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Smudboy's Mass Effect series analysis.


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#6301
Il Divo

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Shepard the Leper wrote...

I am talking about the part BEFORE boarding the ship. Is that really so hard to understand?

Just give one reason, only one, to support Shepard's plan of action.


To get the IFF and identify what happened to the lost Cerberus crew. See how easy that was? They give that explanation in game. Again, you need to play Mass Effect 2 before you're allowed to criticize it.

Modifié par Il Divo, 28 septembre 2011 - 01:10 .


#6302
Shepard the Leper

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Almostfaceman wrote...

I think they make it pretty obvious that the small team is not in a position to "clear the ship" as it is infested with husks and suchlike. They're being chased even as they leave. I guess you missed that part.


I guess you missed the part about the Reapers being the main issue, the fact that a team already went missing, the fact that the Reaper is in a hostile place. Shepard has found the potential silver bullet here. A likely way to figure out how to take on those ships when they arrive in numbers. Anyone who isn't a complete dick would have dragged the thing clear of the Brown Dwarf before boarding it, regardless what they're looking for.

There is also NOTHING to suggest Shepard has to act immediately. This mission becomes available mid-game. Shepard has lost no crew, there are no new abductions, there is NOTHING to assume such dumb and reckless action is required. Shepard's moronic actions result in the destruction of the single most important object (s)he's stumbled upon thus far, but the freaking game tries to suggest the Reaper is a complete waste of time, just grap the IFF device and be done with it. That's stupid. The Reapers are a far greater threat than the Collectors. Or did I miss something?

When the game presented this in a different matter it could have been made believable to have Shepard board the thing. A 30 second cutscene showing Cerberus attempting to get it someplace safe but things went wrong and the Reaper was falling (slowly) towards the Brown Dwarf > Shepard has to act immediately. They could have told only a select number of ships with advanced technology (like the Normandy) are able to reach the Reaper and there are none capable of getting it out of there. Two simple ideas which could have been implemented with hardly any work to make it somehow clear why Shep has to move fast. The way ME2 presents this is bad writing.

#6303
Killjoy Cutter

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Arkitekt wrote...
Uh, I got two replies telling me I didn't "get it", and you repeated this shenanigan to me countless times. Now you say you didn't. Do you take me for a fool?


Image IPB
Image IPB

#6304
Shepard the Leper

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Il Divo wrote...

To get the IFF and identify what happened to the lost Cerberus crew. See how easy that was? They give that explanation in game. Again, you need to play Mass Effect 2 before you're allowed to criticize it.


Again, why do that in the current situation? You make is sound like Shep has no alternative but to board the thing immediately. Why? Is the IFF gone if Shep waits a couple hours to get the Reaper out of the mess its in?

#6305
Il Divo

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Shepard the Leper wrote...

Il Divo wrote...

To get the IFF and identify what happened to the lost Cerberus crew. See how easy that was? They give that explanation in game. Again, you need to play Mass Effect 2 before you're allowed to criticize it.


Again, why do that in the current situation? You make is sound like Shep has no alternative but to board the thing immediately. Why? Is the IFF gone if Shep waits a couple hours to get the Reaper out of the mess its in?


What mess is the Reaper in? It's been chilling next to a brown dwarf for millions of years; there's no reason to think it's going anywhere. The base of ME2's plot deals with Shepard stopping the Collectors, which requires the IFF. Shepard doesn't say "Hey! Blowing stuff up is fun, let me destroy this Reaper ship!". He simply goes to get the IFF, and forces beyond his control take over. I fail to see what is wrong with his actions at that time.

#6306
Killjoy Cutter

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onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No cutscene has ever shown any instant hack. So it's clear it can't happen.


I don't think I can compete with such a master of logic.

I sorry...But you seem so hung up on wanting Tali to engage the Ymir mech with no real logical reason why. Even though She can't do anything to it, you say she sould be trying to hack it knowing full well that she can't hach through the defence. You say she sould beable to because It a cut scene but no cut scene in the game show that it can happen. So really, what on earth supports the fact that she should engage a massively over powered war machine even though she can do little to it at all?
Face it, it's better for her not to engage and help where needed.


