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Smudboy's Mass Effect series analysis.


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#701
Balek-Vriege

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Lizardviking wrote...

dreman9999 wrote...
1. Track what....It's dead in a brown dwarf. What signal could be sent out of that?


The Reaper must have died somewhere. Use that as a starting point. I know space is big, but Sovereign (and later the Collectors) got all the time in the world.


We don't know that they didn't look for it and after not finding the damaged Reaper, they assumed it was completely destroyed after the fact (critical overload etc).  However, you would think they would look for the dead Reaper the same way TIM did.  Although TIM got lucky because his projected path crossed over a brown Dwarf which may have pulled in the dead Reaper from the vastness of space.  Sort of like a magnet pulling a needle out of a hay stack. 

Also that battle happened like 37 million years ago and we have no clue what the situation was or if the Reapers were truly Reaping by that point and didn't care about finding the corpse of a dead Reaper.  For all we know the planet was a holdout faction of the original race which made the Reapers.  Or one Reaper came to investigate the planet and was shot down by their superweapon (only to be wiped about by the main fleet).

The reason why doesn't really need to be explored or explained.  It's a mystery just like the Reapers themselves (so far).

#702
111987

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Balek-Vriege wrote...

Lizardviking wrote...

dreman9999 wrote...
1. Track what....It's dead in a brown dwarf. What signal could be sent out of that?


The Reaper must have died somewhere. Use that as a starting point. I know space is big, but Sovereign (and later the Collectors) got all the time in the world.


We don't know that they didn't look for it and after not finding the damaged Reaper, they assumed it was completely destroyed after the fact (critical overload etc).  However, you would think they would look for the dead Reaper the same way TIM did.  Although TIM got lucky because his projected path crossed over a brown Dwarf which may have pulled in the dead Reaper from the vastness of space.  Sort of like a magnet pulling a needle out of a hay stack. 

Also that battle happened like 37 million years ago and we have no clue what the situation was or if the Reapers were truly Reaping by that point and didn't care about finding the corpse of a dead Reaper.  For all we know the planet was a holdout faction of the original race which made the Reapers.  Or one Reaper came to investigate the planet and was shot down by their superweapon (only to be wiped about by the main fleet).

The reason why doesn't really need to be explored or explained.  It's a mystery just like the Reapers themselves (so far).


Exactly. And perhaps the Reapers didn't even care about it being there. On the extremely off chance it was ever discovered (one time in 37 million years is pretty good odds), it would just indocrtinate whoever came on board.

#703
Tyrannosaurus Rex

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dreman9999 wrote...
]Ture, but it still was in a brown dwarf. And clearly, with thefact that the reason the reaper died was because of a weapon on a near by planet and the fact life is absent there mean that the reaper came to the system.


If the weapon was in the same system (I assume you imply that with "Nearby planet") as the dead Reaper then they should have a far easier time finding it. Wouldn't they be able to do the same trick as Cerberus did and calculate where the dead Reaper was based on the weapon?

Unless of course the dead Reaper was alone when it got killed and the others arrived waaay later to the murder scene.

#704
Humanoid_Typhoon

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dreman9999 wrote...

Humanoid_Typhoon wrote...

Computers don't "forget"...

Forget what?

He said the reapers forgot to grab one of their own.

#705
KotorEffect3

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now it has 29 pages

#706
Someone With Mass

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Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

Computers don't "forget"...

Forget what?

He said the reapers forgot to grab one of their own.


To that, I can say that the Reapers aren't all-knowing super machines that can predict everything.

That Reaper got killed and the rest of them couldn't track him down.

#707
Humanoid_Typhoon

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Someone With Mass wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

Computers don't "forget"...

Forget what?

He said the reapers forgot to grab one of their own.


To that, I can say that the Reapers aren't all-knowing super machines that can predict everything.

That Reaper got killed and the rest of them couldn't track him down.

Then I can say they can be disorganized,and the tried and true method of divide and conquer can work on them,if they couldn't find him then their abilities as warships aren't nearly as good as people want to think.

Also,what about the whole reaper-blackbox thing,reapers are useless.


Also, he said they forgot to,forgetting to do something and not having the ability to do something are entirely different,making your comment irrelevant.

Modifié par Humanoid_Typhoon, 29 août 2011 - 10:26 .


#708
dreman9999

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Humanoid_Typhoon wrote...

