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Smudboy's Mass Effect series analysis.


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#6076
Killjoy Cutter

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111987 wrote...

Killjoy Cutter wrote...

111987 wrote...

To everyone complaining about the Human-Reaper, check out this video didymos just posted...it clarifies a lot about the nature of the Reapers. Great find!

www.youtube.com/watch


That confirms what we already knew. 


Really? Where else was it confirmed that the Reapers aren't using organic paste in their construction, but are uploading the minds and memories of organics? Because as witnessed by several pages on the matter, most people didn't already know that.


I wasn't dismissing your good find, just noting that there are certain critics of ME2 who have been harping on how unclear the whole thing is, and will claim that the information in your linked video is a major revelation, whereas in reality anyone who really paid attention while they played should have pieced it together already. 

#6077
Killjoy Cutter

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100k wrote...

Someone With Mass wrote...

100k wrote...

Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Or not say anything, and have Shepard n Co just walk in?


Or locking down the Normandy, cutting off their escape route the second they walk in.


Or just letting Shepard buy Jack. Seriously, the guy was about to be paid something like 5 million space bucks. 


I'm wondering if Kuril wasn't a little... not sane.

#6078
Shepard the Leper

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Sgt Stryker wrote...

I don't know about you, but I knew the Collectors were in league with the Reapers right after I put down that first husk on Horizon.


I don't know if you have played ME1 but there are Husks all over the place. The Geth had the technology to create them. Explain why the Collectors could have only aquired the Husk-tech through Reaper interference, because for all we know they could have traded the tech with the Geth or figured it out themselves (there are plenty of husk colonies throughout the ME universe).

Then there's the N7 Abandoned Mine assignment. Plenty of husk out there. The game tells us they'd found a glowing alien artifect which likely caused the investation. That sounds like Reaper leftovers does it not?Understanding indoctrination, which will be critical to fight the Reapers without losing your mind in the process, should have been one of Shepard's priorities. But what does Shep do? (S)He blows up the evidence, just like (s)he did with Saren's base on Virmire (where Saren himself was studying indoctrination b/c he was scared about its potential consequences. Saren had a brain which Shep obviously lacks. Destroying the stuff that might teach you how to avoid indoctrination isn't a smart thing to do - but hey, that's Shepard. The comboy who shoots first and forgets to ask questions later).

#6079
Killjoy Cutter

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With a massed army of Krogan soon to be, and Sovereign hanging overhead, and no way to get a signal to the Council, what did you expect Shep to do on Vermire?

As for the Collector base, after everything we see in ME1 and ME2, only an idiot would have left it in Cerberus hands.

#6080
Someone With Mass

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Shepard the Leper wrote...

I don't know if you have played ME1 but there are Husks all over the place. The Geth had the technology to create them. Explain why the Collectors could have only aquired the Husk-tech through Reaper interference, because for all we know they could have traded the tech with the Geth or figured it out themselves (there are plenty of husk colonies throughout the ME universe).


Traded with the machines that shoots organics on sight, and somehow were able to create even more advanced versions of the husks with the same tech?

I find that needlessly complicated and silly, so I'm going with the Reaper ally thing. Like the game flat out told me.

#6081
Shepard the Leper

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111987 wrote...

Wait, are you really confused on what the Reapers are?

Reapers are not holograms; they are sentient starships with a corporeal body (as seen in the ending cutscene of Mass Effect 2). www.youtube.com/watch 

A Reaper can roughly be divided into two parts; a external 'shell' that  follows a similar design to other Reapers, and a 'core' based on the shape of the species used to make the Reaper. www.gameinformer.com/b/news/archive/2011/04/21/mass-effect-a-q-amp-a-for-hardcore-fans.aspx

Into this core, billions or organic minds are 'uploaded' and join together to form a collective consciousness. www.youtube.com/watch
Saren was never a Reaper; he was an avatar for the Reapers. This means the Reapers could 'assume direct control' over him. This is explained in the novel Mass Effect: Retribution, where Paul Grayson becomes an avatar of the Reapers like Saren.

