Smudboy's Mass Effect series analysis.
#6451
Posté 29 septembre 2011 - 02:48
#6452
Posté 29 septembre 2011 - 02:50
Lotion Soronnar wrote...
Technicly, it needs impact. Recognition. Gravitas.
ME2 has none of it.
"Technicly" [sic] it needs to not crash. The plot works fine without gravitas in Shep's death, albeit I wouldn't mind it having one, and yeah ME2 has little of it. However Smudboy called for metaphysical shenanigans because he couldn't believe that someone that died would have no near death experiences to talk about (comparing it to "travesty" is mind blowing ridiculous btw). This is not technical at all, it's his ****ing lame opinion masqueraded as authoritive by his own pretensiousness.
#6453
Posté 29 septembre 2011 - 02:53
Shepard the Leper wrote...
Someone With Mass wrote...
Because I helped Mordin with the genophage, and I have Legion on my side, who's pretty much the ambassador of the geth. Gathering allies, in other words.
My Shepard destroyed the (potential) cure.
I have an Egyptian friend. Guess that puts me in a perfect position to negotiate with the Egyptian government.
Does Shepard even try to forge alliances in ME2? For all I know (s)he only assembles a team to kick Collector butt. Whether or not the individual members turn out to be useful later on is yet to be seen.We also know why the Reapers are doing what they're doing and what really happened to the Protheans.
Yeah and? What has Shepard done with the info? Has (s)he planned anything for the war ahead?Shepard also helped Liara becoming the new Shadow Broker, which can be very helpful in the future.
LotSB isn't a part of ME2's story line. It's bridging dlc. All Shep did was to crown Liara as the new SB. Those who haven't played the dlc will have a Liara SB in ME3 regardless.Progress can be made in different ways.
Sure. The Shepard-Cerberus-Collector story has progressed in ME2. The Shepard+Galaxy versus the Reapers story hasn't been touched at all.
1. Legion can contact the geth "government" at will and share whatever data needed.
Even if Shepard didn't really forge alliances with different species directly, it can't hurt to have representatives for each race like Mordin, Tali, Legion and Hackett/Anderson.
2. The more we know about the Protheans and their technology, the better, since they were almost able to completely bypass the Reaper hold by setting up beacons only organics can use. LotSB hints at more Prothean secrets being hidden in some parts of the galaxy.
3. It's still canon. Just like Arrival. Even if not everyone bought it, it's still canon.
4. Arrival did a pretty good job at that. Shepard slowed the Reapers down. The main game simply focused on a more pressing matter at the time.
#6454
Posté 29 septembre 2011 - 03:02
Shepard the Leper wrote...
dreman9999 wrote...
1. Oh, right...Let's stop and try to learn everything about the mind control ship that can indocrinate you by just being. Let ignore the fact that the last crew that did so are now all hush and the fact we are trapped on it and you are being attack by the last people who found the reaperbody and said"Hey, let explore and test out what this thing does!"
2.It's not hard to explain what happens. It not a coincidence that Soverign falls as soon as your destroy Sarens husk body. If it was something else the writers would have something else showned todo that. And yes, it does influuence the story.
3.I'm taking about things like this....
They are lots of thing in the story that help to understand what the reapers are and will act. If you pay attion and think, you may understand what the reapers are and why they are doing things.
1. What you're saying is like someone (in Medieval times) who witnessed a gunpowder explosion for the first time and concludes it's unsafe to investigate these new weapons coz they might explode in your face.
To have a chance to fight the Reapers it's critical to understand how their indoctrination works, so you can find ways to counter the effects. Studying one paralyzed or death Reaper is a lot easier than figuring out what to do about indoctrination when there are thousands of ships that are also firing their guns at you.
2. Making it clear that Sovy's defenses failed because you've shot Saren doesn't influences the story at all. It only explains how Shepard has defeated Sovy which is a rather important piece of information I'd say.
3. Understanding what Reapers are or made of does not help when you're only interested in killing them. That's like explaining a Roman Legionary about the human genome or neural system. All a Legionary needs to know are two words - Throat and Groin.
