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Smudboy's Mass Effect series analysis.


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#6251
Shepard the Leper

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Il Divo wrote...

So the Geth, who believe the Reapers to be Gods, began pawning off their technology to random humanoids? Sounds like a pretty suspect claim. Nevermind that the Collectors are capable of operating Mass Relays beyond other organic races or that humans began disappearing immediately following Sovereign's demise.


"The Collectors are most well known for their odd trade requests for which they offer new technologies, often of a startling level of advancement. Their requests usually involve the trade of living beings in odd numbers and varieties .. "

The Geth followed Saren who worked for the Reapers. The Collectors are working for the Reapers. That basically makes the Geth and Collectors allies. Of course Shepard doesn't know this on Horizon, but it doesn't rule out the possibility that the Collectors and Geth traded or shared technology (which is what you're saying).

I recommend you actually go back and play Mass Effect 2. Shepard does not destroy any of that technology for fun. He is literally sealed in the chamber with the Reaper IFF, with the exit opened only upon destruction of the core. In other words, he had no other option.


Sure he has. If they cleared the ship first, the destruction of the core wouldn't have mattered at all.

#6252
onelifecrisis

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Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No, you did not. You saw her go to a trap and once she finds out it's a trap, she throw a grenade at 3 people... That not her fighting groups on her own. That just her fighting back. That a fight or flee resonse, not her jumping in gun ho into a fight. Also, She is a tach expet with no defence buffs or attack buffs....That's a support class. I don't think your going to send Tali face first in a group of pirates and mercs.


I was talking about gameplay. And why the hell would I send a tech expert against organics?

I would not throw her face first into Geth any wa. Normally, they would set her down and have her drain shield and hack geth or mechs in Battle. She does not have the defence or atteck power to be in heavy fire in game. And what you do with the character in ingame combate is not the characters development.Image IPB


So now we're treating gameplay and story as unrelated? Uh... okay... in which case, tell me again why Tali can't beat the YMIR mech in that ME2 cutscene?


The most she could do is take potshots with the shotgun or pistol she carries. 

Shields and armor stop hacking in ME2. 

She doesn't have her shield-drain ability at the time, since it's a "loyalty" thing. 

See the bold yellow bit.


No.  Which is why she shouldn't be hacking mechs in cutscenes that she can't hack during gameplay. 


You see all that quoted stuff above? It's called context.

#6253
Almostfaceman

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Shepard the Leper wrote...

Il Divo wrote...

So the Geth, who believe the Reapers to be Gods, began pawning off their technology to random humanoids? Sounds like a pretty suspect claim. Nevermind that the Collectors are capable of operating Mass Relays beyond other organic races or that humans began disappearing immediately following Sovereign's demise.


"The Collectors are most well known for their odd trade requests for which they offer new technologies, often of a startling level of advancement. Their requests usually involve the trade of living beings in odd numbers and varieties .. "

The Geth followed Saren who worked for the Reapers. The Collectors are working for the Reapers. That basically makes the Geth and Collectors allies. Of course Shepard doesn't know this on Horizon, but it doesn't rule out the possibility that the Collectors and Geth traded or shared technology (which is what you're saying).

I recommend you actually go back and play Mass Effect 2. Shepard does not destroy any of that technology for fun. He is literally sealed in the chamber with the Reaper IFF, with the exit opened only upon destruction of the core. In other words, he had no other option.


Sure he has. If they cleared the ship first, the destruction of the core wouldn't have mattered at all.


I think they make it pretty obvious that the small team is not in a position to "clear the ship" as it is infested with husks and suchlike. They're being chased even as they leave. I guess you missed that part.

#6254
Killjoy Cutter

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Shepard the Leper wrote...

Killjoy Cutter wrote...

With a massed army of Krogan soon to be, and Sovereign hanging overhead, and no way to get a signal to the Council, what did you expect Shep to do on Vermire?


What army? I only ran into a couple of Salarian test subjects on Virmire. Besides, what's the rush here. Those Krogan need training, weapons, transport, a target to attack etc. Saren already has the Geth at his disposal and they are not considered to be a major problem by the Council. Only if those Krogan could think for themselves, ignore Saren and start f-king like rabbits and spread out (if they are really "cured" that is) they might become a problem over time. I can see no reason why nuking the place is the only option. Maybe the Krogan breading facilities are located somewhere else on Virmire and are not affected by the blast, I dunno. Would an hour or a day make that much of a difference? Just to contact the Council. Maybe they send in their fleet or demand you nuke the place just to be sure. That would have been a better solution imo.