The Derelict Reaper died because by blowing up its element zero core, it could no longer generate mass effect fields, and thus fell into the brown dwarf star. www.youtube.com/watch Start watching at around the 5 minute mark.

Their ships are their bodies; meant to house the collective organic mind and preserve them for eternity.

Hope that helps! :D


That's not what we have seen in ME. Killing the thing, or whatever it was that recycled Sarens body, effectively killed the ship. Or to put it differently, the energy source, life-force, soul, spirit or whatever, that gave the ship its power was destroyed or at least severely damaged by what Shep did to this Saren-thing. That rules out your sentient starship theory. Even if Saren was an avatar, Shep still badly hurt the actual Reaper through it.

Explain what happened to the Derelict Reaper. Its core (which you claim is its consciousness) was intact, as was the ship itself - that means the Reaper should be "alive" and kicking.  What the hell is wrong with this Reaper? Has it lost its mind or something? Why did it remain idle? If all Reapers are as stupid as this one, winning the war against them shouldn't be too hard. Wouldn't it be interesting to find out what caused this? Maybe something happened to this Reaper that resulted in this paralyzed state it's in (or is it death already, if so, when, how and why?). Could be useful to fend the others off, no? But wait, Shepard doesn't want that, Shepard only thinks and talks with his/her guns.

How did Shepard kill the Terminator? I've not seen a core. I've only seen a robot out of the Terminator movies who "died" when its health bar was up. What happened there in your opinion (or imagination)?

The game contradicts itself and/or provides irrelevant information about the Reapers. I have no idea where to look to kill one - do you?

Modifié par Shepard the Leper, 27 septembre 2011 - 01:41 .


#6082
Il Divo

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Shepard the Leper wrote...

I don't know if you have played ME1 but there are Husks all over the place. The Geth had the technology to create them. Explain why the Collectors could have only aquired the Husk-tech through Reaper interference, because for all we know they could have traded the tech with the Geth or figured it out themselves (there are plenty of husk colonies throughout the ME universe).


So the Geth, who believe the Reapers to be Gods, began pawning off their technology to random humanoids? Sounds like a pretty suspect claim. Nevermind that the Collectors are capable of operating Mass Relays beyond other organic races or that humans began disappearing immediately following Sovereign's demise.

Then there's the N7 Abandoned Mine assignment. Plenty of husk out there. The game tells us they'd found a glowing alien artifect which likely caused the investation. That sounds like Reaper leftovers does it not?Understanding indoctrination, which will be critical to fight the Reapers without losing your mind in the process, should have been one of Shepard's priorities. But what does Shep do? (S)He blows up the evidence, just like (s)he did with Saren's base on Virmire (where Saren himself was studying indoctrination b/c he was scared about its potential consequences. Saren had a brain which Shep obviously lacks. Destroying the stuff that might teach you how to avoid indoctrination isn't a smart thing to do - but hey, that's Shepard. The comboy who shoots first and forgets to ask questions later).


I recommend you actually go back and play Mass Effect 2. Shepard does not destroy any of that technology for fun. He is literally sealed in the chamber with the Reaper IFF, with the exit opened only upon destruction of the core. In other words, he had no other option.

#6083
Someone With Mass

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Yeah, the derelict Reaper lost its mind. How? It was shot right where its head is supposed to be.

#6084
CroGamer002

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Someone With Mass wrote...

Yeah, the derelict Reaper lost its mind. How? It was shot right where its head is supposed to be.


Or it was just dead and indoctrination devices have unlimited and non-stop use.

#6085
onelifecrisis

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The Interloper wrote...

onelifecrisis wrote...

I get what you're saying there, and I think I could get onboard with it if ME2 were a standalone game/story, but it's not; it's a sequel.As a standalone story, taking on the collectors to stop abductions would be okay (it would still have holes of course). But as the middle part of a trilogy in which we're supposed to be stopping the reapers, AND as a continuation of Shepard's story from ME1, I consider it an epic fail on both counts.


I'm a little confused.