The game gave enough information which Shepard could have used and which would have helped in the fight against the Reapers. But Shepard either didn't listen or is ignorant. Vigil, for example, explains how the Reapers used the Citadel to acquire information about all the different planets, their defenses, troops stationed there, population etc. Why not have Shepard (and pals) hack the Citadel (and/or other) databases to erase all data which would be helpful to the Reapers? Why not destroy the Relays (which is apperantly possible in Arrival)? They are build and used by the Reapers and without them their advance will be a lot slower (which buys time to develop a strategy). They are a lot more useful to the Reapers than to Shepard & Co.
There is plenty Shepard could have done, but developing a strategy, or some military planning is obviously beyond Shepard's mental capabilities. Yet these things do usually win wars (and those who are ignorant about them end up death).
1. No, what i'm saying it that is a device so damgerous that it warps the mind of the person learning about it and the fact by the time they learned any thing they are slaves to the reapers... Are you not getting it? Sitting their to learn about the reaper tech from the body would be the undoing of Shepard. Why? Because he would get indocrinated...... No matter what warpped explination you may try to use, the fact remain that if Shepard stayed their, he would of turn into a reaper slave...Just like Saren.
2. I say know the weakness of the reapers is pretty important to the story.
3.Again, yes it does. Understanding how they are made allows use to know their weakness. Know their weaknesses allow us to be able to destroy them...Are general goal of Mass Effect.
Also, you don't understand what your taking about with Vigil. He just tells you it's a trap and the relay are just guide to lure to pray to the cages. It build to sperate the targets for easier capture. The collector are the tool that's used to learn about the races the reapers are going to harvest. Hence the fact the collectors trade for live beings. And the council have the control over what can be done with the citidel, not Shepard. Also, it clear that the reapers don't have remote acsess to the citidel. If they did, everything that happen in ME1 would mok no sense. Why get Saren to find a back door to be able to inflitate the station and turn on the relay it the reapers have remote access?
#6455
Posté 29 septembre 2011 - 03:06
Shepard the Leper wrote...
1. What you're saying is like someone (in Medieval times) who witnessed a gunpowder explosion for the first time and concludes it's unsafe to investigate these new weapons coz they might explode in your face.
To have a chance to fight the Reapers it's critical to understand how their indoctrination works, so you can find ways to counter the effects. Studying one paralyzed or death Reaper is a lot easier than figuring out what to do about indoctrination when there are thousands of ships that are also firing their guns at you.
So you deny the existence of the previous scientist teams inside bob the reaper?
What more can you embarrassingly deny knowledge of the actual game plot before just shamequit the thread? The fact that you are still here stubbornly deploying shenanigans after shenanigans is mind blowing.
2. Making it clear that Sovy's defenses failed because you've shot Saren doesn't influences the story at all. It only explains how Shepard has defeated Sovy which is a rather important piece of information I'd say.
Important for whom, if it doesn't influence the story "at all"? Can you stop contradicting yourself so often? Spoons are not sold here. Go to IKEA, they are cheap there.
3. Understanding what Reapers are or made of does not help when you're only interested in killing them. That's like explaining a Roman Legionary about the human genome or neural system. All a Legionary needs to know are two words - Throat and Groin.
I can't even imagine how you are not a general with this kind of logic. Please teach us all what kind of info should we find or not about the most intriguing and deadly threat in space. And you miss something here. Shep's desire to understand reapers' weaknesses is not equal to the entertained gamer's desire to understand the nature of the reapers. The story is developed to entertain the player, not "Shepard".
The game gave enough information which Shepard could have used and which would have helped in the fight against the Reapers. But Shepard either didn't listen or is ignorant. Vigil, for example, explains how the Reapers used the Citadel to acquire information about all the different planets, their defenses, troops stationed there, population etc. Why not have Shepard (and pals) hack the Citadel (and/or other) databases to erase all data which would be helpful to the Reapers?
Yeah, why let's kill all the intel of the council, hey let's destroy every single bureaucracy on the galaxy that has any kind of information on where the fleets are and their defenses! We could even one up this brilliant strategy and just decapitate every single government to make "sure" no one in the galaxy could use this information!
By jove, you're absolutely brilliant! [FACEDESK!]