Someone With Mass wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

Computers don't "forget"...

Forget what?

He said the reapers forgot to grab one of their own.


To that, I can say that the Reapers aren't all-knowing super machines that can predict everything.

That Reaper got killed and the rest of them couldn't track him down.

Then I can say they can be disorganized,and the tried and true method of divide and conquer can work on them,if they couldn't find him then their abilities as warships aren't nearly as good as people want to think.

Also,what about the whole reaper-blackbox thing,reapers are useless.

So you think the signal can get though when it's trapped in a brown star?

#709
Balek-Vriege

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Lizardviking wrote...

dreman9999 wrote...
]Ture, but it still was in a brown dwarf. And clearly, with thefact that the reason the reaper died was because of a weapon on a near by planet and the fact life is absent there mean that the reaper came to the system.


If the weapon was in the same system (I assume you imply that with "Nearby planet") as the dead Reaper then they should have a far easier time finding it. Wouldn't they be able to do the same trick as Cerberus did and calculate where the dead Reaper was based on the weapon?

Unless of course the dead Reaper was alone when it got killed and the others arrived waaay later to the murder scene.


It's not nearby.  I think people are assuming that even if you knew the general projectory as TIM did, the Reaper would be easy to find using FTL travel.  The fact is space is a really big place in deep space and even the Reapers might find it hard to track it down (if they even knew it had survived in the first place and if they did, might have given up when no other races found it after millions of years).  Again TIM got lucky in that he made a couple guesses of what could have happened, ploted a projectory based off the weapon scar over 37 million years and it went really close to a brown dwarf.  He checked there in case it got pulled close and voila.  Reaper corpse.

Also the Reapers in their arrogant thought processes may have come to this conclusion:

1.  They shot one of us down.  Who cares we will kill them all regardless
2.  Should we find the Corpse?  No, why would we?  It's not like these races will have the chance to figure out the Ship is one of us, let alone our intents and that we even exist.  If they do find it, they will either be indoctrinated, try to use its technology and develop along the paths we desire or both.

Modifié par Balek-Vriege, 29 août 2011 - 10:38 .


#710
Xeranx

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MDT1 wrote...

@Xeranx:
Yes the Collectors are incompetent.
It's a result of millenia of genetic "devolution".
Thats no plothole, it's intended and even mentioned.
They only manage most of their work because of Harbinger who is like any Reaper still extremly arrogant and thinks us "insignificant".


It isn't the result of de-evolution.  It's the result of the writers deciding to write them a certain way.  Or I should say writing Harbinger a certain way.  As evidenced on that mission Harbinger was in full control.  As evidenced on Horizone, Harbinger has been in control since then.  As evidenced at the Collector Base Harbinger was, also, in control.  The idea that the trap was set by a bunch of mooks when Harbinger has been in control at least from Horizon reduces Harbinger from a possible formidable opponent to a caricature of what a real villain could be.  In light of the events that played out Harbinger is no where near as competent as Sovereign or as deadly.  That's poor writing.  Whether or not it was a plot hole was not my point.  Others can debate whether it merits being a plot hole.

The point is: When you do not respect the villain you are to write you undermine them in front of your audience.  This causes said audience to consider the villain an impotent threat.  Harbinger is a caricature.

#711
dreman9999

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Balek-Vriege wrote...

Lizardviking wrote...

dreman9999 wrote...
]Ture, but it still was in a brown dwarf. And clearly, with thefact that the reason the reaper died was because of a weapon on a near by planet and the fact life is absent there mean that the reaper came to the system.


If the weapon was in the same system (I assume you imply that with "Nearby planet") as the dead Reaper then they should have a far easier time finding it. Wouldn't they be able to do the same trick as Cerberus did and calculate where the dead Reaper was based on the weapon?

Unless of course the dead Reaper was alone when it got killed and the others arrived waaay later to the murder scene.


It's not nearby.  I think people are assuming that even if you knew the general projectory as TIM did, the Reaper would be easy to find using FTL travel.  The fact is space is a really big place in deep space and even the Reapers might find it hard to track it down (if they even knew it had survived in the first place and if they did, might have given up when no other races found it after millions of years).  Again TIM got lucky in that he made a couple guesses of what could have happened, ploted a projectory based off the weapon scar over 37 million years and it went really close to a brown dwarf.  He checked there in case it got pulled close and voila.  Reaper corpse.