Sure the events of ME2 didn't stop the reapers, but neither did ME1. In both cases we found out some things about them and won a symbolic victory. In the meantime ME2 set up things for Me3 by putting in sideplots on species politics, greatly expanding the main cast and gave these additions a solid relationship with shepard, moving around the former main cast (VS now being a spectre) expanded the universe (Omega, Tuchanka, etc), possibly got an important resource (collector base) and had a revelation about the nature of the reapers (albiet incomplete, but still enough to make sense).

As for a continuation of the ME1 story, what do you mean? The reaper plot? That's continued-indirectly, but still continued. I hope you aren't talking about the citadel and soverign, because that was resolved. And while the transition between the two is a bit abrupt, there's still a decent amount of flow between the two. Major elements in ME2 -cerberus, the terminus systems, the reaper's motivations, council indifference-were set up or forshadowed in ME1. The collectors weren't, but we had no reason to notice such an obscure race before, so I think that's excusable.

Besides, the plot of the trilogy has the second act being a "calm before the storm" kind of thing after the initial plot rush but before the finale as all the pieces move into place. This often happens in trilogies I don't think ME2 failed in that regard. I can see how it could have been done better, but again, where's this "epic fail?" Epic is, well, epic. So far as I can see the plot functions on both it's own and a series level.


Shepard ends ME1 by vowing before the council to stop the reapers. ME2 comes along and we see Shepard hunting geth (huh?). After dying and being rebuilt (wtf?) he then hunts collectors (why?) for Cerberus (wtf?). We don't even find out that the collectors are working for the reapers until horizon. And by that time we've of course seen the "Ah yes, Reapers" bit. How is any of that a continuation of the plot of ME1?

The character "developments" are just as odd. Paragon Shepard goes from being a stand-straight, look-smart choir boy in ME1 to a swaggering, slouching douchebag who threatens to break someone's legs as a charm option in ME2. The VS suddenly loses all interest in stopping the reapers, and Liara's character does a complete u-turn. And let's not forget the sight of Tali (who fought her way through a geth army on the citadel while I sat in cover cheering her on) running away from a solitary mech on Freedom's Progress.

All of these things are only problems because of ME1. Take away ME1 and the whole reaper thing, and ME2's story is a little better because it no longer conflicts with things established in ME1.

#6086
onelifecrisis

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111987 wrote...

To everyone complaining about the Human-Reaper, check out this video didymos just posted...it clarifies a lot about the nature of the Reapers. Great find!

www.youtube.com/watch


I've never seen that before, though I suspected something similar based on Harby's babble about ascendance. Thanks for the link.

#6087
Il Divo

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iakus wrote...

But none of these other games were about the characters.  Shepard is recruiting all these people for a reason.  And that reason goes largely unnoticed for vast stretches of the game.  Previous games had the companions offer to follow for whatever reason.  This is a game where you must actively seek them out.   But the why of it is largely ignored in favor of, well, hanging out with them.


Again, you're going to have to demonstrate the connection between "game is about characters" and "character missions must arise from the main plot". I'm not seeing the necessary connection between the two. The "why" is to recruit a diverse team of specialists for an assualt on the Omega IV Relay.

Again it goes towards the whole point of seeking out these characters.  You're not just recruiting individuals, you're building a team.  WIth their own agendas and viewpoints.  And Shepard needs to keep them all happy.  Perhaps in other games companion dialogue could be considered an extra.  But here the companions are the story, for good or for ill.  Bioware can't have it both ways.  A game "about the companions" yet leave them silent for huge stretches of game.  If I have Thane in the back seat while Garrus is actively plotting an assasination, I expect Thane to have something to say 

Thos elines I mentioned?  They do not specifically alter the missions.  Though there are other instances where it can (such as having Varric with you while rescuing Feynriel from the slavers) But what it does is add depth to the characters.  It shows they are aware of the surroundings, have opinions of your actions and each other.  In short, it makes them come alive.


So Thane having a one-shot comment about Garrus killing Sidonis would drastically enhance that scene? I think we're already giving those comments too much credit. Image IPB

When I play any Bioware game,  I'm not waiting every moment for my companions to provide their opinions. If they mention something, great! They're aware of their surroundings. But even if they don't, my primary concern is the the objective at hand. Anders calling someone a hypocrite does not suddenly bring that character to life because in the back of my head, I'm not waiting for him to say something. Having a conversation about Mage rights, helping him with his Mage friend, watching him blow up the Chantry, however makes him a character.