Why not destroy the Relays (which is apperantly possible in Arrival)? They are build and used by the Reapers and without them their advance will be a lot slower (which buys time to develop a strategy). They are a lot more useful to the Reapers than to Shepard & Co.
If you invested one nanosecond to this question, I'm sure even you could come up with the obvious answers. This is not to say that under the most troubling desperate times in ME3 this strategy won't come up. However, it is quite unclear how this will stop the reapers at all, since it hasn't stopped them in the batarian systems, now did it?
(It's even worse. Since we know that the reapers arrived sooner than expected at earth, we can safely deduce that their FTL systems work quite faster than anyone else's in the galaxy. Without mass relays it would be impossible to organize any kind of defense strategy among all systems... I could go on all day numbering why your idea is inanely stupid).
There is plenty Shepard could have done, but developing a strategy, or some military planning is obviously beyond Shepard's mental capabilities. Yet these things do usually win wars (and those who are ignorant about them end up death).
I think it takes comments like these and people like you for me to understand that the writers of Bioware are actually quite good and avoid stupid ideas much better than I previously thought. So for that I thank you.
#6456
Posté 29 septembre 2011 - 03:07
Oh, right. That have some thing to be desperate for with that hugh fleet they have.Arkitekt wrote...
dreman9999 wrote...
1. The thing is that Shepard has no choice in the matter. He's trapped in it. It's ether preseave it and be indocrinated or destroy the core and get out.
Obviously.2.The thing is that what happen with Soverign happen due to desperation. His agent fell and just need to get the relay active to be able to call in the reserves. This weakness won't easilly come up in normal events.
Are you telling me the reapers won't reach a point of desperation in ME3? I'm betting they will. So my concerns are still relevant.
Think of it this way. The only way the reapers would get that desperate is if Shepard has a way that the fleet down in one shot. Soverign was allown, and had little choice outside of the last move he did. The fact that they are a fleet is different.
#6457
Posté 29 septembre 2011 - 03:10
#6458
Posté 29 septembre 2011 - 03:16
#6459
Posté 29 septembre 2011 - 03:17
Killjoy Cutter wrote...
I can't believe people keep bothering to comment on the unlife of this thread...
I can't believe that you bother replying.
#6460
Posté 29 septembre 2011 - 03:19
Lotion Soronnar wrote...
Why couldn't it? Do you have any logical reason why something like that would be impossible?
Shep can remote-control a security robot easily. Why can't Sovereign do something like that?
Exactly what is the problem with hawing a LOWER-LEVEL control?? How cna this be impossible if Sovy can attain higher-levle control? The former is far simpler and less difficult.
It's like knowing how to build a gun, but a bow and arrow being beyond you.
Poor analogy aside, YOU are the one always asking for a 'sauce' when someone makes a point. If you're going to be like that, you're going to have to deal with it too. So, I ask again; do you have a source saying a Reaper can directly control a dead avatar without, for lack of a better word, 'possessing' it?
Think about it; if the Reapers could do that, why would Harbinger go through the annoying set up of assuming direct control of the Collector General just to be able to control individual Collectors? Why not just remotely control all of the Collectors?
Lotion Soronnar wrote...
Ermmm....why?
ALL contol is down to recieveing/sending signals. You control your own body that way.
Send a singal to the arm to flex - arm flexes. What's so difficult to understand about such a concpet?
You're not making any sense here...
And no, that's not evidence. Sovereign further upgraded Sarens corpse..you can see it changing.
And how does Sovereign upgrade Saren? Maybe it has to assume direct control to do so? That's how it works with the Collectors, after all...
Signal sending would work if the subject was still alive, but if your subject is a bloody corpse on the ground with bullet holes through its head, it gets a little harder. Saren's movements would not be as fluid because it wouldn't really be under control, you would just be stimulating a puppet.
Lotion Soronnar wrote...
It makes no sense.
What better chances? Why better chances?
Sovy may be a million-year old reaper, but his "avatar" isn't as mighy as his ship form...and he knows that.
