Whatever666343431431654324 wrote...
Smud once argued that TIM not blockading the Omega IV relay was a plot hole. There is no literary theory in the world that says that is a plot hole. We call him on it. This is not denying that there are plot holes in ME2. This is saying that Smud has gone way overboard in his plot hole hunt.
There's a lot of wisdom in this part of your post. Yes, ME2's story does have plot holes. Examples include the extraordinary circumstances of the Lazarus Project, and every combat capable crew member suddenly deciding to go on a Kodiak pizza party when you're installing Reaper tech on the ship. I'm sure there are others, but I can't think of any at the moment (it's 7 AM, gimme a break). However, smudboy also considers many things to be plot holes, when they really aren't. (e.g. not discussing the possibility of mining/blockading the O4 relay, not wondering if there is an entire planet or even an entire system of planets full of Collectors beyond O4 when you figure out that it leads to the center of the galaxy)
Il Divo wrote...
And in some cases (Mordin's Collector Bug, Ashley's revival), the necessary "fix" required a single line of dialogue to correct.
In the case of the Seeker bug, even adding new dialogue may not be necessary. Moving existing dialogue from optional to mandatory and modifying it a bit would have been sufficient.
Modifié par Sgt Stryker, 29 août 2011 - 12:19 .




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