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Smudboy's Mass Effect series analysis.


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#6051
Someone With Mass

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Arkitekt wrote...

Shepard the Leper wrote...

Then there is the other Reaper in the Arrival DLC - wouldn't those objects be a far better targets for Shepard instead of hunting down a bunch a pawns (Collectors)?


[facedesk]


Quite.

That thing wasn't a Reaper. It was a Reaper artifact and it was rooted to the core of the asteroid. Not only that, it also had a very sophisticated barrier system which makes it very resilient and very hard, close to impossible to analyze. It also seemed to have advanced stasis technology to protect its interior and it was using dark matter as a power source.

Shepard couldn't make good use of that thing even if he wanted to.

Modifié par Someone With Mass, 26 septembre 2011 - 11:01 .


#6052
Someone With Mass

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100k wrote...

Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Or not say anything, and have Shepard n Co just walk in?


Or locking down the Normandy, cutting off their escape route the second they walk in.

#6053
100k

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Someone With Mass wrote...

100k wrote...

Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Or not say anything, and have Shepard n Co just walk in?


Or locking down the Normandy, cutting off their escape route the second they walk in.


Or just letting Shepard buy Jack. Seriously, the guy was about to be paid something like 5 million space bucks. 

#6054
Sgt Stryker

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Bourne Endeavor wrote...

Shepard the Leper wrote...

I didn't know the Collectors were working for the Reapers. They were abducting humans, that's all you know when you go after them. The ME universe isn't a peaceful paradise. There are all sorts of bad things going on all over the place. What makes Freedom's Progress so special? There are lots of slavers, terrorist and other sick people (despite our ME1 efforts to get rid of them). I can see no reason why Shepard should (blindly) obey Cerberus' orders without the slightest evidence or lead hinting toward Reaper involvement. ME2 felt like a game where you are ordered to kill a group of people without knowing why, and after you've killed them you finally figure out why it was necessary to kill them in the first place. I don't like that, it should have been the other way round.


You are arguing the proper premise; that Cerberus railroading was bad, however you are taking this in the wrong direction. Who the Collectors work for is irrelevant at this stage. They are abducting human colonies and no one seems to be doing anything. The issue derives from how easily Shepard accepts TIM speech that the Alliance is essentially indifferent or incompetent. A simple remedy would have been the scene with Anderson being mandatory, with Shepard signing on after witnessing for herself nothing was happening. We need to know before Cerberus is the only game in town willing to investigate.


Ha, if the Citadel visit was a mandatory mission following the Lazarus Project, I'm willing to bet some people would whine about how the main plot is too linear, even though this would make perfect sense.

#6055
Someone With Mass

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100k wrote...

Or just letting Shepard buy Jack. Seriously, the guy was about to be paid something like 5 million space bucks. 


He tried to eat and keep the cake.

#6056
Iakus

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Bourne Endeavor wrote...

You are arguing the proper premise; that Cerberus railroading was bad, however you are taking this in the wrong direction. Who the Collectors work for is irrelevant at this stage. They are abducting human colonies and no one seems to be doing anything. The issue derives from how easily Shepard accepts TIM speech that the Alliance is essentially indifferent or incompetent. A simple remedy would have been the scene with Anderson being mandatory, with Shepard signing on after witnessing for herself nothing was happening. We need to know before Cerberus is the only game in town willing to investigate.


This human understands

Personally, I would have preferred we not immediately find out everything on Freedom's Progress and the initial handful of missions was about uncovering this mystery. Mordin's coincidently started a sub-plot with the plague however that basically the only connection the squad missions have and the story never went further with it. Okeer could have been a plot heavy squad mate based upon his dealings with the Collectors in lieu of Grunt, who... was just a guy. Funny, but no actual use to the plot.


Actually the fact that Grunt was made with Collector technology could itself have tied him in to the main plot.  Too bad that was pretty much ignored the moment he got aboard the Normandy.  

But I agree, the Collector mystery should have been stretched out a  lot longer.