Actually I've never once said that she should hack it, you simply assumed that's what I meant. All I said was that she shouldn't have run away.

Jack single-handedly defeats four YMIR mechs using only her biotics (one of which she destroys with a single punch). Archangel single-handedly holds off a sustained assault on his base of operations for over a day (during which, at one point, the Mercs threw a gunship at him). Samara single-handedly defeats an Eclipse Lieutenant's "best troops", again using only biotics. Thane single-handedly dispatches a room full of Eclipse mercs in about three seconds.

Either Tali should have fought the YMIR Mech, or every other character should have been made less uberawesomepic. As it is, Tali comes off as a wuss relative to all the other characters AND relative to her combat effectiveness in ME1.


Jack, like all biotics in ME2, is about ten times more powerful during cutscenes.  Meh.  It's actually one of the things I intensely dislike about ME2.   As it stands, I pretty much ignore the powers and power levels shown in cutscenes. 

#6307
Shepard the Leper

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Il Divo wrote...

What mess is the Reaper in? It's been chilling next to a brown dwarf for millions of years; there's no reason to think it's going anywhere. The base of ME2's plot deals with Shepard stopping the Collectors, which requires the IFF. Shepard doesn't say "Hey! Blowing stuff up is fun, let me destroy this Reaper ship!". He simply goes to get the IFF, and forces beyond his control take over. I fail to see what is wrong with his actions at that time.


I guess we disagree about the definition of a "mess". The Reaper isn't exactly located in a comfortable place to investigate it. For all we know its mass effect field can fail any minute (or maybe last another million years who knows). The top priority with such a find is always to get it somewhere safe and secure. Hanging out near a Brown Dwarf isn't what I call safe and secure.

But ME's plot is about blowing stuff up all the time, so in that perspective it makes sense to waste a Reaper like that. Why make it a Reaper anyway, if it that part doesn't matter at all. They could have used a Collector Ship instead. But wait, didn't we just board a Collector ship? Oh right, TIM only forgot to mention to look for an IFF device. That makes sense.

#6308
Killjoy Cutter

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Sgt Stryker wrote...

The Interloper wrote...

4. So it's one instance where gameplay and cutscenes don't entirely line up? Besides, you need to lower the shields before you can hack it. Image IPBTali doesn't have that firepower. That she didn't join in once Shep got there is a very minor issue, especially since she had something else to do.


I always figured immunity from hacking while shields are up was just another instance of gameplay/story segregation. After all, if we assume that the AI Hacking ability is some sort of wireless signal sent from the omnitool (what else could it be?), then kinetic barriers should not be able to interfere with that. Especially since they didn't prevent Tali from hacking geth with their shields up in ME1.


It was a straight-up change to the gameplay. 

Personally, I think that gameplay / story segregation is one of the biggest loads of BS, and that the story, lore, cutscenes, and gameplay should be absolutely seamless.  We're well past the point where limitations on the hardware and software demand any such segregation. 

#6309
Shepard the Leper

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111987 wrote...

Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


The game isn't clear about anything. The player can only guess what's happening. Which wouldn't matter with something of minor importance, but we're talking about the killing blow that took down a Reaper. A little more info about what has happened would have been very helpful. Again, that's not a good way to tell or explain crucial events.

Most systems are still operational? It sure didn't seem that way to me. It had no movement, no higher order brain functioning, no weaponry...

And what is this weakspot you're referring to? There is no weakspot on a shield; the weapon round was simply powerful enough to smash through the shield.


The damn ship didn't fell into the Brown Dwarf for millions of years, it's basic systems (doors, lights etc) are operational, the ship's indoctrinating device (or whatever) is fully aware and directs its freshly created husks around. I guess we have to agree to disagree here, but I consider such a ship to have most of its primary system operational.