Sovereign unable to detect the Normandy also doesn't make sense. The Collectors weren't fooled by its stealth systems. It's amazing Shepard got that far with Sovereign hanging around.

As for the Collector base, after everything we see in ME1 and ME2, only an idiot would have left it in Cerberus hands.


In Cerberus hands? Can you explain that coz I believe it's also in Shepard's hands. Who's going to stop Shep from notifying the Council or Alliance or returning there him/herself?


You walk directly through one small wing of the breeding facility on Vermire, surrounded by tanks of the same general sort that Okeer uses in ME2.  Who knows when the mass production phase kicks in... and ME2 shows that they can come out of the tank fully ready to fight.  

If you think the Collector Base isn't firmly in TIMs hands if you don't destroy it, then start paying attention. 

In general, start paying attention while you play. 

Modifié par Killjoy Cutter, 27 septembre 2011 - 08:44 .


#6255
Killjoy Cutter

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onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No, you did not. You saw her go to a trap and once she finds out it's a trap, she throw a grenade at 3 people... That not her fighting groups on her own. That just her fighting back. That a fight or flee resonse, not her jumping in gun ho into a fight. Also, She is a tach expet with no defence buffs or attack buffs....That's a support class. I don't think your going to send Tali face first in a group of pirates and mercs.


I was talking about gameplay. And why the hell would I send a tech expert against organics?

I would not throw her face first into Geth any wa. Normally, they would set her down and have her drain shield and hack geth or mechs in Battle. She does not have the defence or atteck power to be in heavy fire in game. And what you do with the character in ingame combate is not the characters development.Image IPB


So now we're treating gameplay and story as unrelated? Uh... okay... in which case, tell me again why Tali can't beat the YMIR mech in that ME2 cutscene?


The most she could do is take potshots with the shotgun or pistol she carries. 

Shields and armor stop hacking in ME2. 

She doesn't have her shield-drain ability at the time, since it's a "loyalty" thing. 

See the bold yellow bit.


No.  Which is why she shouldn't be hacking mechs in cutscenes that she can't hack during gameplay. 


You see all that quoted stuff above? It's called context.


More like you being rediculously nitpicky about a half second of cutscene, Tali not doing what no other character does either, and Tali not doing in a cutscene what she can't do in the actual gameplay...

#6256
Killjoy Cutter

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Almostfaceman wrote...

Shepard the Leper wrote...

Il Divo wrote...

So the Geth, who believe the Reapers to be Gods, began pawning off their technology to random humanoids? Sounds like a pretty suspect claim. Nevermind that the Collectors are capable of operating Mass Relays beyond other organic races or that humans began disappearing immediately following Sovereign's demise.


"The Collectors are most well known for their odd trade requests for which they offer new technologies, often of a startling level of advancement. Their requests usually involve the trade of living beings in odd numbers and varieties .. "

The Geth followed Saren who worked for the Reapers. The Collectors are working for the Reapers. That basically makes the Geth and Collectors allies. Of course Shepard doesn't know this on Horizon, but it doesn't rule out the possibility that the Collectors and Geth traded or shared technology (which is what you're saying).

I recommend you actually go back and play Mass Effect 2. Shepard does not destroy any of that technology for fun. He is literally sealed in the chamber with the Reaper IFF, with the exit opened only upon destruction of the core. In other words, he had no other option.


Sure he has. If they cleared the ship first, the destruction of the core wouldn't have mattered at all.


I think they make it pretty obvious that the small team is not in a position to "clear the ship" as it is infested with husks and suchlike. They're being chased even as they leave. I guess you missed that part.


I've stretched out the final bit of that mission, taking as long as possible to destroy the Reaper mass effect core, and you never run out of husks climbing out of the nooks and cranies of that room. 

#6257
onelifecrisis

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Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No, you did not. You saw her go to a trap and once she finds out it's a trap, she throw a grenade at 3 people... That not her fighting groups on her own. That just her fighting back. That a fight or flee resonse, not her jumping in gun ho into a fight. Also, She is a tach expet with no defence buffs or attack buffs....That's a support class. I don't think your going to send Tali face first in a group of pirates and mercs.