Also the Reapers in their arrogant thought processes may have come to this conclusion:

1.  They shot one of us down.  Who cares we will kill them all regardless
2.  Should we find the Corpse?  No, why would we?  It's not like these races will have the chance to figure out the Ship is one of us, let alone our intents and that we even exist.  If they do find it, they will either be indoctrinated, try to use its technology and develop along the paths we desire or both.

That's true. If the races did find it before Shepard trip in ME1, no one would be able to key it to the reapers and the group studing would be long indocrination before they understand what it was.
The only reason why the derlict reaper when in Shepard's/TIM's favor is because they knew what they were dealing with.

#712
Humanoid_Typhoon

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dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

Modifié par Humanoid_Typhoon, 29 août 2011 - 10:47 .


#713
dreman9999

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Humanoid_Typhoon wrote...

dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

The best anwser is the final battle of ME1. It'sa reaper, it can take fleets on it's own.

#714
Humanoid_Typhoon

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dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

The best anwser is the final battle of ME1. It'sa reaper, it can take fleets on it's own.

Yeah,if you ignore the whole geth doing most of the fighting thing...

#715
dreman9999

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Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

The best anwser is the final battle of ME1. It'sa reaper, it can take fleets on it's own.

Yeah,if you ignore the whole geth doing most of the fighting thing...

I'm sorry....who steam roll over how many ships on it way to the citidel core? And how many alliance ships were destoyed taking which ship down? And how was that ship taken down?

#716
Humanoid_Typhoon

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dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

The best anwser is the final battle of ME1. It'sa reaper, it can take fleets on it's own.

Yeah,if you ignore the whole geth doing most of the fighting thing...

I'm sorry....who steam roll over how many ships on it way to the citidel core? And how many alliance ships were destoyed taking which ship down? And how was that ship taken down?

Sovereign didn't take on the DA,soveriegn took on a part of the 5th fleet "steamrolling" isn't the same as taking on a fleet,when sovvy did stand and fight it got destroyed.

8 ships. Also sovereign wasn't alone,so your point is moot.

Modifié par Humanoid_Typhoon, 29 août 2011 - 11:12 .


#717
marshalleck

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Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...

Humanoid_Typhoon wrote...

dreman9999 wrote...
So you think the signal can get though when it's trapped in a brown star?

How do you know the reaper was orbiting the brown dwarf when it got shot?

Also, if it was,wouldn't explain why it was alone.

The best anwser is the final battle of ME1. It'sa reaper, it can take fleets on it's own.

Yeah,if you ignore the whole geth doing most of the fighting thing...

I'm sorry....who steam roll over how many ships on it way to the citidel core? And how many alliance ships were destoyed taking which ship down? And how was that ship taken down?

Sovereign didn't take on the DA,soveriegn took on a part of the 5th fleet "steamrolling" isn't the same as taking on a fleet,when sovvy did stand and fight it got destroyed.

8 ships. Also sovereign wasn't alone,so your point is moot.

Sovereign was doing fine until Shepard apparently lobotomized it by killing Saren. That's when Sov folded. Before that, it was decimating the fleet. 

#718
Humanoid_Typhoon

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Eh,no conformation if it was cause-effect or coincidence.

But I don't really believe in coincidence,but since it is fiction I'll go with the flow...

Modifié par Humanoid_Typhoon, 29 août 2011 - 11:18 .


#719
dreman9999

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Humanoid_Typhoon wrote...

Eh,no conformation if it was cause-effect or coincidence.

But I don't really believe in coincidence,but since it is fiction I'll go with the flow...

As soon as Husk-seran die, Soverengn folded. It's clear cause and efect. Even the dev comfurmed this.

#720
The Spamming Troll

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Humanoid_Typhoon wrote...

Then I can say they can be disorganized,and the tried and true method of divide and conquer can work on them,if they couldn't find him then their abilities as warships aren't nearly as good as people want to think.


not really tho.

i hope alot of people die in ME3. if the reapers dont come 99% close to finishing their mission, then thats the only time id say the reapers can be conquered. i mean were taling about sentient machinces whose sole purpose is to whipe out all living things in the entire galaxy. underestimating a force like that because one was left behind in a brown dwarf, isnt something anyone in the galaxy should be thinking.

Modifié par The Spamming Troll, 29 août 2011 - 11:26 .


#721
Xeranx

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111987 wrote...