Weren't you the one who talked about the "Reaper-Core" a couple of posts back? Didn't you say the shot that went through the ship destroyed that core "killing" the actual Reaper inside the ship? If that is true (which we don't know coz Shepard didn't even attempt to investigate), we had learned we don't need to destroy the Reaper ships completely, but we can take it out with one powerful aimed shot (at the Core inside the ship). That's what I consider a potential "weakspot".

That is one of the big mysteries of Mass Effect 3, according to the developers. How can we possibly beat these things? Just be patient, and we will find out.


I guess the devs themselves have no clue, otherwise they would have given us something solid already.

We already know ME3 starts on Earth when the Reapers arrive. We know Shep will meet all his/her ME1&2 buddies. We know Shep has to rally the galaxy. And we know Shep will take on the Reapers. We also know that ME3 will have the same length as ME2. That doesn't leave much room for anything else to tell, whilst the devs had all the time in the world to do that in ME2. That's a poor way to construct a plot. 

#6310
Arkitekt

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"Thats a poor way to construct a plot".

I wonder what kind of education this genius that gives clues to professionals has.

#6311
Beerfish

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If this thread goes past the 'Casey Hudson says' thread in length I'm going to burn down BSN.

#6312
Arkitekt

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... and there goes another pathetic comment like that again.

#6313
Sgt Stryker

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Killjoy Cutter wrote...

Sgt Stryker wrote...

The Interloper wrote...

4. So it's one instance where gameplay and cutscenes don't entirely line up? Besides, you need to lower the shields before you can hack it. Image IPBTali doesn't have that firepower. That she didn't join in once Shep got there is a very minor issue, especially since she had something else to do.


I always figured immunity from hacking while shields are up was just another instance of gameplay/story segregation. After all, if we assume that the AI Hacking ability is some sort of wireless signal sent from the omnitool (what else could it be?), then kinetic barriers should not be able to interfere with that. Especially since they didn't prevent Tali from hacking geth with their shields up in ME1.


It was a straight-up change to the gameplay. 

Personally, I think that gameplay / story segregation is one of the biggest loads of BS, and that the story, lore, cutscenes, and gameplay should be absolutely seamless.  We're well past the point where limitations on the hardware and software demand any such segregation. 


I don't like it either, but unless we're talking about a simulator, there will always be some degree of gameplay/lore segregation. ME1 had it too - your ammo block never ran out of ammo, you could not adjust the size of the pellet shaved off by the weapon or the strength of the mass accelerator, etc.

ME2 just took that up to 11, unfortunately.

#6314
Someone With Mass

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Lotion Soronnar wrote...

Oy....*sigh*
I know reading comprehension ins't your strength, but you could at least try. Some basic effort to understand what the other guy is trying to say would go a long way.

As to how many emitters one would have to take out, and where exactly they are, and how much firepower is required....Do you know exactly?


Some basic spelling classes would do you good too.

I know that the shield emitters are on the outside of the shell of the Reaper. The hardened part of the Reaper.

I really doubt that Shepard & CO has the firepower to take out something like that.

#6315
Il Divo

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Shepard the Leper wrote...

I guess we disagree about the definition of a "mess". The Reaper isn't exactly located in a comfortable place to investigate it. For all we know its mass effect field can fail any minute (or maybe last another million years who knows). The top priority with such a find is always to get it somewhere safe and secure. Hanging out near a Brown Dwarf isn't what I call safe and secure.


Again, what are you talking about? Show me where, in the narrative, it is established that this Reaper's ME fields could fail at any moment. Positive evidence is needed to support your claim. Consider that it's survived at least a millenia unscathed. You're basically making up non-existent scenario to justify your idiotic idea that Shepard should be dragging around a giant sentient space ship, ignoring what resources would even be necessary to move the Reaper. The narrative is fine there.

Shepard goes to recover the IFF (to stop the Collectors, plot of ME2), the plan goes to hell, and he's forced to leave the Reaper behind.  

But ME's plot is about blowing stuff up all the time, so in that perspective it makes sense to waste a Reaper like that. Why make it a Reaper anyway, if it that part doesn't matter at all. They could have used a Collector Ship instead. But wait, didn't we just board a Collector ship? Oh right, TIM only forgot to mention to look for an IFF device. That makes sense.