One idea I had was the Warden on Purgatory being involved in shady affairs with the Collectors, perhaps even connecting Captain Bailey to this, wherein he is arranging Citadel 'prisoners' to be sent to Purgatory, which in turn are being sold to the Collectors. A rough concept undoubtedly but that was one way I had to bring the Collectors into the story.


Brilliant!  Though I don't think Bailey's mercenary enough to deal with the Collectors.  I could totally see Kuril doing so.

Alternative idea:  That huge bounty on Shepard's head that induced Kuril to betray him?  Collectors placed it.  Kuril sent word to them while trying to "contain" Shepard.  And they arrive at the Purgatory while Shepard's convincing Jack to go with him...


#6057
100k

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Someone With Mass wrote...

100k wrote...

Or just letting Shepard buy Jack. Seriously, the guy was about to be paid something like 5 million space bucks. 


He tried to eat and keep the cake.


Nearly as bad as Arrival:

Kenson: Look into the Reaper device, Shepard. It won't hurt you. I promise.

Shepard: Uhh...well...okay. 

#6058
Iakus

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Someone With Mass wrote...

Shepard couldn't make good use of that thing even if he wanted to.


Blows up relays real good :lol:

#6059
The Interloper

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Wow, lot of mail here.

Lotion Soronnar wrote...
1. I evaluate the plot as a plot. Nothing more, nothing else.You want me to skew the rating in ME2 favor, by rating in a completley illogical manner. Why would I do that?
2. Because of the last 200 threads of this post with people explaining why. I have done plenty of explaning - if you care to read. If you think ME2 is a writing masterpiece, then go ahead and prove that. I'm as sure in the badness of ME2 writing as I'm sure in the law of gravity. Undeniable, but some peopel will defend hte badness to the end of time regardless.
3. "Should"? There is no should. There is no reason to accept the good just because I accept the reapers. They are comepltely different issues.
4. Both. From any standpoint you want to look at it, goo is a weakness. Structural, practical, logistical, operational.
For a race of super-intelligent machines, such inefficiency is mind-blowing. It's like skynet deploying terminators with nerf bats. Reapers went down a few levels from ME1. They have become more of a comicly inept villain ( in no small part thanks to Harbie)
5. If you point was that Shep guessed it was reapers immediately, then it does. Dissapearance of humans is something worth investigating and it makes sense to do so, but immediately saying "It's the reapers!" doesn really.


1. As opposed to skewing the rating against ME2? You're insisting on evaluating the main plot by itself. This is reasonable in a conventional story like ME1 wherin the main plot is the focus and can stand as one unit without the sidestories, but in ME2 the main plot was not. It's called "episodic". It works differently. Large amounts of the actual plot are perceled off in units and off doing something unrelated (but not completely). You need to put them all together to get the whole thing.
 
Again, it's like rating a book like a movie and saying the book has terrible visuals. Technically true, but inappropriate application. I exaggerate, but the idea still applies-you're trying to rate it by comparing it to a completely different plot structure and so choosing only the "units" that are most relevant to the main goal, and of course that's not going to line up. ME2's plot structure is not fundamentally flawed. Executed unevenly, maybe, but things like the villains only being there 20% of the time make sense in this situation.

2. I've seen your explanations, and Smudboys, and for the most part I am unconvinced. And I have never said ME2 was flawless or didn't have bad writing. I have never disagreed on that count. I disagree with the conviction that ME2's plot doesn't work, and that your judgments are objective. Please stop strawmanning me.

3. Regenerating shields and Ardat Yakshi aren't related either, but we accept them both because it's a sci fi and these things don't contradict anything. You still haven't proven why you shouldn't suspend disbelief about the reaper goo, because there's no contradiction about it. And if there's no contradiction, you have no logical reason to refuse to accept it.

4. First of all, the reapers having weaknesses does not contradict anything except their own boasts, and that's hardly a reliable source. The reapers (basically) have to have weaknesses and make mistakes (mostly out of arrogance, judging by ME2); otherwise they're impossible to beat and we have no story. Moreover the reaper goo is not a tactical error-that would imply they can avoid it, like using nerf guns, and we have nothing to imply they can choose how they're made. Which is basically what you're saying they can do, when you have no reason to think this, most of all because the events of the game clearly show otherwise. That reasoning is mind boggling.
 