Of course Sovereign's avatar isn't as strong as its ship form, but the ship isn't invincible either. A follow up tweet to the one i posted asked how long Sovereign would have lasted if it didn't control Saren, and the answer was that while Sovereign would have taken out A LOT more ships than it did, it would indeed have been taken down. That means when it started controlling Saren, it was getting to a point where it needed to start hurrying things up.
Lotion Soronnar wrote...
1. A single shot from a main cannon = a nuke equlent of energy. You got a whole fleet shooting at it. That's a metric crapton of power.
2. Thermodynamics. Energy can't be destroyed. The energy of the shot is absorbed by the shields. You take extra heat from enemy fire. Adn runnin your own systems at full capacity.
Also, I read hte codex. Adn there's not a single line confirming what you said.
3. The 5'th fleet was fighting. Thet's what it was doing. Weather someone messed up with the cutscene (and we already know the cutscene isn't 100% accurate anyway) or it's simply a Bio oversight, I do not know.
Thing is, if they were in combat then they wshould be shooting - not standing idle.
Because if they were standing around ,then that makes the story even worse.
1. It would be really easy to make fun of you now, but I shall resist. One megaton is equivalent to 1000 kilotons. There were less than 20 ships firing at Sovereign, and more and more kept being shot down as the battle continued. Sovereign did not take megatons of force, not even close.
2. Read the Codex again then. It clearly says what causes the overheat, and it's not shielding.
3. Like SWM said, they could have been re-grouping, or cooling down their main cannons.
#6461
Posté 29 septembre 2011 - 03:25
I can't believe it's not butter!Someone With Mass wrote...
Killjoy Cutter wrote...
I can't believe people keep bothering to comment on the unlife of this thread...
I can't believe that you bother replying.
#6462
Posté 29 septembre 2011 - 03:29
Arkitekt wrote...
Lotion Soronnar wrote...
Technicly, it needs impact. Recognition. Gravitas.
ME2 has none of it.
"Technicly" [sic] it needs to not crash. The plot works fine without gravitas in Shep's death, albeit I wouldn't mind it having one, and yeah ME2 has little of it. However Smudboy called for metaphysical shenanigans because he couldn't believe that someone that died would have no near death experiences to talk about (comparing it to "travesty" is mind blowing ridiculous btw). This is not technical at all, it's his ****ing lame opinion masqueraded as authoritive by his own pretensiousness.
You missed his point. And you miss mine.
Sheps death is done badly. Period.
The plot doesn't work "fine". It fails.
#6463
Posté 29 septembre 2011 - 03:31
You know why?
Because we will all meet death sooner or later. There's nothing special about it.
#6464
Posté 29 septembre 2011 - 03:35
Arkitekt wrote...
Shepard the Leper wrote...
1. What you're saying is like someone (in Medieval times) who witnessed a gunpowder explosion for the first time and concludes it's unsafe to investigate these new weapons coz they might explode in your face.
To have a chance to fight the Reapers it's critical to understand how their indoctrination works, so you can find ways to counter the effects. Studying one paralyzed or death Reaper is a lot easier than figuring out what to do about indoctrination when there are thousands of ships that are also firing their guns at you.
So you deny the existence of the previous scientist teams inside bob the reaper?
What more can you embarrassingly deny knowledge of the actual game plot before just shamequit the thread? The fact that you are still here stubbornly deploying shenanigans after shenanigans is mind blowing.
The shenanigan happens to be yours.
Indoctrination has to be studied despite any dangers it poses. You cannot avoid confronting it.
And you must learn to defend from it.
In that context, the derelict reaper IS the most valuebale thing in the galaxy - not only does it prove Sovy was no geth, but it gives the races everything they need to study and fight back.
A million lives sacrificed for it is pittens!
#6465
Posté 29 septembre 2011 - 03:35
Lotion Soronnar wrote...
sponge56 wrote...
Shepard the Leper wrote...
Have you ever writen anything? An essay, story, or whatever? Apperantly not, because if you did, you would have known there are certain rules one has to follow to. There are rules about "building" a sentence, like there are rules how to construct a story or plot. Correct me if I'm wrong, but isn't ME's main story arc about stopping / defeating the Reapers? Is there any progression in ME2 at all? If there is, I've must have missed it coz at the end of ME2, Shepard is in the exact same situation as when (s)he starts ME2.