I'm going to ask this question straight up: have you played Mass Effect 2? I'm being serious.

Shepard data mines the Collector Ship and EDI determines that an IFF is needed to cross the Omega IV relay, at which point the vessel is in danger of taking off with Shepard + crew still aboard. He didn't know before the Collector Ship that an IFF was even needed, hence why we entered the Reaper to recover one. I shouldn't have to explain the narrative to you, assuming you actually played the game.

Modifié par Il Divo, 28 septembre 2011 - 02:24 .


#6316
dreman9999

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Arkitekt wrote...

dreman9999 wrote...

Arkitekt wrote...

dreman9999 wrote...

No, I can't understand because your not explain. You just saying it should not happen because it should not. You not giving any reasons why. Why should it not have that as a weakness? We went in detail to why it happen and all your saying is it should not just because. You have a manual to how a reaper works on you that give the detail what should or should not work on a reaper? If not then I think I need to explain what happen to you one more time......


Please don't. Spare me your lousy vocabulary.

Now, the reason is "assymetry". There is an assymetry of scale between the alledged "immortal" strength of a Ctuluh monster and the paltry, microscopic idiotic way that he was made "venerable" [sic]. This is Achilles' heel multiplied by a petaton of explosive TNT. It's laughable and downright fugly. It's like putting a light switch near the USA's border so that an enemy can turn its full power down with his finger.


I'm sorry...You still not telling me why it can't happen...You just telling me it should not happen. Next time tell me why it should not happen outside that fact that you don't like  that it happened.


I told you why it should not happen already. Are you ****ing blind? You might disagree, but that would be your insanely big mental problem.

No you haven't. All you seid is that Soverign is a billion as one mind and being that you state that being stunning because he takes control of a second body and it gets destroyed it stupid. But you yet given reasons why Soverign can't have that weakness. Him being a mind as a billion joined as one is irrelivent...He took on a second body. Not shows that destroying that second body should not stun or harm him. That's my point. Your just saying it should not happen with out pointing to any thing. Nothing states that a billion as one mind does not have that weakness. It's reavaled that it's a weakness and you state it's wrong and act like you know every detail of a reaper and anything like it and what should or shouldn't work. You still gave me no reason, no facts, no support to why it should not happen. Sorverign being a billion as one mind is not a reason why.

Modifié par dreman9999, 28 septembre 2011 - 02:49 .


#6317
dreman9999

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Killjoy Cutter wrote...

onelifecrisis wrote...

dreman9999 wrote...

onelifecrisis wrote...

dreman9999 wrote...

No cutscene has ever shown any instant hack. So it's clear it can't happen.


I don't think I can compete with such a master of logic.

I sorry...But you seem so hung up on wanting Tali to engage the Ymir mech with no real logical reason why. Even though She can't do anything to it, you say she sould be trying to hack it knowing full well that she can't hach through the defence. You say she sould beable to because It a cut scene but no cut scene in the game show that it can happen. So really, what on earth supports the fact that she should engage a massively over powered war machine even though she can do little to it at all?
Face it, it's better for her not to engage and help where needed.


Actually I've never once said that she should hack it, you simply assumed that's what I meant. All I said was that she shouldn't have run away.

Jack single-handedly defeats four YMIR mechs using only her biotics (one of which she destroys with a single punch). Archangel single-handedly holds off a sustained assault on his base of operations for over a day (during which, at one point, the Mercs threw a gunship at him). Samara single-handedly defeats an Eclipse Lieutenant's "best troops", again using only biotics. Thane single-handedly dispatches a room full of Eclipse mercs in about three seconds.

Either Tali should have fought the YMIR Mech, or every other character should have been made less uberawesomepic. As it is, Tali comes off as a wuss relative to all the other characters AND relative to her combat effectiveness in ME1.


Jack, like all biotics in ME2, is about ten times more powerful during cutscenes.  Meh.  It's actually one of the things I intensely dislike about ME2.   As it stands, I pretty much ignore the powers and power levels shown in cutscenes. 

