Lotion Soronnar wrote...
1. Belive what you wish.
And
mind you, ME1 did have problems of it's own. However, it has less of
them, and they were less aparent. ME1 doesn't get a "free pass". Nothing
does. And there's 200+ pages of reasons and proof as to why it is bad.
Go read them and then come back. Or don't. I care not.
1.
The problem is that even though ME1 and ME2 have the same type of
issues, and alot of them, you draw a line in the sand of "this is where
it stops working" and then proceed to argue at length on why plot holes
are bad in general. That's most of Smudboy's argument, and I'm sure it's
most of the argument here. I know for a fact the stuff I've seen is,
and I've seen over a hundred pages. And for the millionth time, I am not
disagreeing that ME2 doesn't have bad writing. There is enough evidence
to prove that.
But, assuming you agree with smudboy and by all
indications you do, you agree that ME1 proves that bad writing does not
mean a bad story.
And while ME2 does have some more obvious
issues to take apart, namely the shuttle ride, it still doesn't explain
why smudboy, and many others such as yourself, still come down hard on
minor things that you let slide in ME1. We have argued here about the
collector's link to the reapers, Wilson, Tali and the Ymir mech, why the
council won't help, why the reaper's plan isn't precisely explained to
the last detail, and the exact color of reaper goo. All of these things
have very obvious and sometimes even given explanations, and similar
issues in number and importance were in ME1. And those didn't ruin the
game. So you can argue about the more obvious issues like the shuttle
ride, but also spending so much time on incredibly minor stuff that
ME1 had too and not making any distinction (or shrugging it off as
irrelevant, as you are doing now) is a blatant double standard and
makes the game seem worse than it is.
Plus
an obstinate refusal to acknowledge the role of time and money budgets
in a game, not to mention the difficulty of coordinating between
hundreds of people. "But that's no excuse for making a bad story!" you
might exclaim. No, but it does explain minor gaffs and continuity
errors, which are the subjects of the vast majority of the complaints
leveled against ME2. Add just plain making problems up (Wilson's actions
don't match his motivations! Even though I'm just making up random
reasons why he wouldn't want to betray cerberus! But you can't make up
reasons why he would!!) and I don't see much fair play at work here.
But why cite a distant example from Smudboy when I have an immediate example from you?
Lotion Soronnar wrote...
111987 wrote...
[How can Sovereign 'remote' control a corpse? ../../../../images/forum/emoticons/wondering.png
Reapers have only been shown to be able of physically controlling an
entity by 'possessing' them, for lack of a better word.Controlling
Saren doesn't hurt Sovereign. Being killed while possessing Saren does.
Sovereign in some sense was 'killed' when Saren was destroyed. It was a
very intimate relationship; Sovereign 'became' Saren. It makes perfect
sense that this would stun it.
How can it not? Have you seen that corpse? It's all reaperized bones. It's like T-100.
Remote send and recive impulses and singlas to the implants. Simple.And
no, it doesn't make perfect sense. You again avoid to answer both
question. WHY would Sovereign take such control? Why is that "intimacy"
needed?
nothing makes sense..nothing..
You're
saying sovereign chose an illogical option (possessing saren in a way
that hurts him if he dies) when there's no indication
he can take the more efficient option. You're making stuff up.
Possession is not a real life operation, so you can't say how it can or
can't work in a fictional narrative. Suspension of disbelief. The only
issue is if how the possession works contradicts anything, and it
doesn't. The rushed
nature of the implants, the body of the host and state of
indoctrination, the job required (activating the relay) the fact that
the host was already dead, and possibly Sovereign's personal abilities
all separate Sovereign from Harbinger. As for possessing Saren in the
first place, he obviously thought the risk was worth the reward
(activating the relay, which Sovereign himself can't do. Hence the
keepers and then Saren and then reanimated saren as a very last resort).
Oh, right. Possessing Saren was the last thing sovereign tried.
"But
we don't all know this for sure!" you might be saying "It's not explicitly stated!" No, but it doesn't need to be. It fits what
happens and requires no new information, just synthesis of stuff we
already have. You're deliberately working against the plot here by
injecting new information of your own creation. See what I'm saying
about being unfair? You know what, forget a what I was saying about double standards, no narrative can stand
up to the scrutiny of someone determined to hate it. Your actions fit
this. If there's a vague spot on how exactly possetion works, why can
you make up a reason why it doesn't, and yet I can't make up an
explanation of why it does? Especially when I can cite the game's events
a proof and you can't? You respond the in games events don't make
sense, but that's
because of the information you made up. THAT is circular logic.
Lotion Soronnar wrote...
I see you avoid answering and resort to a wall of BS.
Look who's talking.[smilie]../../../../images/forum/emoticons/policeman.png[/smilie]
Lotion Soronnar wrote...
Reapers can apparenlty run, but can't walk.
Yes, I asked for sauce, which you haven't provided. I asked for a logical explanation of WHY
a reaper couldn't do a regular remote control - which you fail to
answer.Face it - you cannot asnwer it. You don't even know how. You just
repeat the same old mantra "sovy must fully posses" without thinking.
you're using the worst kind of circular logic here."Because we didn't see him do that in the game" is not an answer.
Why
would it be harder when Saren is dead? It sends/recives signals from
the implants/reaper tech. Sarens brain is really not important in the
equation. If anythig, it makes things more difficult. Again - when can
Direct ctontrol do that regular remote control can't? Nothing.
Even
with todays tech there is no downside. the onyl thing I cna think of is
latency issues, but those onl occur whe nbig distances are invloved.
And not only whas Sovereign close, but repers also use quantum
entanglement, so not evne that would be a problem.
And
your point still depends on an assumption that is not supported (that alien technology works just like our technology). You'd think a guy with the power
and free
time of Sauron would be able to make a magic ring that couldn't be
destroyed by the stuff he made it with in the first place. It's a pretty
obvious problem and it could theoretically be solved with in this
setting (lots of magic) but apparently not. Suspend disbelief. Making
magic
rings
is not a real process, so you can't claim inaccuracy, and that
contradicts nothing in the lore. Same here.
That sovereign can control a body remotely is a possibility in this
setting of robot gots, but so is
Darth Vader using the force to strangle Luke in the cockpit of his
X-wing in a world of space wizards. He strangled someone in another friggen spaceship later, didn't
he? But the circumstances are different and we don't really know how the
force works. Same here. You're saying the very existance of a
theoretical condition that makes this plot hole is, well, a plot hole. I can wreck anything,
anything, if I apply that ridiculous rule.