You're asking for more than what we got. And I will always be happy with more. But that would simply make even better what I considered a very enjoyable experience.

I'm actually inclined to disagree.  At times it seems to be more the squadmates' stories as seen through Shepard's eyes  All Shep does is nudge the end choice.  You are right, though.  Bioware has never before mafe much of an effort to make a character quest extend from the main quest.  And here we see that however well  these quests were done, they still have the look and feel of side quests.  Just side quests you must do or risk losing people.


Did they feel like sidequests? "Side quests" typically means lack of exposition, effort, and attention to detail. Mass Effect's N7 missions feel like side quests because it's pretty clear that they are given far less attention than the main narrative. Compare Major Kyle against Therum for a simple demonstration of this principle. Bioware chose to flesh out companion quests, in a manner which could affect that character's fate in the main narrative. What separates ME2 from previous Bioware efforts is that if you want the "full experience", the loyalty missions add much more than previous Bioware efforts.

Of course, none of those shows were touted as part of an epic trilogy.  Or even necessarilly followed a season long arc.  "Heroes" did.  And while it did have standalone episodes, and episodes that focused on certain characters over others. I'm sure it took more than four episodes advance the storyline to the point of the meeting in Kirby Plaza.  


I'd argue that it's irrelevant. Every show I listed establishes a main plotline. Avatar: the Last Airbender actually follows a trilogy structure with its three seasons. Every example I listed (except Firefly) also started by establishing the main plotline, though not every chapter/episode/whatever moved that plotline forward.

Actually, several of the examples I listed do have their main narratives condensed into about 5-6 episodes, with most others providing backstory/character development, giving further credibility that ME2 was modeled with an episodic structure.

Allisair is another one.  And while his change can alter the succession matter in Ferelden, I think you sell Leliana's mission short if you dismiss it as just affecting her.  I'd argue that we see no changes in any of the characters in ME2 regarding how any of their loyalty missions are handled, save the plot armor in the Suicide Mission.  Does Miranda change at all if you let her kill Niket?  Or talk to Oriana?  Does Jacob act any differently depending on what you do with his father?  Is this game "about the squad"  or is it about "doing things for the squad"?


I am giving Leliana's mission the proper amount of credit; it doesn't affect the narrative. At all. Alistair's mission will determine what potential combination of rulers you allow in Origins.

Modifié par Il Divo, 27 septembre 2011 - 02:24 .


#6088
Il Divo

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Lotion Soronnar wrote...

ME1 central plot is miles ahead of ME2.


I have never denied this. Why would I? It doesn't change ME1's craptastic characters or their respective "missions", in my opinion.


Apples and oranges.
Those side-episodes happen under completely different circumstances, in times of relative calm.
There was no pressing concern of anything in Janestown for example.
The "relaxing, character building" episodes have to fit (time nad place) into the overall scope.


Define "relatively calm". Firefly is (literally) the only example I provided which does not establish a central plotline, to its discredit. With ME2, we do have the good graces that Shepard is 'killing time' until TIM produces a Collector lead for us to follow, which does give credenc to Iakus' "ME2: killing time until ME3" theory. But it's still a perfectly acceptable context for these character missions to occur, no different than another Bioware experience, despite the main narrative being weak.

Modifié par Il Divo, 27 septembre 2011 - 03:21 .


#6089
Arkitekt

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The Interloper wrote...

That still doesn't mean he has traps in that room. We don't know for sure how well thought out this plan was. Not very, judging by the fact that Kuril thought a squad of blue suns mercs would intimidate Shep into surrendering. And that crossing TIM and Shepard at the same time was worth the (remotely) possible reward.


Sure, it's no "plot hole", but it's a stupid plan, and feels stupid. And that's obviously uninteresting. Arrival at least showed a better "you're trapped" plot.