I was talking about gameplay. And why the hell would I send a tech expert against organics?

I would not throw her face first into Geth any wa. Normally, they would set her down and have her drain shield and hack geth or mechs in Battle. She does not have the defence or atteck power to be in heavy fire in game. And what you do with the character in ingame combate is not the characters development.Image IPB


So now we're treating gameplay and story as unrelated? Uh... okay... in which case, tell me again why Tali can't beat the YMIR mech in that ME2 cutscene?


The most she could do is take potshots with the shotgun or pistol she carries. 

Shields and armor stop hacking in ME2. 

She doesn't have her shield-drain ability at the time, since it's a "loyalty" thing. 

See the bold yellow bit.


No.  Which is why she shouldn't be hacking mechs in cutscenes that she can't hack during gameplay. 


You see all that quoted stuff above? It's called context.


More like you being rediculously nitpicky about a half second of cutscene, Tali not doing what no other character does either, and Tali not doing in a cutscene what she can't do in the actual gameplay...



Deja vu.

#6258
Shepard the Leper

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111987 wrote...

I'm not sure if you're actually confused or deliberately being like this, but I'll take a stab at this.


Of course I'm overly critical here. Isn't that the point of this thread ;)

No, it doesn't rule out my sentient-starship 'theory'. Here's a developer tweet explaining what happened with Sovereign and Saren ;) twitter.com/#!/macwalterslives/status/110911026790268928


Relying on Tweets to clarify things isn't a sign of good story telling.

As for the Derelitc Reaper...did you forget the part where it got shot by a mass accelerator round powerful enough to cause rifts and valleys across the entire southern hemisphere of a planet? The round went straight through the Reaper, doing enough damage to it to essentially render it brain dead. Also, element zero core =/= Reaper core.


The ship is in pretty good shape and most systems are still operational. If the shot did kill the Reaper inside, it would be worthwhile to track the projectile's course to look for the "weak spot". Wouldn't knowing how to kill a Reaper inside its shell or ship be more important than searching for a device to go after the Collectors? Then we know where to aim in ME3.

Shepard killed the Human Reaper because it wasn't even close to being completed. Shepard first destroyed the tubes transferring the human minds being uploaded into it, and then shot at the parts of it not covered in armor. Eventually Shepard did enough damage to it, and it was destroyed. Are you seriously asking why it had a health bar? Because it is a GAME.

The game makes no contradiction. Either you really aren't getting this Reaper thing or you are deliberately being difficult. How do you kill a Reaper? We know two ways, currently. 1). Destroy an avatar it is currently possessing, and then destory the ship while its shields are down (aka Sovereign). 2). Build a weapon powerful and devastating enough to smash right through a Reaper's shields (aka Derelict Reaper).


The story has been written for a game. The writers must consider gameplay and technical related issues. Anything that is difficult or impossible to put into the game must be avoided.

Health bars are not the issue here. Consistency is what I'm looking for. I have still no idea how best to kill a Reaper. The one in ME1 isn't like ME2's version thus are not really helpful in understanding their potential weakness. I'd hoped we learned something like that in ME2. Something that will be useful in ME3. All the info about the Reapers we've got is completely useless when it comes to killing the damn things.

In a way you could compare the Reapers (or their ships) with the Star Wars planet-buster - an invincible battlestation with one weakness which was used to destroy it. Something similar could have been done with the Reapers. But ME2 turned out to be a poor replica of the ME1 plot. They changed Eden Prime with Shep's death, the Council / Alliance with Cerberus, and Saren with the Collectors. The Reapers play no important role in the story and are used only to stage the end-battle. I sometimes wonder if the writers know what Reapers are and how to present them. Thus far we've seen two different endbosses and talking spaceships.

#6259
Someone With Mass

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Shepard the Leper wrote...

111987 wrote...

No, it doesn't rule out my sentient-starship 'theory'. Here's a developer tweet explaining what happened with Sovereign and Saren ;) twitter.com/#!/macwalterslives/status/110911026790268928


Relying on Tweets to clarify things isn't a sign of good story telling.


How can someone tell such a thing through the story? That Sovereign died/was stunned/whatever because the avatar died, without flat out saying it and make it sound like they're sying it because they think the player is too stupid to figure it out. 

Because it doesn't sound easy.