 We can argue about how they did or did not make the reapers into giant hams, but that's not a plot hole or character inconsistancy. Soveriegn had similar speech patterns and mannerisms-the main difference was Harbinger talked to damn much, which isn't a huge deal.
 
Plus, there's the fact that Harbingers' operation(and loss) in ME2 in no way relates to the permanent defeat (or victory) of the reapers, which makes direct sense here. Just like in ME1. It's symbolic and the reapers don't loose anything serious by Shep's victory. Again, futility is a recurring theme. Harbinger can afford to be sloppy.

5. So you're just upset with the way TIM phrased the declaration. If he said "I'm not sure, but I think there's a connection to the reapers" he and shep wouldd still have enough motive investigate FP anyway. After FP there's enough to make the collector focus seem plausible since 1. we know the reapers are coming soon and 2. this is the main suspicious thing happening. So even if he didn't know for sure, it makes sense for Shepard and TIM to keep investigating the collectors all the way to horizon, when the connection is confirmed.
 
So your complaint seems to be that saying "it's the reapers" instead of "I think it's the reapers" completely ruins it. Right. Step back and I'll think you'll find this is nitpicking with a capital N. The character's actions make sense both ways.

onelifecrisis wrote...

I get what you're saying there, and I think I could get onboard with it if ME2 were a standalone game/story, but it's not; it's a sequel.As a standalone story, taking on the collectors to stop abductions would be okay (it would still have holes of course). But as the middle part of a trilogy in which we're supposed to be stopping the reapers, AND as a continuation of Shepard's story from ME1, I consider it an epic fail on both counts.


I'm a little confused.

Sure the events of ME2 didn't stop the reapers, but neither did ME1. In both cases we found out some things about them and won a symbolic victory. In the meantime ME2 set up things for Me3 by putting in sideplots on species politics, greatly expanding the main cast and gave these additions a solid relationship with shepard, moving around the former main cast (VS now being a spectre) expanded the universe (Omega, Tuchanka, etc), possibly got an important resource (collector base) and had a revelation about the nature of the reapers (albiet incomplete, but still enough to make sense).

As for a continuation of the ME1 story, what do you mean? The reaper plot? That's continued-indirectly, but still continued. I hope you aren't talking about the citadel and soverign, because that was resolved. And while the transition between the two is a bit abrupt, there's still a decent amount of flow between the two. Major elements in ME2 -cerberus, the terminus systems, the reaper's motivations, council indifference-were set up or forshadowed in ME1. The collectors weren't, but we had no reason to notice such an obscure race before, so I think that's excusable.

Besides, the plot of the trilogy has the second act being a "calm before the storm" kind of thing after the initial plot rush but before the finale as all the pieces move into place. This often happens in trilogies I don't think ME2 failed in that regard. I can see how it could have been done better, but again, where's this "epic fail?" Epic is, well, epic. So far as I can see the plot functions on both it's own and a series level.
 

iakus wrote...
1. If such is the case, then Ii submit that the ME2 squad was too frakking big.  I don't deny lack of content so much as lack of story and progression.  At least compared to ME1.  Sure there's plenty of content, but that content doesn't build on anything.  It's all entirely seperate stories rather than a single "second volume"  It gives me the impression that ME2 is nothing more than killing time until the Reapers reach the galaxy.
2. Where you say "it could have been better" I say "these choices hurt the story"
3.  I don't deny there will be connection in ME3, but I do say that the lack of connection within ME2 keeps it from being a whole story.  ME2's purpose is utterly dependant on ME3, a separate game.  


1. I answered this above, kind of. The short of it is that "doesn't build on anything" and "entirely seperate" is an exaggeration.
2. Glass half full, glass half empty, same glass of water.
3. I'd contest the "utterly," but even if I lost, that's besides point. It's part of a series, and the second act no less (which is most often a transition piece and also most often the weakest of the three) so in context that isn't a huge failing.

Modifié par The Interloper, 27 septembre 2011 - 12:26 .


#6060
The Interloper

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iakus wrote...