Here's another one; Archangel's recruitment. The whole thing is that you're signing up for a mission to a secret location. But once you get there, the siege has already been underway for hours. How could the three largest merc armies on Omega-a dense urban city- all gather in one place and the location be "secret?" Moreover, why would they want that? I'd expect a 3:10 to Yuma thing where Tarek stands up and says to the gathered crowd of civilian onlookers, "10,000 credits for the guy who kills archangel!" And Omega being like the wild west, every freelancer and thug in the city (of scoundrels) would flock over there. That way Tarek doesn't have to pay anything of no one delivers. I suppose Archangel is popular among the common folk, but again, you'd think he'd want Archangels' death to be a public lesson. Especially before he launched the assault and Garrus improbably kicks their collective asses.


Yeah... well ... didn't distract me that much.

I know for a fact nobody cares about that one. Smudboy even says it was one of his favorite sections. Maybe I missed something. Perhaps there are large parts of Omega that are empty?


It's just that the criticism hinges only on the word "secret", and mercs are not exactly stupid bunch of people. He's cornered by one group that signals the other groups if they want to help to catch him. It's not a big deal.

Jack is a wee bit unstable. Besides, Shepard kind of guilt-tripped her into joining. "I saved your sorry ass. Plus I bribed you. And I might want emotionally fufilling sex for a change and that interests you. Also you can sling insults at Miranda and she isn't allowed to kill you. Howsdat?"


Not much, that's howsdatis. She hates cerberus to her guts and still has no problems hanging around in a Cerberus ship, engaging in a suicidal mission that has the chance to place Cerberus on top of the most advanced technology inside the galaxy. Perhaps she didn't think it through, but her gut should be sufficiently smart to tell her that helping Cerberus was not exactly in her best interests. There is a motivator, which is to get access to the files. I still do not understand that part. What does exactly lying to her achieve? Or telling her the truth? Friendship? Because she still learns about her place of birth... and if to engage in a suicide mission is the price to get some files over the place of my birth, I'd rather stick around somewhere else, thank you very much!

We could also think that she's edgy and stuff, but still has some place in her heart for "mankind" and others, and so fighting the Reapers and the Collectors is a good thing, so she doesn't mind helping. But she never says anything like this, and it's not clear that she would ever.

#6090
Sajuro

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Arkitekt wrote...

The Interloper wrote...

Arkitekt wrote...

Yeah I agree with that one. Why not leave the room and have it gassed? I mean doh!


Easy answer-he has no gas. And he tried to capture shepard without such measures because he's a greedy idiot who is used to his victims buckling to his demands. Probably thought "TIM has money, so no biggie! I'll let Shep go free eventually. It's not like he's going to get offended...."

His real mistake was leaving the dang door unlocked. Image IPB But again, he's an idiot.



He has no gas? Ok. We see, before that scene, how they use some kind of blue "throw" controllers against the prisoners. Are they unable to use similar toys? Ok. How about setting a proper ambush like the one in Arrival, and not just send one trooper at a time against three badasses armed to the teeth? Ok. How about just locking the door, as you say? Damned, that was hard!

Thing is, Jack's whole character is filled with flaws, and that's somewhat bad, since I appreciate her tone and style. I just can't stand her because she is so fundamentally off track. What is she doing in the Normandy? Why doesn't she just escape when on a mission? Or whenever you take her? Why does she stick with a Cerberus ship? She never says, apart from whining that all her friends were bastards and they only wanted sex. This was somewhat discomforting.

She does, she initially sticks with the Ship so she can look up information about Teltin and like the rest of the crew, she eventually feels at home (if you weren't a total **** or renegade romanced her) if not she has no where else to go and she gets to fight.

#6091
Arkitekt

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Shepard the Leper wrote...

That's not what we have seen in ME. Killing the thing, or whatever it was that recycled Sarens body, effectively killed the ship. Or to put it differently, the energy source, life-force, soul, spirit or whatever, that gave the ship its power was destroyed or at least severely damaged by what Shep did to this Saren-thing. That rules out your sentient starship theory. Even if Saren was an avatar, Shep still badly hurt the actual Reaper through it.<


I blame this on gameplay. In order to make the player feel important, you have to kill Saren huskified in order to the Alliance get through his shields. If killing huskified avatars would be enough to kill a reaper, then I would have killed Harbinger a thousand times by now. I think this "weakness" will be "forgotten" in ME3.