I'm afraid I don't see the issue here; why does it matter where the Collectors sprang their attack? They lured them to the location they wanted them to be in, and attacked. Were it not for EDI hacking into the ship Shepard and the crew would never have gotten off those platforms, or they would have been trapped in the Praetorian room. The trap they set was realistic, even if you yourself would have planned it differently.

And of course the writers wrote it in a way that allowed data on the Collectors to be gathered; how stupid would the game be if as soon as you step into the Collector Ship you're imprisoned?

As for the seeker swarms; as mentioned, there were Mordin's counter measures that are effective at blocking out a hell of a lot of seekers, as we see on Horizon. The Collectors didn't know exactly how the countermeasures worked, only that they did. It would thus be reasonable for them to simply not bother with the idea as from their knowledge, it would be ineffective anyways.

Harbinger did not 'take it easy on Shepard'. Were it not for EDI, Shepard would have had to kill everyone on the Collector Ship to escape, assuming he could even get the doors open somehow.


It matters because a trap's purpose is to lure prey in and not necessarily give said prey what they want. From what I can remember the objective of that mission wasn't to find anything specific.  We could have gone in and found information we already knew or junk info that wouldn't amount to anything.  When at the mercy of an antagonist it's incredibly foolish to think that you can go into his home and rifle through his property and think you'll come out clean or come out at all.  

In this case, this is an antagonist that has considerable numbers against us, we're on its turf which allows for as much reinforcements that the ship can allow on their side, and we don't know what we're there to find.

Also of note is that EDI didn't hack the ship.  She was given a way in by Shepard.  The trap could have been sprung before that, as I said earlier, when they got to the top of the incline.  They were deep in the ship already.  The only time EDI recognizes that it was a trap was after Shepard set the link up and not before.  The idea that Shepard could fight their way out is flawed because they needed EDI to guide and open doors for them.  During the initial battle on the platform EDI was having trouble because, as she says, "someone else" was in the system.

Yes, the game would be stupid if you were imprisoned as soon as you stepped onto the ship.  In such a case you don't write the scenario out as they did.  You change it to be something meaningful that is to be obtained at all cost if you're going to go with the same structure or you change the mission entirely and give both the antagonist and protagonist about an equal chance to succeed in accomplishing their respective goals(Collectors/Harbinger = acquiring Shepard and Shepard = acquiring meaningful data) at a place where neither party has the upper hand from the outset.

In the case of the seekers, if they are smart enough to know that there's a high chance that the seeker swarms will be unable to do their job, then the Collectors/Harbinger should do their best to lock Shepard and their team in.  What does that entail?  Being ready to block escape routes.  Fixing locks so it has a failsafe analog operation that thwarts a possible tech hack.  Harbinger should be thinking: Obviously they've found a way to thwart our tech.  So I have to assume that they might have something else up their sleeve.  Why do the opposite?  Even arrogance doesn't get that bad unless it's a children's tale.  And at that point you're looking at your antagonist being your antagonist for the lulz and not because they actually have a thought out reason.  An antagonist that's supposed to be of the same caliber of Sovereign should have a well thought out reason for doing what they're doing even if we, the audience, might not ever know that reason.

dreman9999 wrote...

Your not understanding. Not letting Shepard get to the data would allow him/her to escape. One may not be able to hack a ship like EDI can, but Shepard can easily hack a door. Shepard would get out. The Idea would be to cut of the safe point and that's the ship. As long as the ship is functioning, Shepard can escape.

My above reply answers this to some extent, but I wanted to point out that there's nothing that says Shepard would be allowed to escape at all.  If the shuttle were destroyed there's no way Shepard would be able to get off the ship.  Shepard, more than likely, would be done for.

Modifié par Xeranx, 29 août 2011 - 11:47 .


#722
Iakus

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dreman9999 wrote...

You mean you weren't on the edge of your seat, hoping your crew live? Holding your breath as Jack/Samara or who hever was holding it up, the first time you played it?


Sure.  First time I played I actually wondered if I picked wrong with Jack.  For the most part, the SM was good.  But like I said, it was too short.  Recruit a dozen people and only have  half of them at best get any screen time?  What was the pont in recruting all those extras?  I actually did a playthrough where I wanted to see if I could do the SM with only six people just so everyone could get a turn doing something during the run.  Turns out you need at least eight:(

And then there was the final boss.  Ugh what an embarassment.  I'd rather not consider that part of the SM.  Or of ME2 for that matter.