I thought it was rather obvious that Sovereign's shields went down because of the avatar's death, because the game showed the shields going down and Sovereign letting go of the tower in the next shot right after Saren's body was completely disintegrated, but some people apparently interpreted it in another way.

#6260
Il Divo

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Shepard the Leper wrote...

The Geth followed Saren who worked for the Reapers. The Collectors are working for the Reapers. That basically makes the Geth and Collectors allies. Of course Shepard doesn't know this on Horizon, but it doesn't rule out the possibility that the Collectors and Geth traded or shared technology (which is what you're saying).


No, I'm saying the Collectors are Reaper tools. They don't need to share anything with the Geth. They have access to husks/dragon's teeth, more advanced husk life forms, and possess more sophisticated relay technology than organics possess. There is more than enough material there to bridge the Collector-Reaper connection.

Sure he has. If they cleared the ship first, the destruction of the core wouldn't have mattered at all.


What are you talking about? The door doesn't unseal until you actually destroy the core, meaning Shepard had no way off the ship, while being fully assaulted by husks.

#6261
Nashiktal

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Someone With Mass wrote...

Shepard the Leper wrote...

111987 wrote...

No, it doesn't rule out my sentient-starship 'theory'. Here's a developer tweet explaining what happened with Sovereign and Saren ;) twitter.com/#!/macwalterslives/status/110911026790268928


Relying on Tweets to clarify things isn't a sign of good story telling.


How can someone tell such a thing through the story? That Sovereign died/was stunned/whatever because the avatar died, without flat out saying it and make it sound like they're sying it because they think the player is too stupid to figure it out. 

Because it doesn't sound easy.

I thought it was rather obvious that Sovereign's shields went down because of the avatar's death, because the game showed the shields going down and Sovereign letting go of the tower in the next shot right after Saren's body was completely disintegrated, but some people apparently interpreted it in another way.


Well I personally think they could have made it a bit clearer, if not in ME1 than in ME2 maybe with anderson saying "if it wasn't for you distracting sovvy we couldn't have won" or something like that.

I always thought it was because of shep defeating robo saren, but I guess I can see how some people would see it differently.

#6262
111987

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Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?

Shepard the Leper wrote...
The ship is in pretty good shape and most systems are still operational. If the shot did kill the Reaper inside, it would be worthwhile to track the projectile's course to look for the "weak spot". Wouldn't knowing how to kill a Reaper inside its shell or ship be more important than searching for a device to go after the Collectors? Then we know where to aim in ME3.


Most systems are still operational? It sure didn't seem that way to me. It had no movement, no higher order brain functioning, no weaponry...

And what is this weakspot you're referring to? There is no weakspot on a shield; the weapon round was simply powerful enough to smash through the shield.

Shepard the Leper wrote...

The story has been written for a game. The writers must consider gameplay and technical related issues. Anything that is difficult or impossible to put into the game must be avoided.

Health bars are not the issue here. Consistency is what I'm looking for. I have still no idea how best to kill a Reaper. The one in ME1 isn't like ME2's version thus are not really helpful in understanding their potential weakness. I'd hoped we learned something like that in ME2. Something that will be useful in ME3. All the info about the Reapers we've got is completely useless when it comes to killing the damn things.


That is one of the big mysteries of Mass Effect 3, according to the developers. How can we possibly beat these things? Just be patient, and we will find out.

Modifié par 111987, 27 septembre 2011 - 09:34 .


#6263
Arkitekt

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dreman9999 wrote...

Arkitekt wrote...

SWM, damn that was bad. Do you upload a part of your mind every time you use an avatar, since that's why it is "called an avatar"? Because hey, dontcha know? It's what happens every time in the netz.

Not the same thing. You not understand the very detail of the control of Saren body Soverign had. It was like Sarens body was Sovergns body.


Sajuro wrote...

is response to both people who told me I'm wrong, I am pretty sure one of the devs confirmed that Saren Husk being killed was why Sovereign's enormous shields went down.
as for that speculation, it is supported because it is shown that a harbinger controlled general assumes direct control of the drones.
Image IPBdeal with itImage IPB 


What part of "I really get it" and "I know what happens in ME1" and "I WISH they let this go in the future, be forgotten, tore down, thrown to the garbage, etc." DO YOU NOT UNDERSTAND?

