some part of it.


No need to walk two kilometers when the thing you're after is a couple of hundred meters away from you.

#6042
Iakus

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[quote]Il Divo wrote...

They could, but that would still be a significant step up above what Bioware games normally give us. How many companion quests in KotOR, Jade Empire, or Origins stemmed from the main narrative?  [/quote]

But none of these other games were about the characters.  Shepard is recruiting all these people for a reason.  And that reason goes largely unnoticed for vast stretches of the game.  Previous games had the companions offer to follow for whatever reason.  This is a game where you must actively seek them out.   But the why of it is largely ignored in favor of, well, hanging out with them.

[quote]
We've always disagreed on this. Extra squad banter (for me) is an extra; nice to have, but I won't notice if it's gone. All those lines you mentioned. How often does it actually impact the said character mission? Unless it's going to produce noticeable effects (akin to bringing Shale to Caridin's anvil), I don't consider one or two lines of dialogue meaningful, especially when the encounter plays out the same.  [/quote]

Again it goes towards the whole point of seeking out these characters.  You're not just recruiting individuals, you're building a team.  WIth their own agendas and viewpoints.  And Shepard needs to keep them all happy.  Perhaps in other games companion dialogue could be considered an extra.  But here the companions are the story, for good or for ill.  Bioware can't have it both ways.  A game "about the companions" yet leave them silent for huge stretches of game.  If I have Thane in the back seat while Garrus is actively plotting an assasination, I expect Thane to have something to say 

Thos elines I mentioned?  They do not specifically alter the missions.  Though there are other instances where it can (such as having Varric with you while rescuing Feynriel from the slavers) But what it does is add depth to the characters.  It shows they are aware of the surroundings, have opinions of your actions and each other.  In short, it makes them come alive.

[quote]
But it still is Shepard's story. The intro, conclusion, Collector Missions, most dialogue, etc, still follows everything through Shepard. As I said, most Bioware games have never made an active effort to extend a character quest from the main plotline. I don't see why ME2 is in great violation. Imo, it's still miles ahead of ME1 where half the cast didn't even have character missions, and (Garrus aside) the included missions had little thought attached.
[/quote] 

I'm actually inclined to disagree.  At times it seems to be more the squadmates' stories as seen through Shepard's eyes  All Shep does is nudge the end choice.  You are right, though.  Bioware has never before mafe much of an effort to make a character quest extend from the main quest.  And here we see that however well  these quests were done, they still have the look and feel of side quests.  Just side quests you must do or risk losing people.

DA2, now, those quests were far better integrated into the story.  Even if the story itself left something to be desired.

[quote]
Because like I said, I don't particularly object to having these missions that focus on the characters, but they do so to the exclusion of the Collector story.  Serialized dramas may focus on a given character, but even then such an episode may advance the storyline.  If the Suicide Mission was teh "season finale" then the "season" should have been building up to that.  Not just devote four episodes towards advancing the plot and leaving the rest of the season as standalones. [/quote]

While some stories which follow episodic content might advance the storyline (See Heroes: Episode 17- Company Man), there are many more which barely move it an inch.

Watchmen's character chapters don't move the narrative much forward. Firefly episode Jeynestown is similar. Hell, most of Firefly doesn't even occupy a central narrative. Likewise with many episodes of Avatar: the Last Airbender, Buffy the Vampire Slayer, Heroes, Samurai Champloo, etc. The "build up" to the suicide mission was contained in the intro, dialogue, and Collector Missions, which still fulfilled their function in my opinion.
[/quote]

Of course, none of those shows were touted as part of an epic trilogy.  Or even necessarilly followed a season long arc.  "Heroes" did.  And while it did have standalone episodes, and episodes that focused on certain characters over others. I'm sure it took more than four episodes advance the storyline to the point of the meeting in Kirby Plaza.  

[quote]
If you had said Alistair, I would agree since his personality impacts potential rule of Ferelden. Changing Leliana's personality is entirely irrelevant to the story, outside of Leliana. [/quote]

Allisair is another one.  And while his change can alter the succession matter in Ferelden, I think you sell Leliana's mission short if you dismiss it as just affecting her.  I'd argue that we see no changes in any of the characters in ME2 regarding how any of their loyalty missions are handled, save the plot armor in the Suicide Mission.  Does Miranda change at all if you let her kill Niket?  Or talk to Oriana?  Does Jacob act any differently depending on what you do with his father?  Is this game "about the squad"  or is it about "doing things for the squad"?

Modifié par iakus, 26 septembre 2011 - 10:15 .


#6043
100k

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Nashiktal wrote...

Nah 100k, from what we have seen all reapers have that basic cuttlefish exterior, and they apparently look like their species on the inside.


Which contradicts my theory how?

#6044
Bourne Endeavor

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Shepard the Leper wrote...

I didn't know the Collectors were working for the Reapers. They were abducting humans, that's all you know when you go after them. The ME universe isn't a peaceful paradise. There are all sorts of bad things going on all over the place. What makes Freedom's Progress so special? There are lots of slavers, terrorist and other sick people (despite our ME1 efforts to get rid of them). I can see no reason why Shepard should (blindly) obey Cerberus' orders without the slightest evidence or lead hinting toward Reaper involvement. ME2 felt like a game where you are ordered to kill a group of people without knowing why, and after you've killed them you finally figure out why it was necessary to kill them in the first place. I don't like that, it should have been the other way round.