Not really.
Mirada overloads the Asari vangruads shields and throws her due to anger. Adrinalin increase body functions...think woman lifting car off of her child on her own with what happened.
Samara is a very powerful biotic. She could easilly take that group out. And we came in at the very end of the fight, we did not see it to start to finish. She had time to do what she did.
Jack has a lot of stored up energy due to being in cryo. Biotic have to release that energy in their bodies ether through use or static eletricity. Being that she is a super biotic and she generates more biotic energy than most biotics.......what happen in her escape happened.

#6318
111987

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Lotion Soronnar wrote...

111987 wrote...

onelifecrisis wrote...

111987 wrote...

Shepard the Leper wrote...

Relying on Tweets to clarify things isn't a sign of good story telling.


Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


Er, maybe because they took out more than it's shields?

The timing certainly suggests a link between Saren's (re-)death and Sovereigns shields going down, but it's far from conclusive, and reasonable doubt is cast by the fact that Saren being linked to Sovereign's shields is frickin stupid.


:huh:

That doesn't make any sense...I'm not really sure how to respond to this. If they took out Sovereign's weapons, or engines or whatever, Sovereign wouldn't have been intact in the cutscene. But Sovereign was; it just randomly collapsed.

Seriously it is so painfully obvious that Saren's death caused Sovereign's defeat. I don't know how else to explain it.


ERm...I'm going to nitpick here  - but no, it's not.

Sovy's shield could have simply been overloaded. And the overload "stunned" him. We are talking about the firepwoer on hte level of hunderds of nukes being thrown at Sovereign. I find it far more credible for that to cause an overlord, rather than some remote.controlled puppet.

The timing of the animation isn'treally an issue, because all animatiosn are set to happen after specific triggers. You can take your sweet time fighting Saren or Sovereign - hours - and the number of ships destroyed by Soverign doesn't change.


If the devs wanted to show that, they would have shown the fleet actually firing upon Sovereign when the shields were brought down. No-one was even firing at it when Sovereign collapsed. Besides, we have never seen anywhere that bringing down shields stuns the shielded object, even though almost every enemy in the game does have a shield.

The most obvious answer, Occam's Razer is you will, is that Saren's death stunned Sovereign.

#6319
dreman9999

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Shepard the Leper wrote...

111987 wrote...

Like Somebody With Mass said, we wouldn't have needed a tweet if the average gamer could figure out the simple, obvious relation between Saren's death and Sovereign's defeat. Think about it; if the fleet just took down its shields, why would it just collapse and stop firing its weapons?


The game isn't clear about anything. The player can only guess what's happening. Which wouldn't matter with something of minor importance, but we're talking about the killing blow that took down a Reaper. A little more info about what has happened would have been very helpful. Again, that's not a good way to tell or explain crucial events.

Most systems are still operational? It sure didn't seem that way to me. It had no movement, no higher order brain functioning, no weaponry...

And what is this weakspot you're referring to? There is no weakspot on a shield; the weapon round was simply powerful enough to smash through the shield.


The damn ship didn't fell into the Brown Dwarf for millions of years, it's basic systems (doors, lights etc) are operational, the ship's indoctrinating device (or whatever) is fully aware and directs its freshly created husks around. I guess we have to agree to disagree here, but I consider such a ship to have most of its primary system operational.

Weren't you the one who talked about the "Reaper-Core" a couple of posts back? Didn't you say the shot that went through the ship destroyed that core "killing" the actual Reaper inside the ship? If that is true (which we don't know coz Shepard didn't even attempt to investigate), we had learned we don't need to destroy the Reaper ships completely, but we can take it out with one powerful aimed shot (at the Core inside the ship). That's what I consider a potential "weakspot".

That is one of the big mysteries of Mass Effect 3, according to the developers. How can we possibly beat these things? Just be patient, and we will find out.


I guess the devs themselves have no clue, otherwise they would have given us something solid already.