#6092
Arkitekt

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@Sajuro, I think that having Jack flee some time after she's able to track her place of birth and you denying to help would have been perhaps more realist. There are some problems with implementation, though. (I'm not even proposing a change... it just felt awkward to have a member who doesn't have any motivation to help you, fighting like hell beside you.

#6093
Sajuro

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Arkitekt wrote...

Shepard the Leper wrote...

That's not what we have seen in ME. Killing the thing, or whatever it was that recycled Sarens body, effectively killed the ship. Or to put it differently, the energy source, life-force, soul, spirit or whatever, that gave the ship its power was destroyed or at least severely damaged by what Shep did to this Saren-thing. That rules out your sentient starship theory. Even if Saren was an avatar, Shep still badly hurt the actual Reaper through it.<


I blame this on gameplay. In order to make the player feel important, you have to kill Saren huskified in order to the Alliance get through his shields. If killing huskified avatars would be enough to kill a reaper, then I would have killed Harbinger a thousand times by now. I think this "weakness" will be "forgotten" in ME3.

No, Harbinger isn't affected because he's doing it through the collector general who does seem to have a cool off period, and before the collector general dies you seen explicitely showing that Harbinger releases control of the general so as not to be harmed when he dies. The same happened with the Reaper using Paul Grayson, releasing control of him before he died so he could have his darth vader moment while if that wasn't the case they could have just used him as a puppet up until the end because they didn't feel pain.

#6094
Sajuro

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Arkitekt wrote...

@Sajuro, I think that having Jack flee some time after she's able to track her place of birth and you denying to help would have been perhaps more realist. There are some problems with implementation, though. (I'm not even proposing a change... it just felt awkward to have a member who doesn't have any motivation to help you, fighting like hell beside you.

wait... her place of birth? >.>
Anyway, by the time she finds out where Teltin is, she's probably fought with you on some missions and Shepard has been able to show her that he isn't like everyone else. I agree with you it would be cool if she at one point did flee the ship and you had the choice to go after her or just let her go (so jack haters could shut it, though they wouldn't).
After a time, even though she hates Cerberus, the members of the ship become her brothers in arms so to speak.

#6095
Grim Intent

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Sajuro wrote...

Arkitekt wrote...

Shepard the Leper wrote...

That's not what we have seen in ME. Killing the thing, or whatever it was that recycled Sarens body, effectively killed the ship. Or to put it differently, the energy source, life-force, soul, spirit or whatever, that gave the ship its power was destroyed or at least severely damaged by what Shep did to this Saren-thing. That rules out your sentient starship theory. Even if Saren was an avatar, Shep still badly hurt the actual Reaper through it.<


I blame this on gameplay. In order to make the player feel important, you have to kill Saren huskified in order to the Alliance get through his shields. If killing huskified avatars would be enough to kill a reaper, then I would have killed Harbinger a thousand times by now. I think this "weakness" will be "forgotten" in ME3.

No, Harbinger isn't affected because he's doing it through the collector general who does seem to have a cool off period, and before the collector general dies you seen explicitely showing that Harbinger releases control of the general so as not to be harmed when he dies. The same happened with the Reaper using Paul Grayson, releasing control of him before he died so he could have his darth vader moment while if that wasn't the case they could have just used him as a puppet up until the end because they didn't feel pain.


OR, maybe the reapers decided that you know, since he was DYING and all that they had no more use for him and abandoned him because that's kind of how they roll. they're ruthless, cold, and calculating monsters. that's what makes them good villains. the whole theory that killing a huskified avatar of the reapers harms the reaper thing holds absolutely no water. it was mere coincidence that as you defeat the huskified saren the alliance and other ships were finally able to break sovereign's shields, and it was actually joker that delivered the killing blow the way i saw it. yes, it's a little stupid that the two events lined up so perfectly but it was convenient for bioware to do so. you guys need to understand that it IS still a video game and there are certain fundamentals and techniques that make things easier for developers. if there were an infinite amount of time to write the story and design the game i'm sure they would've considered alternant endings, and i'm sure they still did consider alternatives regardless. bioware has done a fantastic job in making this trilogy so far in my opinion and i just hope at this point that they don't ruin it with me3. debating these kinds of topics seems pointless to me...