This conversation is melting my brain neurons. It goes like this:

- I can't believe that Reapers are supposed to behave like this, this is ****ing stupid. Therefore it was a gameplay decision, I hope they forget it;

- No you don't get it. This is how they behave, look at the codex;

-  Grmble, hey I know, and it's stupid;

- You're being stubborn. It's how they roll, here let me explai...

- I KNOW HOW THEY WORK, all I'm saying is that it's ****ing stupid and they should completely let it go!

- The devs confirmed my theory, so you are wrong and deal with it

- SIGGGGGGGH


In related news, this conversation reached a point so low in intelligence that I see myself even agreeing with things Soronnar writes. I mean, wow.

#6264
Someone With Mass

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Il Divo wrote...

What are you talking about? The door doesn't unseal until you actually destroy the core, meaning Shepard had no way off the ship, while being fully assaulted by husks.


Not to mention that they're trapped regardless until the Reaper's barriers are down.

#6265
Arkitekt

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111987 wrote...

Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


You are incapable of understanding your interlocutors. OF COURSE that this is what happens. It's a ****ing gameplay mechanic, BUT IT STILL HAPPENS NEVERTHELESS. The reason why I don't fuss much about it is mostly because no one even mentions this shenanigan ingame afterwards. Shep "done it" in a mysterious unspokable taboo way, it's how I "deal with it".

#6266
111987

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Arkitekt wrote...

111987 wrote...

Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


You are incapable of understanding your interlocutors. OF COURSE that this is what happens. It's a ****ing gameplay mechanic, BUT IT STILL HAPPENS NEVERTHELESS. The reason why I don't fuss much about it is mostly because no one even mentions this shenanigan ingame afterwards. Shep "done it" in a mysterious unspokable taboo way, it's how I "deal with it".


Woah, calm down...that post wasn't even in response to you. That post was in response to someone who disagreed with the idea that Saren's death caused Sovereign's shields to fall. No need to get all defensive. Yes, we understand you don't like the idea. That's very nice.

#6267
The Interloper

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onelifecrisis wrote...

1. I think it is inherently bad, but I doubt either of us have anything new to add to that debate. Everything you listed could have been accomplished by having Shepard MIA, presumed dead, when in fact he's in a coma being "augmented" (must get back to DXHR in a minute...) by Cerberus, or whoever.

2. Also, as a minor aside, I have a hard time accepting that the council "forgot" anything. It's highly implausible that the council would "forget" what was said. Indeed, they seem to remember just fine what Shepard's version of events was when they talk to him. Nor would anyone else. And the fact that Liara managed to piece together what happened to the Protheans all on her own shows that there is evidence enough even before Sovereign attacks the Citadel. Other scientists would start investigating Shepard's claims. The Council's version of events ignores the eye-witness accounts of what happened on Ilos (given by Shepards crew, who have no motive for coming up with such a ridiculous story) and does nothing to explain Saren's "true" motives for leading the attack. Note that the council argue that it was Saren who swayed the Geth - a machine race - with his charisma (machines being swayed by charisma? lolwut?) and that it was the Geth who built Sovereign, which means the council have dismissed indoctrination as BS and are assuming that Saren acted of his own free will.

3. As for Cerberus, they spent billions of credits resurrecting a guy who considered their operations so unethical that he was prepared to put his Saren-chase on hold just to wipe them out. And then Shepard agrees to work with them without even contacting anyone else first. You'd think he'd want outside verification of at least some of TIM's claims, and in particular, you'd think he'd want to see who else is doing something about the reapers, but no... he's happy to work with "terrorists" because TIM says the reapers are involved (and offers no evidence of that at all).

4. I agree that not everything about the direction they took Tali's character was bad, but that YMIR mech... Tali is a tech expert. In theory, she's supposed to be great at dealing with those sorts of enemies. Almost every other character gets an introductory cutscene showing how awesome they are; Tali gets one where she runs away.
 Liara does do a u-turn (we apparently agree on that) but there's nothing that could happen that could explain such a turn. Traumatic events do change people IRL but they don't completely reverse themselves; some of the original personality is always preserved. As I said previously, if you're going to make a character into someone completely different then you might as well just introduce a new character instead. If there's literally no resemblance at all to the person they were before then it's not really character development, is it?



1. And it's exactly because the end result is the same, except for the raised eyebrows, that I'm willing to give it a pass. They definitly should have clarified why it's only possible for shepard though, like say TIM used some reaper or prothean technology. If that's being played as a plot twist for ME3, at least have Shepard ask about it and TIM evade him. My point was that the thing was flawed in execution. Under other circumstances I think it would have done fine.