Bourne Endeavor wrote...

You are arguing the proper premise; that Cerberus railroading was bad, however you are taking this in the wrong direction. Who the Collectors work for is irrelevant at this stage. They are abducting human colonies and no one seems to be doing anything. The issue derives from how easily Shepard accepts TIM speech that the Alliance is essentially indifferent or incompetent. A simple remedy would have been the scene with Anderson being mandatory, with Shepard signing on after witnessing for herself nothing was happening. We need to know before Cerberus is the only game in town willing to investigate.


1. This human understands

2. Actually the fact that Grunt was made with Collector technology could itself have tied him in to the main plot.  Too bad that was pretty much ignored the moment he got aboard the Normandy.  
 
Brilliant!  Though I don't think Bailey's mercenary enough to deal with the Collectors.  I could totally see Kuril doing so.

Alternative idea:  That huge bounty on Shepard's head that induced Kuril to betray him?  Collectors placed it.  Kuril sent word to them while trying to "contain" Shepard.  And they arrive at the Purgatory while Shepard's convincing Jack to go with him...


3. But I agree, the Collector mystery should have been stretched out a  lot longer.


1. With the timing, shepard has no choice but to go to FP under TIMs orders, even if he didn't already know from the last game that the alliance and the council are not the most responsive types. He has nothing else to do, and no ship. Afterwards he can (almost) go straight over to the council, and then it's made clear that they aren't going to help him.
 
I don't see any huge plot issue with the cerberus railroading. Maybe a little more dialogue to make shepards decisions seem more real, but that's not a plot breaking problem.
 
2. I had the same ideas, actually. But having every seperate incident also have something to do with the collectors would have been a stretch.
 
They totally should have given Okeer some collector seekers though.
 
3. Frankly, if they should have stretched anything out it should have been the involvement of the reapers in ME1. I always thought that was spoiled way too early.
 
Besides, if they had kept it a mystery, Smudboy would whine about how they have no clear goal or some crap. Image IPB


Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Easy answer-he has no gas. And he tried to capture shepard without such measures because he's a greedy idiot who is used to his victims buckling to his demands. Probably thought "TIM has money, so no biggie! I'll let Shep go free eventually. It's not like he's going to get offended...."

His real mistake was leaving the dang door unlocked. Image IPB But again, he's an idiot.

#6061
Arkitekt

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Goo is a weakness? Is that the argument now? Has someone bombed the IQ factory while I was away or something?

#6062
Arkitekt

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The Interloper wrote...

Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Easy answer-he has no gas. And he tried to capture shepard without such measures because he's a greedy idiot who is used to his victims buckling to his demands. Probably thought "TIM has money, so no biggie! I'll let Shep go free eventually. It's not like he's going to get offended...."

His real mistake was leaving the dang door unlocked. Image IPB But again, he's an idiot.



He has no gas? Ok. We see, before that scene, how they use some kind of blue "throw" controllers against the prisoners. Are they unable to use similar toys? Ok. How about setting a proper ambush like the one in Arrival, and not just send one trooper at a time against three badasses armed to the teeth? Ok. How about just locking the door, as you say? Damned, that was hard!

Thing is, Jack's whole character is filled with flaws, and that's somewhat bad, since I appreciate her tone and style. I just can't stand her because she is so fundamentally off track. What is she doing in the Normandy? Why doesn't she just escape when on a mission? Or whenever you take her? Why does she stick with a Cerberus ship? She never says, apart from whining that all her friends were bastards and they only wanted sex. This was somewhat discomforting.

#6063
Iakus

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The Interloper wrote...

1. With the timing, shepard has no choice but to go to FP under TIMs orders, even if he didn't already know from the last game that the alliance and the council are not the most responsive types. He has nothing else to do, and no ship. Afterwards he can (almost) go straight over to the council, and then it's made clear that they aren't going to help him.
 
I don't see any huge plot issue with the cerberus railroading. Maybe a little more dialogue to make shepards decisions seem more real, but that's not a plot breaking problem.
 
2. I had the same ideas, actually. But having every seperate incident also have something to do with the collectors would have been a stretch.
 