#723
Iakus

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111987 wrote...

The plan was to capture Shepard in order to study him; the Collectors were
intrigued from his exposure to the Prothean beacons and the Thorian. This is
consistent with Harbinger’s other actions; it’s why he attempted to recover
Shepard’s body from the Shadow Broker, and also why on Horizon he kept
reiterating that they wanted to ‘preserve Shepard’s body, if possible’, etc…


It's a nice reason.  I can totally go for that as a motivation.  I just wish it actually appeared in the game.  Without modding.

They had no choice but to test the IFF. Why wouldn’t they? It’s not like they’d just install it and pray it works when
they travel through the Omega 4 Relay. Why did the whole squad leave? There’s
no in-game explanation, which can be seen as bad writing, but even from my
first playthrough I always just assumed they all left the ship while it was
undergoing tests because a). they didn’t want any interferences or distractions
while running a potentially dangerous test and B). because assuming there were
complications, they wouldn’t want to lose the entire team.


So the captain, first officer, and head of security all leave when experimental Reaper technology is being tested on the ship?  I can understand the need to get the squadmates away to preserve cohesion for the endgame, but the reasoning here is bad.  Really bad.  Cerberus experiment bad.

So yes, I chalk it up to bad writing.  More of it.

But let’s be honest; it is a means for the player to keep in squad intact for the Suicide Mission. I think more people
would be pissed if you lost all but two of your squadmates that you had just
spent like 90% of the game recruiting and making loyal. So pick your poison
really. I’ll stick with having my squad intact.


Actually, I think that would be kinda cool.  It would sure make rescuing the crew feel  more urgent if you had to rescue Miranda or Thane instead of, say Rupert....

#724
111987

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Xeranx wrote...

111987 wrote...

I'm afraid I don't see the issue here; why does it matter where the Collectors sprang their attack? They lured them to the location they wanted them to be in, and attacked. Were it not for EDI hacking into the ship Shepard and the crew would never have gotten off those platforms, or they would have been trapped in the Praetorian room. The trap they set was realistic, even if you yourself would have planned it differently.

And of course the writers wrote it in a way that allowed data on the Collectors to be gathered; how stupid would the game be if as soon as you step into the Collector Ship you're imprisoned?

As for the seeker swarms; as mentioned, there were Mordin's counter measures that are effective at blocking out a hell of a lot of seekers, as we see on Horizon. The Collectors didn't know exactly how the countermeasures worked, only that they did. It would thus be reasonable for them to simply not bother with the idea as from their knowledge, it would be ineffective anyways.

Harbinger did not 'take it easy on Shepard'. Were it not for EDI, Shepard would have had to kill everyone on the Collector Ship to escape, assuming he could even get the doors open somehow.


It matters because a trap's purpose is to lure prey in and not necessarily give said prey what they want. From what I can remember the objective of that mission wasn't to find anything specific.  We could have gone in and found information we already knew or junk info that wouldn't amount to anything.  When at the mercy of an antagonist it's incredibly foolish to think that you can go into his home and rifle through his property and think you'll come out clean or come out at all. 


In this case, this is an antagonist that has considerable numbers against us, we're on its turf which allows for as much reinforcements that the ship can allow on their side, and we don't know what we're there to find.

Also of note is that EDI didn't hack the ship.  She was given a way in by Shepard.  The trap could have been sprung before that, as I said earlier, when they got to the top of the incline.  They were deep in the ship already.  The only time EDI recognizes that it was a trap was after Shepard set the link up and not before.  The idea that Shepard could fight their way out is flawed because they needed EDI to guide and open doors for them.  During the initial battle on the platform EDI was having trouble because, as she says, "someone else" was in the system.

Yes, the game would be stupid if you were imprisoned as soon as you stepped onto the ship.  In such a case you don't write the scenario out as they did.  You change it to be something meaningful that is to be obtained at all cost if you're going to go with the same structure or you change the mission entirely and give both the antagonist and protagonist about an equal chance to succeed in accomplishing their respective goals(Collectors/Harbinger = acquiring Shepard and Shepard = acquiring meaningful data) at a place where neither party has the upper hand from the outset.