2. They forgot how close they came to dying. The council is clearly a sedentary group who are in denial that the galaxy is facing destruction. That was made quite clear in ME1. Of course they were quite thankful and receptive to shep at the end of ME1 when Shepard had just saved their lives, but after shepard died and time went on, it's fair to say the wounds healed and after a merely cursory investigation (the Ilos VI shut down. Case closed!) they went back to their old ways. So much so that when Shepard reappears, they repeat the lies they told themselves to his face. The fact that he's now with cerberus probably increased their obstinancy. And if the council died the new one wont' even meet with you, so it's fair to say their just like the old council except you didn't save their lives.

It's hammered into us and Shepard constantly complains that the council has their heads buried in the sand, in both games. Their actions now fit their actions in previous events.

3. TIM probably assumed that Shep would be the kind to put the bigger picture ahead of old grudges. He's always right no matter which shepard, but I don't think having every shepard genuinely care about saving the galaxy is to much of a railroading demand for bioware to make. Besides as I said earlier, the timing means he has no real option but to go to Freedom's Progress (and reapers or no, the colony raids are definitly an issue) Afterwards he can accept the ship and the dossiers because he doesn't have a ship or a team, and almost right after that he can actually rush over to the council, after which it's made clear that like it or not, he'll be sticking with TIM. All the while the player can make it clear if they want that their milking Cerberus for all their worth and still havent' forgiven them.

As I'm constantly saying sure it could have been done a bit more smoothly, but that's not the point.

4. So it's one instance where gameplay and cutscenes don't entirely line up? Besides, you need to lower the shields before you can hack it. Image IPBTali doesn't have that firepower. That she didn't join in once Shep got there is a very minor issue, especially since she had something else to do.

I think Liara was pretty jarring too, but people can completely change in strange situations. Joining the army, for instance. At any rate I recall Liara herself confesses that "this isn't the real me," and she looks genuinely embarrased when you catch her aping benezia. And even if that doesnt' satisfy you, there's LotSB.

#6268
Arkitekt

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Uh, I got two replies telling me I didn't "get it", and you repeated this shenanigan to me countless times. Now you say you didn't. Do you take me for a fool?

#6269
onelifecrisis

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111987 wrote...

Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


Er, maybe because they took out more than it's shields?

The timing certainly suggests a link between Saren's (re-)death and Sovereigns shields going down, but it's far from conclusive, and reasonable doubt is cast by the fact that Saren being linked to Sovereign's shields is frickin stupid.

#6270
111987

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onelifecrisis wrote...

111987 wrote...

Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


Er, maybe because they took out more than it's shields?

The timing certainly suggests a link between Saren's (re-)death and Sovereigns shields going down, but it's far from conclusive, and reasonable doubt is cast by the fact that Saren being linked to Sovereign's shields is frickin stupid.


:huh:

That doesn't make any sense...I'm not really sure how to respond to this. If they took out Sovereign's weapons, or engines or whatever, Sovereign wouldn't have been intact in the cutscene. But Sovereign was; it just randomly collapsed.

Seriously it is so painfully obvious that Saren's death caused Sovereign's defeat. I don't know how else to explain it.

#6271
Sgt Stryker

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The Interloper wrote...

4. So it's one instance where gameplay and cutscenes don't entirely line up? Besides, you need to lower the shields before you can hack it. Image IPBTali doesn't have that firepower. That she didn't join in once Shep got there is a very minor issue, especially since she had something else to do.


I always figured immunity from hacking while shields are up was just another instance of gameplay/story segregation. After all, if we assume that the AI Hacking ability is some sort of wireless signal sent from the omnitool (what else could it be?), then kinetic barriers should not be able to interfere with that. Especially since they didn't prevent Tali from hacking geth with their shields up in ME1.

Modifié par Sgt Stryker, 27 septembre 2011 - 10:06 .


#6272
onelifecrisis

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The Interloper wrote...

onelifecrisis wrote...

1. I think it is inherently bad, but I doubt either of us have anything new to add to that debate. Everything you listed could have been accomplished by having Shepard MIA, presumed dead, when in fact he's in a coma being "augmented" (must get back to DXHR in a minute...) by Cerberus, or whoever.

