The Interloper wrote...
He's obviously hunting geth because that's the only threat at the moment. It's only been a month since Soveriegn and he's still cleaning up. What's so "huh" about it?
It doesn't strike me as really following through on his promise to stop the reapers at the end of ME1, but I concede that it's not a complete waste of time.
The Interloper wrote...
The dying and rebuilding thing does have some major issues (namely what tech?), but it's not inherantly bad and still a useful plot device. It allows the collectors to get the colony attacks rolling, gives the council time to forget what shepard tried to warn them about, gives several characters time to get in position (VS is now a spectre, Wrex is clan leader, liara spy, all busy) reminds us that the reapers are still a threat, and gets shepard out of the way for all this. This sets the stage for the whole story; it's not an irrelevant thing.
I think it
is inherently bad, but I doubt either of us have anything new to add to
that debate. Everything you listed could have been accomplished by having Shepard MIA, presumed dead, when in fact he's in a coma being "augmented" (must get back to DXHR in a minute...) by Cerberus, or whoever.
Also, as a minor aside, I have a hard time accepting that the council "forgot" anything.
The Interloper wrote...
He hunts collectors because again, that's the only thing suspicious happening and the circumstances point to reapers. He wasn't able to do that before because he was kind of dead, and though he doesn't know for certain it still makes sense for him to hunt them up until horizon. I already had this argument.
I think most people already had this argument. ;-)
The Interloper wrote...
Cerberus also makes sense because nobody else is interested in helping. This is set up in ME1 and comes to fruition in ME2-it's not implausible at all that the council would forget everything shepard said after he died and go back to their old ways. Besides Shep can rush to the citadel shortly after FP. Plus, the whole "we brought you back to life" thing actually helps that decision make sense. It also makessense shep to put akuze (if applicable) behind him for the greater good. A dialogue option to flesh things out would have been handy, I admit, but not mandatory for the scene to work.
It's highly implausible that the council would "forget" what was said. Indeed, they seem to remember just fine what Shepard's version of events was when they talk to him.
Nor would anyone else. And the fact that Liara managed to piece together what happened to the Protheans all on her own shows that there is evidence enough even before Sovereign attacks the Citadel. Other scientists would start investigating Shepard's claims.
The Council's version of events ignores the eye-witness accounts of what happened on Ilos (given by Shepards crew, who have no motive for coming up with such a ridiculous story) and does nothing to explain Saren's "true" motives for leading the attack. Note that the council argue that it was Saren who swayed the Geth - a machine race - with his charisma (machines being swayed by charisma? lolwut?) and that it was the Geth who built Sovereign, which means the council have dismissed indoctrination as BS and are assuming that Saren acted of his own free will.
As for Cerberus, they spent billions of credits resurrecting a guy who considered their operations so unethical that he was prepared to put his Saren-chase on hold just to wipe them out. And then Shepard agrees to work with them without even contacting anyone else first. You'd think he'd want outside verification of at least some of TIM's claims, and in particular, you'd think he'd want to see who else is doing something about the reapers, but no... he's happy to work with "terrorists" because TIM says the reapers are involved (and offers no evidence of that at all).
The Interloper wrote...
Not sure what you’re talking about with paragon shep. He seemed the same as always. Liaras character does a U turn for good reason. It was still abrupt and it was very annoying she didn't go anywhere, but LotSB fixed that. Tali was a teenage girl in ME1 and the stuff you're describing is gameplay. She does nothing heroic or badasss in the actual plot except a cartwheel. In ME2 she's much more formidable plotwise; even if hanging back from fighing YMIR mechs didn't make any sense (and it does, helping her fellow quarians being an obvious reason, especially with shepard around) she's more mature in the story, respected by the Fleet, and she doesn't run away from YMIR mechs in actual gameplay either. In both games she goes down pretty fast. In short, you're taking the minute details of gameplay vs lore way too dang seriously.
I agree that not everything about the direction they took Tali's character was bad, but that YMIR mech... Tali is a tech expert. In theory, she's supposed to be great at dealing with those sorts of enemies. Almost every other character gets an introductory cutscene showing how awesome they are; Tali gets one where she runs away.
Liara does do a u-turn (we apparently agree on that) but there's nothing that could happen that could explain such a turn. Traumatic events do change people IRL but they don't completely reverse themselves; some of the original personality is always preserved. As I said previously, if you're going to make a character into someone
completely different then you might as well just introduce a new character instead. If there's literally
no resemblance at all to the person they were before then it's not really character development, is it?