They totally should have given Okeer some collector seekers though.
 
3. Frankly, if they should have stretched anything out it should have been the involvement of the reapers in ME1. I always thought that was spoiled way too early.
 
Besides, if they had kept it a mystery, Smudboy would whine about how they have no clear goal or some crap. Image IPB


1) I think a little retooling of the timeline could have fit in a quick trip to the Citadel, or at least a conference call with the Council before Shep came to a decision.  Maybe even give SHep one last opportunity to hang up on em.

2) Too much could potentially be as bad as too little.  But given that Harbringer's nearly as obsessed with Shepard as Legion, a bit more Collector involvement would not have been amiss.

#6064
Killjoy Cutter

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You know, if you think it's hard being Shep, imagine being Harbinger...


HarbingerWe must stop Shepard...

Reaper Councilor:  Ah yes, "Shepard" The mega bad-ass human allegedly waiting in Council Space. We have dismissed that claim.

Harbinger:   >:(


Modifié par Killjoy Cutter, 27 septembre 2011 - 02:17 .


#6065
The Interloper

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Arkitekt wrote...

[He has no gas? Ok. We see, before that scene, how they use some kind of blue "throw" controllers against the prisoners. Are they unable to use similar toys? Ok. How about setting a proper ambush like the one in Arrival, and not just send one trooper at a time against three badasses armed to the teeth? Ok. How about just locking the door, as you say? Damned, that was hard!

Thing is, Jack's whole character is filled with flaws, and that's somewhat bad, since I appreciate her tone and style. I just can't stand her because she is so fundamentally off track. What is she doing in the Normandy? Why doesn't she just escape when on a mission? Or whenever you take her? Why does she stick with a Cerberus ship? She never says, apart from whining that all her friends were bastards and they only wanted sex. This was somewhat discomforting.


That still doesn't mean he has traps in that room. We don't know for sure how well thought out this plan was. Not very, judging by the fact that Kuril thought a squad of blue suns mercs would intimidate Shep into surrendering. And that crossing TIM and Shepard at the same time was worth the (remotely) possible reward.

He's kind of like Fist. Wrex is shouting from the rooftops that the Shadow Broker knows Fist betrayed him and is going to kill him (not the best idea either) and Fist sill persists in keeping Tali around for a handoff with Saren. I'm still not certain why they couldn't have just executed her, or told Fist to. It's not like they wanted her data intact for retrieval; quite the opposite. Plus, the whole "betraying the shadow broker is a good idea!" thing. Presumably Fist was dumb and greedy enough to go for it. And Saren's anal retentive with loose ends. I dunno. It's not a huge deal, though it was one of the main sections in the series that annoyed me. I'm not certian, but I don't think Smudboy even mentioned it.

Here's another one; Archangel's recruitment. The whole thing is that you're signing up for a mission to a secret location. But once you get there, the siege has already been underway for hours. How could the three largest merc armies on Omega-a dense urban city- all gather in one place and the location be "secret?" Moreover, why would they want that? I'd expect a 3:10 to Yuma thing where Tarek stands up and says to the gathered crowd of civilian onlookers, "10,000 credits for the guy who kills archangel!" And Omega being like the wild west, every freelancer and thug in the city (of scoundrels) would flock over there. That way Tarek doesn't have to pay anything of no one delivers. I suppose Archangel is popular among the common folk, but again, you'd think he'd want Archangels' death to be a public lesson. Especially before he launched the assault and Garrus improbably kicks their collective asses.

I know for a fact nobody cares about that one. Smudboy even says it was one of his favorite sections. Maybe I missed something. Perhaps there are large parts of Omega that are empty?

Jack is a wee bit unstable. Besides, Shepard kind of guilt-tripped her into joining. "I saved your sorry ass. Plus I bribed you. And I might want emotionally fufilling sex for a change and that interests you. Also you can sling insults at Miranda and she isn't allowed to kill you. Howsdat?"

iakus wrote...

1) I think a little retooling of the timeline could have fit in a quick trip to the Citadel, or at least a conference call with the Council before Shep came to a decision. Maybe even give SHep one last opportunity to hang up on em.