2. Also, as a minor aside, I have a hard time accepting that the council "forgot" anything. It's highly implausible that the council would "forget" what was said. Indeed, they seem to remember just fine what Shepard's version of events was when they talk to him. Nor would anyone else. And the fact that Liara managed to piece together what happened to the Protheans all on her own shows that there is evidence enough even before Sovereign attacks the Citadel. Other scientists would start investigating Shepard's claims. The Council's version of events ignores the eye-witness accounts of what happened on Ilos (given by Shepards crew, who have no motive for coming up with such a ridiculous story) and does nothing to explain Saren's "true" motives for leading the attack. Note that the council argue that it was Saren who swayed the Geth - a machine race - with his charisma (machines being swayed by charisma? lolwut?) and that it was the Geth who built Sovereign, which means the council have dismissed indoctrination as BS and are assuming that Saren acted of his own free will.

3. As for Cerberus, they spent billions of credits resurrecting a guy who considered their operations so unethical that he was prepared to put his Saren-chase on hold just to wipe them out. And then Shepard agrees to work with them without even contacting anyone else first. You'd think he'd want outside verification of at least some of TIM's claims, and in particular, you'd think he'd want to see who else is doing something about the reapers, but no... he's happy to work with "terrorists" because TIM says the reapers are involved (and offers no evidence of that at all).

4. I agree that not everything about the direction they took Tali's character was bad, but that YMIR mech... Tali is a tech expert. In theory, she's supposed to be great at dealing with those sorts of enemies. Almost every other character gets an introductory cutscene showing how awesome they are; Tali gets one where she runs away.
 Liara does do a u-turn (we apparently agree on that) but there's nothing that could happen that could explain such a turn. Traumatic events do change people IRL but they don't completely reverse themselves; some of the original personality is always preserved. As I said previously, if you're going to make a character into someone completely different then you might as well just introduce a new character instead. If there's literally no resemblance at all to the person they were before then it's not really character development, is it?



1. And it's exactly because the end result is the same, except for the raised eyebrows, that I'm willing to give it a pass. They definitly should have clarified why it's only possible for shepard though, like say TIM used some reaper or prothean technology. If that's being played as a plot twist for ME3, at least have Shepard ask about it and TIM evade him. My point was that the thing was flawed in execution. Under other circumstances I think it would have done fine.

2. They forgot how close they came to dying. The council is clearly a sedentary group who are in denial that the galaxy is facing destruction. That was made quite clear in ME1. Of course they were quite thankful and receptive to shep at the end of ME1 when Shepard had just saved their lives, but after shepard died and time went on, it's fair to say the wounds healed and after a merely cursory investigation (the Ilos VI shut down. Case closed!) they went back to their old ways. So much so that when Shepard reappears, they repeat the lies they told themselves to his face. The fact that he's now with cerberus probably increased their obstinancy. And if the council died the new one wont' even meet with you, so it's fair to say their just like the old council except you didn't save their lives.

It's hammered into us and Shepard constantly complains that the council has their heads buried in the sand, in both games. Their actions now fit their actions in previous events.

3. TIM probably assumed that Shep would be the kind to put the bigger picture ahead of old grudges. He's always right no matter which shepard, but I don't think having every shepard genuinely care about saving the galaxy is to much of a railroading demand for bioware to make. Besides as I said earlier, the timing means he has no real option but to go to Freedom's Progress (and reapers or no, the colony raids are definitly an issue) Afterwards he can accept the ship and the dossiers because he doesn't have a ship or a team, and almost right after that he can actually rush over to the council, after which it's made clear that like it or not, he'll be sticking with TIM. All the while the player can make it clear if they want that their milking Cerberus for all their worth and still havent' forgiven them.

As I'm constantly saying sure it could have been done a bit more smoothly, but that's not the point.

4. So it's one instance where gameplay and cutscenes don't entirely line up? Besides, you need to lower the shields before you can hack it. Image IPBTali doesn't have that firepower. That she didn't join in once Shep got there is a very minor issue, especially since she had something else to do.

I think Liara was pretty jarring too, but people can completely change in strange situations. Joining the army, for instance. At any rate I recall Liara herself confesses that "this isn't the real me," and she looks genuinely embarrased when you catch her aping benezia. And even if that doesnt' satisfy you, there's LotSB.