#6096
Killjoy Cutter

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onelifecrisis wrote...

The Interloper wrote...

onelifecrisis wrote...

I get what you're saying there, and I think I could get onboard with it if ME2 were a standalone game/story, but it's not; it's a sequel.As a standalone story, taking on the collectors to stop abductions would be okay (it would still have holes of course). But as the middle part of a trilogy in which we're supposed to be stopping the reapers, AND as a continuation of Shepard's story from ME1, I consider it an epic fail on both counts.


I'm a little confused.

Sure the events of ME2 didn't stop the reapers, but neither did ME1. In both cases we found out some things about them and won a symbolic victory. In the meantime ME2 set up things for Me3 by putting in sideplots on species politics, greatly expanding the main cast and gave these additions a solid relationship with shepard, moving around the former main cast (VS now being a spectre) expanded the universe (Omega, Tuchanka, etc), possibly got an important resource (collector base) and had a revelation about the nature of the reapers (albiet incomplete, but still enough to make sense).

As for a continuation of the ME1 story, what do you mean? The reaper plot? That's continued-indirectly, but still continued. I hope you aren't talking about the citadel and soverign, because that was resolved. And while the transition between the two is a bit abrupt, there's still a decent amount of flow between the two. Major elements in ME2 -cerberus, the terminus systems, the reaper's motivations, council indifference-were set up or forshadowed in ME1. The collectors weren't, but we had no reason to notice such an obscure race before, so I think that's excusable.

Besides, the plot of the trilogy has the second act being a "calm before the storm" kind of thing after the initial plot rush but before the finale as all the pieces move into place. This often happens in trilogies I don't think ME2 failed in that regard. I can see how it could have been done better, but again, where's this "epic fail?" Epic is, well, epic. So far as I can see the plot functions on both it's own and a series level.


Shepard ends ME1 by vowing before the council to stop the reapers. ME2 comes along and we see Shepard hunting geth (huh?). After dying and being rebuilt (wtf?) he then hunts collectors (why?) for Cerberus (wtf?). We don't even find out that the collectors are working for the reapers until horizon. And by that time we've of course seen the "Ah yes, Reapers" bit. How is any of that a continuation of the plot of ME1?

The character "developments" are just as odd. Paragon Shepard goes from being a stand-straight, look-smart choir boy in ME1 to a swaggering, slouching douchebag who threatens to break someone's legs as a charm option in ME2. The VS suddenly loses all interest in stopping the reapers, and Liara's character does a complete u-turn. And let's not forget the sight of Tali (who fought her way through a geth army on the citadel while I sat in cover cheering her on) running away from a solitary mech on Freedom's Progress.

All of these things are only problems because of ME1. Take away ME1 and the whole reaper thing, and ME2's story is a little better because it no longer conflicts with things established in ME1.


Tali takes cover instead of getting ripped to pieces by a YMIR the way the rest of the Quarians did when caught in close combat with the thing.  Don't try to paint this like she's running from a LOKI...  Image IPB 

We're told that Liara went through hell to get Shep's body back, lost a friend doing it, and is engaged in a shadow war against the Shadow Broker... and you're surprised that she's changed? 

The VS becoming a plot-idiot in ME2 is an issue I won't argue, as I agree with those who say the VS was terribly borked by Bioware in ME2. 

The Council sends Shep to hunt for Geth in the Terminus Systems, the opening makes that clear.  If I recall correctly,  it's been a matter of weeks since the Battle of the Citadel, and you're making a federal case out of the Normandy and Shep being on what's supposed to be a "cake" assignment for a bit after what they went through in ME1?  LoL. 

"Swaggering, slouching d-bag"?  LoL, whatever.  

#6097
111987

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Shepard the Leper wrote...

111987 wrote...

Wait, are you really confused on what the Reapers are?