You are arguing the proper premise; that Cerberus railroading was bad, however you are taking this in the wrong direction. Who the Collectors work for is irrelevant at this stage. They are abducting human colonies and no one seems to be doing anything. The issue derives from how easily Shepard accepts TIM speech that the Alliance is essentially indifferent or incompetent. A simple remedy would have been the scene with Anderson being mandatory, with Shepard signing on after witnessing for herself nothing was happening. We need to know before Cerberus is the only game in town willing to investigate.

Personally, I would have preferred we not immediately find out everything on Freedom's Progress and the initial handful of missions was about uncovering this mystery. Mordin's coincidently started a sub-plot with the plague however that basically the only connection the squad missions have and the story never went further with it. Okeer could have been a plot heavy squad mate based upon his dealings with the Collectors in lieu of Grunt, who... was just a guy. Funny, but no actual use to the plot.

One idea I had was the Warden on Purgatory being involved in shady affairs with the Collectors, perhaps even connecting Captain Bailey to this, wherein he is arranging Citadel 'prisoners' to be sent to Purgatory, which in turn are being sold to the Collectors. A rough concept undoubtedly but that was one way I had to bring the Collectors into the story.

Dragon Age 2 spoilers ahoy people!



To Iakus' point, I reference Sebastian's reaction to Anders blowing up the Chantry. That is an excellent instances of secondary characters having conflict in the main plot, in a game that is not necessarily character drive no less. Now compare this with Samara on Zaeed's loyalty mission. She outright states if Shepard forces her to do anything particular wicked, she will voice her opinion. Evidently, leaving a bunch of innocent workers to burn to death because Zaeed wants revenge doesn't qualify.

Modifié par Bourne Endeavor, 26 septembre 2011 - 10:34 .


#6045
Arkitekt

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iakus wrote...

111987 wrote...

Yeah your crew has to die, because you have to go through all of Legion's conversations, meaning you have to do his loyalty mission and 3-4 N7 missions before the suicide mission to get the dialogue.

You're right, it doesn't explain everything, but I think this is adequate enough for ME2, no?


Let's just say it helps.

But what doesn't help are the exacting conditions needed to get that dialogue.  Sounds even worse than getting the "I couldn't let you go" speech from Liara to explain her attitude (pre-LOTSB)


It appears you do not need all those bad things to happen. People confirmed they can get this dialogue without sacrificing their crew.

#6046
Arkitekt

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Shepard the Leper wrote...

Arkitekt wrote...

You are either retarded or just amazingly distracted. Shepard was quite interested in the derelict Reaper, until he found himself trapped inside of it, with an army of husks trying to kill him her. The only way out was to destroy the core, which in turn would make it fall into the gas giant (brown dwarf?). They managed to do so right before more husks were going to crush them.


Wouldn't it be logical to get the Reaper somewhere safe first? What's Shep's hurry to find the IFF? Are the Collectors a bigger thread than the Reapers?


Logical? What the hell? Where did you get the idea that Shepard could move the reaper in the first place? The ship is in shambles, probably with its engines malfunctioning or just destroyed. The only thing hanging it from the gravity well is its core. There was no "hurry" to find the IFF since you find it in the beggining of the level.

Look, it's okay you were distracted throughout the game. It happens, it's alright it's obviously your "right"! But then you shouldn't have the nerve to go whining in the internet about the things you didn't listen or understood as if they didn't exist.

It's best to play the game without paying attention to the "main plot" - lot more fun that way. I enjoy the ME universe and some of its characters. The whole Collector thing is at best a nice side-mission like ME1's BDtS.


As I said, good for you. But if so, you aren't entitled to criticize it. Mkay? Educate yourself first.

You should go back and play Legion's LM. Shepard has the option to modify the Heretics (the Geth working for Saren / Reapers) on their base of operations. But wait, isn't Shepard going there to help Legion instead of looking for info?


What info? Again, there is nothing that the "heretics" know that Legion either doesn't know already or will eventually learn when the heretics stop being so. And what kind of info would you happen to find that you didn't already? Do you really believe the reapers would hand the Geth with strategic information about them? Technical? Tactical? Please.

Uh, Asari can join minds with almost all intelligent species. Saren used this technique in ME1 to get info. How do you know or even expect this doesn't work on a Collector?


Nice. Problem is, the Collectors can always be possessed by Harbinger. Before you could do anything with any of them, they would huskify and perhaps kill themselves. Perhaps they could have added a scene like that. It would have been complex though with little payoff. Details...

#6047
Arkitekt

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Shepard the Leper wrote...

Then there is the other Reaper in the Arrival DLC - wouldn't those objects be a far better targets for Shepard instead of hunting down a bunch a pawns (Collectors)?


[facedesk]

#6048
100k

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Bourne Endeavor wrote...
One idea I had was the Warden on Purgatory being involved in shady affairs with the Collectors, perhaps even connecting Captain Bailey to this, wherein he is arranging Citadel 'prisoners' to be sent to Purgatory, which in turn are being sold to the Collectors. A rough concept undoubtedly but that was one way I had to bring the Collectors into the story.


Having the Warden try to catch Shepard because the Collectors were paying him a lot easily trumps the laughably terrible idea of a prison principal trying to capture COMMANDER SHEPARD by asking him to WALK INTO A CELL.

Seriously, this part was definintely rushed.

#6049
Arkitekt

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Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!

#6050
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Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Or not say anything, and have Shepard n Co just walk in?