We already know ME3 starts on Earth when the Reapers arrive. We know Shep will meet all his/her ME1&2 buddies. We know Shep has to rally the galaxy. And we know Shep will take on the Reapers. We also know that ME3 will have the same length as ME2. That doesn't leave much room for anything else to tell, whilst the devs had all the time in the world to do that in ME2. That's a poor way to construct a plot. 

1. You don't read the mission statements? It not like the game take you to some random place for random reasons. Each mission has a reason. Just because you don't pay attention does not mean the story is random.
2.I think you don't get what bioware is trying to show you with the dead reaper......Think of it this way....Even if the reaper is brain dead the body of a reaper is immortal. It body will always work if it's not broken apart. If left alone the reapers body will last forever. You looking at it as a ship....Look at it as someones body to understand it. The mind is gone but the body still works.
3. That how your write a trilogy.... Trilogies tend to not tell you everything bout the story at once.

#6320
Killjoy Cutter

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dreman9999 wrote...

Killjoy Cutter wrote...

Jack, like all biotics in ME2, is about ten times more powerful during cutscenes.  Meh.  It's actually one of the things I intensely dislike about ME2.   As it stands, I pretty much ignore the powers and power levels shown in cutscenes. 


Not really.
Mirada overloads the Asari vangruads shields and throws her due to anger. Adrinalin increase body functions...think woman lifting car off of her child on her own with what happened.
Samara is a very powerful biotic. She could easilly take that group out. And we came in at the very end of the fight, we did not see it to start to finish. She had time to do what she did.
Jack has a lot of stored up energy due to being in cryo. Biotic have to release that energy in their bodies ether through use or static eletricity. Being that she is a super biotic and she generates more biotic energy than most biotics.......what happen in her escape happened.


Overload doesn't work on biotic barriers. 

None of the biotics have the "float" power outside of cutscenes. 

Jack was in cryo, as you point out -- which means nothing building up.  The body is shut down, no nervous activity, no buildup of energy... that's the point of cryo.  

 

#6321
111987

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Shepard the Leper wrote...

The game isn't clear about anything. The player can only guess what's happening. Which wouldn't matter with something of minor importance, but we're talking about the killing blow that took down a Reaper. A little more info about what has happened would have been very helpful. Again, that's not a good way to tell or explain crucial events.


Well it seems like your problem here is that they didn't outright say what happened. Honestly, I don't mean to sound insulting but I thought what happened was just so obvious, and I am truly baffled as to how anyone could have thought otherwise. Yes they don't outright say it, but every piece of evidence points to Saren's death stunning Sovereign.

Shepard the Leper wrote...

The damn ship didn't fell into the Brown Dwarf for millions of years, it's basic systems (doors, lights etc) are operational, the ship's indoctrinating device (or whatever) is fully aware and directs its freshly created husks around. I guess we have to agree to disagree here, but I consider such a ship to have most of its primary system operational.

Weren't you the one who talked about the "Reaper-Core" a couple of posts back? Didn't you say the shot that went through the ship destroyed that core "killing" the actual Reaper inside the ship? If that is true (which we don't know coz Shepard didn't even attempt to investigate), we had learned we don't need to destroy the Reaper ships completely, but we can take it out with one powerful aimed shot (at the Core inside the ship). That's what I consider a potential "weakspot".


The only thing still operational was the ships indoctrination field and its mass effect field. All the doors and ramps were likely installed by the Cerberus science team, or were merely for game-play purposes. The logs in the Derelict Reaper made it clear that the Reaper was dead, 'but even dead gods can dream'.

Oh and no I never said anything about the shot going through the Reaper-Core, although I suppose that is a possibly scenario. As for finding out where the Reaper-Core is; unnecesarry. We know from Mass Effect 1 that once a Reaper's shields are down, they are very vulnerable. Sovereign was destroyed by a single disruptor torpedoe fired straight down the middle. The problem is getting those shields down.

Shepard the Leper wrote...

I guess the devs themselves have no clue, otherwise they would have given us something solid already.