Reapers are not holograms; they are sentient starships with a corporeal body (as seen in the ending cutscene of Mass Effect 2). www.youtube.com/watch 

A Reaper can roughly be divided into two parts; a external 'shell' that  follows a similar design to other Reapers, and a 'core' based on the shape of the species used to make the Reaper. www.gameinformer.com/b/news/archive/2011/04/21/mass-effect-a-q-amp-a-for-hardcore-fans.aspx

Into this core, billions or organic minds are 'uploaded' and join together to form a collective consciousness. www.youtube.com/watch
Saren was never a Reaper; he was an avatar for the Reapers. This means the Reapers could 'assume direct control' over him. This is explained in the novel Mass Effect: Retribution, where Paul Grayson becomes an avatar of the Reapers like Saren.

The Derelict Reaper died because by blowing up its element zero core, it could no longer generate mass effect fields, and thus fell into the brown dwarf star. www.youtube.com/watch Start watching at around the 5 minute mark.

Their ships are their bodies; meant to house the collective organic mind and preserve them for eternity.

Hope that helps! :D


That's not what we have seen in ME. Killing the thing, or whatever it was that recycled Sarens body, effectively killed the ship. Or to put it differently, the energy source, life-force, soul, spirit or whatever, that gave the ship its power was destroyed or at least severely damaged by what Shep did to this Saren-thing. That rules out your sentient starship theory. Even if Saren was an avatar, Shep still badly hurt the actual Reaper through it.

Explain what happened to the Derelict Reaper. Its core (which you claim is its consciousness) was intact, as was the ship itself - that means the Reaper should be "alive" and kicking.  What the hell is wrong with this Reaper? Has it lost its mind or something? Why did it remain idle? If all Reapers are as stupid as this one, winning the war against them shouldn't be too hard. Wouldn't it be interesting to find out what caused this? Maybe something happened to this Reaper that resulted in this paralyzed state it's in (or is it death already, if so, when, how and why?). Could be useful to fend the others off, no? But wait, Shepard doesn't want that, Shepard only thinks and talks with his/her guns.

How did Shepard kill the Terminator? I've not seen a core. I've only seen a robot out of the Terminator movies who "died" when its health bar was up. What happened there in your opinion (or imagination)?

The game contradicts itself and/or provides irrelevant information about the Reapers. I have no idea where to look to kill one - do you?


I'm not sure if you're actually confused or deliberately being like this, but I'll take a stab at this.

No, it doesn't rule out my sentient-starship 'theory'. Here's a developer tweet explaining what happened with Sovereign and Saren ;) twitter.com/#!/macwalterslives/status/110911026790268928

As for the Derelitc Reaper...did you forget the part where it got shot by a mass accelerator round powerful enough to cause rifts and valleys across the entire southern hemisphere of a planet? The round went straight through the Reaper, doing enough damage to it to essentially render it brain dead. Also, element zero core =/= Reaper core.

Shepard killed the Human Reaper because it wasn't even close to being completed. Shepard first destroyed the tubes transferring the human minds being uploaded into it, and then shot at the parts of it not covered in armor. Eventually Shepard did enough damage to it, and it was destroyed. Are you seriously asking why it had a health bar? Because it is a GAME.

The game makes no contradiction. Either you really aren't getting this Reaper thing or you are deliberately being difficult. How do you kill a Reaper? We know two ways, currently. 1). Destroy an avatar it is currently possessing, and then destory the ship while its shields are down (aka Sovereign). 2). Build a weapon powerful and devastating enough to smash right through a Reaper's shields (aka Derelict Reaper).

#6098
Arkitekt

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Sajuro wrote...

No, Harbinger isn't affected because he's doing it through the collector general ...


Utterly speculative and unsupported. I'm right and you are wrong: it was a gameplay decision, and it is broken plotwise. Nothing that worries me though, this kind of shenanigan happens in most games and I'm fine with it.

#6099
Killjoy Cutter

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111987 wrote...
The game makes no contradiction. Either you really aren't getting this Reaper thing or you are deliberately being difficult.


I suspect the latter.

#6100
Il Divo

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Killjoy Cutter wrote...


I suspect the latter.


As do I.