A plot without any progression is a bad plot. That has nothing to do with taste. If you knew anything about creative processes in general, you wouldn't make such ridiculous points.
Bu the same happens in LoTR. In the Two Towers sam and frodo still havent got to Mordor, and although Saruman is defeated, Sauron is still a larger threat than ever and the film/novel doesn't really establish anything else other than being an awesome second part in the trilogy. Whats the difference in the side line of destroying Saruman and the sideline in ME2 of stopping the collectors?
For one, LOTR is far better written.....
and secondly, LOTR wasn't written as a trilogy.
#6466
Posté 29 septembre 2011 - 03:42
Lotion Soronnar wrote...
Arkitekt wrote...
Shepard the Leper wrote...
1. What you're saying is like someone (in Medieval times) who witnessed a gunpowder explosion for the first time and concludes it's unsafe to investigate these new weapons coz they might explode in your face.
To have a chance to fight the Reapers it's critical to understand how their indoctrination works, so you can find ways to counter the effects. Studying one paralyzed or death Reaper is a lot easier than figuring out what to do about indoctrination when there are thousands of ships that are also firing their guns at you.
So you deny the existence of the previous scientist teams inside bob the reaper?
What more can you embarrassingly deny knowledge of the actual game plot before just shamequit the thread? The fact that you are still here stubbornly deploying shenanigans after shenanigans is mind blowing.
The shenanigan happens to be yours.
Indoctrination has to be studied despite any dangers it poses. You cannot avoid confronting it.
And you must learn to defend from it.
In that context, the derelict reaper IS the most valuebale thing in the galaxy - not only does it prove Sovy was no geth, but it gives the races everything they need to study and fight back.
A million lives sacrificed for it is pittens!
Ah, so you are one of those who are incapable of understanding that Shep had no real choice in that level. Of course, it could have been different. He could have had the freedom to choose, alas he didn't. Convoluted plot solution? I'm sure you'll feel that way. However, it is solved (has no plot hole).
There was nothing Shep could have done except to wait inside the reaper until it indoctrinated himself and his two squadmates. That is, if we decide not to destroy the reaper's core. You might disagree and say "well but they could have investigated further and find some other solution". I guess that criticism is always valid in any situation possible, so it's not a valid criticism ever
Conveniently (for the plot), bob the reaper is buried inside a brown dwarf and shep is again without any evidence to show the Alliance or the council. It may be contrived but it is holeproof.
#6467
Posté 29 septembre 2011 - 03:43
Someone With Mass wrote...
Death experiences are so overrated, anyway.
You know why?
Because we will all meet death sooner or later. There's nothing special about it.
I couldn't disagree more -- and neither can history. Death is the be all and end all of everything. It's not "nothing" or "overrated". It's the final frontier, and nobody knows what's on the other side. As Legion states "human history is a litany of blood, shed over perspectives of rulership, and perspectives of afterlife."
We know that death has some kind of emotional effect on Shepard, for he says to Jacob (after being told that he was dead for two years) "[T]hat's imposs-- I'm having a hard time wrapping my head around this!", and later "Did you say two years? I've been gone that long?"
But these little moments never go anywhere with Shepard, or the plot. It just sort of happens, and is shrugged off. Now, I can once again argue with you about how shrugging off death means undermining the actual threat of the Reapers, since nobody should be afraid to die then, but I'll instead let you go back and revisit those arguments if you so choose.
*I'm gonna guess that you choose to not relook at the old arguments*
But yes, death has an almost unsurmountable effect on everyone. Even Shepard. Especially Shepard.
Modifié par 100k, 29 septembre 2011 - 03:46 .
#6468
Posté 29 septembre 2011 - 03:56
It was however not without implementation. We do get a full mission where we go over the remains of SR1 and have flashbacks, etc. The only point of this mission is to acknowledge the impact of that moment in Shep's life. What people seem to miss is one conversation or another that makes you "cry" over this issue. Whatever, I accept that grudge people have.