1. Okay.

2. But (as I explained in some detail) their explanation makes no sense. It's irrational. All of their disagreements with Shepard in ME1 (outside of Saren's trial) are perfectly rational (if sometimes a little overly critical) and in their shoes I think I'd be saying much the same things. They're not in denial in ME1, nor are they irrational, so it doesn't follow (as you imply) that they should be either of those things in ME2.

3. That's a lot of money to put on a very bold assumption. Also, I agree with Shepard's decision to go to Freedom's Progress (the shuttle is right there, might as well investigate) but after that he meets with TIM again and agrees to work with Cerberus with absolutely no proof of reaper involvement (which is what he was supposed to be finding on FP) and without even checking his other options. You say he needs a ship and crew, but those things don't come up in the conversation until after he's already agreed to help, and (as I keep saying) before he's checked his other options. How is this a continuation of the reaper story from ME1? And how is Shepard being true to his (paragon) character from ME1 by following this course of action?

Modifié par onelifecrisis, 27 septembre 2011 - 10:28 .


#6273
Arkitekt

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The council denying the reapers is not surprising, I completely went "Figures". People are able to convince themselves of the most inane possible things if they really want to.

#6274
dreman9999

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Arkitekt wrote...

dreman9999 wrote...

Arkitekt wrote...

SWM, damn that was bad. Do you upload a part of your mind every time you use an avatar, since that's why it is "called an avatar"? Because hey, dontcha know? It's what happens every time in the netz.

Not the same thing. You not understand the very detail of the control of Saren body Soverign had. It was like Sarens body was Sovergns body.


Sajuro wrote...

is response to both people who told me I'm wrong, I am pretty sure one of the devs confirmed that Saren Husk being killed was why Sovereign's enormous shields went down.
as for that speculation, it is supported because it is shown that a harbinger controlled general assumes direct control of the drones.
Image IPBdeal with itImage IPB 


What part of "I really get it" and "I know what happens in ME1" and "I WISH they let this go in the future, be forgotten, tore down, thrown to the garbage, etc." DO YOU NOT UNDERSTAND?

This conversation is melting my brain neurons. It goes like this:

- I can't believe that Reapers are supposed to behave like this, this is ****ing stupid. Therefore it was a gameplay decision, I hope they forget it;

- No you don't get it. This is how they behave, look at the codex;

-  Grmble, hey I know, and it's stupid;

- You're being stubborn. It's how they roll, here let me explai...

- I KNOW HOW THEY WORK, all I'm saying is that it's ****ing stupid and they should completely let it go!

- The devs confirmed my theory, so you are wrong and deal with it

- SIGGGGGGGH


In related news, this conversation reached a point so low in intelligence that I see myself even agreeing with things Soronnar writes. I mean, wow.

Is their a list of thing the way reapers should act if Imay ask? I understand what your saying. You don't like that they have that as a weakness, but it there...Deal with it.For the reaper to take 100% tatal control of something, they leave themselves vanerable. So what if it happen. They rarely do something like that. What I don't understand is Why you think it's stupid. Is in not clear that Soverign did not think it would go so far that he had to use direct control to finish what he wanted to do?

#6275
dreman9999

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onelifecrisis wrote...

Killjoy Cutter wrote...

onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No, you did not. You saw her go to a trap and once she finds out it's a trap, she throw a grenade at 3 people... That not her fighting groups on her own. That just her fighting back. That a fight or flee resonse, not her jumping in gun ho into a fight. Also, She is a tach expet with no defence buffs or attack buffs....That's a support class. I don't think your going to send Tali face first in a group of pirates and mercs.


I was talking about gameplay. And why the hell would I send a tech expert against organics?

I would not throw her face first into Geth any wa. Normally, they would set her down and have her drain shield and hack geth or mechs in Battle. She does not have the defence or atteck power to be in heavy fire in game. And what you do with the character in ingame combate is not the characters development.Image IPB


So now we're treating gameplay and story as unrelated? Uh... okay... in which case, tell me again why Tali can't beat the YMIR mech in that ME2 cutscene?


The most she could do is take potshots with the shotgun or pistol she carries. 

Shields and armor stop hacking in ME2. 

She doesn't have her shield-drain ability at the time, since it's a "loyalty" thing. 


See the bold yellow bit.

No, your not understanding. No cutscene has ever shown any instant hack. So it's clear it can't happen. Everything in cutscenes have a reason for it to happen. Tali, can't hack a mech with protection so she doesn't try.