2) Too much could potentially be as bad as too little. But given that Harbringer's nearly as obsessed with Shepard as Legion, a bit more Collector involvement would not have been amiss.


"A little retooling" I have no argument with.

I wonder if the collectors were ever interested in Ardat Yakshi...

#6066
Lotion Soronarr

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Arkitekt wrote..

And the feeling of being crowded is heightened by the fact that you can only take two of them with you on any mission.  Why would it be so hard to up that to 3 and give us the option to set up tactics... like a certain other Bioware series?  


It most certainly has to do with hardware limitation. If we had the choice to have 3 squad mates, it would have been cooler, but then again, something else important might have had to give, or else you'd have pretty bad FPS performance.


Nope. Given the ammount of enemies on screen wihout any sliwage whatsoever, that isn't a concern.
The engine is smooth enough. I don't think even a whole party would will it.

#6067
Lotion Soronarr

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Arkitekt wrote...

Lotion Soronnar wrote...

You disagree, therefore it's not a fact? Well then, I disagree wiht your diagreement. Therefore, you disagreeing is not a fact! You're not disagreeing with me, because I'm denying it! :P 


Ok, let's learn english - you said that my disagreement was "meaningless". Since it's not meaningless to me (at least), then the sentence is logically incorrect. And yeah I'm pulling your leg. I'm also 100% right.


It's not logicly incorrect, since you were never the centerpice of my post.

And did you miss it? You didn't disagree wiht me. I denied it! If it can be denied then it cannot be true (your logic).



See the beauty of your messed up logic? Just because you CAN deny something (and people are capable of denying EVERYTHING if they so choose), doesn't mean that makes it invalid.


There's nothing "invalid" by "itself". This is widely known in philosophy for more than two centuries. Read Kant or Nietzsche for some education. If it is "valid" for me, then it is valid - for me. It may be not to you. We may or not resolve the differences in a discussion, but to declare something "undeniable" or "invalid" or any other "objective" arrogant statement is just a sign of lack of wisdom.


Bollocks. You go snuggle your relativism like a security blanket if you wish.
Meanwhile, the rest fo us who aren't afraid to face reality, will continue to go on our merry way.

#6068
Lotion Soronarr

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Killjoy Cutter wrote...

The whole "puree" thing was strictly unnecessary, and appears to have been purely a cheap attempt at body horror.


EA has a thing for body horror.
Remeber all the other IP's into which it tried to inject it?
Anyone remember the ice aliens from Crysis and the body horror aliens from Crysis 2?

Yea..like that.
I could get the mind upload thing, but what does the goo have to do with it?

#6069
Lotion Soronarr

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Il Divo wrote...

They could, but that would still be a significant step up above what Bioware games normally give us. How many companion quests in KotOR, Jade Empire, or Origins stemmed from the main narrative?


Companion friendship quests? None that I can think off. But you meet the companions along the way..their introduction is tied to the main plot.
For ME2 we don' get even that. We go around recruiting random badesses for no logical reason.



But it still is Shepard's story. The intro, conclusion, Collector Missions, most dialogue, etc, still follows everything through Shepard. As I said, most Bioware games have never made an active effort to extend a character quest from the main plotline. I don't see why ME2 is in great violation. Imo, it's still miles ahead of ME1 where half the cast didn't even have character missions, and (Garrus aside) the included missions had little thought attached.


ME1 central plot is miles ahead of ME2.




While some stories which follow episodic content might advance the storyline (See Heroes: Episode 17- Company Man), there are many more which barely move it an inch.

Watchmen's character chapters don't move the narrative much forward. Firefly episode Jeynestown is similar. Hell, most of Firefly doesn't even occupy a central narrative. Likewise with many episodes of Avatar: the Last Airbender, Buffy the Vampire Slayer, Heroes, Samurai Champloo, etc. The "build up" to the suicide mission was contained in the intro, dialogue, and Collector Missions, which still fulfilled their function in my opinion.


Apples and oranges.
Those side-episodes happen under completely different circumstances, in times of relative calm.
There was no pressing concern of anything in Janestown for example.
The "relaxing, character building" episodes have to fit (time nad place) into the overall scope.