However, to go ahead and make the link from this absence to conclude that this means the "undermining the actual threat of the Reapers, since nobody should be afraid to die then" is just the continuation of the stupidest things ever to come up in this thread. And then you guess incorrectly. Is there anything you can do right? Ahaha!
And to say that death has an "almost" unsurmountable effect on everyone is an hilarious sentence. Care to rephrase that? Because if you don't that's my next signature, it's amazingly funny.
#6469
Posté 29 septembre 2011 - 04:03
111987 wrote...
Lotion Soronnar wrote...
Why couldn't it? Do you have any logical reason why something like that would be impossible?
Shep can remote-control a security robot easily. Why can't Sovereign do something like that?
Exactly what is the problem with hawing a LOWER-LEVEL control?? How cna this be impossible if Sovy can attain higher-levle control? The former is far simpler and less difficult.
It's like knowing how to build a gun, but a bow and arrow being beyond you.
Poor analogy aside, YOU are the one always asking for a 'sauce' when someone makes a point. If you're going to be like that, you're going to have to deal with it too. So, I ask again; do you have a source saying a Reaper can directly control a dead avatar without, for lack of a better word, 'possessing' it?
Think about it; if the Reapers could do that, why would Harbinger go through the annoying set up of assuming direct control of the Collector General just to be able to control individual Collectors? Why not just remotely control all of the Collectors?
I see you avoid answering and resort to a wall of BS.
Reapers can apparenlty run, but can't walk.
Yes, I asked for sauce, which you haven't provided. I asked for a logical explanation of WHY a reaper couldn't do a regular remote control - which you fail to answer.
Face it - you cannot asnwer it. You don't even know how. You just repeat the same old mantra "sovy must fully posses" without thinking. you're using the worst kind of circular logic here.
"Because we didn't see him do that in the game" is not an answer.
Lotion Soronnar wrote...
Ermmm....why?
ALL contol is down to recieveing/sending signals. You control your own body that way.
Send a singal to the arm to flex - arm flexes. What's so difficult to understand about such a concpet?
You're not making any sense here...
And no, that's not evidence. Sovereign further upgraded Sarens corpse..you can see it changing.
And how does Sovereign upgrade Saren? Maybe it has to assume direct control to do so? That's how it works with the Collectors, after all...
Signal sending would work if the subject was still alive, but if your subject is a bloody corpse on the ground with bullet holes through its head, it gets a little harder. Saren's movements would not be as fluid because it wouldn't really be under control, you would just be stimulating a puppet.
WHY? By what logic?
You are nto making any sense.
Why would it be harder when Saren is dead? It sends/recives signals from the implants/reaper tech. Sarens brain is really not important in the equation. If anythig, it makes things more difficult.
Again - when can Direct ctontrol do that regular remote control can't? Nothing.
Even with todays tech there is no downside. the onyl thing I cna think of is latency issues, but those onl occur whe nbig distances are invloved. And not only whas Sovereign close, but repers also use quantum entanglement, so not evne that would be a problem.
Lotion Soronnar wrote...
1. A single shot from a main cannon = a nuke equlent of energy. You got a whole fleet shooting at it. That's a metric crapton of power.
2. Thermodynamics. Energy can't be destroyed. The energy of the shot is absorbed by the shields. You take extra heat from enemy fire. And runnin your own systems at full capacity.
Also, I read the codex. Adn there's not a single line confirming what you said.
3. The 5'th fleet was fighting. Thet's what it was doing. Weather someone messed up with the cutscene (and we already know the cutscene isn't 100% accurate anyway) or it's simply a Bio oversight, I do not know.
Thing is, if they were in combat then they wshould be shooting - not standing idle.
Because if they were standing around ,then that makes the story even worse.
1. It would be really easy to make fun of you now, but I shall resist. One megaton is equivalent to 1000 kilotons. There were less than 20 ships firing at Sovereign, and more and more kept being shot down as the battle continued. Sovereign did not take megatons of force, not even close.
Go ahead and try.
Your taking a figure of speech literally and only making yourself look like a retard in the process.
and ~40 kiloton per shot is nothing to sneeze at. Especially when ships have multiple guns (the new human DN has 144 of them) and you're attacked by hte fleet.