In the case of the seekers, if they are smart enough to know that there's a high chance that the seeker swarms will be unable to do their job, then the Collectors/Harbinger should do their best to lock Shepard and their team in.  What does that entail?  Being ready to block escape routes.  Fixing locks so it has a failsafe analog operation that thwarts a possible tech hack.  Harbinger should be thinking: Obviously they've found a way to thwart our tech.  So I have to assume that they might have something else up their sleeve.  Why do the opposite?  Even arrogance doesn't get that bad unless it's a children's tale.  And at that point you're looking at your antagonist being your antagonist for the lulz and not because they actually have a thought out reason.  An antagonist that's supposed to be of the same caliber of Sovereign should have a well thought out reason for doing what they're doing even if we, the audience, might not ever know that reason.


The objective of the mission was to find some way past the Omega 4 relay successfully. And it doesn't matter where
the trap happened, all that matters is that there is a trap. Maybe the
Collectors wanted the squad to be lured to the area with the platforms.
Sealing the doors and trapping them in a room could work, but luring
them onto platforms like a hundred feet up is even better. They could
potentially hack through the doors, but they aren't going to fly down
from the platform.

And I'm not sure on this, but didn't EDI hack the ship? How else would she be able to delay it from starting up, hack through doors, etc? Once again, even if they had prepard against possible hacking attacks, such as in a scenario where they place special locks on the doors to prevent escape, EDI is based on Reaper technology, giving her a level of sophistication equal to or greater than the Collectors.

Also there's no other way for the situation to have been written, at least in a better way than it was. The Collector's only presence outside of the Omega 4 Relay is the Collector Ship. If we didn't get information from the Collector Ship, there's no other way we could have gotten through the Omega 4 Relay.

Oh and, while Harbinger may not be the best villain ever, Sovereign wasn't exactly a genius either. Why not simply wait to possess Saren and you know, destroy the fleet attacking him? After killing them he could shift focus to Shepard. But overall Harbinger vs Sovereign is irrelevant to the discussion :lol:

#725
111987

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iakus wrote...

111987 wrote...

The plan was to capture Shepard in order to study him; the Collectors were
intrigued from his exposure to the Prothean beacons and the Thorian. This is
consistent with Harbinger’s other actions; it’s why he attempted to recover
Shepard’s body from the Shadow Broker, and also why on Horizon he kept
reiterating that they wanted to ‘preserve Shepard’s body, if possible’, etc…


It's a nice reason.  I can totally go for that as a motivation.  I just wish it actually appeared in the game.  Without modding.

They had no choice but to test the IFF. Why wouldn’t they? It’s not like they’d just install it and pray it works when
they travel through the Omega 4 Relay. Why did the whole squad leave? There’s
no in-game explanation, which can be seen as bad writing, but even from my
first playthrough I always just assumed they all left the ship while it was
undergoing tests because a). they didn’t want any interferences or distractions
while running a potentially dangerous test and B). because assuming there were
complications, they wouldn’t want to lose the entire team.


So the captain, first officer, and head of security all leave when experimental Reaper technology is being tested on the ship?  I can understand the need to get the squadmates away to preserve cohesion for the endgame, but the reasoning here is bad.  Really bad.  Cerberus experiment bad.

So yes, I chalk it up to bad writing.  More of it.

But let’s be honest; it is a means for the player to keep in squad intact for the Suicide Mission. I think more people
would be pissed if you lost all but two of your squadmates that you had just
spent like 90% of the game recruiting and making loyal. So pick your poison
really. I’ll stick with having my squad intact.


Actually, I think that would be kinda cool.  It would sure make rescuing the crew feel  more urgent if you had to rescue Miranda or Thane instead of, say Rupert....


I completely agree that the line of dialogue about why the Collectors were after Shepard's body should have been in the game. It's a pretty big plot point, so I can't understand why it was cut. Unless it's significant in Mass Effect 3? In that case though, someone should have brought it up, but no...strange strange strange.

The Captain, First Officer, and Head of Security don't actually run the ship though; they aren't needed to run the Normandy's systems or what not. But like I said, it was designed so that you get to keep your squad. And I guess it's just a personal preference whether or not you'd want to keep your squad. Personally it would frustrate me to lose 10 of my 12 squadmates and not have access to them for a third of the suicide mission, but whatever. Besides, if Shepard only had 2 squadmates he never could have successfully gotten to the pods to free his other squad mates. So the game would end with Shepard being overwhelmed by the Collectors because he didn't have a diversion squad or an engineer to hack his doors for him :P