We already know ME3 starts on Earth when the Reapers arrive. We know Shep will meet all his/her ME1&2 buddies. We know Shep has to rally the galaxy. And we know Shep will take on the Reapers. We also know that ME3 will have the same length as ME2. That doesn't leave much room for anything else to tell, whilst the devs had all the time in the world to do that in ME2. That's a poor way to construct a plot. 


If that's what you think, so be it. Remember that in ME3 though, everything is tied to the main plot of stopping the Reapers. Think about how many missions there were in ME2; 8 recruitment missions, 12 loyalty missions, Overlord, and Lair of the Shadow Broker that all weren't really related to the main ME2 plot of stopping the Collectors/Reapers which had 5 missions (Horizon, Collector Ship, Derelict Reaper, Suicide Mission, Arrival). That's 27 main missions; in my opinion, that's more than enough to cover everything. Not to mention the devs have said even the sidequests will relate more to the main plot than in previous games.

#6322
Arkitekt

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dreman9999 wrote...

No you haven't. All you seid is that Soverign is a billion as one mind and being that it you state that being stunning because he takes control of a second body and it gets destroyed it stupid. But you yet given reasons why Soverign can't have that weakness.


We are discussing the merits of a plot. We are not discussing physics of a real entity here. There does not exist a "reaper". All I have to do is to show how mind****ing ridiculous is the notion of having this weakness that wasn't even described off gameplay, to show that it shouldn't have been written this way.

As far as I know, Soverreign could be a giant spider that shouted KUMBAYAH to the galaxy and every flower died, or any other insanely ridiculous concept you can imagine. All this is "possible", so I would also be incapable of "showing" how this would be "impossible". But that question you pose is irrelevant. Get this into your brain if you can:

WE ARE DISCUSSING THE MERITS OF A PLOT, NOT PHYSICS.

Him being a mind as a billion joined as one is irrelivent...He took on a second body. Not shows that destroying that second body should not stun or harm him. That's my point. Your just saying it should not happen with out pointing to any thing.


I pointed to the assymetry of scale. You are admiting you are incapable of comprehending the problem. Perhaps you should read the words again, and again and again, and then give it some thought, like a week's long thought. "What did he mean by that?". Then come to me again, if you are still having problems.

Nothing states that a billion as one mind does not have that weakness.


In fact, gameplay states that it has. And in fact, I state that it is stupid, so it should be forgotten. I'm making this point for several pages already and you still miss it. Learn to ****ing understand your interlocutors before hitting the button "reply".

It's reavaled that it's a weakness and you state it's wrong and act like you know every detail of a reaper and anything like it and what should or shouldn't work. You still gave me no reason, no facts, no support to why it should not happen. Sorverign being a billion as one mind is not a reason why.



It happens but it shouldn't have happened. I gave you the best possible reason, which is one of lack of scale, lack of proportion. In a plot, this is all I need to show it's badly written as is. You simply deny reality and therefore deny that I have made a point. It's ****ing frustrating to have a conversation with someone that is even denying that I am making an argument. Unless you learn to educate yourself and drop this insulting shenanigan, we are done. Got it?

#6323
Arkitekt

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ShepardtheLeper, the "sleeping reaper" that is dead but still "whispers" is also a Ctuhluh homage (in one of Lovelock's stories about Ctuluhs, one such being is found. Albeit dead, it still whispers terrible things to the visitors of it, etc.). You are banging on something you demonstrably show you are uneducated about, don't understand, and really just for the sake of being stubborn.

This part of ME2 is actually pretty good and needs no whining from ignorant distracted people like you, KTHNKSBY.

#6324
Il Divo

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Arkitekt wrote...

ShepardtheLeper, the "sleeping reaper" that is dead but still "whispers" is also a Ctuhluh homage (in one of Lovelock's stories about Ctuluhs, one such being is found. Albeit dead, it still whispers terrible things to the visitors of it, etc.). You are banging on something you demonstrably show you are uneducated about, don't understand, and really just for the sake of being stubborn.

This part of ME2 is actually pretty good and needs no whining from ignorant distracted people like you, KTHNKSBY.


It's actually Lovecraft. Image IPB

#6325
Arkitekt

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****, you're right, this thread is already melting my memory cards....