#6070
Lotion Soronarr

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Arkitekt wrote...

Shepard the Leper wrote...
Wouldn't it be logical to get the Reaper somewhere safe first? What's Shep's hurry to find the IFF? Are the Collectors a bigger thread than the Reapers?


Logical? What the hell? Where did you get the idea that Shepard could move the reaper in the first place? The ship is in shambles, probably with its engines malfunctioning or just destroyed. The only thing hanging it from the gravity well is its core. There was no "hurry" to find the IFF since you find it in the beggining of the level.


Why do you think he couldn't?
Normandy has powerfull engines. There is no drag in space.
You could move a death star with a small engine (it would take forever tough)

I don't see why Shep or Cerberus would be incapable of doing it. If you can strap thrusters onto a gigantic asteroid (which is far bigger than a reaper), then moving the derelict really shouldn't be a problem.


Nice. Problem is, the Collectors can always be possessed by Harbinger. Before you could do anything with any of them, they would huskify and perhaps kill themselves. Perhaps they could have added a scene like that. It would have been complex though with little payoff. Details...


the devil is in the details.....:mellow:

#6071
Biotic Sage

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Lotion, when are you just going to come out and admit that you ****** it into oblivion while you get into these arguments. Your name took on a whole new meaning for me when I realized that your libido thrives on tedious disagreements with fellow BSNers.

Not that I disagree with your points (I do most of the time, but not all the time), but seriously. No one has this amount of zealotry unless it's tied into their sex drive.

Also, I am about as sick and tired of this thread as I can possibly get.

Modifié par Biotic Sage, 27 septembre 2011 - 08:08 .


#6072
Lotion Soronarr

Lotion Soronarr
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The Interloper wrote...

Wow, lot of mail here.

Lotion Soronnar wrote...
1. I evaluate the plot as a plot. Nothing more, nothing else.You want me to skew the rating in ME2 favor, by rating in a completley illogical manner. Why would I do that?
2. Because of the last 200 threads of this post with people explaining why. I have done plenty of explaning - if you care to read. If you think ME2 is a writing masterpiece, then go ahead and prove that. I'm as sure in the badness of ME2 writing as I'm sure in the law of gravity. Undeniable, but some peopel will defend hte badness to the end of time regardless.
3. "Should"? There is no should. There is no reason to accept the goo just because I accept the reapers. They are comepltely different issues.
4. Both. From any standpoint you want to look at it, goo is a weakness. Structural, practical, logistical, operational.
For a race of super-intelligent machines, such inefficiency is mind-blowing. It's like skynet deploying terminators with nerf bats. Reapers went down a few levels from ME1. They have become more of a comicly inept villain ( in no small part thanks to Harbie)
5. If you point was that Shep guessed it was reapers immediately, then it does. Dissapearance of humans is something worth investigating and it makes sense to do so, but immediately saying "It's the reapers!" doesn really.


1. As opposed to skewing the rating against ME2? You're insisting on evaluating the main plot by itself. This is reasonable in a conventional story like ME1 wherin the main plot is the focus and can stand as one unit without the sidestories, but in ME2 the main plot was not. It's called "episodic". It works differently. Large amounts of the actual plot are perceled off in units and off doing something unrelated (but not completely). You need to put them all together to get the whole thing.


I'm not skewing anything. You're free too look at it that way if you want.

ME2 story simply fails. It's full of holes, it's badly constructed, rushed, with points that go nowhere, idiot balls galore and things that make little sense in the overall anrrative.


Again, it's like rating a book like a movie and saying the book has terrible visuals. Technically true, but inappropriate application. I exaggerate, but the idea still applies-you're trying to rate it by comparing it to a completely different plot structure and so choosing only the "units" that are most relevant to the main goal, and of course that's not going to line up. ME2's plot structure is not fundamentally flawed. Executed unevenly, maybe, but things like the villains only being there 20% of the time make sense in this situation.


Nope.
I'm rating it exactly the same as I would any other game/book/movie story. No difference. Same criteria, same standards.
you're the one who tries to skew the criteria, downright handwawing weakneses.