No matter how you look at it, that's a frightening amount of energy.
2. Read the Codex again then. It clearly says what causes the overheat, and it's not shielding.
The codex doesn't say what you think it does. Ships in combat heat up more, runnign their systems and everything. Firewing weapons and ships are included in that.
3. Like SWM said, they could have been re-grouping, or cooling down their main cannons.
Yeah...ALL of them at exactly the same time. After only 2 minutes of fighting....yeah...How about NO?
#6470
Posté 29 septembre 2011 - 04:03
Arkitekt wrote...
However, to go ahead and make the link from this absence to conclude that this means the "undermining the actual threat of the Reapers, since nobody should be afraid to die then" is just the continuation of the stupidest things ever to come up in this thread. And then you guess incorrectly. Is there anything you can do right? Ahaha!
My point is, if the Reapers want to wipe out all organic life every 50,000 years, and Shepard knows that death isn't really that important or regrettable, then why should Shepard stand in the Reapers' way? I understand that the Reapers are jerks, but we're not fighting them because of how they behave. We're fighting them because we don't want to die.
And to say that death has an "almost" unsurmountable effect on everyone is an hilarious sentence. Care to rephrase that? Because if you don't that's my next signature, it's amazingly funny.
Why? So far as I know, only Christ came back from the dead. Oh, and Shepard. I think that describes death perfectly.
Modifié par 100k, 29 septembre 2011 - 04:04 .
#6471
Posté 29 septembre 2011 - 04:04
Arkitekt wrote...
I can eat the argument that death was kinda shrugged off in ME2 and should have been better implemented because it's an interesting take for a RPG, etc.
It was however not without implementation. We do get a full mission where we go over the remains of SR1 and have flashbacks, etc. The only point of this mission is to acknowledge the impact of that moment in Shep's life. What people seem to miss is one conversation or another that makes you "cry" over this issue. Whatever, I accept that grudge people have.
DLC....
And it still has no impact whatsoever on the main story or anything else. Still fails miserably.
#6472
Posté 29 septembre 2011 - 04:06
#6473
Posté 29 septembre 2011 - 04:08
Lotion Soronnar wrote...
DLC....
And it still has no impact whatsoever on the main story or anything else. Still fails miserably.
It's good for the player for nostalgia purposes, and its great as a non-combat oriented level, but not for Shepard as a character or the story. Shepard never gives any indication as to how he/she feels about dying -- even fairly ambiguous emotional body language. If Shepard reacted to the crash differently, depending on his P/N/R levels, then we'd see that it has an effect on him.
#6474
Posté 29 septembre 2011 - 04:11
100k wrote...
My point is, if the Reapers want to wipe out all organic life every 50,000 years, and Shepard knows that death isn't really that important or regrettable, then why should Shepard stand in the Reapers' way? I understand that the Reapers are jerks, but we're not fighting them because of how they behave. We're fighting them because we don't want to die.
I haven't the faintest clue on how you arrived at the conclusion that "death isn't really that important or regrettable". So unless someone cries or has some psychological epiphany over it, his life is meaningless? Your conclusions are based upon a set of prejudiced assumptions (that shep should be a wuss for instance) that you take for granted.
Why? So far as I know, only Christ came back from the dead. Oh, and Shepard. I think that describes death perfectly.
Did he? Where is he? Ah, let's not get involved in discussing idiocies though. I'll use it in my sig then.
death has an almost unsurmountable effect on everyone
I mean roflmao!
#6475
Posté 29 septembre 2011 - 04:17
100k wrote...
Lotion Soronnar wrote...
DLC....
And it still has no impact whatsoever on the main story or anything else. Still fails miserably.
It's good for the player for nostalgia purposes, and its great as a non-combat oriented level, but not for Shepard as a character or the story. Shepard never gives any indication as to how he/she feels about dying -- even fairly ambiguous emotional body language. If Shepard reacted to the crash differently, depending on his P/N/R levels, then we'd see that it has an effect on him.
The problem with that is that it takes the character out of the player's control -- it's another sign that this is less RPG and more "interactive cinematic experience".
And if that's where video games are headed, forget it.




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