2. I've seen your explanations, and Smudboys, and for the most part I am unconvinced. And I have never said ME2 was flawless or didn't have bad writing. I have never disagreed on that count. I disagree with the conviction that ME2's plot doesn't work, and that your judgments are objective. Please stop strawmanning me.


Not my problem....


3. Regenerating shields and Ardat Yakshi aren't related either, but we accept them both because it's a sci fi and these things don't contradict anything. You still haven't proven why you shouldn't suspend disbelief about the reaper goo, because there's no contradiction about it. And if there's no contradiction, you have no logical reason to refuse to accept it.


I have every reason to accept X and not accept Y - especially when X and Y are not equal, have different implications for the story/universe and require different levels of Suspension of Disbelief.
Apples and oranges. not the same, and I won't treat them the same.


4. First of all, the reapers having weaknesses does not contradict anything except their own boasts, and that's hardly a reliable source. The reapers (basically) have to have weaknesses and make mistakes (mostly out of arrogance, judging by ME2); otherwise they're impossible to beat and we have no story. Moreover the reaper goo is not a tactical error-that would imply they can avoid it, like using nerf guns, and we have nothing to imply they can choose how they're made. Which is basically what you're saying they can do, when you have no reason to think this, most of all because the events of the game clearly show otherwise. That reasoning is mind boggling.


Your reasnoning is mind boggling.
One cannot defeat an intelligent villain? Well, best tell that to all the other stories that did intelligent, powerfull and menecing villains right.
The very existance of better written villains proves it's possible.
And the goo is simply garbage added for body horror purposes.

 

 We can argue about how they did or did not make the reapers into giant hams, but that's not a plot hole or character inconsistancy. Soveriegn had similar speech patterns and mannerisms-the main difference was Harbinger talked to damn much, which isn't a huge deal.


It's a faliure in writing. When your main villain - who is supposed to be ancient, menacing, horrifying -  becomes a internet joke then you have failed somewhere.

Immagine Hanbial Lecter beging as obnoxious and stupid as Harbie. Kinda ruins the whole movie, doesn't it?



5. So you're just upset with the way TIM phrased the declaration. If he said "I'm not sure, but I think there's a connection to the reapers" he and shep wouldd still have enough motive investigate FP anyway. After FP there's enough to make the collector focus seem plausible since 1. we know the reapers are coming soon and 2. this is the main suspicious thing happening. So even if he didn't know for sure, it makes sense for Shepard and TIM to keep investigating the collectors all the way to horizon, when the connection is confirmed.
 
So your complaint seems to be that saying "it's the reapers" instead of "I think it's the reapers" completely ruins it. Right. Step back and I'll think you'll find this is nitpicking with a capital N. The character's actions make sense both ways.


Never said it ruins it.  I did say it makes sense for Shep to investiage, didn't I?
I have no real problem with Shep investigating the Collectors, but I did want to point out the distinction between knowing something, assuming something based on realiable/probable information, and just guessing.

#6073
Guest_Catch This Fade_*

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100k wrote...

Bourne Endeavor wrote...
One idea I had was the Warden on Purgatory being involved in shady affairs with the Collectors, perhaps even connecting Captain Bailey to this, wherein he is arranging Citadel 'prisoners' to be sent to Purgatory, which in turn are being sold to the Collectors. A rough concept undoubtedly but that was one way I had to bring the Collectors into the story.


Having the Warden try to catch Shepard because the Collectors were paying him a lot easily trumps the laughably terrible idea of a prison principal trying to capture COMMANDER SHEPARD by asking him to WALK INTO A CELL.

Seriously, this part was definintely rushed.

I wouldn't say that part was rushed. BioWare was seemingly not thinking when they wrote that scene, which is even worse.

#6074
Nashiktal

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Well at least the warden didn't capture shep and store him unrestricted in a security mech control room.

#6075
Someone With Mass

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Nashiktal wrote...

Well at least the warden didn't capture shep and store him unrestricted in a security mech control room.


Or told him how to stop them before trying to stash him away.